To think that dragon ball began as a light hearted kung-fu series that eventualy became space monkeys beating up space white tyrants.
The only way I can enjoy it these days if it's super abridged like with Kai or taking the piss out of it like with dragon ball abridged.
I think it's wanting more lore for BOTW(and not getting to the point where they fuck up the prequel story)
And that the game looks more like it is from the same game, unlike hyrule warriors wheresome of the enemies look like asset rips from the 3DS zelda games.
Skyward Sword just was a slower Ocarina of time, you not only need to wait for an opening, but the enemies need a tell, make a pose and then stand still for seconds at a time to get cutting angles right, it does not help that most enemies are piss easy to boot.
And the general handholding and...
What has it been? 5 years? At least with Prime 4 we know they started oer with it, but something with what's hapening with platinum tells me they are re working the game to be on other devices.
At first I thought the Zelda G&W was a better deal then the mario one, but the more i start to have second thoughts:
-The games are far less pick up and play
-A link's awakening is the original version, and not the DX upgrade (maybe they did not want to touch the code to remove the sticker...
Reminds me that "crypt of the necrodancer + DLC" is on both PS4 and Switch on card, but Almost 40 dollars? Get the fuck out of here, i can get it on the switch(without the DLC though) for 3 right now.
Trials was the only good mana remake they produced, and i still don't understand why they made adventures and secret suck so much.
Yeah okay Adventures was a shitty mobile remake(that also had a far better remake on the GBA), but Secret is a gigantic clusterfuck of "we need to stay as close to...
The free cutting of everything made it hell to make it, and the combat boiled down to pynch punch kick from the ps1 game while the enemies around you melted like butter. It was clear that they had not planned ahead what they where doing or how long it would take to make.
Mgrr had one mechanic...
In gameplay the Order also is a prime example of forced walking taking up far to much of the game. It is 5 hours long but can be drasticaly pulled back if you could skip the QTEs, gauking at stuff, walking and cutcenes. Hell, I may be remembering it wrong, but I think the werewolf battle only is...
I distictly remember that almost all lines in the game are borderline retarded to the point where you can make a 4 hour long video pointing everything out in how it countradicts the lore or is all round stupid.
It does not try to folow lore but tries to be the lore.