2020-05-01 - Sony Interactive Entertainment Europe Limited: Last of Us 2 DMCA

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3119967d0c

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every time people are given a choice, they reject identity politics.
But they get it anyway.
you can see it commercially in the way all the woke shit seems to be commercially disastrous while non woke stuff still does well. People are sending a message, and that message can only be ignored for so long by people who are dependent on votes or dollars from the masses.
Good thing for the people behind it that they don't consider pushing filth in games and movies, as they do in newspapers and television, to be a commercial imperative, but an (im)moral one. If producing things that people actually wanted to spend their money on was what drove Hollyweird, Mel Gibson would be burnt out and looking to find a new leading man to replace him in Passion of the Christ XVI.
 

'Tis Dolan

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The thing about TLOU2 is that it's too hamfisted and the messaging is confusing. If anything Abby or whoever is a 90s stereotype of a tranny, le big hulking man with 5oclock shadow that gorillas around in a dress before giving in to his inner rage and beating a vulnerable white woman to death. The only thing they're missing is to make her a black but I guess they have to keep her light skinned so she'll have some appeal. No one likes black trannies, not even black trannies.

The thing about transgenderism, and LGBT characters in general, is that there are lots of games with homosexual relationships and even gender-transitioning characters. Like damn, dating simulators and visual novels got in on this stuff decades ago. Duckman or however his name is spelled is not coming out with anything new. Even Bioware got one over them when they came out with KOTOR -- the Cathar girl in KOTOR was a lesbian romance and you can mod her romance back in. (They cut it after Lucasfilm told them there were no gay people in Star Wars or something. Then they made Jade Empire and the rest is history.) Now in the modern gaming landscape you can go to the indie scene and find lots of games with gay and/or trans characters and those games are actually pretty fun.

I think that Duckman's mistake is the mistake that a lot of folks make when they decide to do Gay Tourism. They think they're God's gift to LGBT people and that everything they make is gold and sacrosanct mana from heaven. But they're still Tourists which means they don't actually have ability. They just imitate better material. Duckman might actually be stupid and ignorant enough to think that he's the first person to have a transgender main character and that he would """serve""" the LGBT community by giving her a dark and edgy backstory.

The thing that people have to understand is that almost every game has a market. Games with gay protagonists have a market. Games with murderous stereotypical trannies that murder cis women have a market. Games set in bleak post apocalyptic atmospheres with gay romance have a market. The mistake that developers keep making is that they think these markets are widespread instead of very niche.

I'll finish this post by making a comparison. There is a fighting game series called Fatal Fury. It's a fun fighting game that appeals to a lot of people. One of the main characters, Terry Bogard, was put into Smash Brothers Ultimate as a DLC character and now more people than ever are getting into SNK.

SNK has other games featuring the Fatal Fury characters though. One of those is a visual novel dating game called King of Fighters for Girls. It's a niche title but I know people who play it. Apparently its very fun. I know it's also responsible for getting people to check out the fighting game because they liked the characters from the VN.

There are ways to get these titles with niche subjects out there, be profitable, and still stay in line with the franchise. The entire reason anime and such are successful is because the Japs figured out how to monetize the shit out of everything and want it to be enjoyable.

Oh yeah, that reminds me of another transgender character that came out before TLOU2. This character is a post-op tranny who regularly beats the shit out of women and men. This character was the result of Japs trying to figure out how they should market her to a Western audience. She has since gone on to be a successful and beloved legacy character that trannies actually like and that is also popular with mainstream audiences.

View attachment 1268715

It's not impossible or even difficult. You just have to use your brain.

hey, don't forget about SNK Heroines: Tag Team Frenzy which has sold over 300k copies, and has some weird mechanics but is actually some good fun once you get a handle for the controls and such

 

Gustav Schuchardt

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Good thing for the people behind it that they don't consider pushing filth in games and movies, as they do in newspapers and television, to be a commercial imperative, but an (im)moral one. If producing things that people actually wanted to spend their money on was what drove Hollyweird, Mel Gibson would be burnt out and looking to find a new leading man to replace him in Passion of the Christ XVI.

Someone should do an alternative history novel where this is the case - it's more or less a theocratic culture but it comes from commercial pressure from below, not from some nefarious authoritarian elite.

Though come to think of it you'd probably have a populist, Trump-like, president on top of an elite which despised him and his supporters and their tastes.
 
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haurchefant

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Is poison even considered a tranny thr japs?
I always was under the impression that making """her""" tranny was just a way to avoid censorship due to having the MC beating women on the streeth

I think I know what you mean but clean up your typos man

Street Fighter IV's producer Yoshinori Ono, when asked in an interview about Poison's gender, stated: "Let's set the record straight: In North America, Poison is officially a post-op transsexual woman. But in Japan, she simply tucks her business away to look female."

Poison has also been referred to as a crossdressor. Officially Capcom doesn't have a stance but the dev language since her debut has been that she's a tranny, it just depends on what she opts to do.

hey, don't forget about SNK Heroines: Tag Team Frenzy which has sold over 300k copies, and has some weird mechanics but is actually some good fun once you get a handle for the controls and such


Oh shit that's right! thanks
 

Marissa Moira

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Crash Bandicoot was invented by Andy Gavin, founder of Naughty Dog, and an outstanding games programmer

Fucking Mandella Effect I swore I had the story right because I have the whole thing memorized about how they had to hack the PS1 to get Crash bandicoot running in the first place and then later built a replica n64 racing course for the CTR demo. Naughty Dog was actually the second incarnation because they were rebranded in the early 90's.
 

Gustav Schuchardt

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Fucking Mandella Effect I swore I had the story right because I have the whole thing memorized about how they had to hack the PS1 to get Crash bandicoot running in the first place and then later built a replica n64 racing course for the CTR demo.

He was supported by Universal, but in a rather clever way. They gave Naughty Dog an apartment with all bills paid and all they asked in return was to have first refusal on marketing any game that was produced. They obviously knew he was talented as shit and was likely to produce something interesting and they probably had to pay for the property anyway. It's like the venture capital model really.

It's depressing how far the industry has fallen to be honest. Crash Bandicoot was produced by a small team of people doing what they loved and it shines out from the finished product. Scroll on to Naughty Dog today and you read things like this


Naughty Dog continued to develop two more Crash Bandicoot games, with a spin-off Crash Team Racing kart racing game. By then the studio was looking to develop games for Sony and not be constrained by Universal Interactive. Since Universal held the rights to the Crash Bandicoot series, Naughty Dog could not develop future games in its own right. The studio would be bought out by Sony in 2001[15] to avoid a repeat while it focused on developing the first game of the Jak and Daxter series.[citation needed] The Jak and Daxter games met similar success as the Crash Bandicoot games. During the development of Jak 3 and Jak X: Combat Racing games, Rubin and Gavin slowly transitioned Evan Wells and Stephen White to become co-presidents of Naughty Dog by the time the founders left the studio. White was replaced by Christophe Balestra after a year.[citation needed]

In 2007, Naughty Dog began work on the Uncharted series, and made their first approach to realistic worlds and characters, in contrast to their Crash Bandicoot and Jak and Daxter series, which featured fantastical worlds set in a fictional setting. The Uncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold nearly 17 million copies worldwide as of April 2012.[16]

During the 2011 Spike TV Video Game Awards, Naughty Dog unveiled a new intellectual property, The Last of Us, described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused by Cordyceps unilateralis. The Last of Us received universal acclaim upon release.[17]

In 2012 and 2013, Naughty Dog teamed with Mass Media Inc. to release the Jak and Daxter Collection. The collection contains high-definition ports of the original PlayStation 2 trilogy and was released for PlayStation 3 and PlayStation Vita respectively.

On November 23, 2013, Corrinne Yu, principal engine architect at Microsoft's Halo 4 developer 343 Industries, announced that she had joined Naughty Dog.[18] On December 7, 2013, during the first edition of Spike's VGX award show, Naughty Dog won the Studio of the Year award for their work on The Last of Us.[19] On March 4, 2014, Uncharted lead writer Amy Hennig left the studio,[20] with Uncharted 3 director Justin Richmond and The Last of Us lead artist Nate Wells leaving soon after. Later, it was revealed that The Last of Us would be released on the PlayStation 4 as a remastered version.[21]

In March 2017, Balestra announced that he would retire his role as co-president on April 3, 2017, after working at the company for fifteen years. Evan Wells remains in his role as president.[22] In September 2017, game director Bruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical.[23] Creative director Neil Druckmann was promoted to Vice President in March 2018.[24]

In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation's HR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined. Naughty Dog responded to the allegations with a statement declaring that it had "not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way".[25]

You can tell even from the bland Wiki writeup that things are not good at Naughty Dog - loads of people leaving, accusations of sexual harassment. And now they seem to be trashing one of the only decent IPs they've produced as a Sony subsidiary. It makes you wonder what will happen to Uncharted. Actually I'm not even sure that they are planning any more games in that series - it seems like the last one was released in 2017 and there's no mention of a sequel. Also from the Wiki article 'Criticism focused at the game's similarity to Uncharted 4 and lack of innovation'. So the last good game was in 2016.
 
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Marissa Moira

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You can tell even from the bland Wiki writeup that things are not good at Naughty Dog - loads of people leaving, accusations of sexual harassment. And now they seem to be trashing one of the only decent IPs they've produced as a Sony subsidiary. It makes you wonder what will happen to Uncharted.
If I were to bet and the studio closed, I would say Insomniac would get it since they're fully owned by Sony as well.

They're competent on making 3d platformers and adventure games.

Spiderman was a great open world super hero game, Uncharted could probably benefit from their expertise because it has a tendency to be rather closed and limited for gameplay, especially on higher difficulties. Tomb Raider did open environments rather well so there's no reason why Uncharted should shy away from them.
 

Gustav Schuchardt

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If I were to bet and the studio closed, I would say Insomniac would get it since they're fully owned by Sony as well.

They're competent on making 3d platformers and adventure games.

Spiderman was a great open world super hero game, Uncharted could probably benefit from their expertise because it has a tendency to be rather closed and limited for gameplay, especially on higher difficulties. Tomb Raider did open environments rather well so there's no reason why Uncharted should shy away from them.

Sony could just scoop out the good bits of Naughty Dog and just dump them into Insomniac and then shutter the studio. Which they probably should have done when the sexual harassment shit became public. Or when disgruntled employees started leaking shit.


The company has a close relationship with video game developer Naughty Dog, which was located in the same building and are still both located in Los Angeles County (Naughty Dog in Santa Monica and Insomniac in Burbank). As a result, they often share technology with each other.[3] Some employees left Insomniac Games to form High Impact Games, which later collaborated with Insomniac on Ratchet & Clank projects and Jak and Daxter: The Lost Frontier.[66] Nathan Fouts, an ex-Insomniac employee, founded his own studio and developed Weapon of Choice.[67] HuniePop was designed by Ryan Koons, who used to be an employee of Insomniac.[68]
 

Marissa Moira

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Sony could just scoop out the good bits of Naughty Dog and just dump them into Insomniac and then shutter the studio. Which they probably should have done when the sexual harassment shit became public. Or when disgruntled employees started leaking shit.

Yeah their previous close relationship is why insomniac's characters had cameos in Naughty Dog's games and vice versa.
 

Captain Manning

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Crash was never theirs to begin with. Universal came to them with a game concept and they said OK.
Crash Bandicoot was invented by Andy Gavin, founder of Naughty Dog, and an outstanding games programmer.

Creation =/= Ownership.

Yes, Crash was invented by ND employees, including Gavin. It was originally pitched to be a Sony mascot, akin to Sonic and Mario, no less. More so the former, because Sony wanted a marketing strategy closer to Sega's "attitude" style.

However, the underlying IP for Crash was actually owned by Universal. For... reasons. Possibly for money to make the damn game. I dunno.

This wasn't a problem at the time, because Universal wasn't a competitor to Sony in the console market. Sony liked the character, and Universal was okay with Sony, the publisher of the game, using it as a de facto mascot for the PSX.

However, that relationship eventually soured, and ND allowed themselves to be bought out by Sony so that they could have the capital to do others projects. The first being Jak and Daxter. Universal let Konami and a slew of other developers run with the Crash character, and it went multi-platform.

ND went the same way as EA. They became corporate. A lot of younger people might not realize that EA, in the Trip Hawkins era, was actually pretty fun joint (albeit also ocasionally retarded, as was the case with the 3DO).

Say no to megacorps, kids. Especially if you value creative freedom.
 
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Gustav Schuchardt

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However, the underlying IP for Crash was actually owned by Universal. For... reasons. Possibly for money to make the damn game. I dunno.

It makes sense, to be honest. The deal he had with Universal was 'move into a villa on the Universal lot, we'll pay for utilities, all we ask is first refusal on publishing the game'. Of course, if they did publish they'd presumably do it via a contract that meant they owned the IP and the rights to make sequels for all eternity.

Poor old Andy Gavin had sold his soul the moment he stepped into that 'free' Universal villa. He just didn't realize it at the time. All Sony did was buy that soul from Universal.

ND went the same way as EA. They became corporate. A lot of younger people might not realize that EA, in the Trip Hawkins era, was actually pretty fun joint (albeit also ocasionally exceptional, as was the case with the 3DO).

I remember EA from back in the Atari days where they made great games and run ads asking 'Can a computer make your cry?'. Now if you Google that it's the mid part of a series called 'How EA lost its soul'. On fucking Polygon. Says it all, really.
 
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'Tis Dolan

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Fucking Mandella Effect I swore I had the story right because I have the whole thing memorized about how they had to hack the PS1 to get Crash bandicoot running in the first place and then later built a replica n64 racing course for the CTR demo. Naughty Dog was actually the second incarnation because they were rebranded in the early 90's.

in case you want to know what track they created, it was Crescent Island from Diddy Kong Racing
 

Coldgrip

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Is poison even considered a tranny thr japs?
I always was under the impression that making """her""" tranny was just a way to avoid censorship due to having the MC beating women on the streeth
This is something that a lot of people forget; Poison wasn't a tranny, he was a transvestite. Capcom USA had a problem with beating on girls in games so Japcom told them that it was actually a dude in drag. This caused US capcom's already nearly-fused shut sphincter to clench even tighter somehow as they said that beating up a guy dressed as a streetwalker is even worse.

Poison has also been referred to as a crossdressor. Officially Capcom doesn't have a stance but the dev language since her debut has been that she's a tranny, it just depends on what she opts to do.
So in other words, people can pick their Poison.
 

No Shot Bucko

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I always wonder if this kind of mindset: "We need to treat violent video games the way we treat tobacco, alcohol, and pornography," is way more appropriate then this one:

''we cant allow seen trans getting killed in videogames because it may happen in real life'' *also im triggered that you are slandering the LGBT community REEEEEEEEEEEEEEEE*
 

Ilmseil

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I always wonder if this kind of mindset: "We need to treat violent video games the way we treat tobacco, alcohol, and pornography," is way more appropriate then this one:

''we cant allow seen trans getting killed in videogames because it may happen in real life'' *also im triggered that you are slandering the LGBT community REEEEEEEEEEEEEEEE*
Well, when you have faggot shit like this going on...
https://www.adl.org/steamextremism

Jews basically control the entire gaming industry already anyways, every RPG post-Skyrim has interracial faggot sex dialogue options as its shining feature, and show me an AAA title recently that doesn't.

It's more about control than anything else. Gaben's slovenly resistance is something they don't yet control, and they can't have that.

E: "In the past several years, despite pressure and entreaties from journalists and civil society to take greater steps to address this problem, they have not taken some of the most basic steps to do so, such as create a platform policy around hate speech or produce a transparency report.
Should this continue, it may be appropriate for industry, civil society and government to consider the Steam platform in the same category as platforms such as Telegram or Gab. Unlike mainstream platforms such as Facebook or Twitter, these platforms take a wholly hands off or even antagonistic stance towards making their spaces safe, respectful and inclusive for all people. Our recommendations in this category focus less on what the platform in question should do, as they have already proven themselves to be a bad faith actor in this regard."

fucking lmao "oy vey goy, it'd be a real shame if you didn't take our friendly advice."
jBpDR9N.png
 
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