Oh fuck, they opened up with the Love Sync, and I'm mad that I know exactly what that is now.The latest from Valens:
Christ, just fucking TALK to one another.
Oh fuck, they opened up with the Love Sync, and I'm mad that I know exactly what that is now.The latest from Valens:
"Things are getting raunchy. You could look into her eyes and ask, “Would you like me to put it inside you?” and grab a Trojan. But instead, you forsake language and reach for the Consent Condom."The latest from Valens:
if it were any normal condom, I would agree, however in this sense it's not necessarily about bothering with a condom at all, but more of the implications of consent surrounding the nature of this condom. they very much damned this product by naming it the Consent Condom because its existence alone will always imply that consent was given in any scenario it's present in.And regarding the Consent Condom, personally I doubt rapists would bother with a condom at all, but it's really not worth being outraged about.
Outrage-culture proponents need to turn consent into some sort of bizarre, ill-defined murky ritual so that they can claim anything at all could be "lack of consent". In reality, consent is as simple as being conscious during sex and not yelling "STOP HELP I'M BEING RAPED" but that's way too strict if you want to do stuff like revoking consent after the fact and other SJW tactics."Would you like me to put it inside you?"
Number one only lasted like a day or two, but number two is pretty funny. Yeah, rebranding into a new name is helpful but as least clean up after the old name or lock it down so someone else doesn't prank you like this.Some minor news from Twitterland, which I don't remember being posted previously:
- @acvalens is no longer private! I don't know the first thing about Twitter but I imagine it should be easier to follow Ana now, before the next REEEE blackout period, for those who want to keep an eye for future shenanigans.
- Ana's old handle @SpaceDoctorPhD has been taken over by what seems to be a shill bot for a gun safety website: RIP the hundreds of old links taking readers there.
Not everyone is bold enough to make articles about their porn recs to people.Valens’ latest is another article about transgender porn.
Rory Frances is interesting because his icon commissions were popular among woke furries circa 2016-17, and they suffered from a severe case of sameface. For a while his icons were as much of a red flag as bio pronouns.
It sounds like a webcomic about the types of insufferable hipsters you'll find in any gentrified city. Plus as you'd expect half the article is about ME ME ME.Bathroom hook-ups. Poly drama. Queer girls burying their feelings. Zines, chapbooks, and art exhibits that are glorified subtweets about perceived wrongdoings. I’m not describing my Twitter timeline, although I might as well be. No, these are just some of the daily happenings in Woodlands, the Seattle-ish setting for Jae Bearhat and Rory Frances’ webcomic Little Teeth, which this month is finally available in print thanks to Czap Books.
Bearhat and Frances came up with Little Teeth back in 2015 as a serial story for Hazlitt. The series follows anthropomorphic animals going about their lives in their queer-furry hub, doing everything from grabbing a diner lunch with friends to having sex at a local bathhouse. And while there are several characters that its stories follow closely—particularly a fox girl and wolf boy grappling with distinctly separate, yet eerily parallel, relationship issues—Little Teeth doesn’t treat any of its characters as perfect, infallible queers. These talking animals are going through some serious shit, and that means they’re equally capable of hurting others and being hurt themselves.
I first came across Little Teeth in early 2016 when I was “part-timing” my transition, so to speak. I was finishing my senior year at Rutgers, where I would enter class presenting as a boy, go home, rip the mask off, and go out with friends presenting as a girl. It was exciting but lonely, too. I didn’t know many people in real life who were dorky, nerdy queer trans girls.
So I coped through stories. I devoured games, books, Twines, podcasts, and comics about being trans. I read Imogen Binnie’s Nevada and Casey Plett’s A Safe Girl to Love, longing for its queer communities. I played my friend Arielle Grimes’ BrokenFolx and saw my future self in its hurting femmes. I read queer games criticism like ZEAL, where I wrote about growing up with gender dysphoria and thirsting over Metal Gear Solid’s Raiden (which Bearhat helped me explore as my editor). ZEAL led me to Bearhat’s Twitter, and their Twitter led me to Little Teeth. I fell in love with its characters. No, scratch that. I needed to know its characters. As chaotic and painful as things could be in Woodlands, I wanted to experience queer living myself, in all its highs and lows.
Stories are a funny thing. If you read enough of them, you’ll push yourself to create some of your own. So it was in early June 2016 that I hopped on the train to New York and rode the L to a queer poetry reading in Williamsburg. Two months later, I joined Topside Press’ inaugural (and only) literary workshop for trans women, and after that, I couldn’t pull myself away from New York. I moved to Brooklyn that October, kickstarting a lengthy journey of my own to build a sense of community among other queers.
Three years after that summer poetry reading, many of my fellow attendees are now my friends or coworkers. One person offered me their apartment as a sublet, which is how I moved to Brooklyn. Another’s partner helped land my girlfriend her job. The reading’s host became a friend of mine, and for a (very) short time, we ran a trans writing workshop together. And then there are all the parts I’m leaving out: the people there who I hooked up with, that I got into fights with, that I subtweet on Twitter, and who subtweet me back.
If I were to map out all of these connections to the various people at that June reading, from its guests to its hosts, they would be complicated and messy, like a spiderweb woven together by thin silk and yet frayed all over. Years of being cohabitants in a community causes both intimate closeness and uncomfortable conflict. But there is rarely a “right” or “wrong” side when people fight. Usually, it’s just queers figuring shit out.
Even by troon standards, this reads like a terrible fanfic or smut novellaWhen I first got the toy, my Pulse III Duo ran out of power mid-use, so I switched it out with my Magic Wand Rechargeable and continued my masturbation session. I actually found this incredibly enjoyable in its own right: By laying down, throwing a sheet over my cock, and pressing the Magic Wand’s head against the tip of my clit until it reached the Atom Plus’ top motor, I felt a wide range of vibrations flow through me that hit my prostate, enveloped my cock, and left me with a ridiculously intense late-night orgasm that literally left me speechless.
Straight men are sad that the female characters don't cater to their horniness.www.dailydot.com
Gamers are back on their bullshit, this time because they think the women in Mortal Kombat 11 aren’t hot enough, and some of them are even blaming socialism. We wish we were kidding.
Most of the people digging into the new Mortal Kombat game are probably enjoying it, as Metacritic has an average critic rating of 83. However, a 3.1 score from users—and the frequent use of the terms “SJW” (social justice warrior) and “ugly women” in those reviews—tell a different story.
On April 18, William Usher of the blog One Angry Gamer tweeted, “Everyone is laughing at the ugly female faces in #MK11,” and complained about what he seems to feel are prudish outfits. “Expect #MK12 to go full #BurqaBattle mode for the female characters,” he wrote.
Other folks who were upset by the redesigns of female characters in Mortal Kombat 11 chimed in, baffling the large swath of people who play video games because they enjoy playing them, and not because they like looking at hot women. One Twitter user with the display name “FightingSJWCensorship” blamed socialism, game journalists, and third-wave feminism for bringing about “shit female characters like these.”
A rational person looking at these tweets might think that this is a massive overreaction, and they would be correct. The digital ladies in Mortal Kombat 11 are still plenty attractive, and even if they weren’t, they’re characters in a fighting game, not performers in pornography. Their purpose is not to be masturbated to, but to be fought with.
This attitude that women in video games must be attractive is reflective of an entitled expectation that women in games are, in no small measure, there for straight male sexual entertainment. Baraka can have a mouth full of needle-like teeth without stirring controversy because it’s not controversial for a man to be unattractive. But Sheeva, half-human half-dragon, having a slightly more masculine jawline and wearing actual armor is apparently an image so disturbing that it is tantamount to betrayal.
This entitlement goes so deep that when the expectation of a certain level of sexiness isn’t met, accusations of censorship and “SJW pressure” are made as if that is the only explanation. When it came to light that a romantic petting mini-game was removed from Fire Emblem Fates for the U.S. release, and a story arc in which a lesbian was given a potion to make her like men was changed, gamers virulently harassed the then-spokesperson for Nintendo’s Treehouse over the “censorship” until she was “terminated.” When a revealing bikini was replaced for a 13-year-old character in the Xenoblade Chronicles X, gamers on 8chan rallied to inundate Nintendo with letters against that “censorship,” too. In an interview with Kotaku, the executive director of Xenoblade Chronicles X said of the changes made to the game for the American release, “I really didn’t mind much at all, actually.”
Companies making or localizing games in a way that does not cater to the way a particular (insensitive, misogynistic) audience demands are not engaging in censorship; they are simply marketing to wider audiences. Ironically, the same people who claim to be fighting for free speech in video games are now trying to punish NetherRealm Studios for making a game they’ve deemed offensive. But what they consider “offensive” is reducing a character’s visible cleavage and slightly changing her facial structure.
When Gamergate sites like One Angry Gamer claim Mortal Kombat 11’s female characters are being “de-sexualized,” they’re arguing that women’s attractiveness is purely defined by the male gaze. Take Sheeva’s redesign. Mortal Kombat 11 gets rid of her traditionally skimpy armor and focuses instead on her strong, taut form. Combined with her spiky mohawk, she gives off powerful dyke vibes. But One Angry Gamer’s Usher either doesn’t realize this or doesn’t care, because he claims she “looks like she just got done sniffing a foul smelling fart composed of rotten Cheetos and stale Dr. Pepper.” If a female character isn’t personally attractive to him and other men… she must be a sexless monstrosity.
That’s bullshit. A character can be attractive without being designed specifically for cis straight men’s desires because straight men aren’t the barometer for who is sexy for whom. Attractiveness comes in many forms. Frost, another queer-coded female character, has a boyish frame and a blue pixie cut that looks unmistakably sapphic as hell. Gamers may not approve of the look, but that doesn’t make it any less hot. It just means some male gamers don’t like it.
Granted, Mortal Kombat II isn’t exactly a sexy queer haven. In fact, NetherRealm Studios left out the series’ first queer character, Kung Jin, in the new game, even though he was just introduced in Mortal Kombat 10. Two other characters seemingly in a lesbian relationship, Mileena and Tanya, are missing from the game as well. And while some of the game’s characters certainly look queer, or at least less traditionally “feminine,” every woman is still somewhat conventionally attractive by normative standards. Sonya Blade may have boyish hips, a shorter bust, and more realistic military getup that doesn’t expose her midriff, but she’s certainly still designed to look attractive. The game’s men, on the other hand, are made to look gruesome, ferocious, and powerful: the ultimate male power fantasy.
The response to the women of Mortal Kombat 11 is emblematic of the cultural tug-of-war in video games over who is being “catered to.” One side sees the bikinis of yesteryear’s Mortal Kombat as catering to straight men, the other sees the new outfits as catering to feminists. While a vocal minority of gamers might claim that changes that “cater to SJWs,” like the ones made to Fire Emblem Fates, chase away “real gamers,” that game, in fact, had the biggest stateside debut of any Fire Emblem game prior. While some bitter gamers are calling Jade ugly, fans in the Mortal Kombat subreddit are calling her beautiful and posting the same picture. It’s hard to believe that games are being ruined by “SJWs,” because they’re not. More people are playing video games than ever before, and some gamers are mad that it’s not just about them anymore.