Especially since it's indidivual stores and in both known cases it's only the PS4 version.Won't be the first time that a store price is different then the listed price.
According to Ahmad, ANTHEM only managed to sell around ten percent of the copies that the original Destiny did back when it launched in 2014. Perhaps even more damning, Mass Effect: Andromeda's first week sales were more than double that of ANTHEM. Neither example paints a particularly pretty picture.
According to Wikipedia (not sure why that article doesn't include numbers) Destiny made $325 million in it's first week. Some reports (based on data from a lawsuit) suggest that Destiny in fact made $547.6 million in it's first month. Doing reverse math that means Destiny sold (approximately) 9,100,000 copies in it's first month of release.Anthem ain't doing so hot at retail
Destiny did back when it launched in 2014. Perhaps even more damning, Mass Effect: Andromeda'sfirst week sales were more than double that of ANTHEM. Neither example paints a particularly pretty picture.
It's pretty clear the game was designed from the start to ship very bare bones and add stuff later to make people value the product. You can also see it with how there's only a single map in the game which feels weird since this was the same developer that made Mass Effect but they most likely did this because they figured "we'll just add more later". Time will tell if that happensI played during the pre-launch week, and the TL;DR in my opinion is that the game's half-finished. It clearly needed at least two-three more months in development. There's no polish whatsoever. Lighting effects from the E3 demos are missing. Loot drops with useless attributes, like items for colossus suits that buff pistols, which the colossus can't equip. Enemy AI is inclined to just lock up and stare at you while you shoot them. Load times are still bad even after they improved it with a patch. Joining other peoples' missions is buggy and likely to drop you in an empty session.
The bones of a good game are there, but that's all they shipped, the bones. And because they were stupid and rammed this out the door in a half-broken state, it's never going to do as well as it would've if they'd held off until it got polished.
The UK may be a slight outlier as it's still supposedly sitting at #1 for the week ending 23/2. I suspect it's poor sales by EA standards and they've long been known to inflate sales figures to stupid, unsustainable levels to kill off or scale back studios that are costing them money or outliving their usefulness.Obviously the UK could be an outlier and sales reporting is pretty bad overall, but even if EA is telling the truth and half of the sales are digital (and unreleased, untracked) it still puts them in an incredibly poor place. But, if American sales even resemble what the UK trends look like, it looks like Anthem might be dead on arrival.