He makes it pretty clear that control's a general mobile problem, Android might give you more control, but he wasn't exactly praising them either.He's got good points, with how iOS is such a tightly locked down platform when that's just not standard for any other computing platform.
Now something about Ross' point I want ask, what about consoles? They have pretty much total control over what you can and can't release on them. And keep in mind Nintendo got sued over that and won, so not all hardware's required to be a open platform. I wouldn't guarantee that a court would make a similar ruling for iOS, but I do think it's worth pointing out there's precedent for what Apple's doing, they do have a argument to be made.
But as has been noted other storefronts have the same fee, notably the console storefronts and Steam. And beyond that you do have to pay to use any retailer, be it digital in the case of Amazon or Ebay, or physical in the case of Walmart, or any number of mom and pop shops. Sure it's not necessarily the 30 percent per-purchase that the gaming stores use, but in some way the store you're selling at's going to take a cut or ask for some sort of fee.And how only iOS demands a 30% fee for buying and installing every single piece of software that costs money across the board.
What Epic's doing is like me trying to argue that I should be able to sell my products at Walmart without paying them anything because they're the only major store in town. I'm pretty certain in that scanario that Walmart would be in the right, likewise I tend to think that Apple has a much strong case than Epic, especially consider how they clearly intended to cause trouble given things like the fancy CGI trailer.