- Joined
- Aug 1, 2017
Personally I greatly prefer older games just because they tend to have a much higher ratio of content to downtime and anything that can be played via Retroarch can be fastforwarded if it has a stupid bit that drags.
Also older stuff can’t get patched into something entirely different by balance patches or expansions.
My biggest gaming pet peeve is the modern idea that literally everything the player does needs to have an unskippable animation tied to it.
Compare the second Toejam & Earl game to the remake of the first that just came out. Both have a mechanic where you can search bushes to find items. In TJ&E2 searching a bush is a single frame of animation that never takes control from the player - you just push up in front of the bush and something happens. In the remake you get pushed into an unskippable second-long animation before the bush reveals whatever it has hidden. This might seem like a really pedantic thing to get irritated with, but searching is an action you’re expected to do roughly once every 10 seconds in both games and it gets so grating so fast in the remake that it effectively makes the entire mechanic feel like a punishment.
Compare the second Toejam & Earl game to the remake of the first that just came out. Both have a mechanic where you can search bushes to find items. In TJ&E2 searching a bush is a single frame of animation that never takes control from the player - you just push up in front of the bush and something happens. In the remake you get pushed into an unskippable second-long animation before the bush reveals whatever it has hidden. This might seem like a really pedantic thing to get irritated with, but searching is an action you’re expected to do roughly once every 10 seconds in both games and it gets so grating so fast in the remake that it effectively makes the entire mechanic feel like a punishment.
Also older stuff can’t get patched into something entirely different by balance patches or expansions.