Let's Sperg Bellum Maga - A tabletop game that somehow fucks up Witches vs. Nazis

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
And the subtitle means actual, Jew-gasing, honest to Satan Nazis, not "anyone I don't like".

So, Bellum Maga. Briefly mentioned in Randall's "Let's Read Wraethulu" topic, where I got the inspiration to do this piece of shit. We're starting with the cover because fuck you.

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Jesus Dick-whittling Christ will you look at that. Bellum Maga is mainly designed/written by Abigail Maria Solo. Back when I did a review for another site, my research informed me that she did art for Witch Girls, which is actually a decent game from my understanding. However, my googling is failing me today, and I can't find any evidence she exists, let alone did art for Witch Girls.

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Honey, you are telling us your story. You're telling us your childhood, this is your story. While I normally allow for first person perspective to be a bit looser in terms of exact wording, I feel a need to point this out. Also, the sentence at the bottom should make you think of an Asian Chris-Chan. Shudder in horror.

The intro story is actually the best part of this book. It's likely all written in character by Abigail herself and was actually fucking proofread, putting it leagues above the rest of the book.

That doesn't mean it isn't shit, though. The second page starts with rape. I'm not against using rape as a plot device, but if you're going to use it, you need to use it properly and treat it like the life changing event that it is. We're introduced to the character of Tamara (who Minerva, the 'writer' of this story, is) by way of rape. The next few paragraphs seem to indicate she was raped for listening to "devil music" and being intelligent because small farm towns can't tolerate intelligence. But let's move on from material that would give Moviebob a chubby. The last paragraph on page 2 talks about her being a teenage rebel and how she regrets treating her loving family like crap, and if it seems like I'm swiftly moving on from the rape thing, it's because after she mentions the two rapes (yes, two), she never mentions it again and that's why I say you fucked up on handling it.

Anyway, the next few pages go on about her moving to New York, becoming a drug addict, selling herself for food money and being raped yet again (this time by three guys for twenty bucks), and then attempting suicide repeatedly. At this point, even a Chaos Marine is looking at Tammy and going "slow down, bitch!"

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Some shitty art to break up the text wall.

So, what do you do with a character that's at rock bottom? Change things around. There's a notable event in game lore that happens and is mentioned here first, the death of a 14 year old girl who was burned at the stake for Witchcraft in Omaha. The event triggers a full scale Tumblr blowout in the forms of chants and protests across the States. Why? I dunno. I can barely remember what happens in my own town, let alone the state, so why the fuck is someone in New York worried about Omaha?

Anyway, Tammy finds a book called "The Chants of Circe". Of course, at the time Tammy was a devout atheist :neckbeard: but decided to give praying to Circe a try-when you're life's at rock bottom and you have a book in your hands promising to change your life, fuck it, can't be much worse then shitting yourself and doing nothing, right? The prayer actually works, sort of. Tammy finds herself an abandoned wallet loaded with cash and uses it to clean herself up. Normally I'd say that's cheating, but the Chants of Circe mention that Circe is actually a goddess, not a witch, and this is a bit of foreshadowing that well, yeah, that part's true.

After cleaning herself up and getting enrolled at a community college, she ends up actually meeting Circe herself. Do you remember the scene in Spider Man 2 where Doc Ock throws a car at the cafe Peter's in?

Well if you don't, here it is.


Only this one was without a sinister villain throwing cars around, and with a goddess casting Time Stop to prevent really bad shit happening. Circe talks about the main antagonist of the game, known only as "the Serpent", who is basically Satan okay? Tammy gets recruited, but first she has to kill herself, insert Pink Guy song here.

Well okay it's not just killing yourself, it's a ritual involving Circe's blood and then the suicide so that the divine power can flow through you, or something. It turns the recipient into a Maga, a demi-goddess merged with the "Goddesshead", which is some sort of collective of all the female divinities/possible female divinities throughout history, and for the rest of this review I'm just calling it "The Goddess" because fuck that stupid name.

Tammy takes the name Minerva, and is sent on her first mission: Making another Maga. That woman is known as Selena Cruz, and is the Tara to Minerva's Raven no I'm not sorry for making you all think about My Immortal. Selena offers some in-character quotes throughout the book, and she's a bit of an asshole. Selena has already attracted the attention of some of the mortal servants of the Serpent, which makes it difficult for the Goddesses to get close, hence why Minerva is needed, she's unknown.

I'm going to skip ahead a bit because I can. Minerva screws up her first attempt, and then decides to use the rebirth ritual to her advantage by "rebirthing Selena in fire". The combination of sleeping drugs mixed with goddess blood, an incinerator, and a hypnotized prison worker ends with Selena reborn and the prison burned to the ground.

While Chandra she is not...I have a little respect for how much Selena can dish out.

Our first mention of Nazis and Snakemen come at the end of this little story, which is what shifted my opinion from "oh, this is shit" to "wait...there could be something here." This little bit of optimism is shattered by the next page, the credits page:

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This page is presented with only one comment, that Lisa Lin is a liar of the highest order and she did not perform a single hour of her credited work as Editor. Proof of this will appear shortly, as you Kiwis digest this magnificent page.

Next Time: How do I shot RP?

EDIT: A minor correction, the cover font made me think "Solo", but from the credits page, her name is actually "Soto". Fucking covers.
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
...does this mean we get to make our own feminist witches if you post the character creation? Because I unironically want us all to do this and make a KF coven of over the top Social Justice Witches.

I would be most happy to. I might make an album of the classes so i don't kill everyone's bandwidth, because they're important, and then post the rest of the rules. Be warned, Selena has an edgy as fuck opinion about each class.
 

Ginger Piglet

Burglar of Jess Phillips MP
True & Honest Fan
kiwifarms.net
Sign me up for this. It looks great. Even the cover shows two neopagan stereotypes - the dangerhaired bint who thinks it's all about female empowerment, and the flappy-skirted one who's "goddess-sized."

All we need now is the vegan dreadlock pseudo-environmentalism brigade and we'll have a full trifecta.
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
houEzZg.png


Honey, I just got home from Shadowrun, where one of us is playing a badass elf chick with a motherfucking Barret 50 cal sniper rifle. We have a troll who is every troll stereotype ever, a hairy-as-fuck dwarf, me a Viking Mage, and a technomancer who is a legal adult but looks like she's ten years old. I'm sure plenty of us have tabletop stories of other ragtag gangs of total misfits who don't fit your first paragraph.

You're replacing your imagined hate with your own very real hate. So bite me.

Anyway, if you've played an average New World of Darkness game, you know the setup. Once upon a time, the world was awesome, and it crashed and burned somewhere along the line, so the history we know is a lie and fairy tales are in fact real.

Anyway, the Goddess that we've been introduced to (fuck that name) is a force of creation, and the ultimate power of Earth, making her closer to Gaia in our established mythologies. The Serpent is the ultimate power of Mars, and considering Mars was the Roman version of Ares, it being the ultimate force of destruction makes sense. How did the Serpent come to power? Cain's fault. Yes, Cain existed, and was pissed off that only chicks could be Maga, so in exchange for power, he helped the Serpent out to destroy the Maga.

Now it's time for me to point out the big gaping plot hole: We're told later on that all religions are all a construct of the Serpent, and first off, why would the Serpent always cast himself as a villain, and why would Cain also be a villain only featured in one major religion? The game does mention that the Serpent is self-destructive, but in that case, why is he even a problem if he constantly pushes people AWAY from him with his own created religions?

Anyway, while guys can play, you have to play a chick. I'm fine with genderbending, I do it all the time, so here we go. Only women and MtF transgenders can become a Maga.

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In some chapters, we have a chatroom based interlude. The constant hashtags are annoying, and we can also see that our "heroes" are constantly bickering and slapping each other with curses. What we need is some heroes, not some whiny fuckers that can't take a simple pig comment.

Oh, and check out the Lexicon. Some's pretty standard stuff, but other bits are just infuriating.

The Beginnings chapter is pretty short. The new to roleplaying is fairly okay, there's no example of play yet, and the game is a d6 based system. 4-6 is a hit, 1-3 is a fail. 6s count twice (only this doesn't get mentioned until the LAST FUCKING CHAPTER) and 1s subtract from successes. All 1s is a crit fail, all 6s is a crit success.

I do like the system, even if I feel like it slightly punishes people who pump a ton of points into one or two skills by lowering chances of getting a crit success. I'd probably house rule it to a little different-if you have more 1s then hits, crit fail, if you have more then half your pool in 6s, crit success.

Anyway, next time: Character Creation Part 1, point buys and classes! (Skills and spells will come later, because holy shit there's a lot of spells)
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
>MtF

Wait wait wait. If Cain was pissed that only women could be Maga (MAGA lol) then why are tranny's acceptable? Why didn't Cain just wear a dress and call himself Caindra then? Is it because of some mystical goddess power that just knows you're faking?

I don't fucking know, I just know there's a 2 point Edge (I always call them Edges and Hinderances cause I played Deadlands first) that marks you as either a pre or post-op transgender and lets you shift between the two forms of male and female. It's never stated that the Serpent (also know as Rex Anguis) tempted him with even greater power, or corrupted him by whispering in his dreams, or any other sort of Lovecraft shenanigans. He just did it because power! Mwuahahahahha!

The Edge does seem to imply that you have to be somewhat serious about it, like, you'd have the surgery if you had the chance. Also, the Goddesses only give power to those they favor, so calling himself Caindra wouldn't do jack. That being said, yeah, it is kind of a gaping plot hole to have the Transgender Edge later on, now that I think about it...
 

Lackadaisy

ZA FOOL
kiwifarms.net
When was this published again? The copious amounts of hashtags are making me ill.

Also, I can't remember if this was the RPG that references GamerGate.
 

Randall Fragg

Tran Ranch is under siege!
Global Moderator
True & Honest Fan
kiwifarms.net
>Whines about those ignorant right wingers who don't know anything outside of their direct experiences
>Portrays Omaha, a city with a population of over 400K, as a drooling, Deliverance-style wasteland that literally burns witches at the stake

:story:
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
>Whines about those ignorant right wingers who don't know anything outside of their direct experiences
>Portrays Omaha, a city with a population of over 400K, as a drooling, Deliverance-style wasteland that literally burns witches at the stake

:story:

I refer to the end of my first paragraph in my post about Chapter 1: "You're replacing your imagined hate with actual hate". The fluff has a very obvious bias, and the crunch...Well, we're getting to that.

First, your required horrible artwork:

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So many things wrong here. Why does that chick on the left seem more entranced by her magically created mace then the soldiers with guns? What the fuck is the black girl looking at? Why is the Furie wearing a legally distinct My Little Phony t-shirt (although, if we slip this image along to Hasbro, we might start ourselves a lawsuit). Why is the leader wearing Celtic dress when everyone else has modern day apparel? And why is neither soldier filling these fuckers full of holes?!

So, Character Creation. It's point buy, and depending on the chosen Path, your attributes can start at different levels. Starting attributes and Path(class) powers are mostly balanced, there's none that really scream "OMG SUPER BROKEN!" We do have limits, though:

* No Attribute can start higher then five
*No skill can start higher then five (Or so this part of the book says, later it says the limit is three)
* No Gift (spell) can be rated higher then Level + 2
*No piece of Swag (awesome mundane and magical stuff) can be rated higher then 5

Got all that? Good. There are 8 Attributes to go over, some will start at 3 or even 4 depending on class and some will be dump stats. We have Might, which determines Lifting, Throwing, Jumping, and melee damage, Agility which determines speed, Fitness which determines how long you can exert yourself, how much sleep you need, and how fast you heal-but doesn't affect health to start with.

Then we move into mental stats: Brains, which determine extra starting skill points (and the game is quick to remind us that Maga care more about intelligence then most humans-as someone working in computer engineering go fuck yourself), Allure which determines how many people you can hit with one social skill check as well as number of "thralls", and Resolve, which is Willpower and also determines what level of horror a character can resist (so, at 3, a character could ignore the horror of a crime scene while a character with Resolve 10 is the goddamn Batman and could fight through the horror of a slobbering demon).

Now we have the two "extra": Spirit, which determines starting mana and also mana regeneration rate. It should be noted that without Spirit 3, you CAN'T regenerate mana. I know that the Succubus path can get around that, but I don't remember if others can, so starting with less then Spirit 3 sucks. The only classes that can start less are the Furie (who are combat monsters and don't actually need Mana that much) and the Harpy (whose skills are all tied up in flying around and being an aerial combatant). Even then, it's worth spending the 1 out of 30 Path points to get Spirit 3 and actually be able to get 1 mana back every two hours.

The other "extra" attribute is Luck, a pool of dice that you can add to any check, but don't refresh until 24 hours have passed (or, as any GM will do to keep things simple, the stuff refreshes at a certain time, like the sun rising or whatever).

We know move to the Paths, and looks like I was right. Skills can only go up to three, and this is confirmed later. Every Maga gets six of the 24 skills for free at level 1, on top of all the other bonuses. Selena also has something to say about every Path, and this one is going to get long, so we'll save the Paths for next time.

Next Time: Paths!
 

Ginger Piglet

Burglar of Jess Phillips MP
True & Honest Fan
kiwifarms.net
So many things wrong here. Why does that chick on the left seem more entranced by her magically created mace then the soldiers with guns? What the fuck is the black girl looking at? Why is the Furie wearing a legally distinct My Little Phony t-shirt (although, if we slip this image along to Hasbro, we might start ourselves a lawsuit). Why is the leader wearing Celtic dress when everyone else has modern day apparel?

:autism:

Got all that? Good. There are 8 Attributes to go over, some will start at 3 or even 4 depending on class and some will be dump stats. We have Might, which determines Lifting, Throwing, Jumping, and melee damage, Agility which determines speed, Fitness which determines how long you can exert yourself, how much sleep you need, and how fast you heal-but doesn't affect health to start with.

Then we move into mental stats: Brains, which determine extra starting skill points (and the game is quick to remind us that Maga care more about intelligence then most humans-as someone working in computer engineering go fuck yourself), Allure which determines how many people you can hit with one social skill check as well as number of "thralls", and Resolve, which is Willpower and also determines what level of horror a character can resist (so, at 3, a character could ignore the horror of a crime scene while a character with Resolve 10 is the goddamn Batman and could fight through the horror of a slobbering demon).

Now we have the two "extra": Spirit, which determines starting mana and also mana regeneration rate. It should be noted that without Spirit 3, you CAN'T regenerate mana. I know that the Succubus path can get around that, but I don't remember if others can, so starting with less then Spirit 3 sucks. The only classes that can start less are the Furie (who are combat monsters and don't actually need Mana that much) and the Harpy (whose skills are all tied up in flying around and being an aerial combatant). Even then, it's worth spending the 1 out of 30 Path points to get Spirit 3 and actually be able to get 1 mana back every two hours.

Might is the obvious dump stat to me. By the looks of that art and the fact that mace woman has a normal arm and a hulked-out weapon arm, I'm guessing there's some sort of strength spell to make up for it.
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
Might is the obvious dump stat to me. By the looks of that art and the fact that mace woman has a normal arm and a hulked-out weapon arm, I'm guessing there's some sort of strength spell to make up for it.

Not quite. Furies start with three, and can spend mana to both pump their Might by 2 for a minute and spend a point of mana to make a magical weapon (the kind was chosen at character creation), a weapon which ignores armor and does +2 damage. So, a Furie starting with 5 Might and all their bonuses can fuck your shit up faster then any other class. It's possible that the woman on the left and the one on the right are BOTH Furies, using their super-strength power to proceed to smashing.

Or it's just really shitty art.
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
So, my gentle kiwis, for the next few parts of this, since some of you want to make some characters for this, I'll be splitting up various parts into their own PDFs and dropping them into dropbox, so you can both A: Read along with me, and B: Make a character without having the whole PDF.

So, the paths. Selena has something to say about all of them, but let's go over the basics:

Starting Attributes: Your attributes start at these level for your Path. They can be bumped as high as 5 for 1 path point per attribute point (and you have 30, remember that).

Knowledge: You start with one point in each of these skills (my counting was wrong, you get 5 free). Your skills, either given or purchased, can be raised to 3 for one path point per skill point. Also, your starting level of Brains gives you more skill points (you get extra equal to Brains - 1)

Starting Talents: Otherwise known as class powers. You can do these things. The one in Furie that mentions power points, substitute "1 mana point".

Oh, and, fair warning: You're about to be exposed to some of the worst copy editing you've ever seen in your life. @Randall Fragg , at least your book was fucking spell checked!

https://www.dropbox.com/s/psr7pfh8ysux82c/PathSheets.pdf?dl=0

So, let's pick 'em apart:

Ariadnian

No I don't know what it means. These gals are tech-witches. Selena would have you believe that they're the best with tech, however, their talents only give them bonuses for using and repairing tech, not building it-that's still our job. The closest they get to building new tech is their Imbue Magic talent to shove their Gifts into items to go off when they want them too, but that's not building stuff, that's enchanting.

Fucking Princess The Hopeful was better then this. If you wanted to play a Magical Girl that could one day build a Wonderous Cancer Curing Machine, all you had to do was pick the Council of Machines as your "prestige" class and you were good to go. Okay you had to get high level to do it, but that was the reward. Oh, and Princess doesn't gender discriminate, either.

Anyway, the Ariadnian are pretty cool, my distaste for not getting bonuses to build shit aside. They're a lot more classical D&D wizard but with tech, setting their stuff up to go off when they need it to-or when an ally needs it too-and setting up ridiculous Rube Goldberg machines of magic. If you wanna play a builder, this is for you.

However, the sample character image reminds me too much of Gaige, and I don't like that they're reminding me of much better games.

Diva:

We slip a bit into Mary Sue territory here with Selena's description. See, Divas are all natural empaths, so they put up the whole heartless bitch thing that the term "Diva" is known for as a sort of defense, because they "just can't handle" all the heartache that they themselves are usually inflicting. Our heroes, everyone.

I keep bringing up Princess, but at least in that game, Sensitivity made sense and was a reasonable way of using emotional energy as both a strength and a weakness. Princess also punished you with heavier Sensitivity hits (think Mage Paradox if you played that game) if YOU were the one inflicting it. Here, there's no extra backlash-or backlash at all!-for inflicting emotional pain on some poor hapless target who hasn't done an evil thing in his life.

The Divas get a bunch of Charisma based buffs, can see through lies (with their "B.S. Detector", why they didn't call it the Bullshit Button is beyond me), and are better at mind control then other Maga. At low levels the most you'll get is emotional control, true mind control doesn't come until late. They can also AoE cast their spells, so if you really like the Bard class (or rather, the platonic ideal of the Bard) from D&D, this is for you.

Domina:

Selena offers no useful advice on the Domina Path, because she is one and is too busy bragging about how they're all going to show the Patriarchy how much power they don't have. Your opponents are Nazi Super Soldiers, honey, tone down the cuntiness.

Domina are almost the exact opposite of Divas. Their bonuses are all about intimidating, and they resist intimidation too. They also get Drain Life, allowing them to hit foes with their magic and spend a point of mana to get a level of health back. Should they score a killing blow, they regen 1 Mana right then and there. They also get bonuses for casting any spell that causes pain or damage, as well as any spell that manipulates the senses or reads the mind, meaning that Divas are almost outclassed by Dominas. I'd probably cut the last two parts, you're already getting +2 to every single combat spell, what more do you fucking want?

Yes, I am kind of editing this as we go through it. Look at what's already written down, the typos and the screw ups, and tell me it doesn't need a competent editor like me.

Furies:

Selena straight up calls them the jocks of the Maga, and they're not wrong. Do you want to be Wonder Woman? Especially the kind in that movie they just made, where she had the sword and the shield and was a fucking beast at melee combat? Play Furie.

Also, I can no longer ignore this. Much like FATAL, this whole thing is in dire need of an editor. I'm going to take their talent of Amazon Fury and show you the original, and then my edit to make it all flow more naturally:

Original: "Furies can spend 1 Mana point(corrected from '12 power point') to ignore minuses to rolls due to lost of health as long as those rolls involve combat."

Angelo's not retarded version: "Furies may spend a point of Mana to ignore wound penalties, as long as they are only taking combat actions. The GM has final say on what counts as a combat action and what doesn't."

Longer, yes, but it's a lot better at explaining it. You could even cut out the second sentence of my version if you liked.

Anyway, Furies are guardian warriors, out to protect the innocent, and make great plot hooks for an uncreative GM-"someone's in trouble! Go save!"

Harpies:

They fly. They fly really well. They also get a flying broom/carpet for free, because you know someone in playtesting played a Harpy that didn't start with a broom and they rule patched that shit.

There isn't much to say about them-their gifts aren't as powerful as the others and they are locked to their favorite method of travel to be effective. If they can be in the air, then they get to pull all kinds of hit-and-run bullshit and even shooting them down-if you can hit them-only results in half damage from the fall.

However, yes, that art is a random chick posing with her foot on top of a dude's head, the rest of him melted into a puddle. Our goddamn heroes, everyone.

Priestess:

Minerva is the example Priestess character. Amazingly, they're actually rather balanced, despite being the author's, I mean Goddesses, favorite. They're incredible with magic and mental stuff, making them closer to the classic wizard archetype then any other, but get them in a straight up fight and it turns out starting with 1 in Might and Agility means you're FUCKED in melee combat.

Also, Priestess is the first time we learn about a really fucking annoying mechanic: Losing Favor. See, the Goddesses all grant Favor, and when you do shit they don't like, they take favor away. Favor is basically your XP bar, and taking XP away from players is usually discouraged. Additionally, most Goddesses, as we find in the "Patron" part of character creation, are limited in how much they don't like.

And if you really don't like it, play a Priestess. Once a day, they can ignore a Favor loss.

You heard me.

So basically, once a day, a Priestess can take away one of the GM's most effective tools for keeping players in line and not having them burn the entire city down. Oh sure, there's a Hubris chart for when you get too big for your britches, but...we'll get into how fucking useless that table is.

Regina:

Reginas are old fuckers. Basically immortal, come into the game with various life enhancing buffs, including damage resistance and free starting wealth. They also get extra skill points, and can pick one spell to never ever flub at casting. We'll get into the Amp system later as it is part of the Regina's gimmick, but for now, I'll just say it's the one interesting part of the system and leave it at that.

Also, this is the first Path that Selena is outright hostile towards. Most others just have her say "I prefer my Path" in so many words, but here, she outright wants the Reginas to die and join the Goddesses. Insert your own "respect your elders" joke here, try to involve Ana Amari.

Succubus:

The other Path Selena is hostile towards. Succubi are drainers, they don't have to fuck but they do have to touch you. They can fly without brooms but don't get cool wings, so what's the fucking point? Anyway, they can soul drain, which is like the Domina's life drain power, but they only need a single touch to do it. And, let's play "Angelo Edits" again:

Original: "If a party is willing to have the Succubus touch them the Succubus need not make a Battle skill roll. Otherwise they must make an attack to use Soul Eating."

Angelo: "A Succubus must make a successful attack roll to use Soul Eating on an unwilling target."

Which do you prefer? Anyway, a Succubus is good at making Thralls of her drained victims, too, so if you need to turn an enemy into an ally really quick, or your favorite color in Magic the Gathering is Black, play a Succubus.

Finally, some common powers. All Maga age slowly, it takes them a number of years equal to Spirit x Path Level to age one year. All Maga have permanent Endure Elements, which means they save on heating bills. All Maga can sense other Maga nearby, and can sense when magic is in use. It also says they can all take Vex gifts, but as we'll soon find, their doesn't seem to be much in the way of limiting who can take what Gifts ANYWAY.

Next time: Patrons, aka the actual fucking Goddesses!
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
You know if I were ever forced to play this I'd be a crotchety old Regina complaining about everything but mostly how the magas of today are all spoiled little bi- *ahem* witches and that back in her day there were actual nazis and the music of today is awful and...
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
@Ginger Piglet it's more being able to say no when the GM wants to take favor away because you're being a dick. If the GM decides that Rocks Fall, you're still fucked.

@krautkid Harpies are so "why?" that in the listing of who can take what patrons, Harpies are not listed. It's also out of order with the Aridanae at the bottom of an alphabatized list.
 
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