Act 2 (or Sandopolis, in general) has to be one of those cases where a casual player just Time Overs because the stage is just too damn long, especially if they miss that jump on the sand slide. And speaking of that, I had a Sonic Collection game for the DS as a kid. I played S&K, and by the time I got to Sandopolis, Act 2, I felt as if the game was bricked, on some DSP "nothing I can do" mentality.You know, Sandopolis was the closest I ever came to ragequitting Sonic. Take too long to hit the lightposts, and those fucking Boo Buddies go aggro and pounce from all directions. On top of that, sand keeps rising until it crushes you against the ceiling.
I guess "Sonic Drowning Music" is more engrained in meme culture.
I symbolize that stage with Hell, and the music fits. It's one of my favorite stages just because of the memories, and finally getting through it once I became more proficient and competent.