Biggest bullshit in a video game -

An Ghost

died of laughter after seeing a donkey eat figs
True & Honest Fan
kiwifarms.net
Silent Storm, for those not in the know, is OG Xcom in 3D, set in WW2, with mech suits. You raid city blocks and bases with destructive environments so you can approach situations in a really free manner. But like Xcom the game also features permadeath. So sometimes you shoot the place to high hell, but there's still a few enemies who like to hide in corners and never move until they can interrupt you and wipe a character. They're practically invisible even in the open and won't move. Most missions require clearing the map anyway, so the easiest way to deal with them is save scum, shoot a hole in the floor above them, and toss grenades into it. Anything that is solved by save scum and prayer is bullshit, especially as loading times for games gets worse and worse.
 

CrippleThreat

At least my third leg is still working.
kiwifarms.net
Playing this old Yu-Gi-Oh game on emulator right now and...
Raigeki-SDCH-EN-SR-1E.png


...is the cheapest shit I've witnessed. It's a goddamn "You Lose" button if the opponent sets it up well, and your luck is shit with drawing Monster Reborn or a card that negates it.
 
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Mnutu

kiwifarms.net
Playing this old Yu-Gi-Oh game on emulator right now and...
View attachment 2294607

...is the cheapest shit I've witnessed. It's a goddamn "You Lose" button if the opponent sets it up well, and your luck is shit with drawing Monster Reborn or a card that negates it.
Yu-Gi-Oh always seemed like complete bullshit, compared to MTG. AFAIK, it has a much larger banlist and the number of bullshit cards is ludicrous. Does not surprise me in the slightest that it was slap-dashed together last minute.

As an aside, I feel as if MTG could benefit from a combo limiting mechanic, if only to prevent combos from going infinite. Nothing is more boring than having to play against someone that takes a 64 point turn, much less an infinite combo. I could see it taking the form of exiling a number of cards from your hand after a certain number of combos are triggered.
 

Capsaicin Addict

Now see here you little shit.
True & Honest Fan
kiwifarms.net
Yu-Gi-Oh always seemed like complete bullshit, compared to MTG. AFAIK, it has a much larger banlist and the number of bullshit cards is ludicrous. Does not surprise me in the slightest that it was slap-dashed together last minute.

As an aside, I feel as if MTG could benefit from a combo limiting mechanic, if only to prevent combos from going infinite. Nothing is more boring than having to play against someone that takes a 64 point turn, much less an infinite combo. I could see it taking the form of exiling a number of cards from your hand after a certain number of combos are triggered.
The simplest solution would be to plug in a rule that a card's effect can only occur once per turn.

That would piss a lot of people off, of course, but I stopped playing MTGA because I ran into a number of autistic decks that could develop infinite combos.
 

KingofNothing

Wahoo!
kiwifarms.net
I've never played Yu-Gi-Oh but this seems like bullshit:
To be fair, one can be that lucky. But in this case, that guy was a cheater in the anime so for the game they made his deck actually bullshit filled with multiple copies of cards that are you definitely not allowed to do like Pot of Greed for example. So yeah, the AI really is cheating.
 

gaystoner

fucked up queer
kiwifarms.net
Yu-Gi-Oh always seemed like complete bullshit, compared to MTG. AFAIK, it has a much larger banlist and the number of bullshit cards is ludicrous. Does not surprise me in the slightest that it was slap-dashed together last minute.

As an aside, I feel as if MTG could benefit from a combo limiting mechanic, if only to prevent combos from going infinite. Nothing is more boring than having to play against someone that takes a 64 point turn, much less an infinite combo. I could see it taking the form of exiling a number of cards from your hand after a certain number of combos are triggered.

The simplest solution would be to plug in a rule that a card's effect can only occur once per turn.

That would piss a lot of people off, of course, but I stopped playing MTGA because I ran into a number of autistic decks that could develop infinite combos.

this accurately describes card games. MTG can be just as cancerous as YuGiOh..but I also play Duel Links and its based around 'speed dueling' aka..winning by turn 5...aka..this video lmfao
 

whogoesthere

In defeat, malice. In victory, revenge.
kiwifarms.net
I heard that Project Cars 3, which came out a few months ago received a lot of negative backlash because it was changed from a sim racer to something much more arcadey (like NFS Shift).

But instead of just releasing it as a spin-off, it was released as the official sequel despite the series having always been a sim racer.
PCars 2 was a fucking shitshow in its own right. Far too many cars, which means most are just copy paste jobs. Some of the tracks are really well done, others are a pile of shit thrown together in minutes. Also, the grip made no sense. You were driving a car with nails in its tyres the grip is so over the top, until you touch the side of the track then its fucking off you go cunt. Its a perfect example of the game being far too big, when it should have cut the cars and tracks down drastically in order to make each one actually good.

3 was just a fart no one cared for. Its not a very good simcade racer like a forza or grip, and its got no simmage in it at all. The kinda game that appeals to no one. Plus the sim racer market is overflowing with titles, and the arcadey scene is pretty healthy, so its a strange time to swap over into either really.
 
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