Canceled XBox Exclusive “Scalebound” to be Revived on Nintendo Switch - Nintendo coming to help Platinum once again

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SteelPlatedHeart

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Report: Scalebound Resurrected As A Nintendo Switch Exclusive
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9th January 2017. Microsoft Studios confirmed that “after careful deliberation,” it had “come to the decision to end production for Scalebound.” It was yet another high-profile Xbox One exclusive that, along with Fable Legends, Microsoft had chosen to pull the plug on. The natural reaction was one of widespread disappointment.

None more so than creator Hideki Kamiya, who, at long last, had the chance to express the love that he once had for fantasy games in high school. After the early excitement that the project was met with when it was revealed on-stage at E3 2014, Scalebound’s abrupt end had left fans with more questions than answers. However, we can be thankful that making Kamiya’s dream a reality is far from over.

I have confidence in my sources to report that it is my understanding that Scalebound has been resurrected as a project to be released as a Nintendo Switch exclusive. Given Microsoft’s previous involvement, it remains unclear to me whether development has been completely rebooted from scratch or, at the least, its ambition scaled back – seeing as it’s now destined for the nimble, but less powerful, portable home console.

Further to this, I believe that Scalebound is likely to be the “game that’s thought to be dead that Nintendo’s reviving” that Game Informer senior editor Imran Khan had hinted at on Kinda Funny Games last week. Although, there’s the chance that he could have heard about a different project that will be resuscitated.

In the original concept for Scalebound, you were to play as Drew, who, while exploring the dangerous world of Draconis, is bonded to the fearsome and noble dragon, Thuban – the last of his kind. Thrown together by fate, they must defeat the enemies that threaten their world.

As far as I am aware, the Scalebound trademark was renewed but soon had to be abandoned thanks to Microsoft being unable to state what they would use it for. Ultimately, that has left the door open for another publisher to step in and, as part of on-going discussions around the projects that PlatinumGames could work on for Nintendo Switch, it was something that Nintendo expressed interest in.

Without a doubt, Nintendo and PlatinumGames have continued to build a close relationship with one another. On Wii U, the developer supported the ill-fated console with The Wonderful 101, Star Fox Zero, and Bayonetta 2 – a sequel that the developer has expressed would not have existed without Nintendo’s support.

That camaraderie has since continued on Nintendo Switch, that, along with Bayonettaand Bayonetta 2 ports, has resulted in PlatinumGames once again being given the chance to work on Bayonetta 3 and Astral Chain as exclusives for the console.

With Hideki Kamiya supervising Astral Chainand his role on Bayonetta 3 unclear, it would appear that, keen to right the development struggles that the original project had suffered, his main focus has been on grounding Scalebound for its return. And, like many, we look forward to seeing it in action.

Wonder if this is why XBox Live is on the Switch now...
 

Duncan Hills Coffee

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I heard that Scalebound was largely cancelled due to bad relations between Hideki Kamiya and Microsoft, such as Microsoft forcing an online multiplayer onto the game when Kamiya didn't want one.

Given that Nintendo's been giving studios like Platinum a lot of freedom, I actually think that Scalebound has a lot more potential here since Kamiya doesn't have to bow to unnecessary demands.
 

The Manglement

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I wonder why they didn't bring this up during the Direct.

Most likely it's in the earliest stages of development, and won't see release for another several years. The reason Scalebound is such a black eye for MS in the first place is that they announced it and got people hyped long before it was ready for release. Ninty recently is opposed to hyping games that don't have firm release dates in the next year.

Look at what happened with Metroid Prime 4. They had to push back development after they announced the game at E3 2017, and a high-ranking exec issued a public apology.
 

MrTroll

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yeah, then they released 3 other underwhelming games that suck ass. No matter how scalebound sucked, it couldnt have been worse than crackdown3.

That's just my point. If the crap they actually release is that bad, just imagine how terrible the stuff they cancel is.
 

The Last Stand

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Now that I think about it, when MS bought Rare in 2002 I believe, Rare's existing games in development were either cancelled or reworked for the Xbox and Xbox 360 in lieu of Nintendo Gamecube. If this turns out to be true, Scalebound would be the reverse scenario. Nintendo took a then MS exclusive.
 

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Nintendo took Microsoft's trash, more like. Anyways, the rumor I had personally heard was that Scalebound was cancelled because Platinum couldn't get it to run at a consistent framerate on the default version of the One and MS refused to let them make it a OneX exclusive. I don't care about graphics but it is a little sad knowing that whatever we get is going to be a major down-port.
 

shartshooter

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Afaik the reason you don't see a move like this often is Nintendo would have to basically buy out the cost of production to date, Microsoft or previous producers would still expect residuals, and Nintendo would still shoulder the cost of completing the game (which probably needs reworked to some extent). The may be negotiating but it's an expensive way to get a game made.
 
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