Christmas Came Earlt, Dwqarf Fortress Update is Out. -

Strelok

Perfectly Cromulent Poster
kiwifarms.net
So those of you who have been waiting for the seemingly once a year DF update, the wait is finally over. Update 42 is now out, with a hearty changelog to boot.

New stuff
(*) Ability to designate taverns, temples and libraries in the fortress
(*) Taverns and libraries also exist in adventure mode and world generation
(*) Tavern keepers can serve drinks in both modes, goblets can be used by dwarves to drink (in taverns or otherwise)
(*) Performances include stories, poetry, music and dance (you can view activity descriptions from the unit/job list)
(*) Art forms are randomly generated for each civilization
(*) Instruments are now all generated, instruments can be used in both modes
(*) Most instruments are constructed from multiple pieces using different materials
(*) Personalities and values lead to needs which can be met by various actions in both modes
(*) The fort has visitors, residency petitions and eventual citizenship, including non-dwarves
(*) Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performers
(*) Can set details for clothing/armor jobs to make them for other races that can equip items
(*) Monster slayers can petition your fortress to go down and fight monsters once you discover the underground
(*) Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode
(*) New knowledge system divided into nine branches (though it has very few practical effects so far)
(*) Fortress scholars can advance knowledge, form master-apprentice relationships and write down their findings
(*) Fortress scribes can copy works in your library
(*) Scholars can visit your fortress libraries, bringing knowledge from around the world
(*) Devoted historical figures can visit your fortress temples
(*) Three forms of writing material: papyrus sheets, paper sheets and parchment sheets
(*) Papyrus sheets are made directly from the plant at the farmer's workshop
(*) Paper is made from pressed slurries (start at the quern/mill, then go to a screw press)
(*) Parchment is made from hide and milk of lime at the tanner's (bake quicklime at a kiln, then make milk of lime at an ashery)
(*) Sheets are used to make quires or with rollers to make scrolls -- these are then used for writing
(*) Quires can be bound into codices with bindings after they contain writing
(*) Dwarves read books in the library (they don't need to be scholars)
(*) Values can be passed in writing (both modes) and through adventure mode arguments (uses some conversation skills)
(*) Animal people are playable as adventurers, arrive as fort visitors and sometimes live in towns in (playable) populations
(*) Children play with toys now, and they can also play make believe, in both modes
(*) Personality can be customized/randomized in adventure mode, appearance can be randomized as well
(*) Temples can be defiled in both modes, dwarf temples can be assigned to particular gods
(*) Adventurer can rent rooms in inns
(*) Adventurers can compose new poems, music and dances
(*) Adventurers can write material down on empty quires or scrolls
(*) Alcohol causes inebriation, erratic behavior, unconsciousness, death
(*) Festivals occur in world generation, though we haven't gotten them out of there yet
(*) Dwarves will wear trinkets again

Major bug fixes
(*) Fixed some army pathing issues
(*) Goblins have mounts again
(*) Fixed long-standing flow bug with unit occupancy
(*) Stopped some issues with brawls escalating to non-lethal

Other bug fixes/tweaks
(*) Looking at reaction screen for redded-out reactions in workshop will indicate missing reagents now
(*) Fixed inversion problem with half of the child/parent conversation thoughts
(*) Lots of historical figures that weren't around from the beginning didn't have deities when they were supposed to
(*) Allowed site finder to look for 1x1 sites
(*) Human civilizations now have randomized values
(*) Added ability to set invasion wave cap size

So, anyone else gonna be taking a swing at this, or those of you who play waiting for the requisite utilities like DF Hack and Therapist to be updated first?
 

Randall Fragg

Tran Ranch is under siege!
Global Moderator
True & Honest Fan
kiwifarms.net
I'll probably wait for the utilities to update. I can't wait to build my sacrificial pit to Armok.
I also need to do a firearms mod game, with this, so I can try to build a wild west themed fortress.
That reminds me, @Dynastia you need to get back on with the succession fortress we had going.
 
H

HG 400

Guest
kiwifarms.net
I'll probably wait for the utilities to update. I can't wait to build my sacrificial pit to Armok.
I also need to do a firearms mod game, with this, so I can try to build a wild west themed fortress.
That reminds me, @Dynastia you need to get back on with the succession fortress we had going.

Forgot about that, sorry, but you'd better skip me. I don't have time for it lately.
 

Smutley

Kill Count: 2
True & Honest Fan
Retired Staff
kiwifarms.net
Downloaded newest version
Generate world
exe crashes at year 145
Load old save
exe crashes from worthless kids playing make believe
Generate world
exe crashes pre-seeding for adventure
bourbon runs out
Smutley laughs, terrible and fell
 

P.A

Guillermo del Asgoro
kiwifarms.net
I wish I was any good at Dwarf Fortress. Tried to start playing it multiple times, but I just can't handle that UI.

It's like something I appreciate from a distance, but can't get into myself.
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
I wish I was any good at Dwarf Fortress. Tried to start playing it multiple times, but I just can't handle that UI.

It's like something I appreciate from a distance, but can't get into myself.

Not even Adventure mode? Even idiots like me can handle Adventure Mode.
 

autism420

neg rate me = u admit to being a fagit cuck nerd ߷
True & Honest Fan
kiwifarms.net
I tried playing again a few months ago after not touching it for years. I may check out the new patch.
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
Never really looked into Adventure Mode.

You can move at your own pace, so it's easier to learn things. It's different, so it won't help with Fort mode except for visualizing things.

I once beat someone to death with a giant, and sustained myself on the flesh of my enemies.

If you're learning I recommend turning off Boogeymen though...well, if they still exist.
 

Sallet Lad Jim

Sallet Dressing
kiwifarms.net
I can never get into adventure mode, though I definitely enjoy fortress mode - at least, until my fortress explodes due to whatever misfortune strikes me.
 

Strelok

Perfectly Cromulent Poster
kiwifarms.net
Been playing the new fort mode, my fortress has become the premier destination for elven travelers it seems.

So the question is magma or forgotten beast?
 

Sable

DANGEROUSLY WAITING FOR MORE 2HUS
kiwifarms.net
I'd think that magma would be easier to control but less fun.
 

Forever Sunrise

Avatar? I don't need no stinkin' avatar.
kiwifarms.net
Been playing the new fort mode, my fortress has become the premier destination for elven travelers it seems.

So the question is magma or forgotten beast?

You're not thinking dwarfy enough, the answer is, naturally, a !!Forgotten Beast!!.
 

Sallet Lad Jim

Sallet Dressing
kiwifarms.net
DF Sperg time. Any FB made of amorphous material is garbage as they will wind up getting cleaved in half at the slightest blow.

Shit right. I've only ever fought one forgotten beast, in an attempt to kill my fortress - unfortunately, it was made of something incredibly hard to injure, and also it was incredibly weak. So it was a mess.
 
R

RP 520

Guest
kiwifarms.net
Having a diplomat visit who is a massive demon posing as a god with effects such as leaving a trail of flesh nelting diseease is worse imo.
 

Strelok

Perfectly Cromulent Poster
kiwifarms.net
Well my King is a tranny apparently.

By which I mean everytime I load the game the save file seems to forget what his gender was supposed to be and it keeps switching.

People who don't play DF till the bugs are settled don't know what they're missing.
 

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