Sonichu CWC: The Collectible Card Game -

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
I like making card games and designing cards for said games, and I think it would be fun to create a collaborative CWC CCG. This idea is mostly just for fun, I think it would be neat to make a bunch of fake cards that still all share the same coherent game mechanics (as they can act as a springboard for jokes), but if we did amass a large enough card base I know of a POD website where we could get individual decks printed up. Obviously, owing to the tangle of copyright that is CWCville, we couldn't ever sell any of this (and why would we?) but I don't think anyone's going to care if we print up cards for our personal use. We could also find one of the more programmable card-game-playing programs and play the game over the net.

I'd be happy to make the card border templates (as I don't know how many more people have experience with this sort of thing), or that could be a communal decision. Really I'm willing to do as much or as little of the work as people want me to. I just think this is a really fun idea and I've love to get some other people involved and see what cards they come up with.

Rather than lazily just using art from Sonichu, I'd like to have each card have original fan art (both because the quality will be better and because it's more interesting).

So if this sounds interesting to you please let me know.

Here's what I have in mind, I'd love to hear any comments, suggestions or criticisms. This is all a heavily based on an extremely old CCG I used to play in the 90s called Ani-Mayhem.

The Big Idea
There are 7 types of cards: Personalities, Transformations, Locations, Items, Stressors, Attacks and Actions

Personality Cards

These represent various characters from the CWCverse. This includes real people, but only people who voluntarily entered Chris's world (trolls and fake gal-pals are fine, but no highschool gal-pals or other innocents whom Chris latched onto. When it doubt, leave them out.)

Personalities have a value for Strength, Charge and Heart Level. Strength is a measure of physical prowess and hand-to-hand combat, Charge is a resource used to fuel attacks and certain other abilities, and Heart Level acts as hit points; once your heart has been shattered to 0% your character crashes into slumber, and returns to your starting location (to be revived the next turn).

Personalities will also have a number of traits. These are keywords associated with the personality, such as Electric Hedgehog, JERK or Boyfriend-Free Girl. Certain cards have special interactions that look for the presence or absence of certain traits (such as, for example, an Action Card "Virginia is for Virgins" that discards a personality with the Boyfriend-Free Girl trait.) Traits are also used to scavenge locations, which is one of the most important actions in the game.

A single person could have multiple personality cards. Just off the top of my head we have Classic Chris, Tomgirl Chris, Jenkin Jinkies...

Transformation Cards

Transformations are special, high level personality cards are set aside from the normal deck at the beginning of play. Under certain circumstances (usually playing an appropriate Action Card or using an appropriate Item Card) the main personality associated with the transformation can be replaced with the transformation. Once the transformed character crashes into slumber they return to their original form, and the transformation is discarded.

Location Cards

Locations are different places within CWCville (and possibly the rest of Chris's world). Each will have a number of traits, and sufficient personalities must be gathered together in a location to match all the traits before it can be scavenged. Scavenging locations, and retrieving the items they hold, is the primary point of the game. At the start of the game each location will have two stressors placed underneath it, and an item underneath the stressors. When scavenging a location the player reveals the next card on the pile and deals with it. Once all the stressors from a location have been dealt with, the final scavenging reveals the item card, which may then be given to any Personality present at the location.

Item Cards

Items are how you win the game. The point is to acquire 50% +1 of the total items in the game (which will be equal to half the locations +1). Many items will have special abilities, but some will not. All count equally towards a players score.

Stressor Cards

These cards represent things that Chris does not like. They can either be minor trolls (such as devil trolls or jerkops, which are treated like personalities that immediately attack and fight to the death) or other situations that, unless negated with the appropriate traits, items or action cards, cause something bad to happen. Each location contains a number of stressor cards equal to the number of players, one contributed from each. Exploring a location always reveals a Stressor card if there are any left. Only once the location is clear of stressors can items be scavenged.

Attack Cards

Attack cards represents various anime attacks from the CWCverse. Playing these cards allows one personality to fight another personality or stressor. When two characters intend to fight a random Attack Card is drawn for both of them, and any decisions on the card are made by the player of the personality (or the next player to the left in the case of a stressor). Once this is resolved, the character with the highest Strength (including bonuses from the attack card) "hits" the other character, and they lose a heart level. Once all heart levels are gone the heart is shattered and the character crashes into slumber.

Action Cards

Action Cards cause something to happen outside of the normal bounds of the rules. For example Steel Plated Heart might be playable when a personality would crash into slumber, and cause them to be discarded instead.

Summary

Players take turns moving their party from location to location, defeating stressors and scavenging items. Once one player has 50% +1 of the total items in the game, they win. Players can also engage in combat against one another using their personalities. At the start of the game, each player contributes 4 locations, 4 items, and 8 stressors. A sort of game board is created from these locations. Any player may scavenge any location for which their party has the appropriate traits, not just their own.

Example of Play
Let's say I'm playing and I have a card representing Tomgirl Chris. I want to scavenge a location called The Hoard. The Hoard requires the traits "Chandler", "Disgusting" and "Courage" to scavenge. Tomgirl Chris only has Chandler and Disgusting, so he can't scavenge it by himself. However during my turn I add Sonichu to the party, and Sonichu we'll say has the "Courage" trait. So now I have all three traits present at the location and can scavenge.

There are two stressors under the location, and one item. I want the item but I can't get at it while there are still stressors on the location, so I scavenge the location and reveal the first stressor. Let's say I reveal "infinitely high boyfriend factor", which requires that I discard all male personalities without the Chandler trait unless there is a female personality in my party. Now maybe Tomgirl Chris has a trait that makes him count as a girl, so I defeat the stressor. Otherwise I'd have to discard Sonichu. That uses my turn.

On my next turn I reveal the next stressor, which is a Manajerk, who immediately attacks my party. I choose a personality to challenge him and turn over a random attack card for both sides. This continues until the Manajerk has his heart shattered and crashes into slumber.

Now, on my next turn, the location is free of stressors so I can scavenge the item. I now have the Sonichu Medallion, which I equip to Tomgirl Chris. Now I can replace Tomgirl Chris with Chris-Chan Sonichu at the time of my choosing, since I set that card aside at the beginning of the game.

Once one player has a number of items equal to 50% of the total +1, they are declared the winner. It is possible to attack other player's personalities, and (if you win) steal any items they have.

I'd love to hear any suggestions, criticism or comments regarding these rules. I'd like to hammer something out quick (hence being heavily based on an old game) so we can get to making cards faster. It wouldn't be efficient to start making cards prior to a consensus on the rules.
 

Pikonic

Don’t worry about the mask I’m vaccinated
True & Honest Fan
kiwifarms.net
Yawning Squirtle better be a character.
Locations include the hoard, PVCC, mcdonalds, the place.
Items are q-sands, megatons pistol, and liquids knife.

Anyway this looks awesome
 

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
Here's an example card, just to spark people's imaginations. I'd really like to work out better symbols for Strength, Charge and Heart Level, since the current ones are ugly pieces of crap I threw together in 15 seconds. If someone wants to suggest something you just might be my new best friend. Otherwise I think it's a good base; there's room for a quote, two lines worth of traits (although I could easily reduce the font size and up that to three lines), and a large area for the picture. Also, obviously, if someone besides me would like to draw Chris there is nowhere to go but up in terms of picture quality.

u69u.jpg


The border wouldn't actually be black, the area I have blackened is the bleed (since it looks weird). A perfectly cut card would be the size of the colored area only.

Yawning Squirtle better be a character.

You draw him, and I'll make the personality card. I'm just not talented enough an artist to capture the awe and majesty of yawning squirtle.

Edit: Here's a Stressor Card

bu1v.jpg


This is just a panel from Sonichu Z with the bubbles deleted, but it's the one piece of card art I stand behind. I was always very happy with how the devil trolls came out.
 

spaps

I'LL FUCK YOU OFF AT NO COST
kiwifarms.net
Sounds pretty good. Will you be making templates for the cards, or do we just give you artwork, and you make all the cards?
 

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
Sounds pretty good. Will you be making templates for the cards, or do we just give you artwork, and you make all the cards?

I figure I'll make Photoshop templates once there is a card design that everyone likes. It would be pointless now since everything I have is makeshift. Anyone who prefers to send me art and have me make the card can do that as well. Additionally, if anyone can't draw but wants to help come up with card ideas (stuff like "Do the game place" is fine, but it's even better when you suggest game mechanics to go along with it) that works for me too. Any contribution anyone wants to make I'm completely open to. Even if you're just like "I want to play and I want Slaweel Ryam for my deck".

Also:

I did sample cards for all the remaining card types (still using recycled Sonichu Z art since that's all I have at the moment). The Steel-Plated Heart card just uses Chris's art, which isn't something I'd want to leave in for any final version. Ideally the game would use as little of my art as possible and absolutely none of Chris's.

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xmca.jpg

wth6.jpg

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I'm thinking of turning the location cards sideways.

Edit:

Card Ideas

I'm just going to use this as a dump for my ideas. Anyone who wants to use this format for their own suggestions would be making things easy for me.

Action Cards: "Extreme Electric Makeover" - Go through opponent's deck, choose a personality, and replace one of their personalities with the chosen one. Shuffle the old one back into the deck. "Ass Pat" - Restore the Heart Level of one Personality to 100% (i.e. their usual maximum). "Ban" - Choose one personality. That personality must move one location away (controller's choice) and cannot return to this location for the remainder of the game. Place the ban card underneath the personality as a reminder.

Personality Cards: "Yawning Squirtle", "Bill the Scientist" and "Crystal Weston Chandler", all of whom have the Pothead Trait, which is necessary to scavenge The Moon. "Clyde Cash" would have the Wealth trait (who else?). "Emmanuel God" who gets the Troll trait.

Location Cards: "The Moon" requires Pothead (and a few other traits) or a spaceship (are there any spaceships in Sonichu?) "The Hoard" I still like Chandler, Disgusting and Courage. It would probably be a good idea to do a mess of locations first to get an idea of what kind of traits would be needed to be distributed among the Personalities.

Item Cards: "Tobacky" adds the Pothead trait to the attached Personality.
 

A-Stump

Dr Robotdick
kiwifarms.net
I know you likely have a ton of ideas but this sounds like fun so I'll throw out some

The Internet

Item

My name is Christian Weston Chandler, I live at 14 Branchland Avenue...

Players must both play with their hands revealed.

Attraction Sign

"I am a "X"-Year Old Male, Seeking an 18-"X"-Year Old Single Woman."

Player may put one Sweetheart from the deck into play. The Sweetheart leaves play after the turn has ended. You discard one card.

Item

Toilet Exploding Voltorb

KABOOM!




When Toilet Exploding Voltorb enters play, target player must sacrifice target Personality card.
 

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
A-Stump said:
I know you likely have a ton of ideas but this sounds like fun so I'll throw out some

No no, this is exactly what I want. My idea right now is to solicit the community for ideas. This is all great stuff.
 

Venusaur

Kiwi Farms Produce Inspector
kiwifarms.net
Oh this looks pretty rad. I'll be happy to help in making some cards once there is an established template. I'm terrible at coming up with card concepts for a working game but there should definitely be a card that incorporates the "TJ Argument" along with the phrase "I'm going to smack your effing face down!".
 

Da Pickle Monsta

Should Have Been Bullied
True & Honest Fan
kiwifarms.net
I've got a confession to make: I love looking at these cards, but I've never, EVER been able to wrap my head around the gameplay of a TCG. I've tried both Magic and Pokemon and I have no idea what I'm doing. wow It looks tremendously fun, though!

But that being said, I'm hoping somebody makes a "wooden badge" card.
 

fuzzypickles

True & Honest Fan
kiwifarms.net
I'm guessing Megan's gonna be a troll card (like "Queen of the Trolls"), or something to that effect?
 

José Mourinho

The Special One
Global Moderator
True & Honest Fan
kiwifarms.net
This has to be made into a fan game. AUGH YEAH

fuzzypickles said:
I'm guessing Megan's gonna be a troll card (like "Queen of the Trolls"), or something to that effect?

How about Classic Megan or Modern Megan? One's a sweetheart and the other's a troll?
 

ShittyRecolor

Preferred pronouns: shit\shits\shitself
kiwifarms.net
Sounds awesome! Oh, and the Sonichu Z pictures remind me of how hilarious your comic was...

There are lots of great artworks within the brand spankin newfanart thread that you could use. I'd also be glad to draw a few pictures, even though I suck at coloring.

As for card ideas, it might be fun to have attacks that get additional boosts under certain circumstances. For an example, you could have have "CHRS CHAN PURE JOLT-PULS LANCE" that can be used by characters possessing traits such as "Chandler" and "Pokémon." The attack's base damage could be say 3 heart points, but having both Chris and Crystal would add +2 points of damage, with a further +2 boost of both aforementioned personalities are in their fursona forms.

As for action cards, maybe we could have "A-Logging." This could represent how excessive hating of OLP can backfire. When "A-Logging's activated, everybody attacking a Chandler personality would suffer 1 points of damage for each attack for a few rounds.

Oh, and if we'd have A-Log as a personality then we must have a Chris-Chan 2.0 transformation card for him as well.

EDIT: how about having items that have different effects on different personalities? For example, possessing a pickle would make Chris-Chan or Rosechu tard rage, raising their strength by one, but in the case of a troll it would raise their charge due to the mirthful lulz they associate with it.
That's all for now. Keep up the good work!
 

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
I'm guessing Megan's gonna be a troll card (like "Queen of the Trolls"), or something to that effect?

Well the idea is that most trolls are personality cards with the "troll" trait, only minor troll mooks are stressors, like Devil Trolls or Manajerks. Anyone with a name is a personality, for the most part. "Troll decks" are going to be a doable theme.

How about Classic Megan or Modern Megan? One's a sweetheart and the other's a troll?

Exactly. There'd be a standard Megan card that's Megtune era Megan, and a Troll Queen Megan (or maybe That German Girl) that represents her after Chris's revisionist history. I like the idea of multiple versions of the same character in general, and in this game specifically. There's just too many eras and sagas to represent a lot of the characters with a single card. They'd both still be personalities though, unless I am overruled by overwhelming opposition to the idea.

There are lots of great artworks within the brand spankin newfanart thread that you could use.

That'd be sweet, but I'd need to get the artist's permission to use them.

I'd also be glad to draw a few pictures, even though I suck at coloring.

Yes! I was hoping to snag some art from you. If you don't like coloring I can have a go at being your colorist. I'm not Monet but I used to color a webcomic I wrote when the artist was too lazy to (often). I also did all the mind blowing colors and default photoshop effects found in Sonichu Z.

I'd love to get a well-done piece for a Chris card. Any version of Chris works: Classic Chris, Guitar God Chris, Tomgirl Chris. In fact, at this early stage, any drawing of any potential personality from the CWCverse would be awesome.

As for card ideas, it might be fun to have attacks that get additional boosts under certain circumstances. For an example, you could have have "CHRS CHAN PURE JOLT-PULS LANCE" that can be used by characters possessing traits such as "Chandler" and "Pokémon." The attack's base damage could be say 3 heart points, but having both Chris and Crystal would add +2 points of damage, with a further +2 boost of both aforementioned personalities are in their fursona forms.

I was hoping to do some stuff like this, but didn't have an concrete ideas. This is great. Forgot about Crystal's fursona too. She's going to be a powerful personality around which an entire Moon Pals deck could be constructed.

As for action cards, maybe we could have "A-Logging." This could represent how excessive hating of OLP can backfire. When "A-Logging's activated, everybody attacking a Chandler personality would suffer 1 points of damage for each attack for a few rounds.

This makes me think it could be fun to have a "Hi A-Log" card that you play on a personality. No idea what it might do other than grant the autism trait.

Maybe instead of reflecting damage, you use it to crash into slumber a personality that just crashed into slumber another personality with Chandler or Autism. I'm just trying to figure out a way to simplify it because it's a tad bookkeepy as-is.

Oh, and if we'd have A-Log as a personality then we must have a Our Pet Lolcow 2.0 transformation card for him as well.

I don't really know that much about A-Log lore, before my time, did he have his own CWCverse "abilities"?

EDIT: how about having items that have different effects on different personalities? For example, possessing a pickle would make Our Pet Lolcow or Rosechu tard rage, raising their strength by one, but in the case of a troll it would raise their charge due to the mirthful lulz they associate with it.

Maybe it gives a bonus if you have the Troll trait, and a penalty if you have Autism.
 

A-Stump

Dr Robotdick
kiwifarms.net
I would say instead of making so many cards dependent on other cards that it'd be better to have Utilitarian cards split into factions. You could have Heroes (Chris, the Sonichus and Rosechus, etc) Villains (Mary Lee Walsh, Jerkops, Count Graduon) and Trolls (Clyde Cash, Epic Weens, and other stuff related to them). That way everything is much more streamlined but everything also has an independent feel.
 

exball

He's fat! Iiiiii'm thin!
kiwifarms.net
How about the Gitar of fail item? If a personality has the Chandler trait their charge increases by two.
 

ShittyRecolor

Preferred pronouns: shit\shits\shitself
kiwifarms.net
@Uzumaki:
Okay, I'll let you know when I have some stuff ready. As for A-Log, while unfortunately was never part the Sonichu comics, there are a few failtastic traits of him that could be used as attack\action cards: his lulzy lard pirate cosplay, his sense of humor being limited to stating out the obvious and trad raging at every little tidbit etc.

@A-Stump:
That might prevent players from picking a card none of their personalities can't use. Maybe we could also make it so that the players must randomly pick 5 or so attack\action cards at the start of the game, and leave the rest in a separate deck. During a fight they could either choose from the cards they already have or take a bit of risk and pick one from the card deck. It's up to Uzumaki.
 

Very Honest Content

(Formerly a) Niggo(?)
kiwifarms.net
Great idea, I haven't played one of these with any regularity since Homelands expansion of MTG, but I would totally play this against someone on the web (for some reason I have a really great urge to beat the snot out of forum member paintingatree in this game at the moment, but not sure why :?: ) at least once just to see how it would be given form. My suggestion is to cull the 'Wall of Originals' for as many cards as feasibly possible because the idea of CWC's own fever dreams of an entertainment empire founded on rip offs across the spectrum of fads he liked growing up being co-opted by who he considers ]:(P and turned into something better and more creative than he could ever hoped to have done himself in the same vein is just so awesome to me. I only scanned the general description outline and will go back later and give it a more thorough reading and see if I can't think up a few suggestions to add in. I'm wondering what your reasoning for the 50%+1 win condition is right now? Parody of Chris' business ambition?
 

Uzumaki

Black Iron General of the Evil Army Shadow Line
kiwifarms.net
I'm wondering what your reasoning for the 50%+1 win condition is right now? Parody of Chris' business ambition?

Nope, just an easy way to determine a winner. If there's 8 locations and you gain 5 items, you win. The game is based on collecting items and can have more than two players. Additional players increase the total number of locations and items. So the win condition has to be a percentage, since a fixed number would get easier and easier the more players you had, and paradoxically the largest games would end the fastest. You could also express it at "more than half" but I like 50% +1.

I would say instead of making so many cards dependent on other cards that it'd be better to have Utilitarian cards split into factions.

The game already has traits, which are superior to factions in that they're less limiting. There are no cards that are dependent on specific cards, just cards that are dependent on specific traits which are shared by many different cards. So you have cards that affect Pokemon, or Males, or members of the Chandler family. It's sort of like every card is a member of 6-8 mini factions. Yeah there will be cards that have special effects for specific Personalities, but that's a feature not a bug.

Breaking it into heroes and villains and trolls (where do you draw THAT line?) means there's less customization available to the players. This way you can sort of make your own faction, like Pokemon or Autism, by carefully selecting your personalities.

How about the Gitar of fail item? If a personality has the Chandler trait their charge increases by two.

Oh yeah, definitely need a Gitar card. Increasing Charge is a good idea for that card's effect.

My suggestion is to cull the 'Wall of Originals' for as many cards as feasibly possible

That would be interesting to try, given that I don't want to use any of Chris's art and most of those cards are for Pokemon and Yu-Gi-Oh which have few similar mechanics to this game. Can you think of any that might port over?

-----

Does anyone have any ideas for the Strength, Charge, Heart Level symbols? I really really dislike the current ones, and once I can replace them with something better I think the templates will be pretty close to done.
 
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