I am gonna be pedantic and correct one thing, but it's pretty much irrelevant to the overall point. During kyu ranks you get rank points and even rank up when losing, while with dan ranks you have to win to get rank up points and get promoted, but the amount of rank-up points you lose when losing in dan ranks is miniscule compared to how many you get by winning and you still can't be demoted at all, that's why he still sometimes encountered Derichs who spam 2-3 shitty strings at high dan levels. Otherwise you're completely correct, that's why I predicted that once he goes to named ranks he's gonnaOkay let me explain how the ranking system works in Virtua Fighter 5 Ultimate Showdown, to the best of my knowledge -
You start out at 1st Kyu, which is Level 1. There are 10 Kyu ranks, and you level up quickly through these. You don't lose ranking points for losses, all you have to do is keep playing and winning and you'll keep levelling up.
Level 11 is 1st Dan, and it advances all the way up to 10th Dan at Level 20. You still don't lose points on losses, but it takes a bit longer to move up each rank as you go higher.
At Level 21, you hit "Hunter" rank, and all ranks after that are special names. Starting at Hunter rank you DO lose points for losses, but you can not fall below Hunter rank. If you make it to Level 22, which is "Raider", and you lose too much, you can get demoted back down to Hunter. I believe you have to be playing people of similar rank to gain the most points, too.
When you do matchmaking, you can set it to find people either by "close" rank (which is usually within 5 levels of you, higher or lower), or you can search for ANY rank. I am sure Dave was searching by close rank, and was getting all those scrubs for the first few streams. When he switched to Shun he actually did sort of stumble upon a good scrubkiller strat - that punch into low kick combo of Shun's, which lets you followup with an elbow attack when they're on the ground (if they don't tech roll). He ran into lots of people that just simply would not block that low kick, so he spammed the shit out of that string over and over on people. Call it dumb pigroach luck that he managed to get this far.
But upon making it to Hunter rank, now he's stuck - he's only playing people within like a Level 16-26 range, so at this point he's bound to start running into people that recognize how to block low since he keeps going for that string over and over, and once they start punishing that, he's lost since he has no idea what to do otherwise. He did scrub out some wins here and there (even beat a Level 23 Akira 2-1), but for the most part all he did was lose more than he won so he never made it past Hunter rank tonight, as now he's stuck at a level where people can mostly adapt to what he's doing.
Although he's not actually stuck since he's going to quit the game because of a combination of salt and low tips. You ducked playing GG Strive for this, Phil?
Of course, Dave claimed that knowing how to sidestep and how to punish as well as how to do juggles is "abusive stuff" because he's a little bitch and a scrub who refuses to learn or adapt and hell, most of the times he doesn't even know what's happening on screen because he thinks something works the same way in VF as it does in another fighting game series when it doesn't. For example, he claimed that all of those moves are "safe counter hit launchers just like Tekken" but they're not. He got hit on counter hit because he's a mashing scrub but those moves that blew him up also launch on normal hit, plus as I said as a rule of thumb every mid launcher in VF is at least throw punishable and characters with a quick high launcher like Goh and Akira's 46P can even launch punish them. Good, safe counter hit launchers are actually really rare in VF and only a handful of characters have them. It's actually a really smart way of balancing the game because that way you don't have to learn each matchup in-depth, if you face a character for the first time and you block a launcher that successfully hit you earlier in the match, you know that you can at least attempt a throw punish. That's also why there's a few basic generic moves that every character has with the same properties across the board.
He just refuses to learn because he's regressed to the mental state of a toddler and you have to let him win or he starts crying. He's so fucking lazy that he can't look shit up on VFDC, a website where they have frame data and combo lists for each character and each launcher. They also have in-depth beginner's guides for all of the mechanics as well as quick beginner's guides for every character, they list out the best moves in a character's arsenal so you don't get immediately overwhelmed by their move lists wondering which moves are good in most situations and which are not. Instead, when he gets destroyed and doesn't know how to do even the most basic stuff in the game it's the fault of the game, it's the fault of the opponent, they made him lose, not his shitty gameplay.
Also, I saw that Pai player who I know is a streamsniper push Dave's shit in again yesterday. Big ups once again.
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