Dead by Daylight - Asymmetric slasher game with autistic and entitled community.

How long until the devs nerf Pyramid Head?

  • By end of PTB

    Votes: 6 42.9%
  • 3 weeks after the release goes live

    Votes: 5 35.7%
  • 3-6 months like Legion

    Votes: 1 7.1%
  • He'll remain the same or possibly get buffs and be accused of being Pay 2 Win

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
Now a double post. Bug fix is dropping where THEY'RE FIXING THE AURA'S.


FEATURES
  • Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals. While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments. In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see. Expect further aura improvements in future releases.
PatchNotesDivider.png
Balance
Following the 4.1.0 PTB, it became clear that some of the add-ons for both The Cannibal and The Hillbilly needed further reworking. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive. (We're looking at you, Engravings.)

The Cannibal
Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. the speed increase was too low for that playstyle to be worthwhile.

Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage.

Spark Plug:

  • Slightly increases the rate at which charges replenish
Primer Bulb:

  • Moderately increases the rate at which charges replenish
Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum. This means you have more maneuverability around loops while revving your chainsaw.

Long Guide Bar:

  • Slightly increase the amount of revving available before triggering a tantrum
  • Updated rarity to Uncommon (from Common)
The Grease:

  • Moderately increase the amount of revving available before triggering a tantrum
Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. This meant you'd almost always be 99% tantrum and the slightest mistake forced you to go through the tantrum.

Knife Scratches:

  • Reverted the charge time penalty to -12%
  • Increased the movement speed bonus to +2%
Beast's Marks:

  • Reverted the charge time penalty to -12%
  • Increased the movement speed bonus to 3%
Next on this list are two add-ons that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful.

Light Chassis:

  • Removed the speed decrease while revving
Carburetor Tuning Guide:

  • Remove the increased recharge rate on Chainsaw charges
Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often.

Speed Limiter:

  • Get 100% more points for Chainsaw score events.
  • Updated rarity to Common (from Uncommon)
PatchNotesDividerSmolWhite.png
The Hillbilly
With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals.

Black Grease:

Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic.

  • Moderately increases the Chainsaw's rate of cooling when a flashlight is shining on you. (-5 charges/second for those of you who love numbers)
Mother's Helpers:

Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons.

  • Slightly decreases chainsaw charge time for 30 seconds after being stunned by a pallet. (12% - the same as the old Spark Plug)
Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings). Here they are:

Lo Pro Chains:

Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare.

  • Survivors hit with the Chainsaw within 5 seconds of breaking a pallet or a wall are damaged for a single health state.
  • Updated rarity to Very Rare (from Ultra Rare)
Apex Muffler:

The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely.

  • Updated rarity to Ultra Rare (from Very Rare)
Dad's Boots:

  • Updated rarity to Uncommon (from Common)
Death Engravings:

The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely.

  • Reverted the charge time penalty to -12%
  • Reverted the movement speed increase to +15%
Doom Engravings:

  • Reverted the charge time penalty to -12%
  • Reverted the movement speed increase to +20%
Heavy Clutch:

This add-on had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on.

  • Removed the Chainsaw sprint steering downside
Iridescent Brick:

The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely.

  • After maintaining a Chainsaw Sprint for 2 seconds, gain the Undetectable status effect until you stop sprinting.
Tuned Carburetor:

The downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing.

  • Moderately decrease Chainsaw charge time (20% up from 12%)
Speed Limiter:

Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity.

  • Get 100% more points for Chainsaw score events
  • Updated rarity to Common (from Uncommon)
PatchNotesDivider.png
Bug Fixes
  • Fixed issues with overly bright lights on some interior maps.
  • Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.
  • Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.
  • Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.
  • Fixed an issue causing some items to be depleted just before they run out of charges.
  • Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.
  • Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.
  • Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.
  • Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.
  • Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.
So, if I'm reading this right. None of the changes to Leatherface and Billy's add-ons actually went into effect, they just changed the description for the add-ons... Stunning levels of incompetence but what amazes me is that I've been using Light Chassis forever since the Leatherface buff and I've noticed no difference in movement speed. So, without restriction (slower movement speed when revving) gone then holy shit.

Edit: the new aura's are MUCH better. A million times better. Also, I dunno if I mentioned it but if a survivor is holding sprint burst Leatherface can counter that.
 
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Lemurakk

kiwifarms.net
Now a double post. Bug fix is dropping where THEY'RE FIXING THE AURA'S.




So, if I'm reading this right. None of the changes to Leatherface and Billy's add-ons actually went into effect, they just changed the description for the add-ons... Stunning levels of incompetence but what amazes me is that I've been using Light Chassis forever since the Leatherface buff and I've noticed no difference in movement speed. So, without restriction (slower movement speed when revving) gone then holy shit.

Edit: the new aura's are MUCH better. A million times better. Also, I dunno if I mentioned it but if a survivor is holding sprint burst Leatherface can counter that.
The new auras are really good, before I missed some people when bbq got activated be it because of the auras or my low res monitor but it's far better now. On another note I've come to bitch again about matchmaking and the servers, first off I've seen people get disconnected right away from matches including myself a couple times, maybe this is a LATAM server issue but i've gotten 1 dc every match I played today (about 7). And then we all knew matchmaking revamp was just lies but today I tried Billy for the first time to complete a daily and killer skill doesn't seem to matter at all.

The round I was DC'ed at the start, look at those ranks and perks.
4.1.png


Another example of a DC right at the start, also those survs were really mad at nothing, as I played fair and square, those accusations of tunneling and camping are just fake news to top it off the last one escaped via the hatch, RNG sucks.
5.1.png
 
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BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
The new auras are really good, before I missed some people when bbq got activated be it because of the auras or my low res monitor but it's far better now. On another note I've come to bitch again about matchmaking and the servers, first off I've seen people get disconnected right away from matches including myself a couple times, maybe this is a LATAM server issue but i've gotten 1 dc every match I played today (about 7). And then we all knew matchmaking revamp was just lies but today I tried Billy for the first time to complete a daily and killer skill doesn't seem to matter at all.

The round I was DC'ed at the start, look at those ranks and perks.
View attachment 1498435

Another example of a DC right at the start, also those survs were really mad at nothing, as I played fair and square, those accusations of tunneling and camping are just fake news to top it off the last one escaped via the hatch, RNG sucks.
View attachment 1498441
Matchmaking is an absolute crap shoot right now. They're all ragequitting like bitches because the devs disabled ragequit punishments for the moment.

Did some testing for best Leatherface add-ons. The two chili's are barely noticeable. The Purple chili is more than enough of a speed boost. Purple chili + Carburetor Turning Guide sounds good on paper but you move a little bit slower during the dash and it is noticeable. If you want to be fast as shit without using the perk Play With Your Food than Purple chili and Green beast marks are your best bet. You're pretty much guaranteed to get them at a loop or at least take away the pallet with Purple chili and Green beast marks. But Purple chili plus Light Chassis is amazingly good too.
 

A_Callow_Youth

kiwifarms.net
Lo Pro Chains:

Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare.


  • Survivors hit with the Chainsaw within 5 seconds of breaking a pallet or a wall are damaged for a single health state.
  • Updated rarity to Very Rare (from Ultra Rare)
They're fucking joking, right? That's not a buff, nobody is going to make five seconds worth of distance, in a straight line past the pallet, in the middle of a chase. The only way anyone is ever going to get the benefit of that is if they break the pallet at the start of a round-the-world play, in which case all you've done is save the time you would have spent kicking it. At least learn from your mistake with the fucking brick and make it 2 seconds, you incompetent mongoloids.
 
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BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
They're fucking joking, right? That's not a buff, nobody is going to make five seconds worth of distance, in a straight line past the pallet, in the middle of a chase. The only way anyone is ever going to get the benefit of that is if they break the pallet at the start of a round-the-world play, in which case all you've done is save the time you would have spent kicking it. At least learn from your mistake with the fucking brick and make it 2 seconds, you incompetent mongoloids.
I could kind of see it. Because pallets spawn so close together it's fairly common that they drop the pallet, you chainsaw it away, they take 2 steps to the next safe pallet. See: the Stranger Things map or Blood Lodge for a good example.

Edit: matchmaking is WTF tonight. As Leatherface I'm playing what looks like guys who have 10 hours max in the game as survivor. It's an absolute slaughter fest. If I had a soul I would feel bad. I wonder where the fuck the red rank SWF players are getting matched to? It's either one of two things: this new matchmaking system doesn't exist and that's why they haven't said anything about how it works or how it matches people. Or, this is how they're segregating the SWF players so they rarely get matches? Or it just doesn't fucking work. One of those three options.

2nd edit: Ruin is in the shrine. After experimenting with Ruin + Surveillance I would recommend the new Ruin. I still don't think it's better than older pre-nerf Ruin but with the right killer (such as the one's with map control) or if you pair it with Surveillance it's quite good. But, you know, you have to use two perks to slow the fucking game down. And there's still a chance of an asshole spawning right on top of Ruin and taking it away in the first minute.

Corrupt Intervention, Surveillance, Ruin, Pop Goes the Weasel are the best gen slow down perks.

3rd edit: I finally got the Rift challenge where you grab two survivors off of a gen while using Discordance. I figured with the fucked matchmaking I had the best chance with Ghostface. Even though I fought complete tards that literally ran in a circle while pallets and windows were everywhere I managed to finally get it. 700K BP in the bank now. Just waiting for a killer I actually want. I am undecided with Candyman as it will depend on his power(s) and what perks he has. I really, really, really, really, fucking really want Jason or Pinhead.
 
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BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
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Haramburger

kiwifarms.net
Did all the current Archive challenges for book 4 except the two Ace-exclusive ones. People have no fucking clue how to play against Hag, she's kind of fun. 3 Genning is pretty strong when they constantly trip traps and you get a free teleport to them, I had a few 20 minute games in Nightmare on Elm Street map because I'd refresh traps on second floor house gens and maintained yuge map control for a long time. I had no idea you could crouch past traps to not trip them until I saw it as a tooltip playing AS Hag(only one player finally did this, out of 4 times on that map), and in trying to do the "blind a killer" challenge I learned on the wiki you can flashlight traps but what a pointless waste. Hopefully I get the two-faced terratoma cosmetic this summer, I'll actually use it.

Does using the hex perk that makes gens decay 200% faster break your ability to kick gens? I noticed Hag had inconsistency in being able to, but I let it slide since the perk was usually active and killing gens for me.
 

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
Did all the current Archive challenges for book 4 except the two Ace-exclusive ones. People have no fucking clue how to play against Hag, she's kind of fun. 3 Genning is pretty strong when they constantly trip traps and you get a free teleport to them, I had a few 20 minute games in Nightmare on Elm Street map because I'd refresh traps on second floor house gens and maintained yuge map control for a long time. I had no idea you could crouch past traps to not trip them until I saw it as a tooltip playing AS Hag(only one player finally did this, out of 4 times on that map), and in trying to do the "blind a killer" challenge I learned on the wiki you can flashlight traps but what a pointless waste. Hopefully I get the two-faced terratoma cosmetic this summer, I'll actually use it.

I like Hag but SWF is a problem for her. Because you'll be in a chase and they'll intentionally set off traps to pull you away from the chase and take away pressure and if they're not injured already then they don't give a fuck. Especially a SWF running Adrenaline.

I think the new Leatherface can stand up to a SWF. It all depends on the map on what perks they have because just one Unbreakable can really fuck you over.
 
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HiddenFist

Things will change with time. Only in summertime.
kiwifarms.net
I like Hag but SWF is a problem for her. Because you'll be in a chase and they'll intentionally set off traps to pull you away from the chase and take away pressure and if they're not injured already then they don't give a fuck. Especially a SWF running Adrenaline.

I think the new Leatherface can stand up to a SWF. It all depends on the map on what perks they have because just one Unbreakable can really fuck you over.
Hag is a noob and random stomper. Completely owns survivors who don't know how to counter her, but gets hard countered by SWF, Flashlights, OoO, and Urban Evasion.
 

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
Hag is a noob and random stomper. Completely owns survivors who don't know how to counter her, but gets hard countered by SWF, Flashlights, OoO, and Urban Evasion.
If it weren't for Object of Obsession, Freddy can easily face a SWF. But the devs refuse to address this cancer perk.
 
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ExsanguinateHorizon

bruh
kiwifarms.net
If they manage to get the license, curious how Jason would be designed since he's kind of got no gimmicks that I remember besides being kind of immortal. He's one of my favorite horror villains though so I'd probably jump on that.

I think with more games matchmaking is starting to level out a little bit, but starting to run into survivor groups that feed the Killer too. It forces me to drop a little as well because I can't get anything done in those rounds.

There was one game I couldn't figure out, I was Trapper against a SWF. The bait survivor somehow set off all my traps running past them during chases without getting caught or injured, but didn't have any addons or perks that were useful for traps. That was only the third time playing him though so maybe if survivors just run close but not into it, it snaps shut?
 

ChucklesTheJester

Dream Diver
kiwifarms.net
If they manage to get the license, curious how Jason would be designed since he's kind of got no gimmicks that I remember besides being kind of immortal. He's one of my favorite horror villains though so I'd probably jump on that.

I think with more games matchmaking is starting to level out a little bit, but starting to run into survivor groups that feed the Killer too. It forces me to drop a little as well because I can't get anything done in those rounds.

There was one game I couldn't figure out, I was Trapper against a SWF. The bait survivor somehow set off all my traps running past them during chases without getting caught or injured, but didn't have any addons or perks that were useful for traps. That was only the third time playing him though so maybe if survivors just run close but not into it, it snaps shut?
I wouldn't be surprised if they give jason some Gimmicky passive where if he being looked at he slow as shit, but when not looked he sonic fast.
That sound like something the dev team would do.
 

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
If they manage to get the license, curious how Jason would be designed since he's kind of got no gimmicks that I remember besides being kind of immortal. He's one of my favorite horror villains though so I'd probably jump on that.

I think with more games matchmaking is starting to level out a little bit, but starting to run into survivor groups that feed the Killer too. It forces me to drop a little as well because I can't get anything done in those rounds.

There was one game I couldn't figure out, I was Trapper against a SWF. The bait survivor somehow set off all my traps running past them during chases without getting caught or injured, but didn't have any addons or perks that were useful for traps. That was only the third time playing him though so maybe if survivors just run close but not into it, it snaps shut?
A lot of things you can do with Jason. Idiots in the community keep running around saying "He'll play just like the Trapper because that was a Jason thing! Shut up and stop talking about him!" Even though he used a bear trap once... In the remake. By that logic he should use a bow and arrow or a speargun because he used a speargun twice.

A lot of things you could do with him. He could teleport and jump scare. He could just walk through a wall if we can borrow some ideas from his appearance in Mortal Kombat 10 (he had a mode that give him super armor in the game). Every normal hit induces Deep Wound like Legion. Maybe his power would be a variety of different weapons he can find in a map?

And he would have to have multiple kinds of mori's.
 
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1wngdngl

kiwifarms.net
can you imagine if they bring in Tommy Jarvis too and with him they introduce the new pink item which is the gun
 

BrunoMattei

No I am not the Cinema Snob
True & Honest Fan
kiwifarms.net
can you imagine if they bring in Tommy Jarvis too and with him they introduce the new pink item which is the gun
I could see them licensing Jason from New Line/Warner Bros. So that would mean no Tommy Jarvis, sadly. It all depends because Behavior are tight wads.
 

Lemurakk

kiwifarms.net
I think i'm finally getting the hang of this, in spite of being constantly fucked over by the game. As of late I've been using ghostface exclusively and I really dig him, I'm able to defend hooks and gens very well as they don't notice how close I am most of the time, thrilling tremors is a really good perk too, knowing which gens are being worked on exactly is fantastic. Also, thanks for the Franklin's Demise recommendation Bruno, it has made games significantly easier to manage and slow down.



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