Dead Rising - It's Resident Evil mixed with photography and robot masks.

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What do you get when there's a zombie apocalypse, government conspiracies, unhinged people and protagonists who have no idea in what they're getting themselves into? You get Capcom's Dead Rising of course.

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The first game was released in 2006 on the Xbox 360 and since then its become a fascinating time-burning where your actions depend on how the game ends. These games are not meant to be beaten in one sitting however. Unlike the Resident Evil games you must level up in order to have a chance of survival(unless you can speedrun it of course). Four games have been released. Frank West, a photojournalist is usually the protagonist of these games but in 2 and 3, he is replaced by Chuck Greene(DR 2) and Nick Ramos(DR 3). These game are multiplatform but was originally an Xbox Exclusive until the release of Dead Rising 3. What makes these games fun are the use of weapons, making new weapons and the zany shit that happens in game. One example are the Psychopath boss battles you encounter at some points of the game. At higher levels, they are easier to beat, if you run into one at low level, good luck because you will lose in a few hits.

Dead Rising 1 Trailer
Dead Rising 2 Trailer
Dead Rising 3 Trailer
Dead Rising Trailer 4

Sadly there's no Dead Rising on the horizon anytime soon.

If you played these games, which one is your favorite?
 
U

UE 558

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I’ve played 1, 3, and 2: OTR, I’d say OTR was the most fun game, while DR1 was the most ambitious

Haven’t played vanilla 2, though I hear the gameplay content in 2 is nearly identical to OTR, just OTR added more things like new weapons, new clothes, and a new area, brought back the camera, and changed the protag back to Frank.

As for 3, it’s more fluid than OTR and the vehicles were cool, but Nick isn’t as cool or relatable as Chuck or Frank, the game kinda ruined Chuck’s character by making him a gangster, the city is far too grey looking, the lack of fast travel can be bothersome, and those vehicle defense missions are pure pain

Keep in mind that I played DR1 on PS4, not 360 because I only had a PS3 back then so the only undead person I got to kill in 2009 was my ghost self in Demon’s Souls
 
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Chin of Campbell

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I played the fuck out of 1, 2, and Off the Record. I heard 3 was shit for the longest time until finally playing through it myself with a friend, ended up really enjoying it, though it certainly wasn't as good as the first two.

The fact that 4 was such a shitshow makes me really sad. Glad I didn't spend any money on it. Maybe Capcom can pull the series out of the shitter by doing a soft reboot or something. A game where you can play as Frank, Chuck, or Nick with their own strengths and weaknesses would be cool.
 

Deus Ex Macarena

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Dead Rising 2 is always going to be my favourite game in the franchise. It was a shit tonne of fun especially with the concept of combo weapons being new and having to find the correct items and taking them to the workbench added planning to how you complete Dead Rising 2.

Dead Rising became shit when they added the ability to make combo weapons out of anything, removed the time limit, the survivors, and made the psychopaths boring or relatable without the awesome music Dead Rising 1 and 2 had.

To be fair we're probably not gonna get a Dead Rising 5 since 4 so total shit and hid the real ending behind a paywall and made Willamette completely boring.
 

Clop

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I prefer the first game. I recently played the remaster of it, and it still stands up so well in so many ways. One big thing for me about it was that since I was familiar with the game already I had no problem with the often-criticized leveling system that let you restart the game with your levels (essentially making some people claim that you "have to" fail the first time around.) You can beat the game with what you have from the get-go if you're either used to gaming or even just semi-familiar with the mechanics and it doesn't even feel unfair despite the AI being absolute trash at times.

I don't hate the second game or OTR, but as a whole the first game hit a balanced sweet spot for me in terms of difficulty, fun, variety and the story.

And dat ending song
 

Oh Shit I'm Sorry

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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DR (by which I mean 1, 2, OTR, CZ, CW) offered an entirely unique type of game different from any other out there. While you can't walk 5 feet anymore without tripping over at least a dozen sandbox games it wa the unique combination of mechanics that propeled to the upper echelon. A contained and expertly constructed map that rewards exploration and checking every corner. A level-up system based primarily on escorting survivors that rewards you from anything from more health or new moves determined largely by rng (adding more replay value). And the cherry on top being the ever-present and wholly unforgiving doomsday clock forcing careful planning at almost all times and ensuring one must fail a few times and use what they learned from those failures to overcome it. It's a sandbox in the truest sense of the word.

What made DR1 the best was it being one of those rare properties where most of its main flaws only served to make the game better. The pants-on-head retarded AI running into walls while that faggot Otis rambled on and on for 20 minutes as you desperately tried not to get hit by zombies or cultists so you wouldn't have to listen to him from the beginning again made the game legitimately challenging, even for veterans and made replays enjoyable as you could never predict exactly when shit would start hitting the fan. Add in a fantastic protagonist (who covered wars), a variety of entertaining weapons and skills to fuck around with and the instantly unforgettable bossfights which while not that great gameplay-wise more than make up for it in the insanely over-the-top presentation, and coming in a variety of different tones.

From glorious schlock:

To somber and depressing:

To fucking Adam who gets his own category because he's fucking Adam:

Well 2 and OTR were both immensely enjoyable (especially with friends) they lacked almost all of the challenge of the first (survivor escort became laughably easy, co-op removed any challenge entirely, etc, etc). But hey you could have a giant fucking tiger running around pouncing on zombies while you rode around in your gatling-gun Steven Hawking wheelchair lighting up everything that moved so there's that.

Never played 3 (one day I'll get around to it) so I can't comment on it. 4 (which I also never played) was made by people who hated the franchise and made decisions based entirely around ruining the game which I think tops even DmC in terms of biggest middle-fingers to a series's fanbase and it deserves to be dumped in that landfill alongside ET for the Atari 2600.

tl;dr: Play 1, play Case Zero, play 2 and/or OTR, maybe play Case West and 3 and never, ever, ever play 4.
 
U

UE 558

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kiwifarms.net
DR (by which I mean 1, 2, OTR, CZ, CW) offered an entirely unique type of game different from any other out there. While you can't walk 5 feet anymore without tripping over at least a dozen sandbox games it wa the unique combination of mechanics that propeled to the upper echelon. A contained and expertly constructed map that rewards exploration and checking every corner. A level-up system based primarily on escorting survivors that rewards you from anything from more health or new moves determined largely by rng (adding more replay value). And the cherry on top being the ever-present and wholly unforgiving doomsday clock forcing careful planning at almost all times and ensuring one must fail a few times and use what they learned from those failures to overcome it. It's a sandbox in the truest sense of the word.

What made DR1 the best was it being one of those rare properties where most of its main flaws only served to make the game better. The pants-on-head exceptional AI running into walls while that faggot Otis rambled on and on for 20 minutes as you desperately tried not to get hit by zombies or cultists so you wouldn't have to listen to him from the beginning again made the game legitimately challenging, even for veterans and made replays enjoyable as you could never predict exactly when shit would start hitting the fan. Add in a fantastic protagonist (who covered wars), a variety of entertaining weapons and skills to fuck around with and the instantly unforgettable bossfights which while not that great gameplay-wise more than make up for it in the insanely over-the-top presentation, and coming in a variety of different tones.

From glorious schlock:

To somber and depressing:

To fucking Adam who gets his own category because he's fucking Adam:

Well 2 and OTR were both immensely enjoyable (especially with friends) they lacked almost all of the challenge of the first (survivor escort became laughably easy, co-op removed any challenge entirely, etc, etc). But hey you could have a giant fucking tiger running around pouncing on zombies while you rode around in your gatling-gun Steven Hawking wheelchair lighting up everything that moved so there's that.

Never played 3 (one day I'll get around to it) so I can't comment on it. 4 (which I also never played) was made by people who hated the franchise and made decisions based entirely around ruining the game which I think tops even DmC in terms of biggest middle-fingers to a series's fanbase and it deserves to be dumped in that landfill alongside ET for the Atari 2600.

tl;dr: Play 1, play Case Zero, play 2 and/or OTR, maybe play Case West and 3 and never, ever, ever play 4.
Was 4 made by them? I thought it was still the 3 team and they just shit themselves while trying to turn the game into Saints Row 4
 

_blank_

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I actually have some of the original Dead Rising music in my usual playlists. I tell you, there is few hings less enjoyable than hanging out with people who have played the first Dead Rising when "Gone Guru" starts playing in the background and you can see them getting visibly tense, maybe an eye twitch when the "WELLLLLLL.." part kicks in.

The games themselves I absolutely love... aaaat least until Dead Rising OTR. I've gotten halfway through 3, butit just felt slightly off. Fonts were too formal, the map felt compacted, it was weird. I also played about an hour of DR4 and while usually I can get past it when companies swap vocal talents on a character, I really couldn't get past Frank's new voice. That, and a multitude of different things, just didn't gel together. Buuut I still have it them in my backlog, so maybe one day.
 

Clop

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I know 4 sucks, but I thought it was just made by incompetent idiots, not spiteful people
I thought you asked if it was made by the same folk that made 3? In any case, it might as well be both idiocy and spite, since everyone knew the new development team was very inexperienced and also had no fucking idea why people liked Dead Rising.

Imagine talking to someone who was so full of themselves that they thought that everyone absolutely hated Dark Souls's difficulty and that everyone would love it so much more if it was utterly dumbed down into a babby's first hack'n'slash in the genre of high fantasy instead of dark fantasy, and then proceeded to make Dark Soul 4: The Babbyning. That is what Dead Rising 4 is to Dead Rising fans. A massive ego balloon that popped and left a crater.
 

MrTroll

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DR4 is extremely underrated. I know the weeb superfans of the originals don't like it because it wasn't made in glorious Nippon and doesn't have a bunch of stupid arbitrary time restrictions, but as an open-world action game it really works. I liked it a lot.
 
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UE 558

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I thought you asked if it was made by the same folk that made 3? In any case, it might as well be both idiocy and spite, since everyone knew the new development team was very inexperienced and also had no fucking idea why people liked Dead Rising.

Imagine talking to someone who was so full of themselves that they thought that everyone absolutely hated Dark Souls's difficulty and that everyone would love it so much more if it was utterly dumbed down into a babby's first hack'n'slash in the genre of high fantasy instead of dark fantasy, and then proceeded to make Dark Soul 4: The Babbyning. That is what Dead Rising 4 is to Dead Rising fans. A massive ego balloon that popped and left a crater.
From what I hear, Dying Light feels more like DR4 than DR4
 

ProfDongs

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DR4 is extremely underrated. I know the weeb superfans of the originals don't like it because it wasn't made in glorious Nippon and doesn't have a bunch of stupid arbitrary time restrictions, but as an open-world action game it really works. I liked it a lot.
I think its pretty hard to call the time limits arbitrary when they serve a clear goal of keeping the game on the rails. If 1 and 2s world only progressed from a case to case manner a lot of what gives the games their challenge would be gone. Stumbling across an unmarked survivor wouldn't have any risk for the reward when you absolutely know you can just run back an do every other side mission without fault. 2 and OtRs timers are extremely forgiving, both of those games you can easily do a new game all survivor run because of how everything is structured.

Hank East made me laugh at least.