Dead Rising - It's Resident Evil mixed with photography and robot masks.

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Dom Cruise

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Dead Rising 3 is one of those games that's great on its own, but unfortunately tied to a series that's so good that expectations were astronomical, and it looks kinda shitty when compared to 1 and 2.

It's also baffling that Dead Rising 4 of all things got a complete version, but Case Zero and West forever remained 360 exclusives. What the hell, man.

The main thing that bothered me with 3 is the aesthetics, instead of being bright and colorful it had a washed out aesthetics obviously trying to ape The Walking Dead, it just makes no sense to me why they thought doing the opposite of the first 2 games was a good idea and what fans would want.

I have been meaning to give it a second chance but I didn't have a good first impression at all.
 

Pissmaster

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dunno how much you could mod the levels but it seems like a reasonable idea since it's an irl mall
From some quick searching around, it looks like nobody's really been able to do much with anything running on MT Framework, Dead Rising's engine (and everything else Capcom makes).
 

XYZpdq

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From some quick searching around, it looks like nobody's really been able to do much with anything running on MT Framework, Dead Rising's engine (and everything else Capcom makes).
dang, that sucks
 

Activelo

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I remember having fun with the first two games. I tried playing the third game, but I just couldn't get into it.

Even in the first game, though, there is one thing that we can all agree on:

Fuck the survivor AI.
 

Peasant

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I remember having fun with the first two games. I tried playing the third game, but I just couldn't get into it.

Even in the first game, though, there is one thing that we can all agree on:

Fuck the survivor AI.
The survivor AI was actually pretty competent in 2; enough so that they had to nerf them a lot in the Off the Record so they actually have a chance of dying. The only time I remember survivors dying on me in the original version of the game was when they got taken out by the snipers.
 

Dick Justice

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@Pissmaster
The main thing that bothered me with 3 is the aesthetics, instead of being bright and colorful it had a washed out aesthetics obviously trying to ape The Walking Dead, it just makes no sense to me why they thought doing the opposite of the first 2 games was a good idea and what fans would want.

I have been meaning to give it a second chance but I didn't have a good first impression at all.
This and also DR3 is so hilariously easy in all respects. One of the key aspects of Dead Rising's identity was that it's really difficult until you know what you're doing, and that constant pressure, especially in regards to the time mechanic was key to creating the desperate, quintessentially Dead Rising atmosphere. Without that organic tension the whole bottom just falls out of the game. You go from a dark and stressful game briefly enlivened by moments of black comedy to a silly one where you run around with the paddlesaws in a mankini or, in 3's case, duct tape them to a ford truck. Is it ironic the game with most dark and edgy art design is also the worst at communicating that through gameplay?
 

Pissmaster

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@Pissmaster

This and also DR3 is so hilariously easy in all respects. One of the key aspects of Dead Rising's identity was that it's really difficult until you know what you're doing, and that constant pressure, especially in regards to the time mechanic was key to creating the desperate, quintessentially Dead Rising atmosphere. Without that organic tension the whole bottom just falls out of the game. You go from a dark and stressful game briefly enlivened by moments of black comedy to a silly one where you run around with the paddlesaws in a mankini or, in 3's case, duct tape them to a ford truck. Is it ironic the game with most dark and edgy art design is also the worst at communicating that through gameplay?
Yeah that pretty well explains what exactly Dead Rising 3 is missing.

The entire time I was playing it, I kept imagining the development team saying "Wouldn't it be cool if-", as they tried their hardest to make the best possible game they could, and "fix" what was wrong with the earlier games. The problem is, the retarded survivors and somewhat clunky controls are part of what made Dead Rising such a good game. It's hard to describe to someone that doesn't already "get it", but all the jankiness and bad AI helps add to the tension enveloping the entire game, as Frank and the survivors aren't supposed to be any kind of heroes, let alone trained in combat - they're just regular people dealing with a horrifying situation. It's easy to come to the conclusion that DR1 is a flawed game due to the ridiculous AI of the survivors, so in DR3, they made the survivors self-sufficient. You just rescue them from whatever situation they're in, like just standing on top of a car surrounded by zombies, and when you clear out the zombies, they run off and it counts as a rescue. That removes the entire escort back to the safe house, ultimately just making them feel a lot less important than in the earlier games. In DR1, you're not intended to rescue every survivor, as it's extraordinarily hard, so when you do rescue someone, you get a hefty reward. It's very difficult, and very satisfying.

Speaking of tension, there are a lot of situations in the first game, especially when you're new to it, where you'll be short on resources, and you're throwing chairs and TV sets at the zombies just to get through. But with Dead Rising 3, you get OP weapons early on, and eventually start modding entire vehicles so you can mow down thousands of zombies all at once. The developers wanted to give you something awesome, something viscerally satisfying - and for that, they succeeded, but the game was labeled as being from a franchise known for its tension and difficulty.

It didn't help that it was a launch title for the rightfully maligned Xbox One, and the later PC port was janky for a while. Its since been patched, and it'll run fine on any recent GPU, though.

So, I kinda feel sorry for the game and its developers. It was ambitious and ultimately good, just, cursed, in many ways.
 

Dick Justice

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Yeah that pretty well explains what exactly Dead Rising 3 is missing.

The entire time I was playing it, I kept imagining the development team saying "Wouldn't it be cool if-", as they tried their hardest to make the best possible game they could, and "fix" what was wrong with the earlier games. The problem is, the retarded survivors and somewhat clunky controls are part of what made Dead Rising such a good game. It's hard to describe to someone that doesn't already "get it", but all the jankiness and bad AI helps add to the tension enveloping the entire game, as Frank and the survivors aren't supposed to be any kind of heroes, let alone trained in combat - they're just regular people dealing with a horrifying situation. It's easy to come to the conclusion that DR1 is a flawed game due to the ridiculous AI of the survivors, so in DR3, they made the survivors self-sufficient. You just rescue them from whatever situation they're in, like just standing on top of a car surrounded by zombies, and when you clear out the zombies, they run off and it counts as a rescue. That removes the entire escort back to the safe house, ultimately just making them feel a lot less important than in the earlier games. In DR1, you're not intended to rescue every survivor, as it's extraordinarily hard, so when you do rescue someone, you get a hefty reward. It's very difficult, and very satisfying.

Speaking of tension, there are a lot of situations in the first game, especially when you're new to it, where you'll be short on resources, and you're throwing chairs and TV sets at the zombies just to get through. But with Dead Rising 3, you get OP weapons early on, and eventually start modding entire vehicles so you can mow down thousands of zombies all at once. The developers wanted to give you something awesome, something viscerally satisfying - and for that, they succeeded, but the game was labeled as being from a franchise known for its tension and difficulty.

It didn't help that it was a launch title for the rightfully maligned Xbox One, and the later PC port was janky for a while. Its since been patched, and it'll run fine on any recent GPU, though.

So, I kinda feel sorry for the game and its developers. It was ambitious and ultimately good, just, cursed, in many ways.
You hit the nail on the head. A great and very entertaining example of this in action you could perhaps show others is in gamechamp3000 and thatguytrav's pacifist challenge runs. Due to the AI and how UP Frank is at the beginning plus how difficult it is to get most of the good weapons early on (excepting the minisaw which I swear was included as a cheat for new players) despite being really good at games as per his name Champ struggles at the beginning, has to employ numerous novel strats, and still ends up with only a suboptimal playthrough. In contrast Trav basically just runs around giving survivors shotguns and that's good enough for a 100% end. In this way DR3 is just 2 but moreso.
 

Dom Cruise

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Yeah that pretty well explains what exactly Dead Rising 3 is missing.

The entire time I was playing it, I kept imagining the development team saying "Wouldn't it be cool if-", as they tried their hardest to make the best possible game they could, and "fix" what was wrong with the earlier games. The problem is, the retarded survivors and somewhat clunky controls are part of what made Dead Rising such a good game. It's hard to describe to someone that doesn't already "get it", but all the jankiness and bad AI helps add to the tension enveloping the entire game, as Frank and the survivors aren't supposed to be any kind of heroes, let alone trained in combat - they're just regular people dealing with a horrifying situation. It's easy to come to the conclusion that DR1 is a flawed game due to the ridiculous AI of the survivors, so in DR3, they made the survivors self-sufficient. You just rescue them from whatever situation they're in, like just standing on top of a car surrounded by zombies, and when you clear out the zombies, they run off and it counts as a rescue. That removes the entire escort back to the safe house, ultimately just making them feel a lot less important than in the earlier games. In DR1, you're not intended to rescue every survivor, as it's extraordinarily hard, so when you do rescue someone, you get a hefty reward. It's very difficult, and very satisfying.

Speaking of tension, there are a lot of situations in the first game, especially when you're new to it, where you'll be short on resources, and you're throwing chairs and TV sets at the zombies just to get through. But with Dead Rising 3, you get OP weapons early on, and eventually start modding entire vehicles so you can mow down thousands of zombies all at once. The developers wanted to give you something awesome, something viscerally satisfying - and for that, they succeeded, but the game was labeled as being from a franchise known for its tension and difficulty.

It didn't help that it was a launch title for the rightfully maligned Xbox One, and the later PC port was janky for a while. Its since been patched, and it'll run fine on any recent GPU, though.

So, I kinda feel sorry for the game and its developers. It was ambitious and ultimately good, just, cursed, in many ways.

They had already toned things way down in DR2, playing DR1 and DR2 back to back once was very eye opening.

Basically the weapons in DR1 each have their own strengths and weaknesses, some are for crowd clearing, some are for killing individual zombies and some do a variation on both, but with some other factor.

The baseball bat for example will knock down a group of zombies but isn't very lethal, a katana will kill one zombie with one hit, but just one zombie at a time, a chainsaw will kill multiple zombies with one hit but runs out of gas quickly and so on, you're supposed to plan ahead what exactly you want to do and grab weapons and items accordingly, the whole thing feels very much inspired by Max Brooks' The Zombie Survival Guide but I have no clue if that was published in Japan.

In DR2 on the other hand every weapon basically boils down to "kills zombies" that's when you even need to bother to kill them as due to the switch to a randomizer there's far less zombies on screen at once than in the first game, meaning most of the time you can just run between them.

What DR2 did right is nailing the tone and style, but as a game it's way overrated and not as good as the first (they did at least greatly improve driving controls though) and DR3 is just even more watered down than that, not even getting the tone and style right.

At the end of the day we never really got a proper sequel to Dead Rising which really breaks my heart, I have no clue why Capcom decided to switch developers but that was the start of Capcom's period of sucking in the late 2000s and early 2010s, the era of which DR2 is still one of the highlights despite its flaws.
 

A Grey Cat

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sooooooooo im sorry to necro this thread but i managed to get the og dead rising free on xbl games with gold. and yeah after three sequels so much has changed since than. I've gone on long enough in @Syaoran Li 's 2000s thread about how the game is a snapshot of that awkward time between the 2000's and current year so ill say.


yeah the survivor ai is garbage and it takes some getting used to but really its the razor thin time limit to solve cases that is the most stressful part. no matter your level or how skilled you are time is the ever flowing river that determines everything.


I guess dead rising was ahead of its time with that one, you could have every route, every strategy, every possible outcome planned only to see the words "Scoop chance lost!" or worst of all "the truth has vanished into darkness." flash before your eyes with two choices continue on to the end as best as you can or restart and try to plan again.


and hey at least in the original dead rising if you failed the main storyline (provided the bombs didn't go off) what's the worst that happens? frank saves whatever people he can then flys way on a chopper in a Hollywood ending? in every game from 2 onwards if you fail the main storyline chances are the main charcacter gets the raw deal and ends up suffering because of it.

in 2 you fail the main story and wait out the arrival of the army? prepare to lose your daughter to the military off the record? same thing only your the one being taken into custody,


say what you want about 4 but for good and for bad at least it got rid of the stress of trying to manage time and solve everything before it was too late.
 

The handsome tard

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maybe but still...my 9-5 job is less stress educing than most of the choices one must make in the original Dead rising

Games with the right amount stress are the most fun to play. Dead rising was built around the time constantly ticking down so you know to MOVE your ass and learn faster ways around the mall (like getting the skateboard asap) and hidden weapons (like the uzi in the fountain). It forced you to learn of the methods and secrets of the mall so you can beat its timer. The timer is a boss within itself and the only way to beat is to manage the seconds. DR2 had a good balance of stress and freedom, DR3 had a very relaxed timer but it was still there but DR4 didnt even bother because it caused "stress". That's like being glad a souls game sequel is now easier because now there is "less stress"...sure but its soul is gone too.
 

A Grey Cat

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i was just thinking back to when the very idea of dead rising 2 was little more than rumors and hushed whispers. I recall game informer mentioning that since the idea was a vegas esq setting they wanted things like "being able to climb on the slot machines to escape zombies or use a giant roulette wheel as a weapon.

well i think one of those came true because ive been trying for an hour an there's no way to climb on the friggin slot machines!

dead rising 2/off the record the best Vegas themed video game since fallout new vegas
 

The handsome tard

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dead rising 2/off the record the best Vegas themed video game since fallout new vegas

I love that game as much as the next guy but the game barely had much "Vegas" in it. New Vegas was meant to be way bigger according to concept art but they had to reduce it because of time and resource management.
 

A Grey Cat

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I love that game as much as the next guy but the game barely had much "Vegas" in it. New Vegas was meant to be way bigger according to concept art but they had to reduce it because of time and resource management.
I guess outside Vegas dream and hot slots for the NES we'll never truly get the Vegas experience of winning then losing a fortune in video game form...anyway to stay on topic, You ever notice how from Dead rising 2 onwards the games have this weird obsession with sexual innuendos? and sometimes not even innuendo. like Dead rising 2 had full on product placement/sponsorship from playboy, DR3 had Sgt Boykin who was basically a Diane Thorne Elsa role in VG form, and the deluxe edition of 4 was named "frank's big package." like I know every game from 2 onwards was made in the west by an outsourced studio but what about dead rising said "oh yeah dick jokes and sexual humor" that's what the people want!"
 

Dom Cruise

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Still really bums me out how fucky this series got after 2, I keep dreaming Capcom will give it another go some day.

RE3 Remake had a lot of elements early on that reminded me heavily of Dead Rising and really makes me want to see a DR in the RE engine.


sooooooooo im sorry to necro this thread but i managed to get the og dead rising free on xbl games with gold. and yeah after three sequels so much has changed since than. I've gone on long enough in @Syaoran Li 's 2000s thread about how the game is a snapshot of that awkward time between the 2000's and current year so ill say.


yeah the survivor ai is garbage and it takes some getting used to but really its the razor thin time limit to solve cases that is the most stressful part. no matter your level or how skilled you are time is the ever flowing river that determines everything.


I guess dead rising was ahead of its time with that one, you could have every route, every strategy, every possible outcome planned only to see the words "Scoop chance lost!" or worst of all "the truth has vanished into darkness." flash before your eyes with two choices continue on to the end as best as you can or restart and try to plan again.


and hey at least in the original dead rising if you failed the main storyline (provided the bombs didn't go off) what's the worst that happens? frank saves whatever people he can then flys way on a chopper in a Hollywood ending? in every game from 2 onwards if you fail the main storyline chances are the main charcacter gets the raw deal and ends up suffering because of it.

in 2 you fail the main story and wait out the arrival of the army? prepare to lose your daughter to the military off the record? same thing only your the one being taken into custody,


say what you want about 4 but for good and for bad at least it got rid of the stress of trying to manage time and solve everything before it was too late.
The timer is a little strict, but the bigger issue is, the one thing I hate about the original game, is it lacks a true free roam mode, the "free roam" mode it does have is totally worthless because the health runs out so quickly as to take all of the fun out of it.

What I usually do is just play to a certain point in the story when you have access to all of the mall and then just ignore the story when I just want to dick around, which is made easier by the re-release allowing you have multiple saves.

I love that game as much as the next guy but the game barely had much "Vegas" in it. New Vegas was meant to be way bigger according to concept art but they had to reduce it because of time and resource management.
I'm of the mind that New Vegas really needs a full on remake with expanded areas.