Dead Rising 3 is one of those games that's great on its own, but unfortunately tied to a series that's so good that expectations were astronomical, and it looks kinda shitty when compared to 1 and 2.
It's also baffling that Dead Rising 4 of all things got a complete version, but Case Zero and West forever remained 360 exclusives. What the hell, man.
From some quick searching around, it looks like nobody's really been able to do much with anything running on MT Framework, Dead Rising's engine (and everything else Capcom makes).dunno how much you could mod the levels but it seems like a reasonable idea since it's an irl mall
dang, that sucksFrom some quick searching around, it looks like nobody's really been able to do much with anything running on MT Framework, Dead Rising's engine (and everything else Capcom makes).
From some quick searching around, it looks like nobody's really been able to do much with anything running on MT Framework, Dead Rising's engine (and everything else Capcom makes).
The survivor AI was actually pretty competent in 2; enough so that they had to nerf them a lot in the Off the Record so they actually have a chance of dying. The only time I remember survivors dying on me in the original version of the game was when they got taken out by the snipers.I remember having fun with the first two games. I tried playing the third game, but I just couldn't get into it.
Even in the first game, though, there is one thing that we can all agree on:
Fuck the survivor AI.
This and also DR3 is so hilariously easy in all respects. One of the key aspects of Dead Rising's identity was that it's really difficult until you know what you're doing, and that constant pressure, especially in regards to the time mechanic was key to creating the desperate, quintessentially Dead Rising atmosphere. Without that organic tension the whole bottom just falls out of the game. You go from a dark and stressful game briefly enlivened by moments of black comedy to a silly one where you run around with the paddlesaws in a mankini or, in 3's case, duct tape them to a ford truck. Is it ironic the game with most dark and edgy art design is also the worst at communicating that through gameplay?The main thing that bothered me with 3 is the aesthetics, instead of being bright and colorful it had a washed out aesthetics obviously trying to ape The Walking Dead, it just makes no sense to me why they thought doing the opposite of the first 2 games was a good idea and what fans would want.
I have been meaning to give it a second chance but I didn't have a good first impression at all.
Yeah that pretty well explains what exactly Dead Rising 3 is missing.@Pissmaster
This and also DR3 is so hilariously easy in all respects. One of the key aspects of Dead Rising's identity was that it's really difficult until you know what you're doing, and that constant pressure, especially in regards to the time mechanic was key to creating the desperate, quintessentially Dead Rising atmosphere. Without that organic tension the whole bottom just falls out of the game. You go from a dark and stressful game briefly enlivened by moments of black comedy to a silly one where you run around with the paddlesaws in a mankini or, in 3's case, duct tape them to a ford truck. Is it ironic the game with most dark and edgy art design is also the worst at communicating that through gameplay?
You hit the nail on the head. A great and very entertaining example of this in action you could perhaps show others is in gamechamp3000 and thatguytrav's pacifist challenge runs. Due to the AI and how UP Frank is at the beginning plus how difficult it is to get most of the good weapons early on (excepting the minisaw which I swear was included as a cheat for new players) despite being really good at games as per his name Champ struggles at the beginning, has to employ numerous novel strats, and still ends up with only a suboptimal playthrough. In contrast Trav basically just runs around giving survivors shotguns and that's good enough for a 100% end. In this way DR3 is just 2 but moreso.Yeah that pretty well explains what exactly Dead Rising 3 is missing.
The entire time I was playing it, I kept imagining the development team saying "Wouldn't it be cool if-", as they tried their hardest to make the best possible game they could, and "fix" what was wrong with the earlier games. The problem is, the retarded survivors and somewhat clunky controls are part of what made Dead Rising such a good game. It's hard to describe to someone that doesn't already "get it", but all the jankiness and bad AI helps add to the tension enveloping the entire game, as Frank and the survivors aren't supposed to be any kind of heroes, let alone trained in combat - they're just regular people dealing with a horrifying situation. It's easy to come to the conclusion that DR1 is a flawed game due to the ridiculous AI of the survivors, so in DR3, they made the survivors self-sufficient. You just rescue them from whatever situation they're in, like just standing on top of a car surrounded by zombies, and when you clear out the zombies, they run off and it counts as a rescue. That removes the entire escort back to the safe house, ultimately just making them feel a lot less important than in the earlier games. In DR1, you're not intended to rescue every survivor, as it's extraordinarily hard, so when you do rescue someone, you get a hefty reward. It's very difficult, and very satisfying.
Speaking of tension, there are a lot of situations in the first game, especially when you're new to it, where you'll be short on resources, and you're throwing chairs and TV sets at the zombies just to get through. But with Dead Rising 3, you get OP weapons early on, and eventually start modding entire vehicles so you can mow down thousands of zombies all at once. The developers wanted to give you something awesome, something viscerally satisfying - and for that, they succeeded, but the game was labeled as being from a franchise known for its tension and difficulty.
It didn't help that it was a launch title for the rightfully maligned Xbox One, and the later PC port was janky for a while. Its since been patched, and it'll run fine on any recent GPU, though.
So, I kinda feel sorry for the game and its developers. It was ambitious and ultimately good, just, cursed, in many ways.
Yeah that pretty well explains what exactly Dead Rising 3 is missing.
The entire time I was playing it, I kept imagining the development team saying "Wouldn't it be cool if-", as they tried their hardest to make the best possible game they could, and "fix" what was wrong with the earlier games. The problem is, the retarded survivors and somewhat clunky controls are part of what made Dead Rising such a good game. It's hard to describe to someone that doesn't already "get it", but all the jankiness and bad AI helps add to the tension enveloping the entire game, as Frank and the survivors aren't supposed to be any kind of heroes, let alone trained in combat - they're just regular people dealing with a horrifying situation. It's easy to come to the conclusion that DR1 is a flawed game due to the ridiculous AI of the survivors, so in DR3, they made the survivors self-sufficient. You just rescue them from whatever situation they're in, like just standing on top of a car surrounded by zombies, and when you clear out the zombies, they run off and it counts as a rescue. That removes the entire escort back to the safe house, ultimately just making them feel a lot less important than in the earlier games. In DR1, you're not intended to rescue every survivor, as it's extraordinarily hard, so when you do rescue someone, you get a hefty reward. It's very difficult, and very satisfying.
Speaking of tension, there are a lot of situations in the first game, especially when you're new to it, where you'll be short on resources, and you're throwing chairs and TV sets at the zombies just to get through. But with Dead Rising 3, you get OP weapons early on, and eventually start modding entire vehicles so you can mow down thousands of zombies all at once. The developers wanted to give you something awesome, something viscerally satisfying - and for that, they succeeded, but the game was labeled as being from a franchise known for its tension and difficulty.
It didn't help that it was a launch title for the rightfully maligned Xbox One, and the later PC port was janky for a while. Its since been patched, and it'll run fine on any recent GPU, though.
So, I kinda feel sorry for the game and its developers. It was ambitious and ultimately good, just, cursed, in many ways.
say what you want about 4 but for good and for bad at least it got rid of the stress of trying to manage time and solve everything before it was too late.
maybe but still...my 9-5 job is less stress educing than most of the choices one must make in the original Dead risingThat...was the fun of it
maybe but still...my 9-5 job is less stress educing than most of the choices one must make in the original Dead rising
dead rising 2/off the record the best Vegas themed video game since fallout new vegas
I guess outside Vegas dream and hot slots for the NES we'll never truly get the Vegas experience of winning then losing a fortune in video game form...anyway to stay on topic, You ever notice how from Dead rising 2 onwards the games have this weird obsession with sexual innuendos? and sometimes not even innuendo. like Dead rising 2 had full on product placement/sponsorship from playboy, DR3 had Sgt Boykin who was basically a Diane Thorne Elsa role in VG form, and the deluxe edition of 4 was named "frank's big package." like I know every game from 2 onwards was made in the west by an outsourced studio but what about dead rising said "oh yeah dick jokes and sexual humor" that's what the people want!"I love that game as much as the next guy but the game barely had much "Vegas" in it. New Vegas was meant to be way bigger according to concept art but they had to reduce it because of time and resource management.
The timer is a little strict, but the bigger issue is, the one thing I hate about the original game, is it lacks a true free roam mode, the "free roam" mode it does have is totally worthless because the health runs out so quickly as to take all of the fun out of it.sooooooooo im sorry to necro this thread but i managed to get the og dead rising free on xbl games with gold. and yeah after three sequels so much has changed since than. I've gone on long enough in @Syaoran Li 's 2000s thread about how the game is a snapshot of that awkward time between the 2000's and current year so ill say.
yeah the survivor ai is garbage and it takes some getting used to but really its the razor thin time limit to solve cases that is the most stressful part. no matter your level or how skilled you are time is the ever flowing river that determines everything.
I guess dead rising was ahead of its time with that one, you could have every route, every strategy, every possible outcome planned only to see the words "Scoop chance lost!" or worst of all "the truth has vanished into darkness." flash before your eyes with two choices continue on to the end as best as you can or restart and try to plan again.
and hey at least in the original dead rising if you failed the main storyline (provided the bombs didn't go off) what's the worst that happens? frank saves whatever people he can then flys way on a chopper in a Hollywood ending? in every game from 2 onwards if you fail the main storyline chances are the main charcacter gets the raw deal and ends up suffering because of it.
in 2 you fail the main story and wait out the arrival of the army? prepare to lose your daughter to the military off the record? same thing only your the one being taken into custody,
say what you want about 4 but for good and for bad at least it got rid of the stress of trying to manage time and solve everything before it was too late.
I'm of the mind that New Vegas really needs a full on remake with expanded areas.I love that game as much as the next guy but the game barely had much "Vegas" in it. New Vegas was meant to be way bigger according to concept art but they had to reduce it because of time and resource management.