- Joined
- Aug 31, 2019
Personally I think combo weapons are not a bad idea in of themselves. The problem is rather then make it a fun hidden thing to find them in the first place, they decided to nonstop cockslap your face with them and reward you with faster leveling for using them, and that shifted the focus of the game. I can 100% see people doing stupid shit like making the Knife Gloves. But once the game shows you up front HEY YOU CAN COMBINE THESE TO MAKE SOMETHING COOL. It keeps doing it OVER AND OVER, and even has combo cards to ruin the fun of figure out what goes together with what.Combo weapons were a sign of the endtimes for me. Part of the whole "the best part of DR is killing le zombies!!1!!" school of thought that eventually led us to DR4. Spergy to say it but the only one I can enjoy these days is DR1, even with the imbecilic survivor AI.
DR and Assassin's Creed are two series where I was blown away by the first game and desperately wanted a sequel, wishes which turned out to be the biggest monkey paws of all time. Still, I'll always remember that late pre-DR2 period fondly, kicking around in Case Zero hoping the full game was going to be a knockout.
I think it should have a hidden mechanic that a neat "Huh thats a thing you can make?". Maybe survivors having a smallish chance to have a one of them on them so you can see it in use, and get a idea on how to make them, or hell even have a even smaller chance zombies might drop one on a killing them(after all how many survivors might have died to zombies after thinking they hotshit with a combo weapon) so you can play around with stuff you haven't figured out yet.
Could even open the way for psychopaths being one of the better ways for you to notice a combo with out the game cockslapping you with a combo card after beating one. Like slappy from 2, but remove the game giving you a combo card part for beating him.