Disappointing Games You've Played -

SlanderousMockery

loud obnoxious creature
kiwifarms.net
I went out and picked up Homefront: The Revolution today, the premise got me hooked and I was hyped for it's release months before it came out. It was very generic, repetitive, extremely buggy as hell and uninspired.

Are there any games that you were really excited for, but once you finally played it, you were disappointed or unsatisfied with the finished product?
 

Aquinas

Local Forum Celebrity
True & Honest Fan
kiwifarms.net
I went out and picked up Homefront: The Revolution today, the premise got me hooked and I was hyped for it's release months before it came out. It was very generic, repetitive, extremely buggy as hell and uninspired.

Are there any games that you were really excited for, but once you finally played it, you were disappointed or unsatisfied with the finished product?
if you've played the first homefront game, you wouldnt be too suprised, honestly.

and yeah, saddly MGSV fits into this catagory, but thats a given really. FO4 however, whilst i love how it treats its armor, i hated how few actual weapons there were. doubly so with the almost lack of unique weapons.
 

DatBepisTho

Cryptid Farmer
kiwifarms.net
Rage.
And I'm still mad about it, Bethesda.

Edit: I'm sad to hear that about Homefront, I wanted to play it while I was revisiting Return to Castle Wolfenstein and other alt. history games.
 

autisticdragonkin

Eric Borsheim
True & Honest Fan
kiwifarms.net
Subnautica disappointed me because it was unfinished when I got it and I didn't even meet the system requirements
 

Cubanodun

D is for Doomposter
kiwifarms.net
Evolve, i was really hyped for that game

I went out and picked up Homefront: The Revolution today, the premise got me hooked and I was hyped for it's release months before it came out. It was very generic, repetitive, extremely buggy as hell and uninspired.

Are there any games that you were really excited for, but once you finally played it, you were disappointed or unsatisfied with the finished product?

So its that bad, a shame the first one was generic but the lore was awesome
 

Magnum Dong

whoops i dropped my monster condom
kiwifarms.net
I remember finding Kingdom Hearts Recoded a bit underwhelming/uninteresting.
Also Sims 3 and Animal Crossing: New Leaf, but that was less related to the quality of the games and more just the natural result of me oversaturating myself with simulation games.
 

Forever Sunrise

Avatar? I don't need no stinkin' avatar.
kiwifarms.net
People talked my ear off about how Borderlands dispensed free blowjobs and made attractive women turn up at your doorstep. Then I played it and discovered that shoot-and-loot games were about as far from my comfort zone as it's possible to get without reaching another galactic super-cluster. I also hated the cel-shaded art style.

Another game I was very disappointed by was Empire Total War. The presentation was just bad compared to Rome and Medieval. There seemed to be barely any difference between factions, combat was much more arbitary and much less dynamic, and battles felt very inflexible and samey.

Another entry into the failure reel is Unrest, a game on GoG. It was a nice little narrative adventure game by itself, but it was so fucking short. The game just flat-out ends the moment it really began, leaving a ton of dangling plot threads and not even having the decency to possess a wrap-up slideshow.

There's probably more, but I'll save some for later as I can barely think straight at 4AM.
 

Ruin

Mercenary Slut
True & Honest Fan
kiwifarms.net
Dead Island
Rage
Fallout 4 (where the fuck are the rpg elements that made the series famous?)
Final fantasy 13 trilogy (I seriously thought this would be cool at one point)
Final fantasy tactics A2
Fire emblem fates ( I can understand removing the weird tit stroking minigame but removing about 1/3 of the dialogue for no reason killed the game)
 

_blank_

The Charles Dickens of Disco
True & Honest Fan
kiwifarms.net
I went out and picked up Homefront: The Revolution today, the premise got me hooked and I was hyped for it's release months before it came out. It was very generic, repetitive, extremely buggy as hell and uninspired.

Are there any games that you were really excited for, but once you finally played it, you were disappointed or unsatisfied with the finished product?
Heeeeeey cool. Just got this earlier today. Haven't gotten around to playing it just yet, but we can share our disappointment together.

Anyway, I'm a sucker for middleware games, so I've come acorss games that I wasn't expecting much from and were genuinely surprised by how much I enjoyed them (the Sherlock Holmes games by Frogwares, the incredible Earth Deense Force titles), there have been plenty of other games that I have been unimpressed by (Bound By Flame, Enemy Front)

In the more AAA market (I hate that term, but whatever), I will say that I am stubbornly still a fan of the Assassin's Creed series, but I would be lying to say that more than a few have disappointed me. AC3 was a miserable experience throughout (unfun characters save for your Templar Daddy, unfun base-building, unfun missions, unfun cities to explore, and unfun storyline), and AC:Unity was a goddamn chore to get through. AC:Syndicate, while a mostly okay title, felt very much color-by-numbers to me and borderline intolerable at points when they wanted to appear inclusive by shoehorning in a transgender character, an Indian character, oh and apparently you were best buddies with Karl Marx and Charles Darwin. Keen-O.

And speaking of Ubisoft... The Division. Now don't get me wrong, I enjoyed the game a lot during my initial playthrough but there is literally no reason for me to play after I beat it. I don't play in the Dark Zone simply because of how bored I got with being repeatedly ganked, and since the developers decided to completely fuck over the crafting system, there is no reason why I would want to be hunting down crafting blueprints.
 

MrTroll

I know you can read MY thoughts, boy
kiwifarms.net
Mercenaries 2 is my biggest video game disappointment of all time. I pre-ordered it because the first one was so much fun, even got a stupid beanie hat and some shitty DLC gun. And then... it sucked and bombed horribly and killed what could have been a very promising open-world action series.
 

Bugaboo

I have to kill fast and bullets too slow
True & Honest Fan
kiwifarms.net
Pokemon Mystery Dungon Gates to Infinity and Super Mystery Dungeon didn't live up to Mystery Dungeon Explorers of Sky which added a few elements to a previous game: Explorers of Time/Space. The story was weirdly complex and dark for a pokemon game and the gameplay was challenging. Gates to Infinity only had pokemon from gen 5 (and pikachu because fuck you) and the story was downgraded. Super Mystery Dungeon was better but still didn't capture the fun of Sky and ramped up the challenge factor to stupid hard levels.
Maybe I'm just a grumpy old lady and I can't appreciate new pokemons or some shit.
Also: Paper Mario Sticker Star. Played it for two hours and legitimatly wanted my money back
 

Watcher

Cishet dudebro
True & Honest Fan
kiwifarms.net
I went out and picked up Homefront: The Revolution today, the premise got me hooked and I was hyped for it's release months before it came out. It was very generic, repetitive, extremely buggy as hell and uninspired.

Are there any games that you were really excited for, but once you finally played it, you were disappointed or unsatisfied with the finished product?
This is why you don't buy games at release.

That's the entire lesson for the thread in a nutshell. "Wait a few weeks, then buy, you have everything to gain by just waiting to hear how the game is and to see it patched." People buying games at release solely on marketing and hype is the biggest reason why most AAA games spend more money on marketing than they do on actual game design.
 

NumberingYourState

Our fate lies in the moons tilt and shine
True & Honest Fan
kiwifarms.net
Stuntman. To this day I question my childhood friend's taste in GOTTA GO FAST games. When your car was totaled an unidentifiable cube passing off as an engine block flies out. Don't know what to think about the developers.

DON'T LET THE BASS LINE GETCHA, TWO HUNDRED TONS OF PRESSHA

Jet Moto was already an oddball but none of its sequels were any good.
 
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