“I can’t say definitively what might happen down the road […] but [Dishonored] is resting for now. As far as pure immersive sims like Dishonored go, I don’t know if we’re going to continue to make like carbon copies – this qualifies as an immersive sim and it’s the only thing we’re ever going to make. The things that are important to us as a studio are coherent, deep world building and environmental storytelling – we’re always going to craft spaces that you feel like you’re visiting, whether it’s Dunwall or Talos
https://wccftech.com/dishonored-resting-arkane-multiplayer/