Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress
Chapter II: Dwarf Fortress
It's time for round two, folks. Let us embark together to found a mighty fortress destined to stand as a testament to the Dwarven race and hopefully not die within two short years. Take a dwarf, take a turn, and give it your all; as autistic as you might be, you'll still end up acting more neurotypical than some players.
Here is the world at the beginning of the 250th year:
To those unaware, the concept of a succession fort is simple. We each take a turn at the fortress, lasting exactly one year (with the exception of the first turn, which begins two weeks late). You can really do whatever you want with the fortress, with the exception of intentionally destroying it—key word being "intentionally." After that, take the save file from the data folder, zip it, and post it to the Internet for the next person to use. This process will continue until the fortress is dead.
The last fortress was abandoned due to a lack of dedicated play, thus this time around turns shall be limited to a lenient length of two weeks before the save is reverted and the turn skips ahead to the next player.
Now I'm sure some of you are thinking, oh I can't possibly take a turn I don't even know what a fortress is I'll probably kill everyone. I've got news for you: nobody cares. If you are worried about taking a turn because you fear bringing disaster to everyone else's hard work, you have fundamentally failed to grasp the concept of a succession fortress.
Turn List:
- Hat
- Randall Fragg
- ActualKiwi
- AnOminous
- Forever Sunrise
- Sammy
- Catgirls are Love
- Dynastia
- Online Violence
- Strelok
- The Master
- Randall Fragg
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