What we have now is all multiplats and indies.It was sizeable, yes. But if you were to compare the PC scene prior to 2009 to now, that would be equal to how you can measure Pluto to Jupiter, and yes it does matter. Before 2009 it was pretty ass. We really only had 4 landmark titles between 2004 and 2007 that pushed PC's and they were at some point ported to consoles to appeal to that audience. They didn't make their money back on PC because of how niche that audience was at the time. 2009 saw the explosion of Steam as a viable platform for various developers and creators as a hub to buy games, form communities and just making the entire platform as a whole to get into. Gave himself said that piracy was primarily a service issue, and pretty much made piracy up until recently a moot point. It does matter.
I can't even think of a single modern PC exclusive that isn't an indie game or isn't from an area where PC gaming has always reigned supreme.
I guess at least multiplats run better now since consoles and PCs have become much more similar platforms to develop for.
But surely not Sony PlayStation exclusive?Before the recession Sony had their own exclusive stores. I used to visit one with my parents prior to that time.