Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan - Developer of Yandere Simulator from 2014 till the sun fucking explodes

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What will happen to Yansim?

  • Alex works less and less on his game as he rides out his tugboat

    Votes: 418 47.9%
  • Alex drops the game and becomes a fulltime streamer

    Votes: 155 17.8%
  • Alex opens up a Kickstarter that will fail because of gremlins (no refunds)

    Votes: 203 23.3%
  • Alex adds more useless features asking for more money

    Votes: 376 43.1%
  • Alex goes full skitzo drawing crayon comics about his battles with gremlins

    Votes: 109 12.5%
  • Alex takes all the criticism to heart and improve his life

    Votes: 22 2.5%
  • Alex will troon out becoming Alexia

    Votes: 226 25.9%
  • Alex does a flip

    Votes: 140 16.0%

  • Total voters
    873

Mr Snek

kiwifarms.net
Alex is just a classic example of a dumbass who had one really good idea and manages to make money off it, while simultaneously completely fucking up the initial idea. Yandere simulator is one of my guilty pleasures and I really wish it would be placed under competent management.

...but that'll never happen so I'll just watch Al crash and burn instead.
 

Cyber Bowling

kiwifarms.net
Alex is just a classic example of a dumbass who had one really good idea and manages to make money off it, while simultaneously completely fucking up the initial idea. Yandere simulator is one of my guilty pleasures and I really wish it would be placed under competent management.

...but that'll never happen so I'll just watch Al crash and burn instead.
You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons. Hell, there might even be an argument that basic concept was lifted from Yakuza 4/5 where you got new moves by photographing stuff, it was just made pervier by Alex.
 

Czolg

kiwifarms.net
. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons
Actually, he took that mechanic from game called Natsuiro High School. Pantyshots don't function exactly as currency there, but are still quite important feature I guess.

He made video about it. It was called "Let's examine Natsuiro High School"

So no. He has no original concept at all. This project is just amalgamation of various ideas from other media. The only thing he does by himself is coding, and as we all know, it's utter garbage.
 

NashiNashi

"PEACE AND LOOOOVE"
kiwifarms.net
Judging by the video, Alex would have an infinitely easier and quicker time working with his code if he would just make more use of classes.

It’s so funny how he adamantly refuses to do this one thing that would bring about massive improvements. Never change, Alex. Never change.

(Sorry if I’m incorrect in some way. The best I can do is work with Ren’py.)
 

Wurstbrot

Completely Vapid of Enjoyment
kiwifarms.net
You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit.
Killing students isn't even a new idea.
But nobody was so stupid to turn this into a game, during the time games get blamed for school shootings.

Judging by the video, Alex would have an infinitely easier and quicker time working with his code if he would just make more use of classes.
Pfff. Else if.
 

Jmz_33

kiwifarms.net
Killing students isn't even a new idea.
But nobody was so stupid to turn this into a game, during the time games get blamed for school shootings.
Wasn’t the a game last year that go a bit of attention called “active shooter” or something. It looked like a shit asset flip, in which you shoot up a school or something.

How did that game get a lot of attention from the media while yandere sim along with Alex himself went almost completely unnoticed.
 

Logarithm

kiwifarms.net
You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons. Hell, there might even be an argument that basic concept was lifted from Yakuza 4/5 where you got new moves by photographing stuff, it was just made pervier by Alex.
To be fair, making a successful or 'good', whatever that means, game isn't necessarily about being original. Just because an idea's been done before doesn't mean it's been done in a specific way, or combined with other ideas in specific ways, or in a specific context, etc. In the right hands I think Yandere Simulator could actually be a very successful project. It's generated a ton of interest even with progress as slow as it's been.

Now, Alex is not the person to make Yandere Simulator. Whatever he's contributed, he's painfully limited by his own lack of talent as a programmer and a developer, as well as terrible people skills, and his ego appears to be too large to allow him to see his own limitations.
 

Cyber Bowling

kiwifarms.net
To be fair, making a successful or 'good', whatever that means, game isn't necessarily about being original. Just because an idea's been done before doesn't mean it's been done in a specific way, or combined with other ideas in specific ways, or in a specific context, etc. In the right hands I think Yandere Simulator could actually be a very successful project. It's generated a ton of interest even with progress as slow as it's been.

Now, Alex is not the person to make Yandere Simulator. Whatever he's contributed, he's painfully limited by his own lack of talent as a programmer and a developer, as well as terrible people skills, and his ego appears to be too large to allow him to see his own limitations.
That's fair, and given the sheer number of games out there there's no shortage of game X you can argue is like game Y. Alex's lack of originality though has more to do with him not even being particularly creative. He's not trying to take something that was done in a creative way before and adding a new twist or combining it with other mechanics to make a good product. He's just directly taking something without understanding why it worked in the first place because it just happens to be in the latest game he was playing or show he was watching.

I'll give you that the game has generated a lot of interest, but I don't think that means it could be a successful project. The majority of fan interest is more about people's headcannons for the character and less about the gameplay. I'd compare it to the number of Overwatch fans who are surprisingly passionate about the world/characters but don't actually own the game.

I've mentioned it before and don't want to throw out a wall of text, but I think Yansim is one of those projects that is great on paper, but falls apart when you actually try and make it. Even with a competent coder, it is a lackluster stealth game that becomes very repetitive because it takes place in a single location. You can make a few map tweaks between rivals to make things harder, but there's still only so much you can do. Going back to the Overwatch comparison, this is where the game suffers, because unlike Overwatch, the game can't rely on drawing in people who are just looking for a fun multiplayer shooter to play because the gameplay is lacking. The best you can really say is it's fun to mess around for a little bit, maybe a few hours if we're being particularly generous. I think that's why a lot of the similar fan projects haven't really gotten off the ground. It sounds like those teams care more about the project than Alex, but at the end of the day, there's just not a lot you can do with the idea.

I think there's two things people like about the idea of Yansim, having to cover your tracks in a murder sim and having a social stealth game. And these are interesting ideas that could work in a game, but that game is not Yansim. I'd even argue that while both are good ideas, they don't really mesh well. A social stealth game where you ruin someone's reputation could potentially be fun, but a game like that shouldn't have any violence options whatsoever and would rely heavily on writing and creating social challenges. Stealth options could still potentially exist, breaking into someone's room to steal a cellphone or get their computer to send out fake emails or whatever, learn someone's schedule etc. A murder sim where you have to take care of the crime scene is more straight forward because that's basically just adding another layer to a game like Hitman. Maybe even do something where you just play a "cleaner" and have to react to whatever the assassin team you're working with decides to do. Either way, neither of those ideas are forefront in Yansim.

*Quick edit* I will try and give Alex some credit where it is due. I think some of his current ideas could work better under a different medium, maybe a dark humor anime or something along those lines. It would also appeal more to his fanbase which are more interested in the lore/characters and the like.
 
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buymygame

kiwifarms.net
What about going back to the classic struct?
That could help reduce the garbage collection, but many abuse the gc.

Most inexperienced people tend to not really care about the programming aspect of the game and will slap everything into a single function. If whatever method they're using generates the expected outcome they don't really care about making it easier for themselves or their computer.

I've seen unity games made by people, where in every frame, they search through all the objects in the scene to find the main camera, when they could search for it once and store the camera in a local variable.
 
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grembloartshow

kiwifarms.net
I've seen unity games made by people, where in every frame, they search through all the objects in the scene to find the main camera, when they could search for it once and store the camera in a local variable.
There is actually a second video also:
Maybe not the camera, since that and the sky box is probably linked to Ayano, but this video says that something similar is happening with every other student, where each student has the code for all students and it decides which student they are every frame.
 

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