I accidentally found her tumblr (archive), which she used to complain about anti-yansim. Particularly she retread the whole argument about AAA games here (archive)
Because he's too incompetent to implement the major mechanics he promised so he's focusing on little things to please his 12 yr old fans and create the illusion he's doing workWhy does he focus on the tiny little things in the game that no one cares about? Why doesn’t he just implement the rivals and add the other shit later?
Jesus christ that meme was so bad I gave up halfway through reading it because I got bored. How are you that incompetent?I accidentally found her tumblr (archive), which she used to complain about anti-yansim. Particularly she retread the whole argument about AAA games here (archive)
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She also has a fanfiction.net (archive) account where she post her rape/dub-con/slave/shota fanfics of Hetalia, in case you forgot what kind of fangirl that Alex attract
And have this "meme" comparable to Leftist Memes.
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I like how his plan for below $3000 is to start working on increasing his income via more Youtube videos. There are a good $2000 before lack of support starts effecting the game. which is, you know, why they support him in the first place. His focus is clearly money at this point, but we have known that for a long time now, this just reinforces that point.I think when the time comes to scrap the project that instead of just leaving entirely he'll migrate to twitch and focus more on streaming since he clearly enjoys doing that more than game development; not to mention that his viewership on twitch is still on the rise albeit more slowly than it used to. Interestingly, he did post some what-if plans on his 2018 transparency post going over what he'll do if the Patreon ever goes under $1k/mo:
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Gotta love the general vagueness and uncertainty of someone who took their easy money for granted and is now stuck with nothing to show for it. I'm especially curious about what these "simple game ideas" are because I doubt when he inevitably does go under $1k that he doesn't follow though on this. Hell even optimistically assuming that he does make these simple games they will be laughably half-assed for the amount of work put into them, and no one except trolls and his die-hard fans will give a shit about them.
The funny thing is a small newer Yansim game called "ProjectRY" added this feature like 2 months ago... Guess yandev is working on the actual core game now to play catchup.
What would the "More easy" solution be? Vision colliders (and then a ray cast?).That prop detection logic is gonna make the framerate way more erratic. Raycasts are to be avoided unless absolutely necessary because they’re laggy and this is going to add a whole lot of them to the student update loop. As usual there’s a simple and much easier way to deal with this, but we’re not gonna see it because this is yansim.
When the build comes out, someone please go on a killing spree and see how low it goes when there’s half a dozen body parts on the floor.
Yep. You’d dedicate a layer to trigger colliders and throw a huge spherical one on the props and a tiny one on the students. In the prop’s script you listen for the trigger overlap and then do the raycast (probably also throwing a dot product in first to make sure they’re actually looking in the direction of the object) and the trigger collision will provide the ray/distance you need so you don’t need to calculate them.What would the "More easy" solution be? Vision colliders (and then a ray cast?).
Interested as video game AI fascinates me.
That whole "Owo, I'm a schoolgirl with frail arms" bit was so fucking cringy. Watching it hurts. I can't comprehend how is it possible that grown man wrote this shit.