Didn't Michaela Laws voice a character for some sort of Minecraft series on youtube? I remember hearing about that a while back. Honestly, I don't know if Yansim is an upgrade or a down grade. Probably the latter.
Bingo. DDLC is a much simpler game but that narrow scope created a more focused and complete product. Now Salvato is raking in the attention and merch sales while Alex struggles to maintain a steady Patreon income.I think that's why he resents DDLC so much because it's what his game could have been but he dragged his feet and Dan Salvato beat him to the punch
This quote isn't even on his debunk page anymore because he knows how stupid it is.Alex said:A bad programmer cannot make a combat minigame. A bad programmer cannot make a dialogue system. A bad programmer cannot make a shoot-em-up minigame. A bad programmer cannot create an inventory system. A bad programmer cannot create a rhythm minigame. You can't slip and fall on your keyboard and accidentally implement features like these. It requires competency. If I was a bad programmer, I never would have been able to implement any of the features that exist in Yandere Simulator. The claim that I'm a bad programmer falls apart pretty quickly.
There’s a little nuance to point out here about Update, too: it doesn’t operate on a fixed timestep.They also added this fun little picture in the description that illustrates this. It's an image that details all possibilities in the Update function of the student script. That is everything that gets run every frame for every student. Alex denies all of it gets run every frame for every student as if checking if it's time to do something else doesn't require computing power or something. or that the amount of things being checked for isn't already excessive for each student since each student has the code for every other student.
Let's see.New bug-fix build's out, along with a hilarious explanation on why teachers can go throught metal detectors without setting them off when carrying weapons:
Hi! At the beginning of this month, I decided what feature I wanted to work on next, and estimated that I could complete the feature by March 15th. I made a lot of progress, but in the end, March 1…yanderedev.wordpress.com
Understandable, he did some progress since the start of the year, it had to slow down somewhere, just has to not promise another date for the next update to start right away with being sorry.At the beginning of this month, I decided what feature I wanted to work on next, and estimated that I could complete the feature by March 15th. I made a lot of progress, but in the end, March 15th simply wasn’t a realistic goal; it wasn’t enough time for volunteers to prepare the necessary assets and animations. Although I really wanted to be able to show off an exciting new feature for you today, it simply isn’t ready yet. I’m sorry!
Nevermind, may Kuudere or anything dere simulator that comes out for the first April makes it up for it.There are still a few “This has been bothering me for a really long time” problems that I want to fix, and a few “I’ve been planning this for several years but I simply never got around to it” features that I want to put into the game. You probably won’t see the next big, exciting feature until around the beginning of April, but it’s entirely possible that you’ll see another “bug fixes and miscellaneous improvements” build before then.
Dang.I haven't kept up to date for a while, I come back and see that now even the metal detectors have lore, 10/10.
Good god!! His resolution to fix this bug is to include bullshit story to it. Not only that make an item in the game that can make the user render the metal detector useless LMAOTeachers can walk through metal detectors while holding metal objects without facing any sort of consequence! This is technically a “bug”, since it’s illogical…but, if teachers weren’t allowed to pass through metal detectors while holding metal objects, then there would be situations where teachers are trapped and can’t reach their destination. So, it would be preferable to create an in-game explanation for why they can pass through metal detectors. Here’s what I’ve come up with:
Every faculty member is carrying an ID card. The metal detectors are able to detect these ID cards, which means that the metal detectors are aware if a faculty member is passing through them. Faculty members are authorized to carry metal objects, so metal detectors won’t trigger an alarm when they detect a faculty members are passing through.
There! Bug resolved! However, “trust me, they are carrying magical ID cards!” is kind of a lame explanation, unless it is supported by something inside of the game. I bet you’d be more willing to accept this explanation if it was possible for Yandere-chan to steal an ID card and use it to get through metal detectors without being caught…so, I plan to add this feature to the game in the near future!
Yeah, Alex, teachers are allowed to bring all sorts of metal stuff to school, like knives and swords, why not, just add some feature, thatI bet you’d be more willing to accept this explanation if it was possible for Yandere-chan to steal an ID card and use it to get through metal detectors without being caught…so, I plan to add this feature to the game in the near future!
I bet, you'd more willing to accept this, if he would add Timelord-chan into his game.Nice job Alex, why don’t you invent another bullshit story to cover up every bug instead of fixing them.
“Actually, the 3 FPS frame rate isn’t a bug, time in Yandere-chan’s universe actually moves more slowly than in our world, which is how...”
The thing is, most of the weapons you can get only in school, after going through detectors. Other weapons that are outside are belongs to garden and sport club. So it would be more easy to make teachers to carry "outside" weapons to clubs and "inside" - to teachers room. And there would be no need to came up with ID cards and other lore noone cares about.Good god!! His resolution to fix this bug is to include bullshit story to it. Not only that make an item in the game that can make the user render the metal detector useless LMAO
Very realistic game you are making there Alex, breaking the laws of science. Its funny because a teacher going through a metal detector and the detector going off is fine. Its suppose to do that. But Alex has too many if else spaghetti statements where the teacher going through the metal detector going off would probably fuck up the logic of the student class or something
That sounds like a lot of work though.So it would be more easy to make teachers to carry "outside" weapons to clubs and "inside" - to teachers room