Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan - Developer of Osana from 2014 till September 2020, Crowdfunding Soon

What will happen to Yansim?

  • Alex works less and less on his game as he rides out his tugboat

    Votes: 1,346 43.3%
  • Alex drops the game and becomes a fulltime streamer

    Votes: 441 14.2%
  • Alex opens up a Kickstarter that will fail because of gremlins (no refunds)

    Votes: 589 19.0%
  • Alex adds more useless features asking for more money

    Votes: 1,128 36.3%
  • Alex goes full skitzo drawing crayon comics about his battles with gremlins

    Votes: 341 11.0%
  • Alex takes all the criticism to heart and improve his life

    Votes: 71 2.3%
  • Alex will troon out becoming Alexia

    Votes: 849 27.3%
  • Alex does a flip

    Votes: 693 22.3%

  • Total voters
    3,107

Stupid Sexy Flanders

Feels like I'm wearing... nothing at all...
kiwifarms.net
I feel like Alex is on a neverending cycle of finding something less important to do than Osana. Never has he actually stopped and reconsidered adding more pointless features. Truly, truly exceptional.

I think it's down to the fact that he can't program a smart AI for Osana, so he keeps finding ways where the player can confuse her and get an easy kill. That's why he also keeps adding obstacles to killing her instead of fixing the actual AI.

If he'd only stuck with TinyBuild there might've been at least a half-decent game out there by now. It was never going to be a masterpiece, but it could've been fun little satire of Hitman type of games mixed with anime tropes.
 

The Reaper

Be more kind, my friends.
True & Honest Fan
kiwifarms.net
I think it's down to the fact that he can't program a smart AI for Osana, so he keeps finding ways where the player can confuse her and get an easy kill. That's why he also keeps adding obstacles to killing her instead of fixing the actual AI.
This is the sad part because she's the first boss: the "learning the ropes boss." The more nonsense he adds the less attractive the final product will be. I don't think people will care if you can just quickly gut her on the first day. It gives the game speed running potential (heavens above help me the day this gets into GDQ), and people are going to role play and do what they want. When people play Hitman they set out to kill the target the way they want not the fastest way. The better idea would be to just give people opportunities rather than lock down all the freedom so the player has to complete certain tasks. I don't care if I could just sprint into the school, grab a knife and stab Osana in three minutes flat. I'm going to pick a way to do it that I find fun.
 

foobar2000

kiwifarms.net
Did we mention this existing?

Well they advanced a bit with the 3D models
EG62LVrVUAUAi_0.jpg
EG62MJcU4AA2bEB.jpg
 

Jmz_33

kiwifarms.net
How long does it take to edit 4 minutes of video, especially when you consider its probably just going to be him talking over gameplay and explaining why it’s so shitty. (Btw give me money so I can make it less shitty.)
 

Colloid

kiwifarms.net
Did we mention this existing?

Well they advanced a bit with the 3D models
View attachment 974558
View attachment 974559
There really isn't much to say about this for now since Alex isn't even going to be involved in it's development sans giving Glowstick the thumbs up to use his characters. Glowstick is also pretty heavily involved with networking in the indie scene so they're definitely aware of Alex's bad history of working with others, but also didn't want to miss out on the opportunity to appeal directly to the YS fandom. Unlike Alex, Glowstick can actually keep to a schedule and make a fun game so I'm sure the crossover will be just as solid as the rest of Dark Deception.

I'm not at all surprised that Alex didn't even bother mentioning Dark Deception or Glowstick in his recent blogposts as thanks for what's basically free advertising given how entitled he is in general.
 

GrainKiller

kiwifarms.net

lolnope

His code is spaghetti but he's a money magneti!
kiwifarms.net
Funny how he spent ages making something that isn't even close to complete

He does understand that 5 years is usually when a game is finished, much less have prototypes, right?
 

Tism the Return

EI EI OH!
kiwifarms.net
Funny how he spent ages making something that isn't even close to complete

He does understand that 5 years is usually when a game is finished, much less have prototypes, right?

Usually I'd say "no, this is clearly a long con" but knowing how incompetent and ignorant of anything Alex is the odds are a solid 50/50.
 

Man vs persistent rat

A good egg is a nice person
True & Honest Fan
kiwifarms.net
Of course instead of making the game's core mechanics work properly he just built a new area, almost the only thing he can do - that is how good game development works, right? :sighduck:

Any sane dev would be happier to release a scaled-down but functional game vs. a non-functional mess, but I guess Alex is special.
 
  • Agree
Reactions: Floop

Catgirls are Love

Make Catgirls Purr Again
kiwifarms.net
This update in a nutshell: holy fucking hell my eyes.

I didn't spend much time at all exploring or experimenting as I was mostly curious as to what was added. But I did notice something that I didn't see the last time I ripped EvaXephon for making poor decisions and I must correct something else I mentioned.
NPCs cease their animations when they're a certain distance from the player and only move. The problem lies in that they do this while you can still see them, meaning you see students sliding all over the place down hallways and potentially in open spaces. As far as I can tell this makes no difference in the framerate and performance is still terrible.
I may have mentioned that VSync is enabled during the game itself once you get past the menus you're no longer rendering 2000+ frames for a still image and making your GPU beg for mercy. I was mistaken. VSync is indeed enabled, but only when you complete the intro sequence of a new game. If you load an existing game instead? Have 500 frames when you're standing in your bedroom. Have another couple thousand when you're loading the school. And have no more than 55 while you're at the school because performance is so bad you don't have to worry about frying your GPU there.
As for the little shop area, it's actually the best environment in the game, aside from one glaring detail.
MYEYES.png
No, I did not slap a FuckYourEyes filter on that screenshot.
Naturally, every non-functioning store has the same shopkeeper. Remember, blondes are sluts and senpai only likes pure innocent virgins.
SeenYouBefore.png
A couple NPCs attempt to walk up to the sea, lean on the railing and stare at the boats, almost giving this place the sense of life that the school utterly lacks.
Youliveherenow.pnglolnpe.png
They live there now.
There's a telescope that you can spend your hard-earned cash to look through at the majestic sights.
niceboat.png
And there's some yazuka wannabe in an alleyway who tells you to go away.

Aside from that, well, students still conga-line everywhere.
Revengeofthecongaline.png
Game essentially remains unchanged. Sure, a new area, but it's not like you can actually DO anything in it.
 

Floop

I, Scout, humbly present a toast to Miss Pauling!
kiwifarms.net
NPCs cease their animations when they're a certain distance from the player and only move. The problem lies in that they do this while you can still see them, meaning you see students sliding all over the place down hallways and potentially in open spaces. As far as I can tell this makes no difference in the framerate and performance is still terrible.
Silly wabbit, that’s why you turn up the fog! There, problem solved! Our dev pai is smart and resourceful!
 

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