Key limits can go past 3, good quality boards take deliberate key soup to hit the point where inputs are lost.
Ok, thank you for correcting me on that one.Not necessarily, most decent keyboards have more than 3-key rollover.
This is what I'm talking about - Alex considers himself a game developer, but he doesn't seem to understand things that are obvious for people, who have just played more than one game in their lives. I still can't wrap my head around the fact, that he chose to put an air jump on dash instead of, you know, jump button in Lunar Scythe. It's unintuitive as hell.This isn't even a particularly novel input range. light and heavy are pretty clear mouse button options, roll goes to space, and super goes on F. This takes like ten seconds of thought for a layout that'll work for 99.99% of people. If he did so and thinks its just too difficult, then his opinion of his own audience is lower than my own, and if he did some mangled keyboard soup, then he's even more ignorant than I'd expected.
