Most just seem to be incredibly boring and would be better as movies than as games. Same applies to "walking simulators".
The secret to Kojima's success was Metal Gear Solid was the first game to be paced like a movie, it was very clever and fresh for the time, though even to this day despite the dated graphics if you're pumped by the end jeep chase then there's something wrong with you.
Then with 2 he was the first to really go meta with a game, everyone's minds was so blown by Bioshock doing basically the same thing MGS2 did 6 years prior, on top of that Kojima was eerily prescient in predicting the effect the internet would have on politics and culture, to the degree that damn near makes him see like a time traveler.
So that's why he's earned such a legendary status, it's debatable how his output has been since, but the guy was willing to really try to bring video games forward as a medium that few game developers are willing to.
God damn, I never really thought of it like that. I hope that doesn't mean Death Stranding isn't a glimpse into the future, I don't want to be a baby courier chugging Monster Energy drinks all day...unless it's the Lemonade+ Tea Rehab kind, that stuff's not bad.
Hideo Kojima said:![]()
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- Hideo Kojima
I’m of the opinion that MGS2 is one of the only examples of postmodern storytelling that works well. As for the games in general, I agree about the pacing being memorable even if it drags hard on some of them. I’m seemingly one of the weird people that likes where Death Stranding is going based on what I’ve played so far, in that you’re genuinely thankful that someone left a climbing rope or built a bridge to make everyone else’s run a little easier.The secret to Kojima's success was Metal Gear Solid was the first game to be paced like a movie, it was very clever and fresh for the time, though even to this day despite the dated graphics if you're not pumped by the end jeep chase then there's something wrong with you.
Then with 2 he was the first to really go meta with a game, everyone's minds was so blown by Bioshock doing basically the same thing MGS2 did 6 years prior, on top of that Kojima was eerily prescient in predicting the effect the internet would have on politics and culture, to the degree that damn near makes him see like a time traveler.
So that's why he's earned such a legendary status, it's debatable how his output has been since, but the guy was willing to really try to bring video games forward as a medium that few game developers are willing to.
The metanarritive about people doing shit both in universe and as players for the likes is wild. MULEs are literally just Redditors stealing packages so they can turn them in for upvotes and that sweet sweet oxytocin hit. Meanwhile players spam "like for like" and speed boost signs at every hub to farm involuntary likes from randos.I’m seemingly one of the weird people that likes where Death Stranding is going based on what I’ve played so far, in that you’re genuinely thankful that someone left a climbing rope or built a bridge to make everyone else’s run a little easier.