Fallout 76 General Thread - Bethesda does it again!

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Mod Edit: Merging all FO76 Autism here. Enjoy!


Reddit user explains how Fallout 76 doesn't check for modifications to the game on the clientside:
Welcome to 5 reasons not to use an engine that you made entirely open and provided all the tools needed to mod that engine in an online game. Oh and how to entirely not secure anything for your users.

I am as much a Fallout and Bethesda fan as everyone else, I've sunk around 4000 hours into Fallout4 and have been making mods for about 2 years. So when I got into the PC Beta and it allowed me to download the client and files, I started playing with them.

Number 1: There are no server checks to verify models or file integrity. Want to make trees smaller, or player models bright colors to see them easier? Go right ahead, here are the tools to do it!

Number 2: Terrain and invisible walls/collision is client side! Want to walk through walls? Open up that beautiful .esm file and edit it. The server doesn't care or check!

Number 3: Want to save money on server hardware and make ping a little more manageable? Go ahead and open up client to client communication but don't encrypt it or obfuscate it in anyway. Open up Wireshark while playing and nab anyone's IP you want! Send packets to the server to auto use consumables, all very nicely and in plain text! Even get health info and player location, why waste time injecting the executable and getting nabbed by anti-cheat when you can get all info from the network!

Number 4: Want to grief people and be a God? Go ahead and keep looping the packet captured in Wireshark reporting you gave full HP. Why would the server care about something as little and not game breaking like this?!‽ It's a great idea to let the client tell the server it's state and the server not check anything it's being told! The possibilities with this are endless and probably able to just give yourself items by telling the server you picked it up!

Number 5: Someone in your game being mean? Again have Wireshark? Well let's just forge a packet with the disconnect command in it and knock them offline!

In conclusion: Bethesda should not have just made Fallout76 by throwing mods on it from Nexus and sold it as a new game. Have fun in the wasteland gamers.

Edit: To those crying "lies" and wanting "proof" here ya go the first cheat mod uploaded to Nexus. https://www.nexusmods.com/fallout76/mods/24

Oh wait, it's just lock picking that's still locked behind a card skill/requirement to do higher level locks. However this proves several things: No clientside file checks, and the majority of mechanics are clientside and the server just listens to the client.

Final Edit:

https://m.ign.com/articles/2018/11/05/fallout-76-bethesda-is-aware-and-investigating-a-potential-huge-hacking-vulnerability

Bethesda responds, are investigating issues and fixing them. Claims some of my claims are invalid but why would they be fixing things if they weren't true? Thanks to everyone who participated in the awareness, maybe some things will be fixed. However I am sad to say that some things will not be fixed in time for launch. Have fun in the wasteland.
https://www.reddit.com/r/fo76/comments/9u71m1/get_ready_for_endless_fun_on_pc/
http://archive.li/e6QjY

Bethesda has no idea how to make a multiplayer game. :story:
 
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So a griefer's playground? GTA V may have competition.
Like you wouldn't believe. Expect people to have built cheats for this game before it even comes out that will let them teleport to your position, instakill you, take all your items away, teleport you to a remote location on the map, turn you into a fucking mole rat, force your character to dance or perform a dick sucking animation, literally whatever. It's going to be fucking magnificent. Honestly even if they implement some simple cheat detection after this point it's going to suck and be easily worked around.

Edit: this is NOT optimistic I'm telling you people have already ported fallout 4 mods into fallout 76 in working condition, all of what I just described will be trivially easy for modders to pull off if not already by launch then within a day after it. THE GAME DOES NOT EVEN KNOW WHEN YOU'RE CHEATING LOL.
 
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You could but I imagine it'd be easier to just use FO4 as that runs better, doesn't have any netcode to get in the way, has NPCs etc.
Fallout 76 will have NPCs, everyone who pre-ordered this game is an NPC.
Holy fucking shit. That's probably gonna be their version of every public Minecraft server with giant penises all over the map.
I can only pray that the guys putting together these cheats don't release a mod to the public that makes it easy to do, at least not right away. I want to see the funny creative shit people can do to mess with streamers before 14-year-olds ruin it by flooding every game session with nukes.
 

MembersSchoolPizza

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It could be worse. It could have been a mobile game.
You know what? I've actually been thinking about that a lot the last couple days, but it's kind of interesting how Bethesda handled that verses Blizzard.

Bethesda did it right with Fallout Shelter - they presented a mobile game that looked fun, and was Fallout-themed, but a completely new take on the setting, gameplay-wise. And they presented it along with a mainline entry into the franchise. As a result, tons of people were excited for both.

Blizzard presented a game that was clearly the same general sort of game, just a "lite" version of it, and that was it. As a result, people with no interest in mobile gaming are pissed off, and people who like mobile gaming in addition to PC gaming are pissed off.
 

MightyBiteySnake

Danger!? Tsuchinoko?
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This is a shame because I was hoping this game could have been something else. The combat and crafting system were shaping up to be solid improvements over 4’s (which is good because combat was basically the most enjoyable part of 4) and I was really into the idea of 4’s base building in multi player. But alas as always Bethesda fucks up something simple and shits the bed.
 
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