Fantasian - A RELEASED mobile jRPG made by Mistwalker, and Nobuo Uematsu's last project. Currently Apple exclusive. - Dust off the Apple Arcade subscriptions.

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LegoTugboat

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Briefly shown in early 2019 as part of Apple's 'Meet the Creators', Fantasian remained in development throughout 2019 and 2020, before being unveiled in early March 2021, with trailers and screenshots, and reveals have been continuing via Twitter and gaming websites.

Note: It's coming to Apple Arcade, which is Apple's curated game service, across iPhone, iPad, Mac and AppleTV. As part of this, Apple doesn't allow gacha or IAPs for games on Arcade.


Graphics
Most noteable is that Fantasian's maps are being done using dioramas, which have been confirmed to number over 150, and have been scanned in using 3D photography, similar to those used to map cities with drones.
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Music
Due to ongoing health issues, Fantasian is likely to be Nobuo Uematsu's last major project.
The soundtrack will feature a 60-piece orchestra, and is reported to have had his heart and soul poured into it, making Sakaguchi cry hearing it.

Gameplay
Fantasian is a turn-based jRPG with random battles, but with a couple of changes. Players can aim their shots for specific points to get bonuses, or to hit a specific line or row of enemies during battle, and random battles can be 'stored' in a Dimengeon, for players to battle later, before fighting up to 30 enemies at once.

Story
From the story trailer, and the Apple description.

'The tale begins in a realm governed by machines. Within this multi-dimensional universe, the balance of “Chaos and Order” becomes a key factor in the struggle for these realms and the machinations of the gods who wish to control them.

From there, the player’s journey begins as a man named Leo awakens with amnesia following a massive explosion. As players set out on a journey to reclaim Leo’s memories, they will unravel the mysteries of the bizarre mechanical infection slowly engulfing all that is known to mankind,'

Does it have an airship?
Ev4BuisVcAMQCH5

Yes it does.

Release and Exclusivity
Fantasian will be released in two parts, both 30 hours each. A release date hasn't been revealed yet, but we know it's with localisers, and Apple's Coming Soon section is usually kept to games 3-4 weeks away, so I'd assume mid-April for the first half.

Currently, it's exclusive to Apple Arcade, but there's already a push to have it bought onto other platforms and consoles. I'd assume it'll come out on other platforms as a full release.


 
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No Exit

From Death and Taxes
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Too bad the 3D models look so bland, using miniatures for backgrounds is a really awesome idea.
Am I getting old, or has every jRPG from the last 10-20 years looked the same?
Short Answer: Yes

Long Answer: Yes and no. They basically died out from stagnation, repetition, hitting the genre peak (Chrono Trigger, FF6, 7, 9, Pokemon) (And the decision to appeal solely to western markets). Then something like 8-10 years later Bravely Default came out and was pretty successful and well-regarded, so fans of the jrpg genre started to make games similar to the old ones since they had disappeared for a bit. And now the cancerous nostalgia push and faggoty indie devs have caused them to become oversaturated and repetitive again, along with the refocus on Japanese markets.
 

Un Platano

big blatano xDDDD
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Using scanned dioramas sounds like a cool idea on paper but I have my doubts if it will really be that effective. At worst it's going to be a modern version of those horrible old prerendered 3D graphics.
 

Save the Loli

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I can't tell if the dioramas are cool or just uncanny valley.
'The tale begins in a realm governed by machines. Within this multi-dimensional universe, the balance of “Chaos and Order” becomes a key factor in the struggle for these realms and the machinations of the gods who wish to control them.

From there, the player’s journey begins as a man named Leo awakens with amnesia following a massive explosion. As players set out on a journey to reclaim Leo’s memories, they will unravel the mysteries of the bizarre mechanical infection slowly engulfing all that is known to mankind,'
Amnesiac pretty boy teenager goes on a quest to reclaim his memories and ends up killing god(s)? Classic!
 

The Fool

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Using scanned dioramas sounds like a cool idea on paper but I have my doubts if it will really be that effective. At worst it's going to be a modern version of those horrible old prerendered 3D graphics.

Yeah honestly I can't see it working either. It'll just look weird. And not the good, kooky "japanese" weird.
Honestly, it reminds me of when I was a kid and I thought "hey what if you made a game out of scanned pencil drawings" and I tried it in RPG Maker and it looked fucking stupid, and then I learned that if you're going for a style, do it in a consistent medium, don't mix styles that ultimately clash with each other. Real-life drawings don't mix with computer graphics, neither do dioramas. It works if you make computer-generated versions that look close to the thing your emulating, but don't go for the actual thing, it invariably looks stupid and only works to exaggerate the limited technology you're working with in comparison to the fluidity of reality.
 

John Titor

Pronouns: time/temporal/tempself
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What makes me sad is that Sakaguchi has the ambition but by his own admission, not enough resources (precisely why he's focused on mobile). I really liked Terra Battle, it was a mobile gacha game that wasn't fueled by greed but it died not too long ago because you have to be greedy in order to survive the gacha market and attempts at a sequel and spinoff were severely lackluster (which for the record, the reason why he wanted to do a game using dioramas is most likely because the spinoff was going to use claymation). So I hope the universe throws him a bone and makes this one a success.
 

LegoTugboat

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I can't tell if the dioramas are cool or just uncanny valley.
It's... kinda both. It's like a really intricate, detailed dollhouse made by experts.

Thing is, it's being hyped by the media as the killer app for Apple Arcade, including getting a 6 page feature in Famitsu, and quite a lot of talk on podcasts.

I'd like to see it succeed.

Edit - There's a bit of a character list. The white haired kid is Leo, the two robots are Prickle & Clicker, Kina's the
mysterious magic-using waifu
cheerful and eccentric orphan with an high aptitude for the magic arts, the purple haired girl is Cheryl
tsundere princess waifu
, an elegant and wilful princess that's also a magic user.

Zinikr is the captain of the Uzra, the luxury cruiser airship, grizzled, tough, etc. Ez is the inventor orphan, Tan's a former spy who commands spirits beasts, and Valrika is a
dark elf scientist waifu
scientist from a empty world that has been studying the multiverse.

 
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Toolbox

Buy dat hell
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Kinda like how miyamoto's last game was a shitty submarine battle game.

I guess japs just like going down in a flame of mundanity.
It's a shame too, because Steel Diver: Sub Wars, it's sequel, is actually pretty good, and way better than the disaster that was the first game, but it's audience was way smaller since Miyamoto was involved in the game that started the series on a low note. Now it seems that the franchise is pretty much dead.
 

LegoTugboat

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Mobile games pretty much killed jrpgs and I wonder if it's even a profitable market and not the regular case of one game making it big and everyone else going along.
I'd say there's room for good jRPGs, but that there's so much shit out there that makes it hard for the gems to show through. RPGMaker's... both kinda helped and hindered in that regard.

It does hurt to see a company go "LOOK, IT'S YOUR FAVOURITE FRANCHISE, GETTING A NEW GAME! IT'S GORGEOUS!" then you download it and see "lolpay$11.99togetoutofthefirstvillage"..
 

Un Platano

big blatano xDDDD
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Yeah honestly I can't see it working either. It'll just look weird. And not the good, kooky "japanese" weird.
Honestly, it reminds me of when I was a kid and I thought "hey what if you made a game out of scanned pencil drawings" and I tried it in RPG Maker and it looked fucking stupid, and then I learned that if you're going for a style, do it in a consistent medium, don't mix styles that ultimately clash with each other. Real-life drawings don't mix with computer graphics, neither do dioramas. It works if you make computer-generated versions that look close to the thing your emulating, but don't go for the actual thing, it invariably looks stupid and only works to exaggerate the limited technology you're working with in comparison to the fluidity of reality.
The worst application of this I've seen are "HD" Minecraft texture packs. Adds photorealistic 1024x1024 textures that annihilate your performance while simultaneously looking like this:

Life-HD.jpg


On top of that it's a smartphone game. I've never seen a mobile game that had graphics that lived up to what they claim. It's inevitable that they have to resort to trickery like prerecorded segments or fixed camera angles to try to make a game look comparable to consoles and it never works. Mobile game producers have been trying to push this for years that their games look as good as console and PC. It's like they think that their 4 GB of RAM will become equivalent to the 8 GB of RAM that consoles are working with or the dozens that a high end PC will if they say it enough, and it's just not true. At best they can make a highly stylized game like Genshin Impact that looks better than something with poorly styled graphics on much more capable hardware, but that's a problem of art direction in that one particular game and isn't actually comparing the graphical capabilities of systems. Of course there's more that goes into graphics than just hardware, but it's disingenuous to pretend that it doesn't matter at all.
 

wtfNeedSignUp

kiwifarms.net
I'd say there's room for good jRPGs, but that there's so much shit out there that makes it hard for the gems to show through. RPGMaker's... both kinda helped and hindered in that regard.

It does hurt to see a company go "LOOK, IT'S YOUR FAVOURITE FRANCHISE, GETTING A NEW GAME! IT'S GORGEOUS!" then you download it and see "lolpay$11.99togetoutofthefirstvillage"..
There were more good RPGs in the ps2 lifecycle than average plus games in the ps3 and ps4 combined. It's like a retread of the death of Point and Click games.
And it's not like you need to make the games with some crazy level graphics, just make a decent sprite work.
I can't personally get into RPGMaker because it looks so cheap and built on SNES nostalgia. The makers will happily spend a good chunk of money on having a good art for the title screen to advertise the game only to have character sprites be tony and plain.
Meanwhile mobile games usually don't get translated, are a pain to play and are just gateways to gachas.
 

John Titor

Pronouns: time/temporal/tempself
True & Honest Fan
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There were more good RPGs in the ps2 lifecycle than average plus games in the ps3 and ps4 combined. It's like a retread of the death of Point and Click games.
And it's not like you need to make the games with some crazy level graphics, just make a decent sprite work.
I can't personally get into RPGMaker because it looks so cheap and built on SNES nostalgia. The makers will happily spend a good chunk of money on having a good art for the title screen to advertise the game only to have character sprites be tony and plain.
Meanwhile mobile games usually don't get translated, are a pain to play and are just gateways to gachas.
I think it's frustrating that there's this attitude that all games have to look like all the other AAA games. What's wrong with keeping things simple?
 

LegoTugboat

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