Final Fantasy VI - Cause I am re-playing it and feel like talking about it.

Bluey

The Blue Heeler Neo Noir Enthusiast
kiwifarms.net
The filter was fixed with a simple mod but a project to fix the sprites ran out of "steam" with the best available alternative being a mod that removes some of the weird guts the male characters have.


The steam version sprites are kind of washed out for my tastes. At least General Leo has his correct colour for his sprite. It still doesn't have the charm or the expressive features the 16 bit version had.
 

Jaimas

I'M GONNA SPAAAAAAAAAACE
True & Honest Fan
kiwifarms.net
I remember that FFVI was one of a handful of SNES games that actually managed to move me, which was rare at the time. I think only Breath of Fire 2 and Ogre Battle: March of the Black Queen were on the same level, and for very different reasons (BOF2 had moments that were legitimately touching; Ogre Battle managed to unembellishedly show the consequences of war and made me feel like shit).

Front Mission was up there, certainly, but I wouldn't get the chance to play that until Emulation.
 

Xarpho

You crack me up, clown.
kiwifarms.net
The steam version sprites are kind of washed out for my tastes. At least General Leo has his correct colour for his sprite. It still doesn't have the charm or the expressive features the 16 bit version had.
They had the opportunity to do so much more with it, namely like sticking the sprites in a wide screen format and fixing the remaining issues like the Sketch bug, the translation, and a way to remap controls to one's taste, then it would've been far better. The Final Fantasy VII port is more or less just a direct port of the PS1 version, and it's beautiful.

To add insult to injury, they're basically already using a hacked-up version of the GBA ROM in Steam (complete with the censorship present in the console--yes, there is a scene censored in the GBA release but not not the SNES release). Honestly, my solution is to use Ice, a utility that lets you add ROMs to Steam, even though it's not "official".
 

Jaimas

I'M GONNA SPAAAAAAAAAACE
True & Honest Fan
kiwifarms.net
To add insult to injury, they're basically already using a hacked-up version of the GBA ROM in Steam (complete with the censorship present in the console--yes, there is a scene censored in the GBA release but not not the SNES release). Honestly, my solution is to use Ice, a utility that lets you add ROMs to Steam, even though it's not "official".

This I have to hear about. What did they censor?
 

Bluey

The Blue Heeler Neo Noir Enthusiast
kiwifarms.net
They had the opportunity to do so much more with it, namely like sticking the sprites in a wide screen format and fixing the remaining issues like the Sketch bug, the translation, and a way to remap controls to one's taste, then it would've been far better. The Final Fantasy VII port is more or less just a direct port of the PS1 version, and it's beautiful.

To add insult to injury, they're basically already using a hacked-up version of the GBA ROM in Steam (complete with the censorship present in the console--yes, there is a scene censored in the GBA release but not not the SNES release). Honestly, my solution is to use Ice, a utility that lets you add ROMs to Steam, even though it's not "official".


Are you talking about Celes in prison scene?

I have the FF7 port on the PS4. They seemed to have fixed all the grammar errors, models being really kooky and such.
 

Jaimas

I'M GONNA SPAAAAAAAAAACE
True & Honest Fan
kiwifarms.net
Yes, it was the Celes prison scene, compare SNES version:

...to other versions, in this case the Steam version.

Wait, why the hell did they censor that? It wasn't violent, she just got punched a few times.

She takes more abuse than that in your average random encounter.
 

A Random

All aboard the Loco Express!
True & Honest Fan
kiwifarms.net
Because a woman chained and being beaten up by men gives off the wrong idea.

Nevermind that she was fighting back all this time and also was Princess Leia.
 

GethN7

True & Honest Fan
kiwifarms.net
Wait, why the hell did they censor that? It wasn't violent, she just got punched a few times.

She takes more abuse than that in your average random encounter.

I can explain.

Where we in America consider things like pedophilia to be a horrifying crime, the standard in Japan for horrifying falls more around kidnapping and torture.

Apparently, around the time of the GBA release there was a high profile kidnapping involving the kidnapped person getting tortured, and the Celes scene was deemed so potentially triggering, in a rare case of Japan letting their feels trump common sense, they censored it as a result.
 

autism420

neg rate me = u admit to being a fagit cuck nerd ߷
True & Honest Fan
kiwifarms.net
Hah, I'm just now finishing up my first complete play through. I just have to do Strago's sidequest and storm the tower. Already got the paladin shield.
 

Coleman Francis

❤KKK❤
True & Honest Fan
kiwifarms.net
I remember that FFVI was one of a handful of SNES games that actually managed to move me, which was rare at the time. I think only Breath of Fire 2 and Ogre Battle: March of the Black Queen were on the same level, and for very different reasons (BOF2 had moments that were legitimately touching; Ogre Battle managed to unembellishedly show the consequences of war and made me feel like shit).

Front Mission was up there, certainly, but I wouldn't get the chance to play that until Emulation.

I always wanted to love Ogre Battle, but I could never get into it. I bought it in the late 90s after years and years of renting it but I still couldn't get too far into it. IIRC, it gets really hard around the 20th mission or so and I'd always give up.

Front Mission is excellent, I just recently gave that one a go after years of just casually playing it from time to time and it was definitely worth it.

Another good snes translation of a squaresoft game is Bahamut Lagoon. Not the most complicated game but very fun. You get to feed and develop dragons!!
 

Dunsparce

Out of Control
Global Moderator
True & Honest Fan
kiwifarms.net
Remember all of those rumor's surrounding Gogo and their true identity? And then when the rest of the world got Final Fantasy V in the PS1 days we find out he's a Boss from FFV that fled into some weird portal to end the fight. I guess he ended up in the world of FFVI.

He wouldn't be the last FFV character to world hop(Gilgamesh is the prime example, his dialogue, especially that in the Japanese versions of the various games he appears in, pretty much spells out that this is the same Gilgamesh and it's not like how Cid is handled). He even appears in the GBA and iOS versions of VI as a new Esper(alongside Cactaur/Gigantaur, Leviathan, and FF8's Diablos)
 
Last edited:

Jaimas

I'M GONNA SPAAAAAAAAAACE
True & Honest Fan
kiwifarms.net
I always wanted to love Ogre Battle, but I could never get into it. I bought it in the late 90s after years and years of renting it but I still couldn't get too far into it. IIRC, it gets really hard around the 20th mission or so and I'd always give up.

Front Mission is excellent, I just recently gave that one a go after years of just casually playing it from time to time and it was definitely worth it.

Another good snes translation of a squaresoft game is Bahamut Lagoon. Not the most complicated game but very fun. You get to feed and develop dragons!!

Ogre Battle's one of those games where you need to know fucking pages of "how this works" before even attempting to play through it, or the game will screw you. If you're trying to get a remotely positive ending, the game can boil down to having to reload saves so you can get the bonus reputation.

And sometimes, even then, something will fuck with you. Allow me to give you the ballad of Dog the Paladin.

y3BuC1k.png

During my run of this game last year (got sidetracked with other shit, alas), I had one team consisting of predominantly low-alignment characters; a pair of Berserkers, a Wizard, and a Black Dragon. Everyone in the unit was relatively simple to manage, bottoming out their alignment stat and maxing their Charisma pretty quick, marking them as an excellent occupation unit. All of them, that is, except for one of the Berserks, Dog. If I had to guess what caused this, I'd say it was probably giving him a Kukai staff, which let him beat the shit out of ghosts, but that didn't do a fucking thing for the team's dragon, who had a similar sword, so fuck if I know.

Dog would not play by any rules but his own, and instead of bottoming out his Alignment like the others, proceeded to max it out, making the exact fucking opposite happen. So now amidst a team of absolute assholes who I used for holding captured cities was this dick, with his big high alignment stat. I was fucking pissed, because I was wanting to turn the guy into a Black Knight like the other Berserker in his unit, and you need very low alignment to make that happen.

I was worried about what I could do.

Finally, with level 15 fast approaching I decided "fuck it," and demoted Dog before turning him into a Knight, because everything I did to make his alignment go down didn't work. 2 levels later, Dog was promoted to Paladin and now we inexplicably have a Paladin amidst a party full of absolute bastards and still doing occupation force work. I eventually swapped out the squad's Mage in favor of an Enchanter just so he wouldn't be lonely. The team continues its occupation work to this day, completely defying my efforts to keep the squad's alignment on anything resembling a leash.

I can explain.

Where we in America consider things like pedophilia to be a horrifying crime, the standard in Japan for horrifying falls more around kidnapping and torture.

Apparently, around the time of the GBA release there was a high profile kidnapping involving the kidnapped person getting tortured, and the Celes scene was deemed so potentially triggering, in a rare case of Japan letting their feels trump common sense, they censored it as a result.

That actually reminds me of a similar bit of frozen stupid. Back around the time Resident Evil 3 came out, there was some kind of big national tragedy in Japan which led to Japan getting really self-conscious about Zombies for a few years, and subsequently censoring the fuck out of the Resident Evil series.

RE3 had two versions - one with all the glorious violence in place, and the better-known version with slightly less (but still with some) that is the version sold on PSN and on e-shops.

It's the games that followed that really suffered for this shit. And in a lot of ways. Code Veronica and both Outbreak games had what is - beyond a shadow of a doubt - the stupidest thing ever, with limb removal, decapitations, and more obvious examples of overt blood and gore removed from a fucking horror game.

These changes actually damage gameplay. Without the ability to decapitate zombies, you don't have the ability to tell whether or not a critical headshot (instant kill) with a shotgun or upgraded handgun was successful or not. You can't cripple them by blowing off their legs, either. You can't overkill an enemy (basically do enough damage to tear the fucking thing apart except for its torso and legs; happened a lot for rocket launcher/grenade launchers), and in general you lack an obvious visual clue of "yep, that's dead, I don't need to fuck with that further."

Suffice to say as damaging as this is to gameplay, it has nothing on how damaging this was for atmosphere and tone. You can't have overt violence or gore anymore? Great, now I never have to see my character get torn to pieces for my fuck-ups, resulting in clean, YOU DIED screens, just what Resident Evil always needed. There's a number of areas where the game wants to show something violent or horrific to the player and basically can't because they're not allowed to render it outside of cutscenes. Indeed, the most violence scene in the whole game is when a bandersnatch smashes a scientist's head against a window and there's a bit of blood.

This kind of bullshit had a hugely damaging effect on the ability of Resident Evil to be effective at horror, and is a big reason why Capcom tried to push RE2 so hard as opposed to literally every other game in the series. It wouldn't be until RE4 when the series recovered, years after this entire train-wreck happened.
 

Coleman Francis

❤KKK❤
True & Honest Fan
kiwifarms.net
Ogre Battle's one of those games where you need to know fucking pages of "how this works" before even attempting to play through it, or the game will screw you. If you're trying to get a remotely positive ending, the game can boil down to having to reload saves so you can get the bonus reputation.

Yeah, that is absolutely what messed me up. I did a little reading online about how exactly you are supposed to go about being successful and soon got overwhelmed and said fuck it.
 

John Titor

Pronouns: time/temporal/tempself
True & Honest Fan
kiwifarms.net
There's something I really liked about this game. The fetch quests didn't feel so fetch questy and the endings had a lot of meat to them giving everyone in your party closure.

Are you talking about Celes in prison scene?

I have the FF7 port on the PS4. They seemed to have fixed all the grammar errors, models being really kooky and such.

Yes, it was the Celes prison scene, compare SNES version:

...to other versions, in this case the Steam version.

Wait, why the hell did they censor that? It wasn't violent, she just got punched a few times.

She takes more abuse than that in your average random encounter.

I can explain.

Where we in America consider things like pedophilia to be a horrifying crime, the standard in Japan for horrifying falls more around kidnapping and torture.

Apparently, around the time of the GBA release there was a high profile kidnapping involving the kidnapped person getting tortured, and the Celes scene was deemed so potentially triggering, in a rare case of Japan letting their feels trump common sense, they censored it as a result.

Actually, the real reason is due to CERO bureaucracy. CERO states that violence against a restrained person will bump up a grade (like to a D which is like a 17+). Handheld games primary demographic are young children and companies prefer to get the All Ages score. If you played Metal Gear Solid Peace Walker, it went through a similar treatment where their version turned Snake's electric torture into tickle torture.

Ogre Battle's one of those games where you need to know fucking pages of "how this works" before even attempting to play through it, or the game will screw you. If you're trying to get a remotely positive ending, the game can boil down to having to reload saves so you can get the bonus reputation.

And sometimes, even then, something will fuck with you. Allow me to give you the ballad of Dog the Paladin.

y3BuC1k.png

During my run of this game last year (got sidetracked with other shit, alas), I had one team consisting of predominantly low-alignment characters; a pair of Berserkers, a Wizard, and a Black Dragon. Everyone in the unit was relatively simple to manage, bottoming out their alignment stat and maxing their Charisma pretty quick, marking them as an excellent occupation unit. All of them, that is, except for one of the Berserks, Dog. If I had to guess what caused this, I'd say it was probably giving him a Kukai staff, which let him beat the shit out of ghosts, but that didn't do a fucking thing for the team's dragon, who had a similar sword, so fuck if I know.

Dog would not play by any rules but his own, and instead of bottoming out his Alignment like the others, proceeded to max it out, making the exact fucking opposite happen. So now amidst a team of absolute assholes who I used for holding captured cities was this dick, with his big high alignment stat. I was fucking pissed, because I was wanting to turn the guy into a Black Knight like the other Berserker in his unit, and you need very low alignment to make that happen.

I was worried about what I could do.

Finally, with level 15 fast approaching I decided "fuck it," and demoted Dog before turning him into a Knight, because everything I did to make his alignment go down didn't work. 2 levels later, Dog was promoted to Paladin and now we inexplicably have a Paladin amidst a party full of absolute bastards and still doing occupation force work. I eventually swapped out the squad's Mage in favor of an Enchanter just so he wouldn't be lonely. The team continues its occupation work to this day, completely defying my efforts to keep the squad's alignment on anything resembling a leash.
I sure hope SE lets Matsuno do another Ogre Battle. Having some hope since he seems to be collaborating with them again.
 
Last edited:
Top