Let's Sperg Fire Emblem 6: The Binding Blade -

FriendlyPrimarina

kiwifarms.net
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What is Fire Emblem?
Fire Emblem can be summed up in one sentence as: It's a series of turn-based strategy games with RPG elements. It was released in Japan April 20th 1990 and has had over a dozen mainline games in the series since then. The entry I'm playing is the sixth in the series. One aspect of Fire Emblem that sets it apart is permanent character death. If a character's hitpoints reach zero, that character dies and obviously cannot be used again. Given that FE is very story/character based, this is usually followed by a rage quit and restart by most players (me included).

Why start at 6?
Fire Emblem was not released outside Japan for 13 years. The first English release was the seventh game in the series. As a result, that was the first game the majority of fans played (as least for a while). However, FE7 is a prequel to FE6. Most English-speaking fans started with 7 and then moved onto 6 when they wondered why the story in FE8 didn't pick up where 7 left off. If anyone reading this thread is unfamiliar with Fire Emblem I thought it would be nice for them to experience the two games for the first time in the intended order (FE7 contains lots of foreshadowing to the events of this game, also spoiler: If this goes well I'll be playing FE7 after this one).

Also, regarding spoilers, I ask anyone who is familiar with these games to put future plot details, and details about future chapters, to put them in spoiler tags. Anyone who isn't familiar with these games have fair warning that spoiler tags will be used for their intended
purpose in this thread.

Since this game was only released in Japan, I will be using Gringe's excellent translation patch here

One other thing - I will try to keep save-scumming to a minimum. I will mainly be using them for the arena and certain parts of FE7, if I get there.

Table of Contents:
(OP) Intro
Chapter 2 - The Princess of Bern
Intermission - Where the numbers come from, how they're used and miscellaneous mechanics
Chapter 3 - Latecomer's Sorrow
Chapter 4 - Crumbling League

(Warning: This chapter intro is going to be screenshot city. It's the only chapter that shows where all the countries are located and shows several characters for the first time. I promise the rest won't be this bad)
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Opening text scroll:
Man and Dragon once coexisted in
harmony. However, Man shattered
that harmony with a sudden onslaught.
A great war now known as The Scouring
was fought for dominion of the land.
Losses were tremendous for both sides
and this war rattled the very
foundations of the continent on
which they battled...
Defeated and humbled, the Dragons
disappeared from the realm.
Mankind then began to rebuild and
repopulate their newly won land.
A millennium has passed since then...
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... culture and civilization to the farthest
reaches of the continent.
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possess the most refined culture
in all of Elibe.
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is located on the other side of
the continent in the east.

These are the two most powerful nations
in Elibe with the weaker nations
situated between them.
These smaller lands are...
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by a number of marquesses that are
bound by a vow of allegiance;
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become mercenaries to earn
money to survive;
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Although there were occasional clashes
between these nations, the majority
of the people of Elibe lived in peace.
That peace, however, was not to last...
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Bern's armies first attacked Sacae and Ilia,
ruthlessly massacring all who opposed them.
Now, Bern is mounting a merciless
invasion into Lycia.
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Pherae's Lord Roy was in Ostia, Lycia's
largest territory, when the invasion began.
He had been sent to study to become
the next marquess of the Pherae territory.
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has sent for Roy to return to lead Pherae's
soldiers in defending against Bern.

Marquess Hector of Ostia leads the
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who is Marquess Ostia's long-time
friend and confidant.
Upon receiving his father's message, Roy
hurries home, taking with him his vassals
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The story begins when Roy reaches
the outskirts of Pherae...

Chapter 1: Dawn of Destiny
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A bunch of dudes appear outside the castle. One of them pipes up.
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Bandit 1: They've all hidden themselves
inside the castle!
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*snrk* Oh, sorry, don't mind me. The boss is called damas, by the way - ed.
Damas:
But reinforcements could be
here any minute.
All right, you curs, listen up!
Kill everyone in the castle
while we still got time!
Then we can waltz outta
here with all the loot!

Another bandit appears on the map that I forgot the screenshot:
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Brigand:
Let's go ransack the villages
and take everything they got!
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It's difficult to tell from the screenshot, but he runs to a nearby village and wrecks. This is something we'll have to watch out for in the chapter proper.

(Inside the castle)
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Merlinus: We're under attack by
bandits from Mount Bolm!
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Eliwood: Blast it! Were I not in this pitiful state,
I would take care of them all myself...!
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Eliwood: Lilina, you must hide yourself.
This castle is going to
become a war zone.

Lilina: No, my lord. I can fight, too!
Eliwood: Don't be absurd. I couldn't face Hector if something
happened to you in my own castle.
Lilina: My father? But...

Eliwood: It's going to be all right.
Roy should be here any moment, so we
just need to hold our own until then.
He'll drive off these dastards.

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Eliwood: Send a messenger to Roy to let
him know the current situation!
We need his help!

Merlinus: Y-yes, milord!

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Roy and his crew appear to the south. A lone knight rides up to meet him.
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Roy: Why are you in such a hurry?

Lance: Lord Roy! Bandits have appeared and are attacking
the castle as we speak!
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Lance: He's inside, defending against the bandits' attack.
But I don't know how long he can last with his illness...!
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Lance: You must be a knight of Ostia. Lady Lilina is in the castle.
She should be all right. She's with Lord Eliwood after all,
but he can't last forever.

Roy: No...
I shouldn't have let Lilina go to
the castle before me.
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And with that, we're thrown into the action:

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Whew, you never realize how long the intro to this game is until you make it the subject of your very first screenshot LP. Anyway, our crew is in blue, enemies are in red. Let's take a look at our guys:
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This is Roy, the main character. It's game over if he dies.
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This is Marcus, a paladin. He's seen some shit. Also, notice the horse on his map sprite down there. I'll explain in a bit.
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This is Allen, a cavalier, he also has a horse.
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This is Bors, an armor knight. We already know his deal.
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Wolt, an archer.
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And finally Lance, another cavalier.

If you don't know what all those numbers mean, don't worry. I'll go into them in detail in a later post. All you need to know for now is Str=damage, Skl=hit chance, Spd=evasion/attacking twice in a turn, Luck=evasion, Def=reduction in damage from melée and Res=reduction in damage from magic.

Turns in this game are called phases. Right now it's my turn (player phase). I can move my units around an attack enemies. Once I have moved all my units or selecte "end turn," enemy phase begins. All the emenies will move around and attack me if they can.

In order to attack the enemies, most units need to be adjacent to them
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So let's do that. Each unit has a number of squares they can move. The b;ue squares show the spaces Allen can move to. The red squares show the squares he can attack.
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Next, I select my weapon to attack with.
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Then I get a preview box showing both units' current health, how much damage they'll do, their probability of hitting and their probability of a critical hit, in that order. This is the last chance to back out before an attack if the odds aren't to good.

There's also an up arrow next to Allen's sword and a down arrow next to the bandit's axe. This is because of something called the Weapon Triangle. The three melée weapons (not including bows) have a rock-paper-scissors relationship where:
swords > axes >lances > swords
Attacking with the triangle gives +10 hit, +1 mt.. Attacking against the triangle give -10 hit, -1 mt.

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This is what attacking looks like. Since Allen initiated the attack, he moves first, then the bandit attacks. Allen hits the bandit for 11 dmg and the bandit misses.
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I move Lance up to finish him off.

Once the first enemy goes down, Damas pipes up again:
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Damas: But they'll have to go through
me to get into the castle!

He moves onto the castle gate. True to his word, we will have to kill him to finish the chapter. I move Wolt, Marcus, Bors and Roy down towards the bandit to the south, I also move Marcus next to Roy.
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Select trade.
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This opens the trade interface, allowing me to move items between units. You can see that Roy is carrying a Rapier, a unique sword that only he can use, and a vulnerary, which restores 10hp, but uses up that unit's turn. Marcus is currently carrying an iron sword, and a silver lance. I trade both of them to Roy. Normally, trading uses up the turn of the unit that initiated the trade. Bur mounted units like Marcus can move again after trading, they just can't attack. I move Marcus just north of the bandit in the middle of the screen and end my turn, beginning enemy phase.

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Since the bandit initiated the attack this time, he attacks first and Lance attacks second. He misses Lance, who returns the attack. You may also notice the roots around the bandit. See those trees in the background? those are forest tiles. Standing on one gives +20 Avoid, +1 Def, meaning that anyone attacking suffers a -20 hit penaly and does 1 less damage. If that bandit was standing on a plains tile, Lance would have 100 percent chance to hit.

The bandit in the south attacks Roy:
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Oh for fuck's sake. On a 38% chance? Are we starting with this bullshit already? Roy returns fire, bringing the bandit down to 11hp.

All the other enemies move closer to my group.

My turn again.
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Wolt attacks the bandit that attacked Roy, bringing him down to 3hp. See the gap between Wolt and the bandit? This is because archers like Wolt have the ability to attack from 2 spaces away (1 space diagonally). The kicker? They can only attack from 2 spaces away. If an enemy moves next to them they can't counter. I plan to have Bors finish him off.
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Welp, so much for that. The text says MISS if it weren't obvious.
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Roy picks up the slack.
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I realize looking at the enemy positions that one of them attacked Marcus on their turn and I didn't screenshot it. Next chapter I'm going to write the post as I'm playing so I don;t have to try to piece the chapter together afterwards.

Anyway, this is the reason I had him trade his weapons to Roy earlier; enemies tend to prioritize units that can counterattack. Marcus has far higher stats than the rest of the crew, for reasons I'll go into at the end of the post, so he makes an excellent meatshield at the start of the game.

I have Lance attack the bandit and gets enough experience to gain our first level!
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And it's pretty good for him, too! Each character has "growth rates" for each stat. This is the percentage probability that each stat will increase on a level up. This means a character might increase every single skill on level up, or they might get nothing. Lance has a 40% Strength growth and a 20% Defense growth, so getting both in one level is pretty great.

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Allen finishes off the bandit that Lance softened up. I position my guys and end my turn.
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One of the bandits attacks Lance and gets a lucky hit in. This one is dressed differently from the others. This is the bandit that wrecked the village at the start of the chapter. He's been making his way towards the other village in the south to do the same thing. If that happens we lose whatever the village would give us for visiting. I have anticipated this and had Wolt make a beeline for the village (which I didn't screenshot 😭 )
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Villager: I know this isn't much...But please accept this money
on behalf of all of us. Use it well! [Got 5000 gold]

Not too shabby.


Without the village to attack, the bandit attacks Allen. He hits and Allen misses *sigh* Lance finishes him off. All of the enemies in the south are dead.

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I take this opportunity to heal and position everyone to bait down the enemies from the north.
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They take the bait. Two move down. One attacks Marcus while the other attacks Bors.
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Lance dispatches one. Note the x2, which shows that Lance has enough Spd to attack twice in a single attack. In other words he does 20 damage this turn, barely enough to kill the bandit.
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Allen softens up the other one and Roy finishes him off.
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You can't see it in this screenshot, but Marcus is just far enough north that he's barely inside the range of another bandit.
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Once again, he takes the bait. The AI in the GBA Fire Emblem is pretty simplistic. Manipulating them like this is key to basic competence in this game.

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Once again, Allen softens him up and Roy finishes him off.
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He gets a level too! Pretty underwhelming but that's kind of Roy's thing.
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About 80% done with the chapter I finally took a screenshot of the battlefield to show where things stand. Apart from the two bandits at the top there is another bandit and an archer. I use this opportunity to heal up.

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Positioning my units to bait more bandits. I won't be this cautious moving forward. It's just that none of the characters are very strong yet and anything can go wrong in these early chapters (remember, permanent character death).
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Only one fighter takes the bait. I have Allen finish him off on my turn.
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And he gets a pretty good level too! More skill is great for him because his starting skill is so low.
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Marcus baits yet another bandit and Lance finishes him off.
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Awesome! Strength is important in the early game.

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The bandit and the archer reach Lance and both attack Lance. Thanks to my caution this chapter, this is the closest call I've had.
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With Lance on low health, I have Allen and Roy finish them off. Only the boss remains.
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That steel axe makes him legitimately dangerous at close range. His weakness is that he can only attack from one space away (Rng 1). Bosses that are on castle gates and thrones don't move...
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...so Wolt can plink away at him with impunity. That terrible accuracy and low mt. means that this isn't particularly effective, but he can weaken Damas enough for an actually good unit to finish him off.

Gates and thrones have a special property, though. They heal anyone standing on them by 2hp each turn, so that 3 damage that Wolt is doing is actually only 1.
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So I decide "Fuck that noise" and have Allen wait next to him. I'm not attacking because if Damas hit him on the counter, he would attack again on his own turn. Allen can only survive one attack from Damas so I wait next to him and counter when Damas attacks.
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Gates heal enemies at the start of their turn. Damas' health gets restored to 27hp

He also has an opening quote that I forgot to screenshot (third time's the charm!)
Damas: You bumbling idiots!You can't take down a few pathetic knights?!
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He misses. Allen hits him twice, reducing his health to 13hp
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Wolt plinks at him again and I end my turn.
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That's all she wrote.
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Awesome!
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Every single map in FE6 is ended by Roy (and only Roy) moving onto the space and selecting Seize from the menu.
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Roy: I'm so glad to see you both!
Thank goodness you're unharmed.

Eliwood: Thanks for the rescue, Roy.

Roy: Of course, Father. How is your health?

Eliwood: Well enough. I've some life in me yet. But Roy, do you know why
I called you back here?

Roy: I'm to take over your role by leading the soldiers of Pherae.
We must join the rest of the Lycian Army to defend our people.

Eliwood: Exactly.
As you know, Bern has commenced an invasion of Lycia.
We are honorbound to follow the ancient vows of our allegiance.
Lycia needs every lord's army, and we must oblige.

Roy: Of course.

Eliwood: I'm truly sorry to interrupt your studies and force you into this war,
but I'm not well... I'm in no condition to lead an army.

Roy: Father...
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Lilina: My father leads Lycia's largest army.
And I'm certain my magic will be of help to Roy...

Eliwood: No, Lilina.
You must return to Ostia.
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Eliwood: With Hector preparing for battle, there is
no one sitting on the throne of Ostia.
It must be an uneasy feeling for the
people not to have a sitting lord.
As the daughter of the marquess, you must
take the throne until Hector returns.
That will put the people at ease.
Do you have any objections?

Lilina: ...No, my lord.

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Eliwood: You are to meet them at the border to
Bern. Merlinus will accompany you.
He is knowledgable and experienced and
should be of great help.

Roy: Thank you for everything,
Father.

Eliwood: Don't worry, my son. I have absolute faith in you!
Fight bravely, and show everyone who
the next marquess of Pherae is!

Roy: Yes, Father!
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Bors: You needn't ask, milady. I will accompany Lord Roy in his travels
and protect him with my very life.
Lilina: Thank you, Bors. Take care, Roy.
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*End of chapter*

Whew. So this is my first time doing something like this; sorry if it's rough around the edges. Each time a new character is introduced I will give their growths and a short description of who they are and what they're good at. So...

Roy
Class: Lord
Weapon ranks: Swords D
Growths: Hp: 80% Str: 40% Skl: 50% Spd: 40% Luck: 60% Def: 25% Res: 30%

Ah, Roy. If you're mainly familiar with him for Super Smash Bros. you may be disappointed. Roy isn't a terrible character, he just isn't really very good at anything. He's basically the Mario of this game. His best stat (Luck) isn't as important for evasion as speed and all his other stats range from mediocre to bad. Depending on how fortune favors us, we might get God Roy or we might get an unusable Roy. There's very rarely any in-between

Allen
Class: Cavalier
Weapon ranks: Swords E Lances D
Growths: Hp: 85% Str: 45% Skl: 40% Spd: 45% Luck: 40% Def: 25% Res: 10%

Fire Emblem reuses character types a lot. Every FE has a pair of Cavaliers. One in red armor, one in green. Cavaliers are mounted units (obviously) that in addition to great mobility have decently high hp and are good with multiple weapon types. The red knight usually focuses on Strength and Defense while the green knight focuses on Skill and Speed. Allen mostly fits but trades Defense for an unusually high Skill stat for a red knight.

Lance
Class: Cavalier
Weapon ranks: Swords D Lances E
Growths: Hp: 80% Str 40% Skl: 45% Spd: 50% Luck: 35% Def: 20% Res: 15%

As a green knight, Lance has the requisite higher Skl/Spd that Allen. He also synergizes well with Allen because of a mechanic I'll explain later. Apart from that there's nothing I can say about him that I didn't already say about Allen.

Wolt
Class: Archer
Weapon ranks: Bows D
Growths: Hp: 80% Str: 40% Skl: 50% Spd: 40% Luck: 40% Def: 20% Res: 10%

As we saw, archers can only attack 2 spaces away (one diagonally). They are also extra effective against a unit type we'll see next chapter. Unfortunately, they are not very useful against much else. Their low strength combined with the low power and accuracy of bows means they'll constantly do little damage and miss all the time. I'm not really a fan of archers in any FE, especially this one.

Bors
Class: Knight
Weapon ranks: Lances C
Growths: Hp: 90% Str: 30% Skl: 30% Spd: 40% Luck: 50% Def: 35% Res: 10%

Bors is a knight. Confusingly, the game uses the word "knight" to mean both Bors' class and the more traditional sense (like Allen and Lance are described as knights for example). To avoid confusion, I'll be referring to Bors' class by its Japanes name - Armor Knight. Armor knights are usually walls of defense and hp and maybe high strength. Bors trades all of that for a really high luck stat for some reason. On top of this, FE6 is a game that really shits on Armor knights. I wouldn't use any armor knights in this game and if I did I wouldn't pick Bors.

Marcus
Class: Paladin
Weapon ranks: Swords D Lances A Axes E
Growths: Hp: 60% Str: 25% Skl: 20% Spd: 25% Luck: 20% Def: 15% Res: 20%

One of these things is not like the others... Yeah if you look at Marcus' growths and compare them with any other character, you'll notice they are roughly halved. Earlier I said that FE like to reuse characters. Well, Marcus is what's called a Jeigan Character (named after his archetpye in the very first game).

When a unit gets to level 10 (out of 20) they have the option to change class to a more powerful one. This is informally called promotion. Marcus is what's called a prepromote. This means he has already promoted (a paladin is what cavaliers like Lance/Allen promote into). Prepromotes generally have lower growths than unpromoted units, so raising Lance/Allen up to a level 1 paladin like marcus has a high probability of a unit with higher stats.

Jeigan characters are prepromotes that the player starts with. Just about every FE has one. An unwary player will see Marcus' high stats and think, "aw yeah," and use him to solo the opening maps. Prepromotes get much less experience per kill than unpromoted units owing to their higher level, so using Marcus exlusively will rob other units of much needed experience down the line. In other words, a beginners' trap.

So yeah, don't use Marcus, and if you do, use him as a meatshield like I did.
 

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Last edited:

Big Ruski

Were all gonna make it, brah
kiwifarms.net
Good thing I played this game because I did not read the OP. Its a great game regardless, couldn't stand all the sims in the later games.
 

FriendlyPrimarina

kiwifarms.net
use bartre

the whole "don't use jeigans" shit is bullshit. use him when necessary and let him soften things up. It's super easy to have him do stuff until he falls off.
Yeah I should have said, "Don't use him exclusively." In fact, looking back now I was probably a little negative on all the characters. I'll try to be more even-handed in future.

Anyway!

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This is where Roy is to meet the mercenary band that Eliwood hired.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-2.png

At the time Roy reaches the village,
the castle is in an outright panic.
Roy has yet to realize that this confusion
going on in the castle will spread,
engulfing the entire continent of Elibe
in chaos...

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-4.png

Commander: Y-yes, Captain Milady...I'm certain she was in her room this
morning, but she simply vanished...
[Yes, her name really is "Milady"]

Milady: You told me that already, you buffoon!
I don't want excuses! Are you so
incompetent you can't understand that?!

Commander: Well... I... Er...

Milady: Our forces are mobilizing to begin a full-scale war with Lycia. How are we to focus on the battle if the princess is missing?!
Naturally, you will take full responsibility for her disappearance.

Commander: ...

Milady: I never should have let Her Highness
come to the border to begin with. I will return to Bern and inform
the king of this matter.
I'll try not to cause a panic, but I can't promise your life if the princess isn't found. I trust you'll take every measure to locate her as soon as possible.

Commander: Yes, Captain!

*Milady leaves*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-5.png

Soldier: Yes, Commander. She's under constant
surveillance in the cellar.

Commander: Good. Don't let her escape.

Soldier: But Commander... Are you sure this
is a good idea?

Commander: Of course I'm sure! The younger sister of King Zephiel...
We're sure to get a hefty sum turning her over to one of Bern's enemies.
Loyalty to one's king. Bah. What a worthless notion. The world is ruled by neither king nor queen. It's ruled by gold!

Soldier: Yes, indubitably, Commander. ...But there has been a
snag, shall we say.

Commander: Hm? What do you mean?

Soldier: I just received a report... It seems that Princess Guinivere's
lady-in-waiting has escaped...

Commander: What?! You lout, why didn't you say so earlier?
Find her this instant! Don't let her get away!
[Why didn't you interrupt my raving sooner herp derp]

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-6.png

(Enemies flood the east side of the map. Meanwhile, to the west...)
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-7.png

Roy: This is where we're supposed to meet the mercenaries?

Merlinus: Yes, though it seems they aren't here yet.

Roy: Wait, who's that? Somebody's coming this way...

*A woman approaches Roy*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-8.png

Woman: Oh, forgive me! I'm in such a hurry...

Roy: No need for apologies. Are you hurt?

Woman: No, I'm fine. Thank you, good sir.

Roy: Farewell, then.

Woman: ...Are you from Lycia, by chance?

Roy: I am. I am the son of Marquess Pherae.

Woman: Oh, Saint Elimine! Thank you for guiding me to this boy!

Roy: Pardon?

Woman: Please, I need your help to rescue my mistress.

Roy: What happened?

Woman: My name is Elen. I am a cleric of Saint Elimine. My mistress and I came from Bern to seek an audience with the lords of Lycia. However, Commander Ruud of the castle east of here trapped us. We were captured, imprisoned by our own countrymen.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-9.png

Merlinus: We must avoid unnecessary entanglements with Bern!

Roy: But we can't neglect a noble of Bern who wants to speak with the lords of Lycia. ...Then again, we can't simply charge into enemy territory either...
Wait, who's there?!

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-10.png

Soldier: Over here, boys! Get the girl! Our orders say dead or alive!

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-11.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-12.png

[Oh Roy, any excuse for a fight]

Merlinus: You wouldn't listen even if we did, I'm sure. But no matter. Let me witness all you've learned about tactics in Ostia.

Roy: All right, everyone! We're going to charge the castle! Sister Elen, you should find a place to hide...

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-13.png

Elen: I cannot fight, but I can heal wounded allies.

Roy: But...

Elen: I'm the one that got you tangled up in this mess. Please let me do what I can to help.

Roy: OK, but just stay behind us so you aren't hurt.

Elen: Certainly. Thank you for the concern.

*Chapter start*
chapter-2-stitched.png

So, first port of call is the village. Merlinus has joined us on the map (he's the wagon on the left). He's going to be on village-visiting duty. Next we have to make our way around the mountains to the castle. The enemies here aren't too strong, but there are rather a few of them.

Let's take a look at our new units:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-19.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-20.png

Like she said, Elen can't fight but she can heal allies by being adjacent to them. The amount of hp restored depends on the healer's magic stat, so the fact that she has a single point in magic is just awesome.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-27.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-28.png

Merlinus is another unit who can't fight. He's in charge of the convoy. See, each unit can carry up to 5 items at a time. If they pick up another, they must choose one to drop. As long as Merlinus is alive, any unit who picks up a sixth item can sent it to the convoy. Normally, units can only access the convoy in between chapters. If Merlinus is deployed on the map units can access items in the convoy at any time by moving adjacent to him. This isn't too useful so expect him to be warming the bench when we have a chance.

Before the fighting starts, I should point out that the enemy has classes too. I only referred to the enemies as "Bandits" in the previous chapter but now I'll show off the units on the map:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-29.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-31.png

First up: soldiers. This is an enemy-only class that basically serves as fodder for your weaker units to gain experience.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-32.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-33.png

Next up, fighters. Fighters have lots of hp and strength, but not much else. Being locked to axes doesn't help. Of all the close-combat weapons, axes are the least accurate (swords are the most accurate, with lances inbetween). Combined with their low skill, this means they don't hit very often, but when they do it hurts.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-34.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-35.png

Finally, the mercenary. Mercenaries aren't too strong, but their high skill and speed means they hit often and multiple times. There are also a couple of archers on the map, but we've seen those before.

Enough jibber-jabber. Let's do this
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-37.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-38.png

This is how pathetic soldiers are. Being reduced to 1hp by Wolt.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-39.png

I feed the kill to Roy and that's first blood to me.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-40.png

Lance attacks the other soldier close to our camp. He kills him in one round but takes 5 damage in return.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-41.png

Elen isn't close enough to heal Lance this turn, so I send Merlinus north to the village, form a defensive line and end my turn. See that weird square where my cursor is? That's a fortress tile. While forest tiles give +10 avoid +1 def, forts give +20 avoid +2 def AND heal the units on them a little each turn. Any unit that's on a fort tile is difficult to dislodge. That's why none of my units are next to it; if they were, an enemy can hop on the fort tile to attack them.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-43.png

A soldier attacks Roy, who brings him down to 4hp in return.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-46.png

One of the fighters attacks Roy too. He's using a hand axe, a weapon that can attack from both 1 and 2 squares away. It's versatile. but even more inaccurate than bows.

A bunch of enemies in the east start advancing towards our camp. I can put a strong unit on the fort and try to turtle up but there's so many of them ...but then!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-47.png

Reinforcements have arrived!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-48.png

Shanna: Sure!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-49.png

*Shanna flies off towards our group*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-50.png

Big man: House Pherae, one of the noble families of Lycia. The marquess's son is going to join the other armies of the Lycian League.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-51.png

Big man: Looks that way.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-52.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-53.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-54.png

*Shanna returns*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-55.png

Shanna: But it looks like they're already caught up in a skirmish.

Big man: What? The fighting's started already? Let's get a move on then. Time to earn our pay!

--

That's the can-do attitude I can work with! Now that they've appeared in the south, things are a bit more even.

Player phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-56.png

Roy took some lumps in that turn but before we do anything about it let's take a look at our new units:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-57.png

This is Deke. In addition to being a mercenary by occupation, Deke is also a mercenary unit. He has pretty high base stats for Chapter 2 - his strength, speed and skill are roughly on par with Marcus' - but unlike Marcus he's not a prepromote. He's probably the best unit on the map right now.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-58.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-59.png

Lot and Wade are fighters. I already covered their class earlier and I'll go over the subtle differences in their growths at the end of the post.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-60.png

Finally, Shanna. As we saw in the cutscene, Shanna is a flying unit - a pegasus knight to be precise. Flying units as a rule are pretty amazing but they have some crippling weakness to balance it out.

Anyway, let's get that village in the north.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-61.png

Villager: But some weapons, like this sword, can pierce their armor. I'm sure you can get better use out of it than us. Please, take it. [Got Armorslayer]

This is a good time to talk about effective damage. Certain weapons in the game are good against certain types of units. The Armorslayer we just is effective against armor knights and their promoted form, generals. How effective? Effective weapons have triple power against their designated unit type. This is the same magnitude as a critical hit, but the tripling is applied before the enemy defense is subtracted.

So instead of Damage = (Attack - Defense) * 3 for a critical hit, effective damage is Damage = (Attack * 3) - Defense. A major difference in damage, especially for highly armored foes.

This is one of the major weaknesses of fliers. Flying units take effective damage from any kind of bow. This is the only reason archers aren't completely useless in this game and Shanna needs to watch her back until the archers on the map are gone.

With that done, I start to deal with the enemies next to our camp.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-62.png

Lance hops onto the fort to attack the fighter who threw a hand axe at Roy. Just in case you thought I was exaggerating about the inaccuracy of hand axes :story:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-63.png

Wolt finishes off the soldier who prodded Roy.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-64.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-65.png

This is what healing looks like. Heal staves heal (user's mag + 10)hp, so she heals 11hp per use.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-67.png

I don't think I've mentioned this yet, but units can't move through enemy units. Since Lance is blocking off the pass, neither of those fighters can get to the other units.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-68.png

I could have out new arrivals jump onto the forts in the east and defend but there are still a few too many enemies over there.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-69.png

One of the soldiers in the east attacks Shanna. He misses and she deals 16 damage in return.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-70.png

One of the fighters attacks Lance. His funeral, Lance one-rounds him in return. The other fighter throws his hand axe at Lance and this is enough to give him a level:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-71.png

Well, they can't all be winners.

Player:phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-72.png

While Shanna could probably win one-on-one against the soldier she attacked, his buddies might be too much for her to handle. So I have her retreat. This is one of the main strengths of fliers - they are unaffected by terrain, so she can fly right over those mountains. The kicker? Fliers don't get any defensive bonuses from terrain. Shanna on a fort has the same defense/avoid as when she's on a plains tile.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-73.png

Wade finishes him off.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-75.png

Allen finishes off the last hand axe fighter in the west.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-78.png

Fuck's sake.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-79.png

This is where everyone is at the end of my turn.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-80.png

One of the fighters trades blows with Wade. They both hit.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-81.png

A soldier with a javelin isn't so lucky. Javelins are like hand axes for lance users.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-82.png

Another soldier misses Deke. Smear frames are fun.

Player phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-83.png

Lot kills the bandit who attacked Deke,
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-84.png

Lance attacks the soldier who attacked Wade. He takes 4 damage but kills the soldier
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-86.png

Finally I take a chance and have Shanna kill the fighter. She's safer than she looks here; she's on the one space that none of the units in the east can attack.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-87.png

I move all of my units east and end turn.

Enemy phase:
Nothing of note happens. Three units advance towards my position

Player phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-88.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-89.png

Nothing much to say. Elen heals Wade and I move Deke and Lot onto the forts to defend. I also move Shanna south away from that archer.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-90.png

A fighter attacks Deke while he's on a fort. Best of luck with that (Deke kills him in response).
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-91.png

A soldier attacks Deke and actually hits him. Deke kills him in return.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-92.png

One of the fighters attacks Lot and this is the second time this chapter I've been hit on a ~25% chance. It's actually lower than that for reasons I'll get into in a later post.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-93.png

Lot makes up for it by dodging an arrow.

Player phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-94.png

Roy softens up an archer
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-95.png

And Shanna finishes him off. Attacking archers with peg knights is one of those perverse little joys in life.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-96.png

Elen heals Lot
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-97.png

I move everyone up and end turn.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-98.png

A fighter picks on a helpless Marcus
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-99.png

As does a mercenary
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-100.png

A soldier attacks Roy.

Player phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-101.png

Wade kills a fighter
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-102.png

Lance knocks some health off a mercenary
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-103.png

Perfect. Row knocks him down to critical and I can feed the kill to--
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-104.png

This is why no-one likes you, Roy. At least he dodged the mercenary's counter.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-105.png

Deke picks up the slack. He kills the mercenary but gets hit in return
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-106.png

Allen reduces the fighter to half health
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-107.png

Lot joins in. It was worth a try.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-108.png

Elen patches up Deke and I end turn.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-109.png

The fighter in the woods targets Allen, who is all too happy to show him the error of his ways. I had positioned Lance in a way I hoped would bait down the last fighter from the north, but no dice.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-113.png

Nothing happens on enemy phase, so on my next turn I have Lance attack the last fighter. They both exchange blows.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-114.png

Allen finishes him off for a level. Not bad.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-116.png

This archer is in an awkward position. Lance can attack him but the only other space he can be attacked from is in range of the boss. I plan to have Lance damage him and another tanky unit can attack from the other square.
lance-critical.gif

...or he could get a critical and kill the archer in one hit. That works too.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-118.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-119.png

Ruud is a step up from Damas, that's for sure. 10 defense is a bit much for our units right now. Lucky, we just so happened to get a sword that does effective damage against armor knights. It's a good thing I didn't completely forget and have Merlinus stand next to the village since turn 2 😭 Shanna flies over the mountains to pick it up.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-120.png

When she gets back I have her give it to Deke. I also give Marcus back his silver lance and have him wait next to the boss.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-121.png

Ruud: Just when I thought things had finally turned my way...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-122.png

He misses Marcus, who reduces him to 4hp in return
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-124.png

I don't want to waste XP by giving a boss kill to Marcus, so I move Marcus aside and bring in the comedy option.
roy-critical.gif

Huh. I forgot to mention that Roy's Rapier does effective damage to both armor knights and mounted units (but not mounted flying units).
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-126.png

[TIL Ruud is a redditor]

Ruud: Greed can only...bring you...an ill fate...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-127.png

Roy's our boy!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-128.png

Merlinus: There was a woman locked in the cellar!

Roy: That must be Elen's mistress. Bring her here.

Merlinus: Yes, milord.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-129.png

???: Elen! I'm so relieved you're well. You put yourself in such danger running off like you did.. I worried myself sick about you.

Elen: I am sorry, Your Highness, but I couldn't leave you in that dank cellar...

???: Don't worry yourself, Elen. It's thanks to you I am safe now.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-131.png

Roy: I am Roy, son of Eliwood, Marquess Pherae.

???: It's a pleasure... As for myself...

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-132.png

???: Yes, Elen. It is fine. My name is Guinivere.

Roy: Guinivere?! That's the name of the princess of Bern!

Guinivere: Yes, that is I.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-130.png

Merlinus: This was a trap, wasn't it?!

Roy: Merlinus, hold.

Merlinus: I beg your pardon, Lord Roy, but...

Roy: I wish to hear her out. Give her a chance, will you?

Merlinus: Tsk. As you will...
[Jesus Christ Merlinus...]

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-133.png

Guinivere: Yes, truly. I cannot blame you for doubting me, however.

Roy: Maybe you are the princess of Bern, and maybe you aren't. I can see from your actions and dress that you are at least of high status. If you are indeed Princess Guinivere, however, there's one thing I don't understand.
Elen told me you intended to meet the lords of the Lycian League.

Guinivere: Yes, that is correct.

Roy: Why, if you are the sister of the king of Bern?

Guinivere: I want to find a peaceful way to end the war. If I can speak to the Lycian council, I'm certain we can come to a solution.

Roy: Your brother instigated this war. Is it in your power to stop it?

Guinivere: At the very least, I wish to do everything I can. No, I MUST do everything I can.

Roy: ...I see. For the time being, come with us tomeet the Lycian League armies. I want to see what Lord Hector thinks of this affair.

Guinivere: You will allow me to accompany you?

Roy: Yes. If there is any possibility to avoid further bloodshed, we must try. It matters not how small the chance.

Guinivere: Thank you! I truly am in your debt...

*chapter ends*

--

I forgot to do it during the chapter, but Roy and Deke can have a conversation.

Deke:Are you Lord Roy of House Pherae?

Roy: Who is it that's asking?

Deke: Name's Deke. You should've heard about me froman older man named Merlinus.

Roy: So you're the leader of the mercenary band?

Deke: Just a small company, really. Sorry we're late. Didn't think the fighting
would start so soon.

Roy: Well... There was a complication...

Deke: Don't take it the wrong way. We don't blame you. Actually, quite the contrary. My boys are excited for a chance to show off their skills.

Roy: Brilliant. It sounds like you're just the caliber of fighters we need.

Deke Enough chitchat then. Let's wrap things up.

--

New characters:
Merlinus
Class: Transporter
Weapon ranks: N/A
Base stats/Growths
Hp: 15 / 100%
Str: 0 / 0%
Skl: 3 / 50%
Spd: 3 / 50%
Luck: 10 / 100%
Def: 3 / 20%
Res: 0 / 5%

There isn't really much to say about Merlinus. When a character picks up an item when they're already full, they can send it to Merlinus instead of discarding it. However, units can do that whether he's deployed or not. If he's deployed on the map, units can get items out of storage by walking up to him. This isn't really useful so we'll be sending him to the bench as soon as there's a chance.

Elen
Class: Cleric
Weapon ranks: Staves D
Base stats:Growths
Hp: 16 / 45%
Mag: 1 / 50%
Skl: 6 / 30%
Spd: 8 / 20%
Luck: 8 / 70%
Def: 0 / 5%
Res: 6 / 60%

Elen is a staff user. We've already seen her using a Heal staff but there are several others with various effects. Her low base magic means she won't be an incredible healer until she gets a few levels and lets her decent growth in that stat shine. Her defensive stats are terrible, but healers shouldn't be getting into fights in the first place.

Deke
Class: Mercenary
Weapon ranks: Swords C
Base stats/Growths
Hp: 26 / 90%
Str: 9 / 40%
Skl: 12 / 40%
Spd: 10 / 30%
Luck: 5 / 35%
Def: 6 / 20%
Res: 1 / 15%

Deke is an example of "fantastic bases, mediocre growths." He starts off with such good base stats that he can coast on those even if his growths don't come through. Overall he's a great unit.

Shanna:
Class: Pegasus Knight
Weapon ranks: Lances D
Base stats/Growths
Hp: 17 / 45%
Str: 4 / 30%
Skl: 6 / 55%
Spd: 12 / 605
Luck: 5 / 50%
Def: 6 / 10%
Res: 5 / 25%

Shanna is a flying unit. This means that getting caught by an archer is instant death, especially with her low defense/hp (and terrible growths in those stats). However, if you're careful, and the RNG smiles on her, her high mobility and crazy avoid thanks to those speed/luck growths will keep her as a useful unit. If there's one unit I'd like to turn out well in this game, it's her.

Ward
Class: Fighter
Weapon ranks: Axes D
Base stats/Growths:
Hp: 28 / 75%
Str: 8 / 50%
Skl: 3 / 45%
Spd: 5 / 20%
Luck: 4 / 45%
Def: 3 / 30%
Res: 0 / 5%

That resistance :O. I described fighters as having high hp and strength and Ward fits the bill perfectly. His strength starts decently high and he has a good growth there. His skill growth is kind of high for an axe user, so it should come through despite the terrible base. He's slow as molasses though, and that's his downfall.

Lot
Class: Fighter
Weapon ranks: Axes D
Base stats/Growths:
Hp: 29 / 80%
Str: 7 / 30%
Skl: 6 / 30%
Spd: 7 / 35%
Luck: 2 / 30%
Def: 4 / 40%
Res: 1 / 15%

Lot trades the high str growth of a fighter for a more well balanced set and, like Roy, he ends not not really being good at anything. The problem with both Lot and Ward is that, while they aren't terrible units on their own, there are far better options for axe users down the road. Use them instead, and if you must use a fighter, use Ward.

Phew, I wasn't expecting this chapter to be longer than the one with the intro in it. Next post I think will be explaining the last few mechanics so I can just get to the action in future chapters.
 
Last edited:

AnotherPleb

kiwifarms.net
bartre is basically equivalent to a 20/5 ward but with D bows.

Lott's competent. Warrior promo gains are insane.
Lott is good, but warriors are just outclassed by the other major axe users in this game as well as the promoted classes that gain axes so they fall by the wayside unless you really like them. Archers in this game are also unfortunate thanks to the starting one being rather bad and outclassed by almost all the other bow users that you meet. And Roy... I'll have things to say about Roy later, but god is so much about him set up to disappoint.

Also Ellen is tragic, 1 magic starting on a healer is a travesty and good god that speed growth is shaky. And they have naturally slow EXP gains thanks to base staves providing shit EXP.
 
Last edited:

FriendlyPrimarina

kiwifarms.net
Intermission - Where the numbers come from, how they're used and miscellaneous mechanics

No gameplay in this update; I just wanted to go over a few more mechanics to save explanation later. If you're familiar with the mechanics of the GBA Fire Emblems, you can skip this one.

I've put each section into spoilers to avoid obnoxiously long posts, here's a summary of the information in this post

Weapons

  • Weapon durability
  • Weapon stats
  • Weapon ranks
  • Weapon tiers
  • Magic
Supports
Miscellaneous

  • True hit
  • Constitution
  • Rescuing
Battle Calculations

Weapon durability
If I bring up a units inventory we can see a number next to each weapon:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-2.png

This is a weapon's durability. Roy can only use that Rapier 23 more times before it breaks. Weapons magically disappear into the aether when their durability reaches 0. Apart from a unique 3-use staff we won't be seeing for a long time, weapons cannot be repaired.

Weapon stats
By highlighting a weapon in a character's inventory and pressing the R button we can see its stats:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-0.png

These are the stats for an iron sword. From left-to-right, top-to-bottom:
  • The first stat is the weapon's rank. I'll cover ranks in the next section but rank E means anyone capable of using swords can use it
  • Rng: The weapon's range. This has a range of 1, so Roy can only attack units right next to him with it.
  • Wt: The weapon's weight. Heavy weapons may slow the unit down when attacking, see the miscellaneous section on constitution for more details
  • Mt: The weapon's might. This is basically how powerful the weapon is, see the battle calculations section for more details
  • Hit: The weapon's accuracy, see the... you get the idea.
  • Crit: The weapon's contribution to critical chance.
Weapon ranks
Each character has one or more categories of weapon they can use. This is determined by their weapon ranks. For example:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-1.png

Marcus here can use swords, axes and lances, but not bows. As seen in the last section. each weapon has a rank associated with it. Each category a character has has an experience bar, when it fills up, that unit's weapon rank increases. It's difficult to see in the screenshot, but killing the boss of Chapter 2 gave Marcus a little bit of lance experience. The highest rank a unit can attain is an S rank.

Weapon tiers
Each category of weapon has a set of tiers. For the physical weapons (swords, axes, lances and bows) the tiers are:
Iron > Steel > Silver > Killer
This is quite an oversimplification but it gives a rough idea of an enemy's threat level, as killer weapons tend to only be given to units that can use them effectively. A basic rundown of each tier:
  • Iron weapons are trash weapons anyone can use, ranks permitting
  • Steel weapons have a higher might than iron, but are heavier and less durable (and more expensive)
  • Silver weapons have the highest might, but are extremely rare and are tied with killer weapons for lowest durability.
  • Killer weapons have might on par with steel. What makes them dangerous is their 30 crit. That is, whatever a unit's crit chance with a regular weapon, you can add 30 when they are using a killer weapon. One last thing about killer weapons, three of the categories have consistent names ("killer lance," "killer axe," "killer bow"), but the sword is called, "killing edge."
There are plenty of weapons that don't fit into any categories - the armorslayer from the last chapter for example - but these are the most common kinds.

Magic
We haven't seen magic yet, and I'll cover them more when we do, but I'll go into it briefly for completeness. Just as physical weapons have a rock-paper-scissors relationship, with bows outside, magic has three categories sharing the same relationship with staves outside. The three categories are Anima, which covers natural forces such as fire, thunder and wind, Light, which covers "Heavenly" magic and is mainly used by acolytes of St. Elemine (Elen, for example) and finally Dark, which covers "Ancient" or "Elder" magic. The relationship is
Anima > Light > Dark > Anima
The official name for this is The Trinity of Magic, but I'll just call it The Magic Triangle from now on. The bonuses and penalty for attacking with/against the triangle is exactly the same as with physical weapons (+10/-10 Acc., +1/-1 Mt)

Apart from that, everything I said about weapons above applies to magic tomes too. Each one has stats and ranks.
Each character has a set of units they can "support" with. A support is basically a conversation. Some are friendly, some are romantic, some can even change a character's ending. For example, of the characters we've met so far, Roy can support with Marcus, Wolt, Allen and Lance.

Each time a unit ends a turn adjacent to a compatible unit, an unseen value increases by a certain amount. This amount differs depending on the exact combination of units but when this reaches a certain level, a "Support" option will appear in the menu (I'll come back and add a screenshot when I get there). Selecting this option will start the conversation.

Each set of supports between two units contains three levels: A, B and C. The first time a unit supports with another character, they reach a C rank. The next time, a B rank and finally an A rank. Each character can have at most five levels of support. For example Roy could have an A support with Allen and a B support with Lance.

So what's the point, apart from fleshing out the characters? Each unit has an affinity. Each affinity has a set of bonuses attributed to it. When two units who have a support are standing within 3 squares of one another, they get a combination of their affinities bonuses.

This is best illustrated with an example. Say Roy and Marcus gained a C support together. Roy has a Fire affinity and Marcus has an Ice affinity. The bonus for Fire:
Attack + 0.5, Accuracy + 2.5, Avoid + 2.5, Critical + 2.5
And for Ice:
Defence + 0.5, Accuracy + 2.5, Avoid + 2.5, Critical Evade + 2.5
So in this example while Roy and Marcus are within 3 squares on one another they would have as bonuses (decimals are rounded down):
Attack + 0.5, Accuracy + 5, Avoid + 5, Critical + 2.5, Critical Evade + 2.5
B ranks multiply bonuses by 2, A ranks by 3. So if Roy and Marcus had an A support:
Attack + 1.5, Accuracy + 15, Avoid + 15, Critical + 7.5, Critical Evade + 7.5

I haven't started planning supports yet but I fully intent to employ them. Depending on the combination they can rank from helpful to gamebreaking.
True hit:
I hinted in the previous chapter that a displayed hit rate of 25% is actually lower than that. This is because of the way the game determines whether an attack hits or not. In FE games before this one, the game would calculate the hit odds, take a random number from its pool of RNs and see if it was lower than the calculated odds. This meant that the actual probability was the same as the one displayed. Pretty simple.

Starting with this game, though, the game calculates odds like before but takes two RNs from the pool, averages them and compares this new average to the hit odds. The upshot of this is:
  • Displayed odds close to 50% are relatively unaffected
  • Displayed odds that are higher than 50% are higher than displayed
  • Displayed odds that are lower than 50% are lower than displayed
The further the odds from 50% in either direction, the more exaggerated the effect becomes. For example, a displayed hit chance of 53% actually has a 56.29% chance, while a displayed chance of 80% is actually 92.2%. Given that player hit odds tend to be higher than the enemies', this favors the player more. This system is informally called "True hit."

One last thing, True Hit is only applied to hit odds. Other probabilities like Critical Chance use 1 RN so the probability is the same as displayed.

For a full table of values see here.

Constitution
Each unit has a constitution stat. It's basically a representation of a unit's physical size. Constitution can only be changed by promotion, barring a consumable item we'll see later.

Constitution affects a couple of things but the most important is Attack Speed. We saw in the Weapons section that each weapon has a weight. If a unit equips a weapon that is heavier than their constitution their speed stat will suffer a penalty equal to the difference. For example the Iron Blade that Deke starts with has a weight of 12. My Roy currently has a speed stat of 7 and a constitution of 6. So if he equipped the Iron Blade, he would effectively have a speed stat of one point (7 - (12 - 6)). Given that speed ties into both attacking twice in one round and evasion, this would be A Bad Thing™.

Rescuing
I'll be using this handy mechanic a lot, so I'll explain it now. Each unit has an aid stat. For unmounted units this is one less than their constitution, for mounted units this is either (25 - constitution) or (20 - constitution) depended on whether the unit is male or female. When a unit moves next to another unit they can rescue that unit if their aid stat is equal to or higher than the other unit's constitution.

For example, Marcus has an aid stat of 14 (25 - his own constitution of 11). Roy has a constitution of 6, so he can be rescued by Marcus:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-3.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-4.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-5.png

Now Roy has been rescued, he is completely safe from attack as long as Marcus is alive.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-7.png

Mounted units are great for rescuing as, like trading, they can move again afterwards. Shanna is perfect for this. She has a high aid score thanks to being a mounted unit with low constitution and is unaffected by terrain. She can swoop in, grab a character and get them away from danger in one turn.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-8.png

It's not all rainbows, though. While holding onto another unit, the rescuer's speed and skill stats are halved. Again, speed is tied to evasion so this is A Bad Thing™

I actually don't know what happens to the rescuee if the rescuer is killed. If anyone knows, please let me know out of curiosity.
Now I've covered just about every important mechanic, I can give a quick rundown of how stats are derived. I can't take credit from this section, it's copy pasted directly from Serenes' Forest

Attack (Physical) = Strength + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus
Attack (Magic) = Magic + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus
Defense (Physical) = Defense + Support bonus + Terrain bonus
Defense (Magic) = Resistance + Support bonus + Terrain bonus
Damage = (Attack – enemy Defence) x Critical bonus
(Critical bonus = 3 if critical hit, otherwise 1)

Accuracy = Weapon Hit + (Skill x 2) + (Luck / 2) + Support bonus + Weapon triangle bonus
Avoid = (Attack Speed x 2) + Luck + Support bonus + Terrain bonus
Hit = Accuracy – enemy’s Avoid

Crit rate = Weapon Critical + (Skill / 2) + Support bonus + Critical bonus
Crit evade = Luck + Support bonus
Crit chance = Critical rate – enemy’s Critical evade

If you're new to FE, you should now follow along with the coming chapters, but let me know if you don't understand something.
 

HIVidaBoheme

Gremory-chan
kiwifarms.net
I am not sure if I am recalling this wrong, but wasn't Merlinus also upgradable and could level up if enemies attacked him? Not that he can fight but I remember promoting him was useful for something.

Then again I may be thinking of prequel Merlinus where he had a tent instead.
 

AnotherPleb

kiwifarms.net
This is a FE where Anima magic is really good thanks to the (relative lack of) weapon weight and accuracy of Anima magic over the tiers, and there's also a few good users of Anima magic guaranteed to come along. It may have also been worthwhile to bring up that in general the archetypes of the triangle. Swords are light and accurate but on average are weaker, Axes do more damage but are far heavier and more inaccurate, and lances are right in that middle ground. Magic tends to fuck it up in general though light magic is only there to give your staff users a way to defend themselves after promotion in this game.
I am not sure if I am recalling this wrong, but wasn't Merlinus also upgradable and could level up if enemies attacked him? Not that he can fight but I remember promoting him was useful for something.

Then again I may be thinking of prequel Merlinus where he had a tent instead.
You're thinking of prequel one, and he gains 1 XP per attack. Merlinus warms the bench in this game asap as a rule.
 

A_Callow_Youth

Moonposting Martyr
kiwifarms.net
Hey, I dropped out of the FE community for like 8 years, anyone know when people stopped calling this one Sword of Seals?
 

FriendlyPrimarina

kiwifarms.net
I'm trying some format changes in this one. Hopefully it should be clearer who's talking and when I'm interjecting.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-3.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-0.png

The armies of Lycia had gathered here to make preparations to strike back at Bern.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-1.png

a messenger brings them shocking news they can scarcely believe.

Native to Bern are savage flying reptilian creatures known as wyverns.
Leading Bern's army is a trio of elite commanders known as the Wyvern Generals, named so for their combat prowess, which is said to be comparable to the wyverns.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-2.png

virtually decimating the Lycian Army while it was little prepared.

Morale of the group takes a blow, but Roy continues to Castle Araphen, both to see it for himself and, hopefully, find and aid any survivors...


0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-4.png

zephiel.png
Good. Bring him before me.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-5.png

hector.png
You're Zephiel, the king of Bern!! Black-hearted fiend...!
zephiel.png
Ah, Lord Hector. You have my highest praise for lasting so long against two of my Wyvern Generals. I suppose Ostia's reputation as the most powerful house in Lycia is well-earned. The strongest of a pile of worms is hardly a match for my boot, however. Your end is nigh. If you've any last words, I suggest you spit them out.
hector.png
Just tell me... Why...?
zephiel.png
What was that?
hector.png
Bern and Lycia... We were always on good terms with each other... Even when you took the throne, we always paid our respects to Bern...
zephiel.png
Respect? Pah. Don't make me laugh. The whole continent shall be my domain. Only then can the world be liberated. I lack the time to concern myself with such trivial matters as "respect."
hector.png
You mean to liberate...the world? What do you speak of...?
zephiel.png
Pay it no heed. You won't live to see it anyway.
zephiel.png
You there! Take him away!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-6.png

generic-soldier.png
Yes, Your Majesty!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-7.png

zephiel.png
Yes, be on your way.
brunya.png
...One matter before I leave, Your Majesty. If you will allow my opinion, I would not place so much trust in that...woman.
zephiel.png
Do you speak of Idun?
brunya.png
Yes, Your Majesty. The men call her the "Dark Priestess" and find her presence...disturbing. I understand that she is a shaman of great power, but--
zephiel.png
Brunja, do you doubt my judgment?
brunya.png
Ah...! No, of course not, Your Majesty! I just think--
zephiel.png
Your duty is not to think. Your duty is to follow orders. Is that clear?
brunya.png
...Yes, Your Majesty. Your will shall be done.
zephiel.png
"Do you doubt my judgment?" Dear me, the words that come out of my mouth sometimes...

So yeah, this is Zephiel. You probably figured out his deal after like his third line of dialog.

*outside the castle*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-9.png

chad.png
Yeah, probably. I saw some of Bern's soldiers take him into the castle.
roy.png
Chad, was it? Do you know the inside of Castle Araphen well?
chad.png
I guess so. ...Wait, are you guys going to try to save Lord Hector? Sounds like a bad idea to me. Most of Bern's forces are gone, but there are still plenty of soldiers in the castle. Marching in would be suicide.
roy.png
Perhaps. But you said most of their army is already gone. We can't afford to lose Lord Hector. If we have a chance, we must take it.
chad.png
Really, now...? I'll come with you then. I can show you around the castle.
roy.png
What? You don't have to do that. Please, just explain what the interior of the castle is like.
chad.png
I've got a bone to pick with Bern. Please, let me go with you!
roy.png
If you insist, we're happy to have you. I think your skills will be an asset.
chad.png
Yeah, I can pick any locked doors or chests!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-10.png

guinevere.png
I'm sorry for my brother... I didn't think the invasion would pick up so quickly...
roy.png
Princess, you're not responsible for this. Please don't blame yourself. Besides, Lycia is still united. We just need Lord Hector to lead our army so we can fight! We must retake Castle Araphen for all of Lycia...and for Lilina...
guinevere.png
......
roy.png
Let's move out!

--

chapter-3-stitched.png

So, we begin. Our objective is the throne room. We can't see into it yet, but it's the room in the upper right. The villages aren't in any danger this chapter; it's only chapter 3, the game is easing us in.

First, let's take a look at our new unit:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-19.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-20.png

Chad's a thief. Despite his name, he isn't particularly strong or manly. He isn't defenseless, but he should be avoiding combat at all costs. What he should be doing instead is opening things and stealing items from enemies.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-21.png

To start with, Roy and Deke will be heading to the northern village. Shanna isn't much use until both archers are gone so she will be heading to the eastern village. Everyone forms a defensive line ready for the force pouring out from the castle.

Nothing much happens on enemy phase.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-23.png

Wade gets hit on a 48% chance and gets a very appropriate level
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-24.png

A soldier tries his luck with Shanna
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-25.png

An archer plinks away at Allen.

My turn again, meanwhile, in the northern village...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-26.png

generic-priest.png
Of course. The St. Elimine Church will take good care of the orphans. And what will you do, Lugh?
lugh.png
I'm going to stay here. I have some things to take care of.
generic-priest.png
Is that so...? Please be safe.
lugh.png
Yes, you too.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-27.png

generic-boy.png
You're not coming with us, Lugh?
lugh.png
I'm going to wait for Chad. We'll catch up with you later...
generic-boy.png
Yay! Chad's coming too?
lugh.png
Of course.
generic-boy.png
I want Raigh back too!
lugh.png
Yes... If Raigh would come back we could all be together again.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-28.png

generic-boy.png
See you, Lugh. Don't take too long.
lugh.png
Yes, yes. Hurry along now...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-29.png

lugh.png
But I've chosen not to run away anymore.

--

So yeah, we need to get to the northern village.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-30.png

Lance weakens a soldier so Allen can finish him off.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-32.png

Wade gets patched up by Elen and takes out the soldier by the door
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-33.png

Shanna has a somewhat high base defense for a peg knight. She can survive a hit from both soldiers if she has to.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-36.png

On enemy phase, one of the soldiers in the castle comes out and attacks Wade. He misses but Wade misses one of his counterattacks.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-37.png

One of the soldiers outside attacks Allen and immediately regrets his decision.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-38.png

The other soldier suicides on Lot and gives him a shitty level.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-39.png

Roy proves himself useful by dodging both this soldier and a javelin soldier next to him. It was this point I realized I forgot to unequip his rapier (:_(
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-41.png

Since Roy weakened this guy, I take a chance with Chad
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-42.png

He actually manages to not fuck up :) Deke kills the other one.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-43.png

Marcus is just far enough north to bait down the archer.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-44.png

Lance kills a soldier that Wade softened up. More of this, please.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-45.png

Wade took a few lumps assaulting the castle, so Elen patches him up.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-46.png

Lance and Allen discover the power of friendship and I end my turn.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-48.png

Crossing the threshold of the castle causes the throne room to open up. Nothing Deke can't handle.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-50.png

marcian.png
What's left of the enemy are likely putting up one last fight.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-51.png

marcian.png
No need, milady. We can handle them without so much as breaking a sweat.
idun.png
......

The GBA games really love ellipses

zephiel.png
Not now, Idun. Send the dragons back to Bern as planned.
idun.png
Yes, Your Highness. As you will.
marcian.png
......
*Idun leaves*
zephiel.png
I too must return to Bern. Narcian, I leave Lycia in your hands.
marcian.png
...What shall I do with the remnants of the Lycian Army?
zephiel.png
Kill all who stand against you.
marcian.png
...What of women and children?
zephiel.png
Was I unclear? Kill all who stand against you. Grind them to dust. Ensure no others dare dream of opposing us.
marcian.png
Of course, Your Majesty. Hm hm hm...
*Zephiel leaves*
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-52.png

marcian.png
Well, I think it's time I left as well. Slater, I entrust the castle to you.
slater.png
Might I inquire where you're going, sire?
marcian.png
A marquess who turned against Lycia has a special gift for me. He says it's a girl of Etrurian nobility... Hm hm hm...
slater.png
She must be quite a catch!
marcian.png
Yes, the marquess tells me she's a beautiful thing.
slater.png
You must be looking forward to it, sire. Please be careful on your
way there.
marcian.png
You be careful too, Slater. Don't let these scattered remnants defeat you. Should you fail, I personally will order your evisceration.
slater.png
Have mercy, sire...!
marcian.png
Ha ha ha ha...!

--

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-53.png

With the throne room open, two cavalier reinforcements have appeared and are making their way towards our group
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-54.png

On my turn, Roy continues to be mediocre.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-55.png

Deke finishes him off for a sparse but useful level.

Shanna finally visits the village:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-56.png

generic-village-female-1.png
Here, take this and go quickly. We may be occupied by Bern, but we're still Lycians at heart! [Got Mend staff]

--

The Mend staff is like the Heal staff but instead of healing (Mag + 10)hp, it heals (Mag + 20)hp. Not going to complain about that.

Enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-57.png

Lot kills a soldier who attacked him
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-58.png

OH SHI-
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-59.png

😓 granted it's only a generic soldier but still...

Marcus finally visits the village:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-60.png

lugh.png
Please, let me fight with you! I don't have any useful information, but I can use a bit of magic! I'm sure I can help you!

--

Very nice. Getting him back to the main group is a pain though.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-63.png

Lot and Wade kill a soldier each and the group advances.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-65.png

Another pair of cavs spawn in on enemy phase
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-67.png

Wade kills a soldier and lets Lot know he won't be shown up in the shitty level department

Lugh is still pretty far away from the group, so I exploit a little quirk in the rescue mechanic. Normally if you want to use rescuing to get a unit to the front lines it takes 2 turns. Turn 1: mounted unit picks up other unit and carries them to the destination, ending their turn. Turn 2: Mounted unit drops character ending both units' turns.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-68.png

First, Marcus picks up Lugh
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-69.png

Marcus moves
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-70.png

Deke moves next to Marcus
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-71.png

Deke has a high enough constitution to rescue Lugh, so he has the option to take him from Marcus
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-72.png

Without leaving the menu, select the drop option
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-73.png

And there you have it. Lugh is much closer to the action and it only took a single turn.

Nothing much happens on enemy phase:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-75.png

The first cav attacks Allen, but they both miss.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-77.png

Bors makes himself useful for once
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-78.png

Yeah, sorry Wolt, you aren't going to be on my endgame team
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-79.png

Allen finally kills him
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-80.png

Worth a try?
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-81.png

Useless. He misses twice and gets hit
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-83.png

He vies for redemption on player phase
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-84.png

What the fuck? Even for a fighter he's useless.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-85.png

Wade shows him up
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-86.png

I had Shanna pick Lugh up and drop him on the front line just in time for the second wave of cavs top show up.

Speaking of Lugh, here's the stat screen I forgot to show earlier:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-88.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-89.png

He's carrying a Fire tome, the E rank Anima tome. Magic spells like this can attack both adjacent to the user and 2 squares away. This makes Mages very versatile but they're kind of squishy.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-91.png

Both the cavs attack Allen. The first one gives him this terrible level.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-92.png

Then again, perhaps it wasn't completely useless...

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-93.png

Come on, Lugh, you can do it...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-94.png

Yeah!
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-95.png

Lot softens up the other one...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-96.png

...and I set up the comedy option. I mean, he's got to hit sometime, right?
lot-critical.gif

Well... yes, that works...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-97.png

🤦‍♂️
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-98.png

Elen completely shows him up healing a scratch on Wade

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-100.png

The knight attacked Lot on enemy phase and I feed the kill to Lugh. I'm hoping to get him at least one level this map, preferably with speed.

Chad runs up to Lugh and they have a chat
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-101.png

chad.png
Lugh?! What are you doing here?
lugh.png
We were hiding here.
chad.png
Oh... Where's everybody else? Are they all right?
lugh.png
Yeah, the St. Elimine Church is going to watch over them.
chad.png
And what about you?
lugh.png
What?
chad.png
Why are you still here?
lugh.png
...The same reason as you.
chad.png
What?! Lugh, you're not thinking of...!
lugh.png
I can use some magic! Remember I borrowed that fire tome from Poppa's room?
chad.png
Lugh, you can't. You're incapable of harming others.

Tell that to the knight he just fried :story:

lugh.png
But...
chad.png
I'm going to avenge Poppa. You stay with the others, Lugh.
lugh.png
I'm not going to hide anymore! I'm tired of everyone leaving me...! Poppa, you, and even Raigh... I want to fight to protect the people that I care for. I can't let others die for me my whole life!
chad.png
Lugh... Fine. Once we finish Bern we can go back and see everyone again!
lugh.png
Yeah!

--

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-102.png

As I approach the throne room, one of the fighter flanking the boss comes to take a look. It takes Roy and Lot working in tandem to soften him up for Lugh.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-103.png

He didn't get magic, but that point of speed will be important when I take on the boss.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-104.png

Fucking finally. I'll put the support conversions in the posts as they come up, and put the ones I don't get in a later post.
allen.png
Lance! How fares your sword today?
lance.png
Neither good nor bad, Allen.
allen.png
...Cool and calm as always, I see. I may have lagged behind you the
other day, but not in this battle!Watch and learn from my skill, Lance!
lance.png
Of course I'll watch. We can all learn from one another. Don't expect me to lower myself to your level, though.
allen.png
Well, look at you! I look forward to sparring when the battle's done. I'll be off then. You'd better hurry along too.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-105.png

While Roy, Allen and Lance all work on their supports, I send Lugh down to deal with these two knights.

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-107.png

He doesn't get a level, but he dispatches them with ease. These knights are kind of pathetic

While Lugh heads back north, Chad fulfills his destiny:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-108.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-109.png

Very nice. A Halberd does effective damage to mounted units.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-110.png

I'm hoping Lance is weak enough that he'll leave the other fighter barely alive so I can feed the kill to Lugh.
lance-critical.gif

*sigh* I don't know what I was thinking. Even if he hadn't criticaled, he would have been fast enough to double.

Whatever, let's look at the boss:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-111.png

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-112.png

He's not too threatening on his own, but that steel lance packs a punch. Note the 3 speed. With that single point of speed he got, Lugh is just fast enough to double him.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-113.png

slater.png
...What awaits me...is a fate worse than death...!!

He has his lance equipped so Lugh attacks with impunity. On his turn he switches to the javelin (which Lugh dodges) and Lugh gets a level:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-114.png

A very useful level, for the situation.

They exchange blows for a bit (or I should say Lugh dodges like three times while nailing him with fireballs). Eventually Lugh gets him down to 8hp; just for fun I send Roy up to see what he can do:
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-115.png

...yeah, this is Lugh's fight (I only realize looking back at these shots I keep blocking the Mt. with the x2. Sorry about that).
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-116.png

Sadly, it brings Lugh just short of a level.
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-117.png

That's a wrap.

--

0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-118.png

merlinus.png
We found Lord Hector in the dungeon!
roy.png
You did?! Is he all right?
merlinus.png
He's gravely wounded...
hector.png
Well met, Roy...
0378 - Fire Emblem - Sealed Sword (J)(Eurasia)-120.png

roy.png
That gaping wound...! We must get you help! Here, lean on my shoulder...
hector.png
Don't worry yourself... I'm done for...
roy.png
Lord Hector...
hector.png
We were taken by surprise.... We'd have never supposed that Bern had summoned dragons...!
roy.png
Dragons?
hector.png
Yes... The same dragons that humans fought against in the Scouring...
roy.png
The Scouring? I learned of that in my studies. Eons ago, dragon and human each had dominion of half of Elibe. The Scouring was a war for total control of the continent...
hector.png
Very good, lad... The Eight Legends...defeated the dragons and led the humans to...victory...
roy.png
How did Bern summmon dragons...?
hector.png
I...haven't the faintest... But...Bern was once the dragons' domain... Hartmut, one of the Eight Legends... was the founder of Bern... Perhaps...the reason...lies... there...
roy.png
Lord Hector!
hector.png
Roy... Go to Ostia... You must...lead what remains of the Lycian Army...in my place...
roy.png
Me...? But...
hector.png
Fear not...in Ostia...is a weapon... that...can take down a dragon...
roy.png
A weapon?
hector.png
Lilina can tell you more... Please take care of her... She...may act strong... But she is still a child... Please...don't let...her...d...
roy.png
...I promise you, I won't.
hector.png
...Lilina... Let me...see you... just...once more... Hrk...!! ......
roy.png
Lord Hector!

R.I.P. man-we-barely-know :feels:

*end of chapter*

--

New character:
Chad

Class: Thief
Weapon ranks: Swords E
Affinity: Thunder

Base stats/Growths
Hp: 16/85%
Str: 3/50%
Skl: 3/50%
Spd: 10/80%
Luck: 4/60%
Def: 2/25%
Res: 0/15%
Con: 5

Chad's growths are amazing. Seriously go back and look again, I'll wait. There are two problems with this: 1) He's a thief and shouldn't be seeing combat 2) Thieves don't promote in this game. That mean's once he reaches level 20, any enemy he kills is wasted experience. It's a shame, too, because I've used him before and he's a pretty amazing dodgetank once he gets a few levels.

Lugh

Class: Mage
Weapon ranks: Anima D
Affinity: Fire

Base stats/Growths
Hp: 16/50%
Mag: 4/40%
Skl: 5/50%
Spd: 6/50%
Luck: 5/35%
Def: 3/15%
Res: 5/30%
Con: 4

Of the unpromoted mages in the game, Lugh is the balanced one. Unlike characters such as Roy and Lot, Lugh gets by on balanced stats by virtue of Mages being a good class. Plus, enemies in the early game have low resistance so he can coast on relatively low magic for some time. I also plan to use the next mage we'll be getting, so I'm not going to lose any sleep if he doesn't turn out.

--
Well, that was a chapter, folks. Join me next time for the first really annoying chapter of the game.
 
Last edited:

AnotherPleb

kiwifarms.net
If you look at the weapon weight for that tome you'll note that it's damn near weightless. If you look at our Pegasus Knight you'll see they're also rather weighed down by the most basic lance. Anima tomes tend to not get too much heavier than 4 or 5 weight, so as a whole your anima mages will also not get weighed down too badly. That weight issue tends to make Pegasus riders more of a magic tank compared to speedy weak attackers, and speed is a stat that makes or breaks units in this game. It's why I really don't like Lott or Wade, as their highish Constitution does not make up for those shaky speed growths especially when you look at the Berserkers later on. Supports can patch up evasion, accuracy, and damage to an extent, but they can not help someone double or avoid being doubled.

In addition, this game tends to love high defense units on bullshit thrones and unless the enemy unit is a mage they have piss-poor resistance. The manaketes that pop up later on are more extreme examples. Magic users in this game as a whole tend to be really good as a result, with the only outliers being some of the prepromotes and magic units that can't gain speed to save their life. Ellen, I'm looking right at you, that base speed will be betrayed by that speed growth.

Finally, Chad is a unit that sorely wishes he could promote at all. Granted if he could he'd lose 20% in the key offensive stats, but this is one of the few games in the series where thieves can't promote.
 

HIVidaBoheme

Gremory-chan
kiwifarms.net
Finally, Chad is a unit that sorely wishes he could promote at all. Granted if he could he'd lose 20% in the key offensive stats, but this is one of the few games in the series where thieves can't promote
I may be wrong again, but wasn't a thief more useful than the Assassin promotion?

Since staying as a thief that can pick locks and steal weapons looks like something with more utility than a class with like a 5% chance or less at killing in one hit.
 

AnotherPleb

kiwifarms.net
I may be wrong again, but wasn't a thief more useful than the Assassin promotion?

Since staying as a thief that can pick locks and steal weapons looks like something with more utility than a class with like a 5% chance or less at killing in one hit.
Chad has the growths to make that promotion work, slap a killing edge on and you're golden. The Supports he has Lugh is one of them, and an A-tier Fire/lightning support boosts evasion and crit by 15% also boost his crit rate alongside his crit boosting one. For god's sake, those growths outside his defenses are Awakening level growths and his evasion negates those defenses.

Let's do a basic calculation here:
Skill cap of assassins is 30, though if we're looking at the promotion rates of FE7's assassins he wouldn't get much. Still, an average 20/20 Chad (growth rate of 50% means that can swing a lot) ends up with 22 Skill so 11% crit.
A/A with Lugh alone gives him another 15% crit, though all of his non-Raigh supports also give him that massive boost and even Raigh gives him 7% to leave him with around 26% crit
Killing edge would slap on another 30% giving him 56% crit. Granted lategame bosses start to gain enough luck to bring that down to 32ish crit, but that still leaves a 16% instagib if Chad could promote in this game.
...or you could just use 10A Gonzales for less effort with the low cost of one or two skill books. As I said in an earlier post, the axe users you get later on outclass Ward and Lott quite a bit.
 
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