So I've been thinking about this for a while, and I've noticed something that's pretty common among the Alt-Right/Neoreactionary/WN/whatever-you-want-to-call-them space in the Internet (specifically the anglophonic internet). You have these people who talk about how multiculturalism is an insidious poison, modern society is going down the drain and full of degeneracy, and we need to convert to some kind of heavily authoritarian blood-and-soil nationalist government to return to the best or correct path for our people; who also are really into video gaming and foreign media (typically anime). To me, there seems like there's a lot of contradictions involved in this sort of mindset, for the reasons outlined below:
-Anime is degenerate. I don't really believe in the idea of "degeneracy"personally, but based on my study of far-right social and political theory, the overwhelming majority of anime is antisocial and degenerate with their focus on primitive sexuality, homosexual subtext, the idea of moral grey areas, and in many cases promoting of incest, bestiality (e.g. catgirls), or fetishistic content.
-Ignoring these by-point examples, in a white ethnostate any anime is inherently degenerate, as its consumption is multicultural. Ethnonationalistic ideology requires that forms of art not produced by members of the state must be shunned as inferior by definition, as it is made in a foreign context and with foreign values and ideas in mind and therefore will not be compatible with the distinct spirit and character of the native peoples. The embrace of foreign media will degrade the identity of the people and endanger the homogeneity of the state.
-Gaming is also inherently degenerate. Gaming is a non-productive form of entertainment that encourages passivity over work or development of useful personal skills. Even with film one can at least appreciate cinematographic technique. One could argue that games have a superior ability to draw in and indoctrinate the people, as the ultimate purpose of art in an authoritarian state is as propaganda to reinforce and promote the values of the nation, but the vast majority of gaming genres (puzzle, horror, simulator, etc.) do not lend themselves to use as propaganda. Far more "gamers" build an identity around their media consumption than other forms of media, and that sort of subcultural identity is inherently a threat to the homogeneity and stability of the state. And gaming tends to be a very multicultural market, which is a further threat to homogeneity.
My question is twofold:
-Am I missing something here? Is it possible to be a major fan of a foreign media genre or video gaming, be an advocate for a fascist/authoritarian/whatever-you-want-to-call-it ethnostate, and maintain a consistent set of beliefs?
-If a Western nation became an authoritarian ethnostate, how would these "degenerate" media (and degenerate media in general) be dealt with? Given the internet and increasingly decentralized nature of communication, could they be dealt with?
-Anime is degenerate. I don't really believe in the idea of "degeneracy"personally, but based on my study of far-right social and political theory, the overwhelming majority of anime is antisocial and degenerate with their focus on primitive sexuality, homosexual subtext, the idea of moral grey areas, and in many cases promoting of incest, bestiality (e.g. catgirls), or fetishistic content.
-Ignoring these by-point examples, in a white ethnostate any anime is inherently degenerate, as its consumption is multicultural. Ethnonationalistic ideology requires that forms of art not produced by members of the state must be shunned as inferior by definition, as it is made in a foreign context and with foreign values and ideas in mind and therefore will not be compatible with the distinct spirit and character of the native peoples. The embrace of foreign media will degrade the identity of the people and endanger the homogeneity of the state.
-Gaming is also inherently degenerate. Gaming is a non-productive form of entertainment that encourages passivity over work or development of useful personal skills. Even with film one can at least appreciate cinematographic technique. One could argue that games have a superior ability to draw in and indoctrinate the people, as the ultimate purpose of art in an authoritarian state is as propaganda to reinforce and promote the values of the nation, but the vast majority of gaming genres (puzzle, horror, simulator, etc.) do not lend themselves to use as propaganda. Far more "gamers" build an identity around their media consumption than other forms of media, and that sort of subcultural identity is inherently a threat to the homogeneity and stability of the state. And gaming tends to be a very multicultural market, which is a further threat to homogeneity.
My question is twofold:
-Am I missing something here? Is it possible to be a major fan of a foreign media genre or video gaming, be an advocate for a fascist/authoritarian/whatever-you-want-to-call-it ethnostate, and maintain a consistent set of beliefs?
-If a Western nation became an authoritarian ethnostate, how would these "degenerate" media (and degenerate media in general) be dealt with? Given the internet and increasingly decentralized nature of communication, could they be dealt with?