From Fortnite to Alt-Right -

CatParty

Boo
True & Honest Fan
kiwifarms.net

Let’s get one thing out of the way: No, the shooter who live-streamed himself killing 50 worshipers in two mosques in Christchurch, New Zealand, this month was not being serious when he wrote that “Spyro the Dragon 3 taught me ethno-nationalism” and “Fortnite trained me to be a killer.”

Rather, with this statement, the killer was ridiculing a trope that has circulated in the media increasingly since the Columbine killings in 1999: that video games are capable of brainwashing vulnerable teenagers and turning them into violent sociopaths. Some media outlets have described this section of the manifesto in particular as “trolling” or as “bait” — and it is both of those things, certainly.

And yet as a scholar who studies video game culture, I do want to talk about gaming. Because I think it plays a special role as a vector for spreading the messages of white supremacist ideology that lead to violence. And I think it’s a conversation that we can have without taking the bait — because this is not about the content of the games themselves but about the way the culture that surrounds gaming provides particularly fertile soil for sowing the seeds of resentment that grow into hate.

Modern internet-based recruitment efforts are designed around the creation of a frictionless pipeline that slowly inoculates potential converts to hate — like putting a bunch of would-be Pepe the Frogs in a slowly boiling pot.

Rather than waiting for targets to find them, recruiters go to where targets are, staging seemingly casual conversations about issues of race and identity in spaces where lots of disaffected, vulnerable adolescent white males tend to hang out. Those who exhibit curiosity about white nationalist talking points or express frustration with the alt-right’s ideological opponents such as feminists, anti-racism activists and “social justice warriors” are then escorted through a funnel of increasingly racist rhetoric designed to normalize the presence of white supremacist ideology and paraphernalia through the use of edgy humor and memes.

Of course, video games aren’t the only places online where these conversations are taking place. Social media platforms like Facebook, Twitter and YouTube are also common culprits.

But video games in particular make for an ideal recruiting venue. Why? Because they come equipped with an easy-to-understand narrative of the unwelcome “invasion” of “our spaces” that, in the right hands, can readily be expanded beyond the world of gaming.

Surveys show that in the United States, gaming is not dominated by people of one race or gender. But the stereotype of the hard-core gamer as a geeky, adolescent, straight, white male still persists within our culture — and white nationalist recruiters are great at exploiting it.

As events like the 2014 harassment campaign #GamerGate amply demonstrated, to some members of the gaming community, the increased visibility of people of color, women and L.G.B.T.Q. people in gaming circles is seen less as an expansion and more as a hostile takeover. White supremacist recruiters have recognized this feeling of resentment bubbling up and pounced, seeking out gamers who fit the stereotype. They tell those gamers that they really do represent the rightful majority within their community and that all others are either opportunistic fakers only pretending to be into games or intruders trying to ruin everything fun and unique about gaming culture with their insidious political correctness.

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Planting the seeds of this narrative is the first step toward cultivating an “us versus them” mentality. According to Christian Picciolini, a former white supremacist recruiter and a co-founder of the nonprofit organization Life After Hate, this type of rhetoric can help create a politics of entitlement and resentment organized around race. So, if a young white man can be convinced that gaming “belongs” to him and that it is on the verge of being taken away, he might be more easily persuaded to accept similarly structured arguments about, say, the dangers of allowing nonwhite immigrants to take over the country under the noses of “real” Americans.

In posts in the “Gaming” section of the explicitly white nationalist message board Stormfront, participants debate among themselves about which mainstream game releases are the most amenable to white power ideology. They exchange links to servers on free chat platforms like Discord for “whites only” and to groups dedicated to white nationalism on Steam, an online gaming store. (In the wake of scathing news coverage, Steam and Discord have made efforts to try to get rid of this content.)

People with this type of ideology have also taken to creating white supremacist games of their own, either by creating explicitly neo-Nazi-themed modifications of popular titles like Doom, Counter-Strike and Stellaris or developing their own indie titles. A few standouts in the indie category include titles like Ethnic Cleansing, which allows gamers to play as a skinhead or a Klansman while participating in a “race war,” and Muslim Massacre: The Game of Modern Religious Genocide, which encouraged players to “take control of the American hero and wipe out the Muslim race.”

So if we know gaming culture is being exploited by white supremacist recruiters, where do we go from here? It can be tempting to write off video games as toxic hotbeds of hate, too tainted for the uninitiated to engage with. But this would be exactly what extremists like the New Zealand shooter want.

Despite the enormous popularity and profitability of the video game industry, gaming culture still operates in the shadows. Most media pay almost no attention to it, even though the global market for video games is currently larger than those for movies and music combined.

This inattention signals that gaming is a special place, outside the mainstream, that could indeed, with enough outright hostility, be made to “belong” to a particular group.

But this signaling is compounded, because our unwillingness to pay attention to this influential medium means that the video game industry has next to no incentive to take responsibility for the social spaces that it fosters. Our failure to take games seriously provides the companies in the games industry an excuse not to invest the time, effort and money that would be required to moderate their communities properly.

There will always be dark corners of the internet for neo-Nazis to hide in and recruit from. There will always be those who claim that gaming isn’t for everyone. But we can insist that the companies that control gaming spaces recognize that this community comes with extremism dangers and that gaming is large enough that these companies need to behave as responsible actors. We can only help to reshape and reform these communities from within. And if we turn away, we risk abandoning one of the world’s largest entertainment and communication machines to those who would use it for evil ends.
 

Shugo

kiwifarms.net
Rather than waiting for targets to find them, recruiters go to where targets are, staging seemingly casual conversations about issues of race and identity in spaces where lots of disaffected, vulnerable adolescent white males tend to hang out. Those who exhibit curiosity about white nationalist talking points or express frustration with the alt-right’s ideological opponents such as feminists, anti-racism activists and “social justice warriors” are then escorted through a funnel of increasingly racist rhetoric designed to normalize the presence of white supremacist ideology and paraphernalia through the use of edgy humor and memes.

Alt-right white nationalist recruiter Sam Hyde refused to comment when we emailed him asking if he disavowed Brenton Tarrant and Stefan Molyneux.
 

Glad I couldn't help

Oh hai
kiwifarms.net
Comments are great:
As a long time gamer I never really noticed anything like what the author described until my teenage years when I started playing more RTS games on my PC. I am a huge fan of the Heart's of Iron series on Steam, which is basically an RTS where players get to control certain nations during World War II. It wasn't until I got into the multiplayer scene that I started to realize how strong the alt right presence was within the player base community of this specific game. When I browse joinable multiplayer lobbies I consistently see names like "No Jews", "Sieg Hail" or "Hail Hitler". I particularly remember a lobby that some sicko titled "Arbeit Macht Frei". It doesn't surprise me that this game is popular with the alt right because it is effectually a simulator where the role of the player is to be the head of a state. Germany, Japan and Stalin's Russia are all playable factions. But while a player can play as Hitler or Mussolini I don't think the game itself is inherently the problem. The sad thing is that the alt right presence effectively ruins the multiplayer aspect of the game for people whose motivation for playing the game isn't because they want to live out their alt right fantasies. Regardless, when thinking about this issue we should be focusing on the certain games that are more likely to attract people with alt right sympathies.
HoI is not a RTS. Also, it's a make-your-own-WW2 simulator. Who did you expect would play this game?
As someone who thinks Fortnite is trash, I still feel compelled to point out that there are about 80 million Fortnite users who haven't shot anybody. Thank you to the author for making me defend Fortnite.

Fortunately, I stumbled into a different community--almost purely by coincidence. The Leftist community on Youtube (ContraPoints, PhilosophyTube, Three Arrows, etc) is warm, welcoming, and articulate. I learned that the arguments that had surrounded me were garbage.
 

Clop

kiwifarms.net
Modern internet-based recruitment efforts are designed around the creation of a frictionless pipeline that slowly inoculates potential converts to hate — like putting a bunch of would-be Pepe the Frogs in a slowly boiling pot.
We're on the 20th week of France's riots with the army standing guard in front of buildings and these fuckwits still want to discuss the recruitment methods of Pepe the fucking Frog in video games.
 

TowinKarz

I've been a wreck lately.
True & Honest Fan
kiwifarms.net
We'll blame society's ills on videogames yet! Just let us keep trying.....

Quite odd really, the generation that grew up on vidya, that was told by experts that they'd be a bunch of violent simpletons because of vidya, instead grew up into a generation that was one of the more docile, and then proceeded to teach their kids that only spree shooters in training want to play vidya.....
 
R

RG 448

Guest
kiwifarms.net
They tell those gamers that they really do represent the rightful majority within their community and that all others are either opportunistic fakers only pretending to be into games or intruders trying to ruin everything fun and unique about gaming culture with their insidious political correctness.

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Planting the seeds of this narrative is the first step toward cultivating an “us versus them” mentality.
I love how this makes the author sound like an insane person.
 

mindlessobserver

True & Honest Fan
kiwifarms.net
The more I argued with these so called Gaming Journalists, the better I came to know their dialectic. First they counted on the stupidity of actual gamers, and then, when there was no other way out, they themselves simply played stupid on livestreams of them sucking at games. If all this didn't help, they pretended not to understand gaming culture, or, if challenged, they changed the subject away from gaming in a hurry, quoted platitudes about social justice and inclusion which, if you accepted them, they immediately related to entirely different matters, and then, if again attacked, gave ground and pretended not to know exactly what you were talking about. Whenever you tried to attack one of these "Journalists", your hand closed on a jelly-like slime which divided up and poured through your fingers, but in the next moment collected again. But if you really struck one of these fellows so telling a blow that, observed by the audience, he couldn't help but agree, and if you believed that this had taken you at least one step forward, your amazement was great the next day. The Gaming Journalist had not the slightest recollection of the day before, he rattled off his same old nonsense as though nothing at all had happened, and, if indignantly challenged, affected amazement; he couldn't remember a thing, except that he had proved the correctness of his assertions the previous day.

Sometimes I stood there thunderstruck. I didn't know what to be more amazed at: the agility of their tongues or their virtuosity at lying. Gradually I began to hate them.

--
written by some guy, probably a gamer gater.
 

BoingBoingBoi

bad weird
True & Honest Fan
kiwifarms.net
So, if a young white man can be convinced that gaming “belongs” to him and that it is on the verge of being taken away, he might be more easily persuaded to accept similarly structured arguments about, say, the dangers of allowing nonwhite immigrants to take over the country under the noses of “real” Americans.

white men are literally this dumb, right gals?

In posts in the “Gaming” section of the explicitly white nationalist message board Stormfront, participants debate among themselves about which mainstream game releases are the most amenable to white power ideology.

white supremacists posting on a white supremacist forum talk about which media is amenable to white supremacism. who would have thunk.

But this signaling is compounded, because our unwillingness to pay attention to this influential medium means that the video game industry has next to no incentive to take responsibility for the social spaces that it fosters. Our failure to take games seriously provides the companies in the games industry an excuse not to invest the time, effort and money that would be required to moderate their communities properly.

yes let's leave it up to companies to censor speech.

about the author:

713340

713343


she's an assistant professor at TTU, with a rather lengthy CV,
she has a very expensive book on goobergate and more generally the topic of masculinity in gaming culture.

:story:

i should have gone into media studies.
 
A

AP 297

Guest
kiwifarms.net
The funny thing about this was that Adam Ruins Everything did a segment about this premise of violent video games being a total farce.


That's right, even Adam Connover completely called bullshit on this. The Sandy Hook Shooters favorite game that he played 10 hrs a day on was Dance Dance Revolution. So unless the writer is saying we need to remove the dance emotes from Video Games, they are full of total shit.

As for the tripe about "toxic masculinity", R6 Siege is doing a bit of an April Fools Experiment where they have removed everything toxic and possibly masculine from the game.


Lets see if this helps and inspires other video game series to do a similar mode...
 
Last edited by a moderator:

Duke Nukem

Leader of the Anti-Chad Extermination Squad
kiwifarms.net
Well, it truly is 1999 all over again. People blaming video games, Satan, music, and movies and books for people's actions was already done 20 years ago. Fortnite is trash but fuck it I gotta take it's side over exceptional accusations that have repeatedly been proven wrong.
 

Clop

kiwifarms.net
white men are literally this dumb, right gals?



white supremacists posting on a white supremacist forum talk about which media is amenable to white supremacism. who would have thunk.



yes let's leave it up to companies to censor speech.

about the author:

View attachment 713340
View attachment 713343

she's an assistant professor at TTU, with a rather lengthy CV,
she has a very expensive book on goobergate and more generally the topic of masculinity in gaming culture.

:story:

i should have gone into media studies.
Excerpts from her book from that page in loving screenshot format.

713352713353713354

All I really gotta say is: What a fag.
 

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