Herbert West Reanimator
kiwifarms.net
- Highlight
- #361
Surprised this hasn't made it in here yet: https://archive.md/XGHT0
www.theatlantic.com
Here are some choice snippets from long-time failure of a human being Ian Bogost's piece on Untitled Goose Game, some of which frankly belong in this thread's OP right next to "all games are stupid, of course":
twitter.com
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It is immensely amusing to me that a developer was capable of taking such a subtle shot at a request to have official entertainment canon support someone's personal political hatred. Ian Bogost could stand to learn a thing or two about brevity, and how it is the soul of wit, from the developers of the game he vainly attempts to ascribe some great meaning to.
Video Games Are Better Without Gameplay
Untitled Goose Game is fun. The problem is, all games are also work.
Here are some choice snippets from long-time failure of a human being Ian Bogost's piece on Untitled Goose Game, some of which frankly belong in this thread's OP right next to "all games are stupid, of course":
- Like games, geese are notoriously annoying.
- That’s the big problem with video games: To enjoy them, you have to play them.
(this one in particular is Polygon-tier, definitely some "all games are stupid" material)
- Games are machines, and broken ones at that. The player’s job is to make them work again.
- Game-play—the work of working a game—is fundamentally irritating
(yes, I suppose it would be for someone who doesn't enjoy games)
- As Brexit looms, the seas rise, and private wealth balloons
(because we can't write about games without mentioning current-year political topics)
- In game design, one way to ward off the pull of efficiency involves stripping video games of the challenges, goals, and tasks
(as we all know, one of the ways to fix the problem of that pesky mastery thing is to remove the actual game elements from the game)
- The walking simulator offers one response to the risk of instrumental reason: Remove as much game-play as possible in order to guard against transforming play into a means for measuring, and maximizing, utility.
(and here I thought walking simulators could not possibly become more pretentious or substance-free)
Paolo Pedercini on Twitter
“I don't feel bad about messing with the humans in Untitled Goose Game because I know they are all small-town Brexiters https://t.co/sUCGm7T6QH”
Paolo Pedercini on Twitter
“@house_house_ can you confirm that all the humans in the game are canonically Tories?”
House House on Twitter
“@molleindustria Actually, in our timeline, a goose chased Thatcher out of office, spurring a Bennite revolution and the irreparable decline of the Tory party. The villagers are Marxists.”
ada "sleepy basilisk" basilisk on Twitter
“@house_house_ @HexManiacWingy @molleindustria hi, house house, big fan, given this revelation what are the sociopolitical implications of the two clear homeowners who both seem to have unnecessarily large lawns that at first glance appear to be rather frivolously decorated”
It is immensely amusing to me that a developer was capable of taking such a subtle shot at a request to have official entertainment canon support someone's personal political hatred. Ian Bogost could stand to learn a thing or two about brevity, and how it is the soul of wit, from the developers of the game he vainly attempts to ascribe some great meaning to.