We all have those games where no matter how much we play, our feelings on it aren't very clear. Sometimes we love it, and sometimes we hate it but it's still not definitive in either case.
For me, the perfect example of this is the original Bayonetta. I adore the game's extremely versatile combat and the over-the-top style that Platinum Games is known for. Bayonetta herself is a fun character; not the deepest sure, but she is a joy to watch and play (in more ways than one uh huh huh huh). At the same time however, the game is extremely difficult, but in a very annoying way. Most of the time when I get hit, it's because of some jagoff standing to the side offscreen who just suddenly decides to attack me. It's a little hard to focus on everything as it is in a game as visually busy as Bayonetta, so getting hit from something offscreen is super irritating. Most of my sessions usually end with me rage-quitting because of some cheap bullshit (chapters 3 and 5 are especially bad for this, and the fight in Route 666 in the middle of the road is terrible).
I suppose the common response would be to "git gud," and that is a valid point, especially for a game like Bayonetta. However, I feel that Bayonetta has too much cheap bullshit, especially when you're trying to go for Gold or Platinum and the game arbitrarily hides certain missable fights. And some of the Alfheims, which are also necessary for completion, are fucking awful.
But I guess the game is doing something right; I've already beaten the game a couple of times and I've logged nearly 30 hours into it. I'm playing through it again and I'm discovering more about the combat system and I've been using aerial moves more frequently. It's an odd feeling, because sometimes I walk away from the game hating it but then coming back to it a week later having an absolute blast.
For me, the perfect example of this is the original Bayonetta. I adore the game's extremely versatile combat and the over-the-top style that Platinum Games is known for. Bayonetta herself is a fun character; not the deepest sure, but she is a joy to watch and play (in more ways than one uh huh huh huh). At the same time however, the game is extremely difficult, but in a very annoying way. Most of the time when I get hit, it's because of some jagoff standing to the side offscreen who just suddenly decides to attack me. It's a little hard to focus on everything as it is in a game as visually busy as Bayonetta, so getting hit from something offscreen is super irritating. Most of my sessions usually end with me rage-quitting because of some cheap bullshit (chapters 3 and 5 are especially bad for this, and the fight in Route 666 in the middle of the road is terrible).
I suppose the common response would be to "git gud," and that is a valid point, especially for a game like Bayonetta. However, I feel that Bayonetta has too much cheap bullshit, especially when you're trying to go for Gold or Platinum and the game arbitrarily hides certain missable fights. And some of the Alfheims, which are also necessary for completion, are fucking awful.
But I guess the game is doing something right; I've already beaten the game a couple of times and I've logged nearly 30 hours into it. I'm playing through it again and I'm discovering more about the combat system and I've been using aerial moves more frequently. It's an odd feeling, because sometimes I walk away from the game hating it but then coming back to it a week later having an absolute blast.