Games you gave up on. -

Livecorpse

BECOME AS GODS BECOME AS GODS BECOME AS GODS
kiwifarms.net
I'm playing through it myself on 3D All-Stars, and while I'm having a better experience than you, I don't think I'm going to 100% it. It's definitely the weakest game in the package. Sunshine has a distinct lack of polish compared to 64 and Galaxy, which is how 64, a game with an even worse camera and clunkier controls, still comes out as a better experience because it knew its limitations and feels more carefully built.

There's no equivalent of the broken-as-fuck pachinko machine, the bullshit blue coins, or the frustrating watermelon mission in 64 either. Maybe Tiny-Huge Island but even that's less irritating.

I replayed Sunshine fairly recently when I got laid off during the lockdowns, and while I'm still a huge fan of it, I can understand how you feel. The blue coin shines are such a cheap way of artificially padding the game length.

Back on topic, I really enjoyed Xenoblade Chronicles, until one day I just didn't. I do want to go back and finish it someday, I just need to get that JRPG itch going again.
 

Indian J.C denton

Hi I am indian glowie please sen bob and vag
kiwifarms.net
I've dropped animal crossing more than i could count. Played with various GFs who were into it and i tap out so god damn fast. I get it's supposed to be a comfy game but fuck it's boring and annoying hearing the characters.

Quit Ninja Gaiden for hex box because it's hard as shit.

Normally i have a high tolerance for repetitive stuff (Disgaea/GBF fag) but some games just ain't worth a damn. I drop and get back to Demon Gaze every year. Farming for the right weapons for the last boss is stupid and takes forever and I'm tired of fighting the same enemy.
I drop Final Fantasies 12-13.2 because they just feel repetitive in a non rewarding way.

Conception II is a boring disgusting looking jrpg. Atlus and Chunsoft should be ashamed of themselves.

I quit demons souls out of pure frustration with the camera.

Quit F-Zero for gamecube on the tutorial stage because it asked for an unreasonble time to complete the track.

There was this vietnam war game i used to play on PC as a kid but i stopped trying when one stage was all foggy and i kept getting sniped.
Vietcong was it or conflict vietnam
 

Dialtone

Sticker Queen
True & Honest Fan
kiwifarms.net
I tried to play Ico because I have the Shadow of the Colossus/Ico combo for PS3. I really wanted to like Ico because I've replayed SotC lots of times and love it; I cannot stand a game that's a 24/7 escort mission, so I turned it off.
 

DWN 018

"You better not mess with Magnetman"
kiwifarms.net
Warhammer 40k: Spacehulk Deathwing, really pretty game and a fun premise, but good god after two levels of dealing with shit A.I. partners and endless swarms of the same enemies I just dropped it and forgot it existed.

Also, RAGE, for being completely uninteresting and forgettable.
 

Rakdos92

kiwifarms.net
Also, RAGE, for being completely uninteresting and forgettable.
Man, that game felt like a waste of time. Like, the levels were stretched by making the player go through them again in reverse. The enemies were mediocre and samey despite their supposed diverse differences, the whole "collect meteors while driving" was put in to stretch the game out, the city-hubs felt unnecessary, crafting was tacked on, the story was wooden, and there was no real final boss, with the ending being literally "To be continued". Sure, I finished it, but only because I was 16 or so and didn't know better.
 

Anja Din

kiwifarms.net
Mad Max.

I loved it up until the goddamn race. Holy shit, I hate that part so bad I just couldn't enjoy the game any more.
the first optional race? I think you only have to do one mandatory one early on. It was fun, just kind of one note with design. If you like post apocalyptic settings, you’re going to play it anyway even if it’s less than ideal. I liked that they kind of ditched the movie lore. It seems like the only licensed games that arent 100% fucking awful are ones that are set in the same universe, but different characters or the game is not reallly that tied into the movie lore stuff. The Riddick games were pretty good (I’m sure it helped that vin diesel owned Tigon and he’s a big ol gamedork anyway). The games didn’t really follow the movies, they were kind of seperate stories and it worked.
That's Oblivion and Morrowind too.
morrowind was a great game, but holy shit had to convince myself to keep playing it early on because the graphics were pretty hideous and the tedious time it took to just fucking travel places. The story and even the dlc were good enough to make it worth it but ugh what an ugly early game experience getting to that point, Oblivion was fun, esp the Shivering Isles stuff. I tried playing ESO, but the bugs at the time were fucking gamebreaking and it was murder trying to solo shit. I also have a stack still in shrink wrap of a bunch of Assassins Creed games from last gen that I never had time to play, then so many new ones came out so fast that it became intimidating how far behind I got.
 

Marissa Moira

kiwifarms.net
I have newfound respect for visual novels.

By that I mean my respect and tolerance for them has sunk lower than before.

Now these types of things have existed as long as many genres and they're still so bad at making actual gameplay.

People may rush to defend Phoenix wright but those at least took stuff from adventure games and had puzzle solutions same with 999, those fall into actual games.

But holy fuck having multiple choices does not count as engaging gameplay and we all know what happens when games claim that their strength is in the story(TLOU2). Visual novels commit the same sins as AAA western trash which want to be a movie. In both instances they forego the strength of the medium which would be interactivity and they turn it into a passive experience.

Western Devs probably perfected the first person adventure genre with Riven and Myst where you get to actually explore environments and solve puzzle solutions. None of these japanese developers can be arsed to make a world able to be explored. It's all still images and text boxes and the real kicker is they're running most of these things through Unity now. I've played some where all you need to do is have a turbo controller hit X and that finishes the game for you.

Oh and the Coom Brigade defends every single last one because of the claimed "superior" character designs. Using MUH DICK to justify an awful piece of software is the same as the feminists screaming MUH SOGGY KNEES!

These same types of people are what made idol shit just flat out murder any sort of interesting anime.
 

Bread Fetishist

Public enemy to bakers everywhere
kiwifarms.net
I have newfound respect for visual novels.

By that I mean my respect and tolerance for them has sunk lower than before.

Now these types of things have existed as long as many genres and they're still so bad at making actual gameplay.

People may rush to defend Phoenix wright but those at least took stuff from adventure games and had puzzle solutions same with 999, those fall into actual games.

But holy fuck having multiple choices does not count as engaging gameplay and we all know what happens when games claim that their strength is in the story(TLOU2). Visual novels commit the same sins as AAA western trash which want to be a movie. In both instances they forego the strength of the medium which would be interactivity and they turn it into a passive experience.

Western Devs probably perfected the first person adventure genre with Riven and Myst where you get to actually explore environments and solve puzzle solutions. None of these japanese developers can be arsed to make a world able to be explored. It's all still images and text boxes and the real kicker is they're running most of these things through Unity now. I've played some where all you need to do is have a turbo controller hit X and that finishes the game for you.

Oh and the Coom Brigade defends every single last one because of the claimed "superior" character designs. Using MUH DICK to justify an awful piece of software is the same as the feminists screaming MUH SOGGY KNEES!

These same types of people are what made idol shit just flat out murder any sort of interesting anime.

Lol, calm down nerd.
 

Marissa Moira

kiwifarms.net
Lol, calm down nerd.
These rice cookers forget where they are
eternaltruth.jpg
 

dodain

The Meming Demon
kiwifarms.net
Overwatch. Played it for 5-6 hours, got bored and never touched it again.

There's nothing really to bring me back either.
 

Pissmaster

True & Honest Fan
kiwifarms.net
Overwatch. Played it for 5-6 hours, got bored and never touched it again.

There's nothing really to bring me back either.
I quit playing shortly after they added Doomfist. All the extra characters up to that point were nearly useless, and the whole game is just Team Fortress 2 but without the humor. I went into Overwatch ready to main Symmetra because she seemed like my kind of style but she was like the shittiest character ever, and her teleporter was tied to her ultimate, which was stupid. They took the TF2 Engineer and thinly spread him across Symmetra, Torbjorn, and Solder 76, but made the characters so relatively simple that they're not nearly as adaptable to different situations as TF2's Engineer. I think that might just sum up why Overwatch is kinda shit.

It’s also ironic how woke the game is, but the worst character is an autistic dark skinned Indian woman.
 
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Ginger Piglet

Burglar of Jess Phillips MP
True & Honest Fan
kiwifarms.net
C&C Red Alert 3.

I love C&C. It, Tiberian Sun, and Tiberium Wars are all mega, esp. Sun. I also loved Red Alert (the original one). I was able to tolerate, just about, Red Alert 2 even though it was all "lol cold war super science."

This, however, I couldn't get to grips with. Yes, there were some amusing things, like the briefing videos which involved Tim Curry managing to keep a straight face as he explained how "the hated enemy was thrusting deeply into the Motherland's tender nether regions," and I liked how the three sides were nicely differentiated right down to the mechanics (Allies control territory and fling status effects about, Soviets zerg rush and/or squash with big tanks, Imperials super flexible and amphibious) but there was something about it that really annoyed me. I think it was the fact that it was all LOL LOOK HOW WACKY WE ARE, what with helicopters with shrink rays which made shrunk units go all high pitched, armoured war-bears, and OF COURSE the Japanese side was all stuff lifted from animu because OF COURSE it was, and dropping the Mir Space Station on the enemy with big magnets.

But the biggest problem? It didn't feel like a Command & Conquer game. Resource collection was basically reduced to infinite ore piles rather than battling for control of diminishing quantities of Tiberium. Forcible co-op with an AI who kept making silly jokes and remarks to you. Or in the case of the opposition taunting you. And they weren't even funny. I mean, I get the idea of all the AI characters being daft stereotypes (Allies have a Marine because 'MURICA, a valley girl, and a very British chap, for instance; Soviets have a sinister tank commander and a Bond villainess; Japanese have a Samurai bloke and a big tiddy onee-san) and I could get behind the constant scenery chewing (this is the series that brought us Kane, for instance), but... no. Something about it just annoyed me because it was like it was made by someone who had heard about Command & Conquer but never actually played it.

C&C worked best when it was inspired by watching the Gulf War and the breakup of the former Yugoslavia on television (which actually did inspire them to make it; it was going otherwise to be Dune 3) and played things straight.
 

Livecorpse

BECOME AS GODS BECOME AS GODS BECOME AS GODS
kiwifarms.net
Overwatch. Played it for 5-6 hours, got bored and never touched it again.

There's nothing really to bring me back either.

I played when I lived with a friend who was really into it, but I have no desire to go back. It was good as something to play after a long day, when you just want to smoke some weed and turn your brain off.
 

Catgirl IRL

True & Honest Fan
kiwifarms.net
I thought Abyss Odyssey was a metroidvania with beautiful water colour art wrapped up in Chilean mythology. Instead I got a shitty, ugly looking unbalanced beat 'em up that handles like a tank and treats control inputs as a suggestion it'll get around to later on.

The game wasn't even difficult, just tedious. I beat it once and felt no desire to return.
 

Aidan

kiwifarms.net
Bloodborne.

I could never get gud
Me but with Dark Souls. Everyone hyped it way up so I figured I'd give it a shot and it ended up being a chore of just bashing your head against bosses until you figure out their moves and then just rolling around until you whittle health down.
I think people convinced themselves the game is hard due to bullshit moments and so get a feeling of triumph when they advance.
 
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