Games you gave up on. -

AbyssStarer

Missionary of the Birb Church
kiwifarms.net
  • Etrian Odyssey Nexus: The first dungeon just had more of the same problems I had with U2 and V and I just gave up and played IV again. The cart was my buddy's anyway. He told me it's really tedious and drags on too long. It was a bad idea to pick and choose dungeons anyway, they picked most of the crappier ones and it was clearly just a way for them to not scrap the EOU3 assets they already made when U2 turned out to be a flop.
  • Persona 2: Eternal Punishment: I was interested in the story but the gameplay wasn't fun and I had to grind a lot of money for equipment since I fucked up my rumor spreading. Would've made a better novel if it wasn't so anime.
  • Persona Q: Easily the worst balanced DRPG I've ever played. Awful writing, awful dungeon design, awful skill system. There's a character with both light and dark skills, which are almost guaranteed instakills if an enemy is weak to them, and you can buff the chances with a persona trait you can get by level 16. Almost every enemy is weak to either light or dark. This is balance.
  • SMTIV: Apocalypse: I actually don't remember if I finished this game, but it basically took every bad aspect of IV and multiplied it. You aren't even allowed to join the Divine Powers. Anytime you tell off one of the spazkids who hangs around you they act confused for a second then carry on. Asahi dying was actually my favorite part of the game.
  • Operation Abyss: New Tokyo Legacy: Everything in this game is obtuse for the sake of being obtuse. It's like needing a dictionary to read English because all the words mean something new. The worst Vita DRPG I tried for sure. I have no idea how it got a sequel.
  • Demon Gaze: Beating any bosses was pure luck because they constantly outhealed damage and charmed your team. At some point it got more confusing than what was worth doing. I still need to try Demon Gaze 2.
  • Atelier Shallie: I got tired of how stupid the progression was, how dumb and generic the characters were, and how ugly the game was.
I like trying new games and giving chances to underdogs but I haven't have too many great finds. My favorite low-tier developer studio went bankrupt a few years ago. Nobody makes JRPGs like they did. They hit a good balance of anime and actually good gameplay with effort, purpose, and passion behind them.
Anything with anime now is just waifus. Couldn't even get Fatlus to localize Dungeon Travelers 2-2 or Luminous Arc Infinity. It's a godsend they localized Utawarerumono.
 
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SCP Reject

Enclave Furry&Pest Exterminator.
kiwifarms.net
Spider The Video Game for the PS1 in which you play as a cybernetic spider thats implanted with the mind of its creator. I played it as a kid and hated it. I don't have it anymore but I'd never touch it.

The Original Jak and Daxter on the PS2. I'm pretty sure I got close but I forget what stage I got stuck on because I completely lost interest in even trying to finish the game.

There was some games by the name of .hack// which tied in with an anime of the same name. There was a release of 4 games that I had all four of but could never finish. I just didn't like the game play. Lots of menus to open to mimic an MMO experience and it just got boring.

FF13. Someone already covered it in this thread and I share their sentiments.

Dark Souls 3. I liked it, I played it, I just didn't finish it.

Probably others I'm missing but I can't think of them really.
 

Pissmaster General

True & Honest Fan
kiwifarms.net
Many years ago, I gave up on Final Fantasy 13 at about 2 hours in because you're effectively in a giant tube going forward. It seemed really easy too - combat pretty much played itself, so I wrote it off. So for many years I have been shitting on this game online, saying "you could beat this game with a rock and duct tape" - and then I come across posters who are like "wow, Final Fantasy 13 has an amazing gameplay. It's too bad about the 15 hour tutorial." I might be outing myself as an exceptional individual because after months of going back and forth on the internet with these dudes, I finally decided to sit down and power through this shitty fucking game.

My findings:

a) The tutorial really takes 20 hours to complete. I count the end of the tutorial as "hitting the place with the open area so you can actually turn left or right rather than going straight forward. Oh, and you can change your party members now."

b) In the battle system, I was wrong to say you can play it by holding down the A button. You definitely have to press L1 to switch paradigms a fuck ton, and there's also a bunch of fucking with menus to make sure you have the right equipment and skills leveled. There actually is a town and NPCs to talk to 15 hours in, and you will have to press directions other than up to beat the first boss.

c) The story and voice acting is worse and even more exceptional than I initially believed. The only saving grace to the game is that REALLY BAD things happen to everyone in the party as the game goes on, and I really enjoyed watching their misery.

c) I actually got bored of the game 25 hours in and stopped playing. It's fucking boring. The paradigm system sucks - it's just the least bad part of the game.

Fuck that game.
I gave up on FF13 about two hours in just like you, but never went back to it and declared it to be the very worst game I've ever played. It's a worse game than a lot of genuinely horrible games like Superman or even E.T., because at least with those, there's a certain expectation of shittiness. Final Fantasy, by the Year of our Lord 2010 had built up such an incredible pedigree of amazing games, that it single-handedly brought JRPGs into the mainstream worldwide, and many people consider one of the Final Fantasy games as their absolute favorite game of all time. The budget was there, the hype was there, and this was the first Final Fantasy game to be on an HD system.

And then it had a 20 hour long tutorial, some of the worst fucking writing I've ever seen, a lead character that's literally Cloud but even mopier and a girl, the most cliched side characters imaginable, most of the areas are literal hallways when they didn't have to be, and a combat system that's mostly controlled by the AI, but just not enough to where you can die if you aren't paying attention enough to switch paradigms and use potions as necessary.

And the game still managed to get two sequels. What the fuck?

I really don't understand anyone who enjoyed those games. Every time I've talked to someone who insisted it got good later on, it comes with so many fucking caveats, and my argument usually just boils down to how most games out there can be enjoyed in their entirety within 20 hours. I'd guess maybe 90% of all games out there aside from RPGs and open world games can be cleared, or at least thoroughly experienced within 20 hours. Hell, even Final Fantasy VII's entire Midgar section from the beginning to Kalm is a rock-solid 6 hours, and you'll be all the way up to I think the Gold Saucer by the 20 hour mark.

I'll give any game a shot, and at the very most, I'll give it three hours to pick up. Very, VERY few games don't pick up in that time. Dragon Quest VII was notorious for being slow to start, with the first battle not even happening until an hour in, but even that goes somewhere in the first three hours. There have to be severe, fundamental flaws in a game, in more ways than one, for it not to pick up after 20 hours, and I'd imagine that anyone who still praises FF13 despite that must have it deeply associated with some happier point in their life, or something. Maybe they played it when they were a child? Maybe they bonded with their first girlfriend over it? Maybe they played it on a fun vacation with their family? Fond memories like that can put some rose-tinted glasses on even a bad game, but FF13 is so fucking godawful and controversial that it's far beyond me being able to just say "maybe it's just not for me". Mass Effect and Persona are series that just aren't for me, but I can see why people enjoy them. Mega Man Battle Network has its fans, but a lot of people don't like that series, and I can see why they wouldn't. But I'm almost certain that Final Fantasy 13 fans had to delude themselves into enjoying it, by means of something outside the game. No game, at all, ever, should have a tutorial that's over an hour, let alone 20.

I'm sorry you burned off all that time in your fleeting youth because internet weirdos insisted that you give the game another shot, but from now on, just go with your gut. If you're not having fun with a game at all after the two hour mark, never, ever play it again. There are so many other, better games out there that are worth your time and money, many of them free or extremely cheap by means of emulation, Steam key bundles, subscription services like Xbox's Games with Gold, etc. There's always at least one crazy person on the internet that will insist you give any old shitty game another try because they swear it's good, but everyone leads different lives and has different experiences that colors their games in different lights. If it didn't pique your interest the first time, it's even less likely to now that the sheen of newness has worn off. I will never, ever try Final Fantasy XIII again, even if end up getting another copy for free. Doing just about any other activity, or playing any other game is time better spent than with the complete trainwreck that is anything in the Final Fantasy XIII series.

And how the fuck did that game get two different sequels, more than any other game in the entire FF series? How the fuck? Why the fuck? Final Fantasy VI has never been revisited, but FF13 became a trilogy within three years? Clown World. Fucking Clown World.
 

Captain Chromosome

kiwifarms.net
Never dropped a game out of frustration, just if it doesn't click or stops clicking.

FF 15, dropped after 16 hours. Some stuff was fun and the game looks good, but the combat is boring as shit. I still want to fuck Cindy, though.
Etrian Untold 1, dropped halfway through the 6th Stratum. Didn't enjoy the difficulty spike for those turtles.
Persona Labyrinth 2 or whatever it was called, boring as shit. Not a fan of how the styles of the games mixed.
Just Cause 3, finished the tutorial mission and got bored. Had good memories of JC2, but it didn't feel right.
World of Final Fantasy, combat got boring. They give you the option to fight at 4x speed, but it's still lame. On the bright side, Aqua's VA is the sister/Female MC
2B's Ass Simulator, didn't click after a few hours. At least there's good porn.

The only series I feel bad about not playing anymore is MonHun. Sunk too much fucking time into the series and I just don't enjoy its grind anymore.
 

dreamworks face

Model bugman
kiwifarms.net
I gave up on FF13 about two hours in just like you, but never went back to it and declared it to be the very worst game I've ever played. It's a worse game than a lot of genuinely horrible games like Superman or even E.T., because at least with those, there's a certain expectation of shittiness. Final Fantasy, by the Year of our Lord 2010 had built up such an incredible pedigree of amazing games, that it single-handedly brought JRPGs into the mainstream worldwide, and many people consider one of the Final Fantasy games as their absolute favorite game of all time. The budget was there, the hype was there, and this was the first Final Fantasy game to be on an HD system.

And the game still managed to get two sequels. What the fuck?

I really don't understand anyone who enjoyed those games. Every time I've talked to someone who insisted it got good later on, it comes with so many fucking caveats, and my argument usually just boils down to how most games out there can be enjoyed in their entirety within 20 hours. I'd guess maybe 90% of all games out there aside from RPGs and open world games can be cleared, or at least thoroughly experienced within 20 hours. Hell, even Final Fantasy VII's entire Midgar section from the beginning to Kalm is a rock-solid 6 hours, and you'll be all the way up to I think the Gold Saucer by the 20 hour mark.
The game is actually postmodern.

1. You never get lost as everything is in a straight line.
2. You never have to look up anything in a strategy guide.
3. There are no puzzles.
4. HP is restored to full after every battle so no resource management.
5. Combat is automatic - the only difficulty is that sometimes, you switch to different paradigms using the L button!

It's actually baffling that people were able to play this game without feeling insulted.

I'm sorry you burned off all that time in your fleeting youth because internet weirdos insisted that you give the game another shot, but from now on, just go with your gut. If you're not having fun with a game at all after the two hour mark, never, ever play it again.
I didn't waste twenty five hours of my youth - I wasted twenty-five hours of my mid-thirties, and I did it so I could argue with some losers on the internet, not to have fun. To be fair, I was really really really high for those twenty-five hours, and I wasn't under the illusion that the game was going to be any good - and frankly, I don't regret doing so because the game is absolutely fucking ridiculous. There is actually a point where you fight a character, kill the dude, and the big bad guy resurrects this dude, tells your party about it - and then the dude dies again ten minutes later, so he actually ends up with two very ridiculous death scenes within a relatively short period of time.
 

murgatroid

kiwifarms.net
As I've gotten older I've come to believe that the video game industry is more susceptible to hype than other forms of entertainment. As well as possible journalist collusion, didn't Gamespot or some other big name have it revealed that their positive reviews are paid for? It just seems like certain games with significant flaws get them completely overlooked if it's a huge IP or if theres huge hype behind it. Sounds like Final Fantasy XIII is one of these games. I'm not familiar with the game but you all have made it sound terrible or at the very least a very acquired taste. I got curious and looked up the "reception" section on wikipedia and it seems to have perfect reviews all around and winning "best game of all time" awards, etc. Ridiculous. Despite those ratings there is still a paragraph about the criticisms you all speak of, which must have been significant if the developers themselves even responded:

Response to criticism
After release, director Motomu Toriyama felt that the lower-than-expected review scores for a main Final Fantasy series game came from reviewers who approached the game from a Western point of view. These reviewers were used to games in which the player was given an open world to explore, he said, noting that this expectation contrasted with the vision the team set out to create. He noted that it "becomes very difficult to tell a compelling story when you're given that much freedom".[140] Yoshinori Kitase stated that they "didn't really intend to work within the RPG template," but "wanted to create a new game, even a new genre." He stated that "in a lot of senses FFXIII is more like an FPS than an RPG."[141]

Toriyama and Kitase later said, in July 2011, that the biggest complaints about the game were that it was too linear and that there was not enough interaction between the player and the world, which they described as a lack of towns and minigames compared to the previous Final Fantasy games. They also named the amount of time it took to access all of the gameplay elements as a common criticism, saying that people interpreted it as a "lengthy tutorial".[142]

Yoichi Wada, then-president of Square Enix, made his thoughts about the reception of the game known to Gamasutra. He said "some value it highly and some are not very happy with it".[143] He added, "Should Final Fantasy become a new type of game or should Final Fantasy not become a new type of game? The customers have different opinions. It's very difficult to determine which way it should go."[143]

Sounds like a bunch of BS.
 
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Pixy Misa

Your local evil magical girl.
kiwifarms.net
Many years ago, I gave up on Final Fantasy 13 at about 2 hours in because you're effectively in a giant tube going forward. It seemed really easy too - combat pretty much played itself, so I wrote it off. So for many years I have been shitting on this game online, saying "you could beat this game with a rock and duct tape" - and then I come across posters who are like "wow, Final Fantasy 13 has an amazing gameplay. It's too bad about the 15 hour tutorial." I might be outing myself as an exceptional individual because after months of going back and forth on the internet with these dudes, I finally decided to sit down and power through this shitty fucking game.
Fuck that game.
Pretty much.

That was my first Final fantasy game, and it left me a horrible impression of the franchise.

FFX13 it's a game that was more concerned about looking pretty than being fun. Especially for the time, the graphics were good for a console game, the music and the character designs were great, but once the glamour wears off, you notice how you are basically just playing a telltale game and just watching cutscenes, but without the branching choices that made those games fun.

You could just watch all the cutscenes on youtube and have the same experience. Actually no, youtube would be much better, at least on youtube it would be faster.
 
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MrSugarcube

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Three Pokemon games came to mind, Black 2, Omega Ruby & Ultra Sun.
While the first two were just pushed to the side with a "I'll get back to it later", I actively tried to complete US, but the overall pacing and repetitive feeling of it just made me drop it early into the third island.
I'm always disappointed that I couldn't click with Black 2, while OR just didn't feel right (wasn't my favourite gen)
 

Stasi

kiwifarms.net
Got to the last boss in original Puzzle Quest and the difficulty was less of a spike and more of a brick wall. Only options seemed to be to either grind for high level items/spells or get very lucky. I just quit. If anyone has some sage advice let me know, I'd love to finally beat that fucker.

In a more general sense I think I've given up on everything I have in my steam/gog catalogue and on buying new games. I'm finding myself playing emulators more and more. Have a gpd XD that handles everything up to PS1 in comfy handheld formfactor and my PC does alright with PCSX2 and Dolphin. It's nice playing through some games I liked when I was younger and trying out some I never got to play back in the day.
 

Spunt

bwup
kiwifarms.net
Divinity Original Sin 2. "Wow this game is amazing" I thought at first. Then I kept telling myself that as I got more and more bored and frustrated. I usually like slow paced games but this combined glacial progress with brutal combat difficulty. After I escaped Fort Fun I had to turn the difficulty all the way down just to survive regular mob encounters. I realised all my character builds were sub-optimal and that I'd have to start again and replay the 20 hours I'd already played just to get to the same point I was already at which was apparently only about 20 percent of the way through the game. So I just gave up and never played it again.

Transistor. Looks great, sounds amazing, cool plot and setting, but is astoundingly linear and has one of the worst combat systems in the history of RPGs. I lasted about 3 hours and got bored.

WOW. The problem was that I had just come off of 2 years playing EVE Online and every mmo after that just seems shallow and simplistic. Thanks EVE, I can't enjoy a multilayer game now without spreadsheets and a meta that makes particle physics look simple.
 

JamFlowMan

kiwifarms.net
Played some of the Souls games (2,3,and Bloodborne) and always get 2/3 of the way through and can't bring myself to continue. It isn't a difficulty thing it's just for what the game is I had my fill. Except for 2 dropped that shit pretty early.
Monster Hunter World is a game I really want to get into, tried 3-4 times really dedicating myself to it. Love those loot type of games but something about it just doesn't grab me.
Huge Metal Gear fan but dropped 5 about half way through. Didn't hate it but was disappointed how much like other games it was. So many games have done the scope out base, tag enemies, infiltrate base, etc and while the style fits Metal Gear it wasn't what I was looking for.
 

MechanicusAdmin

Cheese is just a loaf of miIk.
kiwifarms.net
Wargame : Air Land Battle. The AI in the campaign of that game and it's sequels was so frustratingly overpowered and infinite it made me punch my monitor.
 

Captain Chromosome

kiwifarms.net
Monster Hunter World is a game I really want to get into, tried 3-4 times really dedicating myself to it. Love those loot type of games but something about it just doesn't grab me.
World is a pretty bad game in the series. The graphics look great and the extra mobility is fun for a while, but it spends too much time in cutscenes and not enough time in letting you hit giant monsters with slabs of metal and bone. It doesn't really help that it dumbed down skills and has the worst endgame to date. In 4U, you had charm farming and 140 quests. In XX/Gen, you had Deviants and slightly less autistic charm farming. In World, you have gem farming and fighting a smaller pool of elder dragons but with shinier skin and higher numbers.
 
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Smaug's Smokey Hole

the black goat of yule
kiwifarms.net
Evil Genius.
I played it when it came out, was charmed by the idea and aesthetic, dropped off of it, and spent the next decade or so falling on and off of it, convinced I was missing something.
Then I watched some video about it from some youtube guy called tehsnakerer or some shit, and I realized, no, this game is actually bad. The game simply had such a unique concept people WANTED it to be good, and therefore everyone decided it was good, but it just didn't work on them. I base this on the fact that anyone I know who played it used cheats or only played like, an hour or so before also putting it away, vowing to go back to it, but never doing so.
While not the same in any way but also similar in several ways I can recommend Startopia, another building/management game from former Bullfrog people. It leans more to the Theme Park/Hospital games than Dungeon Keeper but Dungeon Keeper itself was a spin on those previous games.


When playing Red Alert 2, new and hot at the time, I realized that I have never actually enjoyed an RTS so I dropped them completely. The only reason I played them was that they were hyped, popular and other people around me played them so it was the thing to do. I had been living a lie, wasting my time from Warcraft 1 up until then even though I only liked the other side of the aisle: turn based strategy. That's probably what it feels like when coming to terms with ones gayness and that's mostly a joke but not entirely.
 
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Haramburger

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Dragon Quarter. Love the concept, gave it a real go, but I just couldn't be bothered. Truly an exhausting and boring game.

I was liking the sequel to Valkyrie Profile too, I got to a point where you're supposed to run from a "too strong" dragon enemy early on and outmaneuvered them to win anyways, and somehow I completely lost interest after that.
 
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Gravityqueen4life

a Raven is fine too
kiwifarms.net
furi. was not a fan of the bullet hell and the entire final boss was based of that so i said fuck it.

also, i never did finish sonic one.
 

Billy_Sama

♂Love and Muscle in Heaven♂
kiwifarms.net
Life.
Seriously, Bravely Second. The systems confuse a brainlet like me.
This reminds me of Bravely Default. The game has a good battle system but I got bored with the repetitive dungeons.

When I was messing with Sega CD and burned games, I played Vay and it had a bullshit Wind Element boss that was beefed by Working Designs that made it too frustating for me to continue. I might play it again as there are patched games that remove Working Designs alterations on games.
 

Pissmaster General

True & Honest Fan
kiwifarms.net
Got to the last boss in original Puzzle Quest and the difficulty was less of a spike and more of a brick wall. Only options seemed to be to either grind for high level items/spells or get very lucky. I just quit. If anyone has some sage advice let me know, I'd love to finally beat that fucker.

In a more general sense I think I've given up on everything I have in my steam/gog catalogue and on buying new games. I'm finding myself playing emulators more and more. Have a gpd XD that handles everything up to PS1 in comfy handheld formfactor and my PC does alright with PCSX2 and Dolphin. It's nice playing through some games I liked when I was younger and trying out some I never got to play back in the day.
Yeah, I've gravitated towards playing romhacks and randomizers of random old games I liked. www.earthbound.app is an online randomizer that makes for some pretty great games, and http://ff4fe.com/ turns Final Fantasy IV into a big randomized open world adventure. There's also a Secret of Mana one that's kinda fun.
 
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K. V. Bones

No idea what I'm doing.
kiwifarms.net
You know what I gave up on? Games with Ranked Ladders. Even with 70% winrate on most of them I ended up in the "you tried" part of the ladder. For example in League of legends I ended up BRONZE 5 with a 10/10 placements and 80% average winrate. Mind you this has happened in every single game with ranked matchmaking.

I eventually got tired of hearing "you play like a high mmr player why are you in low mmr?"

What could I have possibly done in a past life to deserve this?
 
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