http://tvtropes.org/pmwiki/pmwiki.php/M ... dIsUnfunnyexball said:
Final Fantasy VII in particular tends to suffer from this. At the time of its release, it was regarded as a revolutionary milestone and hailed as one of the greatest games of all time. Having a moody protagonist (who may have Identity Amnesia) chase around a White Hair, Black Heart Omnicidal Maniac might seem played out, but at the time you would've been hard-pressed to find many RPGs with that formula. While earlier Final Fantasy games had troubled heroes, Final Fantasy VII was the first with a hero who turns out to be an Unreliable Narrator questioning his existence. Also, on a technical level, the first few seconds of the opening sequence, with the camera panning out slowly from a classic piece of shiny magic rock to a dark futuristic city, were initially meant to be shocking - and they were. Finally, the Plotline Death of Aerith was originally a huge shock felt across the gaming industry, but is today perhaps the video-game example of It Was His Sled. It was not the first to kill off a party member for real (Final Fantasy II beat it to the punch), but it was the first to try to portray such a death with a feeling of loss rather than it being a intense, dramatic moment.
It's also hard for newer gamers to appreciate (in any sense of the word) the thoroughly screwed-up nature of the cast, even though FFVII was released long before Bioware made collections of tortured individuals de rigueur for RPGs. It even beat Planescape: Torment by two years, a game in which the thoroughly screwed-up nature of the cast is a major plot point.