Ghost of Tsushima : Muh "Nationalism" - Asian-Americans and soy cucks whine about Nationalism in a fucking game. Japanese Gamers Love It.

Yaniv’s Hairy Balls

Behold them and W A X
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You might want to leave it to a lower level if you're not that good.

View attachment 1468755
This game's like Shadow of Mordor, but without any of the things that made that game interesting. It would've benefited from having actually interesting enemies to fight against instead of sword guy, spear guy, shield guy, and big guy.

No idea why everyone's soy facing over it. It's a decent, Ubisoft style open world with nice environments. But nothing really special. It also has some of the worst facial animations I've seen in a Sony game in a long time.

I'm guessing it's a combination of mainstream consoomers desperate for the next AAA sandbox, combined with some post-TLOU2 coping. Kind of like how everyone pretended that Alita: Battle Angel wasn't shit to cope with Captain Marvel's success.

Love how they felt the need to shove in modern political agendas. If there's one thing a samurai game needs, it's a quest about defending a gay man and asserting his right to love whoever he wants!

It's about on par with something like Days Gone, but a bit more blatantly 'woke' themes with all the forced female representation and LGBT nonsense. Whereas Days Gone - for as shit as it was - wasn't afraid to have the the game be about straight white men.

It'd probably be a 6-7/10 if it was published by Ubisoft, but it's a Sony game so all the journos had to inflate the score. Like they did with TLOU2.



It barely sold half of what TLOU2 did lol.

User review scores on metacritic don't mean much. The new Spongebob game has a 9.0 and more reviews than Doom Eternal.
Personally I’m loving it. I feel like the game may not be as fresh and new as everyone is acting like, but it feels that way. A lot of people are comparing it to a “Sekiro lite meets Assassins Creed meets RDR2” and it’s just a beautiful game, compelling characters, a good interesting storyline with great (albeit simple) combat. 🤷🏼‍♀️ I respect your opinion on it bc a lot of what you say is right but it’s fun as hell. If you get the chance to play it cheap or borrow it, it’s definitely worth it even if you’re not interested in buying it.

mad a side not I wonder if a lot of people are using this as a cope bc they couldn’t get through Sekiro? It has fairly similar mechanics (especially with the field where “stagger” (aka posture) is absolutely key.) just a thought.
 

ProblematicUser420

kiwifarms.net
I think the thing I like about it is it's just fun without any of the bullshit that has plagued this generation getting in the way.

You can just...collect anything from the horse. In any other game you'd have to get off otherwise it would "break the immersion". No bullshit behind the fast travel other than you have to discover the area or clear it of mongols. No overly complicated animations for picking anything up. It just...feels like a game and in 2020 that feels really refreshing from the AAA landscape since I just got done with a replay of RDR2.

I wish Rockstar and others would figure out that you can have the cinematic cut scenes be cinematic, you can have the action be Hollywood level set pieces, but you don't literally need to have an animation for doing anything and everything. You don't need to actually go to a separate location to trigger fast travel. Shit like that makes the game less fun and I wouldn't be surprised if it has helped lead to the bloated development times games have these days.
 

Secret Asshole

Expert in things that never, ever happened
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True & Honest Fan
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Rape in entertainment/literature/cinema is EXTREMELY hard to pull off. Most people (with the exception of rape fetishists) don't want to see it, which is why the majority of it is implied, never really shown or described. And if it is, its mostly terribly fucking done. It makes people disgusted, uncomfortable, angry and often takes them out of the work which they should be engaged in. Yes, everyone knows women get raped in war, especially in the feudal periods and barbarian times.

This is pop entertainment, the genre LEAST likely to portray sexual violence in any fashion outside of maybe groping or something light like that. Its still a violation and you know that character is terrible and your imagination does the work for you. To ask one of the most milquetoast companies in video games (with the exception of TLOU 2, misery porn simulator) to have rape in this game is insane. Its not even the point of the work. Its basically, like others said, a homage to Kurosawa films.

EDIT:
Yeah, I'm aware some comics and manga portray gratuitous rape in them. But it really is a lot different when its a still image than a moving one.
 
Last edited:

yoshitsune

Late Heian period cowboy
kiwifarms.net
I haven't seen this particular comment in this thread.

GoT doesn't make any attempt to pretend that its historically accurate. You have a bunch of Sengoku, Edo, or later designs for the armor, specifically the helmets. The Daisho pair (the two swords Jin carries) is from a couple of centuries later. The mongols, despite being a Calvary force, don't fight on horseback. The Samurai, despite also being a Calvary force don't fight on horseback. The sword is preferred over the yari, when it would just be a backup weapon. The stylistic flicking of blood of the sword that the protagonist does is called Chiburi, and was developed during peacetime as a showy thing several centuries after 1274.

This is not even mentioning all the gunpowder bullshit.

At the end of the day, Ghosts of Tsushima isn't trying to be a historical game. It's just a classic Samurai flick, the game. The creators don't really know that much about the setting. They just found a cool historical event that they could use as a backdrop for the Samurai game they wanted to make, and shifted everything to fit the mostly Sengoku period influences (see the amount of gunpowder weapons for an example of this).

Edit: Also, I forgot to mention how utterly unhistorical the sword stances are. None of them, besides the first, are real.
I highly doubt they don't know much about the setting, it's easy to find people who know everything about a certain timeframe nowadays to come and "consult" or whatever as well as it's easy to learn about the period all by yourself. They just did what most fiction about a particular period of time do and presented a romanticized and recognizable image of what samurai are and did throughout their existence, just like what Kurosawa did, but without the spaghetti western/Shakespeare storylines. That's why you have everything from Gosaku's armor which looks the most to what it would look like back in the day, to the generic armor you get from Masako's first mission which is a mishmash of late Heian o'yoroi and the Sengoku Jidai tosei gusoku armor, to the Sakai clan armor which... I mean just upgrade it to the highest level and paint everything red and you basically have Jin cosplaying as Sanada Yukimura, all that's missing is the cross-bladed spear.
Same is done with games or movies about medieval European knights, I know a lot about the weapons and armor they used in different parts and times of Europe but if you told me to make a game about it I'd still put in a lot of anachronistic stuff in it purely because it's fun and it's recognizable to everyone. Going with historical accuracy too much can be bad for a game, the Rise of the Samurai is probably the most historically accurate campaign in the Total War series in the way warfare is presented during the Genpei war, it may even be the most realistic depiction of the Genpei war in gaming, but it ends up being boring as all hell because there's very little diversity in unit types and very little difference between factions you can pick.
 

yoshitsune

Late Heian period cowboy
kiwifarms.net
I didn't see this posted, so here you go:

A Japanese game developer likes it so much he's amazed that a game that appealed so much to the Japanese was made in the west and thinks Japanese developers need to step up their game.
Another important thing to point out, which is also mentioned in just one paragraph in the article you linked, is that Ghost of Tsushima appealed so much because a lot of the things in the game, including how the main character Jin looks like, would not pass focus group testing in Japan according to Nagoshi. It felt really refreshing and new to them in that aspect, Sucker Punch got away with it because they're a Western developer while also managing to retain the spirit of how Japan sees and romanticizes the age of the samurai.
 

albertbrown26

#1 Bill Hicks fan
kiwifarms.net
I didn't see this posted, so here you go:

A Japanese game developer likes it so much he's amazed that a game that appealed so much to the Japanese was made in the west and thinks Japanese developers need to step up their game.
The Yakuza series is a great series, so I’m not too surprised. It really goes to show that sometimes, most Japanese don’t really care too much for the “social justice” themes that most Western game critics and games developers try to enforce in their games.
 

Ineedahero

kiwifarms.net
That's rich coming from you, of all the people. :story:
Rape in entertainment/literature/cinema is EXTREMELY hard to pull off. Most people (with the exception of rape fetishists) don't want to see it, which is why the majority of it is implied, never really shown or described. And if it is, its mostly terribly fucking done. It makes people disgusted, uncomfortable, angry and often takes them out of the work which they should be engaged in. Yes, everyone knows women get raped in war, especially in the feudal periods and barbarian times.

This is pop entertainment, the genre LEAST likely to portray sexual violence in any fashion outside of maybe groping or something light like that. Its still a violation and you know that character is terrible and your imagination does the work for you. To ask one of the most milquetoast companies in video games (with the exception of TLOU 2, misery porn simulator) to have rape in this game is insane. Its not even the point of the work. Its basically, like others said, a homage to Kurosawa films.

EDIT:
Yeah, I'm aware some comics and manga portray gratuitous rape in them. But it really is a lot different when its a still image than a moving one.
Tfw everyone you talk to is too retarded to actually read what you wrote and you have to scroll through pages of npc arguments.
 

Marissa Moira

kiwifarms.net
Rape in entertainment/literature/cinema is EXTREMELY hard to pull off. Most people (with the exception of rape fetishists) don't want to see it, which is why the majority of it is implied, never really shown or described. And if it is, its mostly terribly fucking done. It makes people disgusted, uncomfortable, angry and often takes them out of the work which they should be engaged in. Yes, everyone knows women get raped in war, especially in the feudal periods and barbarian times.

This is pop entertainment, the genre LEAST likely to portray sexual violence in any fashion outside of maybe groping or something light like that. Its still a violation and you know that character is terrible and your imagination does the work for you. To ask one of the most milquetoast companies in video games (with the exception of TLOU 2, misery porn simulator) to have rape in this game is insane. Its not even the point of the work. Its basically, like others said, a homage to Kurosawa films.

EDIT:
Yeah, I'm aware some comics and manga portray gratuitous rape in them. But it really is a lot different when its a still image than a moving one.
Rape is extremely easy to pull off in video games. Just look at the DLC lists and prices for some titles.
 

Sinners Sandwich

Eid Htrad Redav Eid !
kiwifarms.net
including how the main character Jin looks like,
"The protagonist [Jin] isn't a particularly handsome lead, don't you think? At your typical [Japanese] company, if you showed concept art for a character like him, I don't think it would be approved. All this money and development time is being spent on this middle-aged dude."
Smh
 

Peasant

kiwifarms.net
Anybody try out that new lethal difficultly they patched in?
Shit, I've been spending quite a while with the game and didn't realize they added a new difficulty. I just got to act 3 and it feels like a pretty hefty difficulty spike over the rest of the game, but I guess I'll crank up the difficulty to make it more interesting.

I can't help but be a bit annoyed your choice of tactics doesn't matter to the story. I guess it would have been a lot of work to implement, but it's annoying after spending the first couple of acts using stealth as little as the game would allow.
 

wtfNeedSignUp

kiwifarms.net
I finished the game yesterday, I wish I've known about the new difficulty, though unless it was an overhaul to the enemy tactics then it probably doesn't matter much. Gameplay wise it's a blast, with an incredibly fun mechanic being introduced in the second act (shame I got it very late). The game is on the easy side due to very little enemy aggro and over-abundance of tools and a small amount of enemy variety. The only real challenging parts in the game are the duels, which are extremely fun and quite challenging. Though they suffer from having the player just countering rather than taking the initiative.
I have a feeling though that the devs couldn't decide if they want to have the player be a ninja or a samurai, so they just made both very easy so the gameplay will flow quite easily between the two without being overly frustrating or skill based.

But story-wise the game has a lot of problems. The big thing is that the Mongols are displayed as basically child eating monsters, not that it's far off from reality but it pretty much completely undermines any depth the game has, when the villains are so vile that any moral question falls flat on its face. Even further the Japanese in the game are either saints that fight against or forced to help the mongols, or alternatively scum of the earth who use the mongols to get ahead over the pure-hearted and loyal true Japanese. You can probably blame me for looking too much for nuanced plot in a video game designed to appeal to as wide market as possible, but when a game brings up moral questions I think it should deliver on it rather than chicken out.

The main plot of the game is cliche as hell but there are few really bad late game plot points. Also the characters side quests are just bad. I'll put it into spoilers because it's more of a rant.
So the bad plot points. We have Jin getting knocked out by a wooden stick after killing a small fort by himself, Jin using poison even if the player never uses poison because the game is as easy at it is and Mongols not only somehow reverse engineering a poison they saw once. But that somehow being a game changer despite an early quest showing that Mongols are already able to poison villages and common sense dictating they can just transport shitload of Chinese poison or "question" the local populace on poisons.

And the character quests. In general, the game has the problem of having the player already know that quest characters cannot die, which spoils a later death and removes the stakes. Anyways my problem with the sidequests:
* Yuna - Probably the better questlines, but it ends with a boss fight against a literal nobody (that makes no sense, since why would Mongol warlords suddenly start hiding themselves?) and is just a lucky coincidence that all those people are related. The devs should have just dropped the warlord and had you following Yuna in having revenge (that's in general a bad moral, especially when Jin's end up losing everything for his revenge when it could have been avoided if he didn't jump the gun and tried to explain himself).
* Ishikawa - Jesus christ the ending, I stayed away from talking about gender in my mini-review, but I dare you to find a justification for letting Tomoe leave that isn't related to her lack of a penis. Fuck this shit.
* Masako - Everything she did that hurt other was justified, making it completely boring. If her actions were due to more frivolous reasons (being insulted/dishonored) then it would make a point and tie into the game's plot nicely. As it stands its moral is that everyone is out to get you even if you are completely right and they'll succeed.
* Norio - The guy ends up being a fallen monk but there is no actual difference in his character afterwards when he interacts with the main plot. Kinda removes the sting.
 

Dang Woodchucks!

Bravery is not a function of firepower.
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Another important thing to point out, which is also mentioned in just one paragraph in the article you linked, is that Ghost of Tsushima appealed so much because a lot of the things in the game, including how the main character Jin looks like, would not pass focus group testing in Japan according to Nagoshi. It felt really refreshing and new to them in that aspect, Sucker Punch got away with it because they're a Western developer while also managing to retain the spirit of how Japan sees and romanticizes the age of the samurai.
I don't get it. Is it because Jin isn't some fresh out of high school bishofag? I admit, he doesn't look like a supermodel, but dude ain't ugly, maybe a shave would help, but being in the middle of a war kinda forces you to have priorities.

Also LMAO at the comment on him being middle-aged when Kiryu is already in his forties during Yakuza 1, and pushing 60 by 6. Jin seems to me in his mid-to-late twenties, maybe 32 at most.

Anyway, I get there is a... stereotype? Is that the word? That (some) Japanese media has this idea everything after high school, everyone immediately turns into a balding salaryman, waiting until retirement so they can die, but there is evidence that you don't need to look like a swimsuit model to sell- Kenshiro, Jotaro, Guts, Solid Snake (lol) and Kiryu himself are some examples of it.
--------------------

As for the game, there really isn't much I can add most others haven't already said. I'm enjoying it immensely, and I find myself hooked to it like i hadn't been (hooked to a game) for a long while, and it helps that there's so much to do and ways to do it!
The game is on the easy side due to very little enemy aggro and over-abundance of tools and a small amount of enemy variety. The only real challenging parts in the game are the duels, which are extremely fun and quite challenging. Though they suffer from having the player just countering rather than taking the initiative.
... huh? What difficulty were you on?
I always end up with a village-ful of mongol corpses if even one spotted me.
And I dunno how you won duels just countering... at some point you gotta break that guard.


I have a feeling though that the devs couldn't decide if they want to have the player be a ninja or a samurai, so they just made both very easy so the gameplay will flow quite easily between the two without being overly frustrating or skill based.
Yeah, it's kind of the unofficial origin story of how ninjas became a thing.

... again, huh? You... wanted the game to be clunkier? I don't get where you're aiming at. This is the first game I play with realistic arrows, you really need at least some skill.

But story-wise the game has a lot of problems. The big thing is that the Mongols are displayed as basically child eating monsters, not that it's far off from reality but it pretty much completely undermines any depth the game has, when the villains are so vile that any moral question falls flat on its face. Even further the Japanese in the game are either saints that fight against or forced to help the mongols, or alternatively scum of the earth who use the mongols to get ahead over the pure-hearted and loyal true Japanese.
... i think you missed the part... no, you missed the whole thing.

Have you ever seen a war movie? Saving Private Ryan? Windtalkers? Red Dawn? The opening cutscene of the game established everything that was to come. Also, to top it all off, it's Kamakura Era Japan, the most nationalistic place on Earth! The mongols weren't interested in talking, neither were the japs: anyone who willingly sells out to the mongols is a quisling by default due to the values of the time.

You can probably blame me for looking too much for nuanced plot in a video game designed to appeal to as wide market as possible, but when a game brings up moral questions I think it should deliver on it rather than chicken out.
... I don't think you finished the game at all. In fact, i don't think you're in the right thread.
 

Roybertitos

Still a man of action
kiwifarms.net
I finished the game yesterday, I wish I've known about the new difficulty, though unless it was an overhaul to the enemy tactics then it probably doesn't matter much. Gameplay wise it's a blast, with an incredibly fun mechanic being introduced in the second act (shame I got it very late). The game is on the easy side due to very little enemy aggro and over-abundance of tools and a small amount of enemy variety. The only real challenging parts in the game are the duels, which are extremely fun and quite challenging. Though they suffer from having the player just countering rather than taking the initiative.
I have a feeling though that the devs couldn't decide if they want to have the player be a ninja or a samurai, so they just made both very easy so the gameplay will flow quite easily between the two without being overly frustrating or skill based.

But story-wise the game has a lot of problems. The big thing is that the Mongols are displayed as basically child eating monsters, not that it's far off from reality but it pretty much completely undermines any depth the game has, when the villains are so vile that any moral question falls flat on its face. Even further the Japanese in the game are either saints that fight against or forced to help the mongols, or alternatively scum of the earth who use the mongols to get ahead over the pure-hearted and loyal true Japanese. You can probably blame me for looking too much for nuanced plot in a video game designed to appeal to as wide market as possible, but when a game brings up moral questions I think it should deliver on it rather than chicken out.

The main plot of the game is cliche as hell but there are few really bad late game plot points. Also the characters side quests are just bad. I'll put it into spoilers because it's more of a rant.
So the bad plot points. We have Jin getting knocked out by a wooden stick after killing a small fort by himself, Jin using poison even if the player never uses poison because the game is as easy at it is and Mongols not only somehow reverse engineering a poison they saw once. But that somehow being a game changer despite an early quest showing that Mongols are already able to poison villages and common sense dictating they can just transport shitload of Chinese poison or "question" the local populace on poisons.

And the character quests. In general, the game has the problem of having the player already know that quest characters cannot die, which spoils a later death and removes the stakes. Anyways my problem with the sidequests:
* Yuna - Probably the better questlines, but it ends with a boss fight against a literal nobody (that makes no sense, since why would Mongol warlords suddenly start hiding themselves?) and is just a lucky coincidence that all those people are related. The devs should have just dropped the warlord and had you following Yuna in having revenge (that's in general a bad moral, especially when Jin's end up losing everything for his revenge when it could have been avoided if he didn't jump the gun and tried to explain himself).
* Ishikawa - Jesus christ the ending, I stayed away from talking about gender in my mini-review, but I dare you to find a justification for letting Tomoe leave that isn't related to her lack of a penis. Fuck this shit.
* Masako - Everything she did that hurt other was justified, making it completely boring. If her actions were due to more frivolous reasons (being insulted/dishonored) then it would make a point and tie into the game's plot nicely. As it stands its moral is that everyone is out to get you even if you are completely right and they'll succeed.
* Norio - The guy ends up being a fallen monk but there is no actual difference in his character afterwards when he interacts with the main plot. Kinda removes the sting.
Lethal mode doesn't really switch up enemy tactics that significantly, they're gonna be a little more aggressive and their parry windows are a lot tighter. What I like about it tho is not only do the enemies hit harder, you do too, so to survive you have to lean a little harder on the ninja tools like shurikens and use heavenly strike as an opener instead of a finisher. Basically, breaking guard is way more important in lethal cause most grunts go down with two heavy attacks once they're stunned.
 
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Sinners Sandwich

Eid Htrad Redav Eid !
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I don't get it. Is it because Jin isn't some fresh out of high school bishofag? I admit, he doesn't look like a supermodel, but dude ain't ugly, maybe a shave would help, but being in the middle of a war kinda forces you to have priorities.
Even "realistic" characters in japanese games still have that anime vibe. Nips think Jin is ugly and old because he doesn't look animu enough.
 

yoshitsune

Late Heian period cowboy
kiwifarms.net
but there is evidence that you don't need to look like a swimsuit model to sell- Kenshiro, Jotaro, Guts, Solid Snake (lol) and Kiryu himself are some examples of it.
All of them are complete goddamn hunks though, especially compared to the ordinary looking Jin.
 

Bungus Scrungus

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It's heartwarming to see how much the Japanese loved this game. Like, I genuinely didn't expect it, but I'm glad things turned out this way, cause Sucker Punch had been working on this and nothing else since First Light came out in August of 2014. God bless em', they deserve the praise. Sly, Infamous; both great series, and it's good to know they didn't waste all that time on a bomb.

Also, it's nice to see the evolution of the attitudes in this thread towards the game, as well. I was initially going to write a "what does it matter if it's not original as long as it's fun" sort of rant, but have now changed my mind on that due to seeing how things have changed since the first page.
 

Foltest

King of Termia and protector of Kfarms
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I have gotten to Act three of the game and so far ,I really enjoy it. The problem that other people have (lack of varity in the enemy, too many tools etc) also apply for me, but I enjoy the game. I like how Jin go from an "honoruable" samurai to basicly proto ninja over the game and how his character change.
 
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