GPUs & CPUs & Enthusiast hardware: Questions, Discussion and fanboy slap-fights - Nvidia & AMD & Intel - Separe but Equal. Intel rides in the back of the bus.

Smaug's Smokey Hole

Sweeney did nothing wrong.
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EDIT: Anyone discussed FSR, yet? What I'm hearing is not quite competitive with Nvidia's DLSS but a lot easier to implement and has big studios already on board. It's also backwards compatible with previous generations and it's also an open standard so looks like they are trying to (and very likely will) pull a FreeSync vs. GSync move all over again.

Oh, I mentioned that. It's available on console(s) which is a huge boon for AMD and anything on PC that touches console(s). AMD is not as strong at having RT shit going at this point but as expected they have made considerable gains now that games that are also on consoles are using their hardware implementation. Nvidia was the only game in town for a while.

Unreal Engine 5 reportedly performs way better with raytracing on AMD hardware because it (preferably) relies on a software/shader mode, ultimately it's rasterization, presumably so they don't exclude the vast majority of people that don't have RT cards because that would be dumb. This is the nature of the PC graphics card, new hardware features needs to see new hardware adoption and as of now it's not the time to make RT mandatory.
 

Ginger Piglet

Burglar of Jess Phillips MP
True & Honest Fan
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Oh, I mentioned that. It's available on console(s) which is a huge boon for AMD and anything on PC that touches console(s). AMD is not as strong at having RT shit going at this point but as expected they have made considerable gains now that games that are also on consoles are using their hardware implementation. Nvidia was the only game in town for a while.

Unreal Engine 5 reportedly performs way better with raytracing on AMD hardware because it (preferably) relies on a software/shader mode, ultimately it's rasterization, presumably so they don't exclude the vast majority of people that don't have RT cards because that would be dumb. This is the nature of the PC graphics card, new hardware features needs to see new hardware adoption and as of now it's not the time to make RT mandatory.

Ray tracing is a meme anyhow.

Shadow of the Tomb Raider: "Oh look, the shadows look slightly less blocky."

Cyberpunk 2077: "Oh look, now I can see semi-reflected lights in windows and the pavement looks wet after rain."

The only game I have which really pops with RTX is the boomer shooter Amid Evil, where the low-poly design helps it stand out more. Incidentally, I recommend Amid Evil. It plays awfully like the original Quake (the difficulty and level select are their own stage and the highest difficulty is hidden) but with the esoteric setting style of Heretic and also the ability to have a "super mode" where your weapons do different things like the Tome of Power in same.
 

Ginger Piglet

Burglar of Jess Phillips MP
True & Honest Fan
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I know the insane amount of money games on mobile makes in addition to the huge growth and importance of that market for vidya companies and I'm still going to call raytracing on a phone retarded.

Name a pay to win mobile game that is actually good, as a game. I can't.

Closest I'll go is The Pinball Arcade which is not pay to win, but play for free but pay if you want to go beyond a certain score limit, upon where you get unlimited play on that machine forever. And that's also on PC with the same model.

Unfortunately all the WMS machines were taken off sale because the licence ended. I'm still annoyed about that because I didn't subscribe to Fathom in time, and that's alongside Xenon and Gorgar and Centaur as the greatest early solid states.

Speaking of which, pinball machines are the only valid use of RGB LEDs. Prove me wrong.
 

The Mass Shooter Ron Soye

How you gonna explain fucking a man? 🤔
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I know the insane amount of money games on mobile makes in addition to the huge growth and importance of that market for vidya companies and I'm still going to call raytracing on a phone retarded.
RDNA2 will come to low-power Rembrandt (12 CUs) and ultra-low-power Van Gogh or Dragon Crest (8 CUs?). These should have 1 ray accelerator per CU, the same as discrete cards. The RX 6900 XT has 80 of them.

For the Exynos, they will customize it, and maybe add in some RDNA3 features. I think Samsung's 5LPE is similar to TSMC's N7, so not much difference there. The raytracing capability could be limited to small parts of a scene, like puddles. Samsung will probably have to sponsor select titles since mobile devs otherwise wouldn't care. It could also support FSR to upscale for more performance.

Eventually, all new smartphones will support raytracing just as all PC games will move away from rasterization. If you can't see the benefits of raytracing on small screen sizes, you could dock the phone with a TV or monitor. And that's the end of my defense of this "feature". The real selling point would be AMD graphics beating Mali graphics.
 
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