Oh, I mentioned that. It's available on console(s) which is a huge boon for AMD and anything on PC that touches console(s). AMD is not as strong at having RT shit going at this point but as expected they have made considerable gains now that games that are also on consoles are using their hardware implementation. Nvidia was the only game in town for a while.EDIT: Anyone discussed FSR, yet? What I'm hearing is not quite competitive with Nvidia's DLSS but a lot easier to implement and has big studios already on board. It's also backwards compatible with previous generations and it's also an open standard so looks like they are trying to (and very likely will) pull a FreeSync vs. GSync move all over again.
Unreal Engine 5 reportedly performs way better with raytracing on AMD hardware because it (preferably) relies on a software/shader mode, ultimately it's rasterization, presumably so they don't exclude the vast majority of people that don't have RT cards because that would be dumb. This is the nature of the PC graphics card, new hardware features needs to see new hardware adoption and as of now it's not the time to make RT mandatory.