Grand Theft Auto - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 10 2.2%
  • Grand Theft Auto: London 1969

    Votes: 9 2.0%
  • Grand Theft Auto 2

    Votes: 26 5.7%
  • Grand Theft Auto III

    Votes: 50 11.0%
  • Grand Theft Auto: Vice City

    Votes: 149 32.7%
  • Grand Theft Auto: San Andreas

    Votes: 181 39.8%
  • Grand Theft Auto: Advanced

    Votes: 4 0.9%
  • Grand Theft Auto: Liberty City Stories

    Votes: 19 4.2%
  • Grand Theft Auto: Vice City Stories

    Votes: 16 3.5%
  • Grand Theft Auto IV

    Votes: 117 25.7%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 42 9.2%
  • Grand Theft Auto V

    Votes: 94 20.7%
  • Grand Theft Auto: Online

    Votes: 27 5.9%
  • My Mother's My Sister!

    Votes: 55 12.1%

  • Total voters
    455

capitalBBustard

Who is this man?
kiwifarms.net
GTA IV had the best story of any GTA game but was honestly one of the shittiest in terms of gameplay. Outside of story missions, it was boring as fuck.
Eh, even the story missions were boring as fuck after the first playthrough.

Start at A - Go to B - Scripted Chase/Tailing a car - Shootout

Technically and Narratively it was a big push forward, but structure/gameplay wise it was kind of a huge step back.
Every element of the basic gameplay in GTA3/VC/SA is worse than IV. Combat, driving, police ai in chases. There's a reason most people went straight to cheats in the PS2 games.

Complaining about srsnss of the plot in IV has more basis than this weak nostalgiafag shit about how the gameplay is worse than the games where cops spawn one at a time 12 feet from you from thin air. Going on a 5 star chase and rampage in the PS2 games is fucking garbage.

And that description of mission structure applies to 85% of the missions in 3/VC/SA too. Every mission that isn't an outright gimmick/tutorial mission is some permutation of that.
 

Ita Mori

💔This is the best way to go💔
kiwifarms.net
GTA IV's story was GTA VCS with minor changes & a bigger budget.

- Protagonist with a dark past looking for a way to make ends meet.
- Changes scenery and strives to get on the straight and narrow.
- Has a comedy- relief relative with delusions of grandeur, that is a cause of stress and a tendency to invite trouble into their lives.
- Begins to reluctantly indulge in criminal activity.
- Meets a pseudo-charismatic antagonist that pretends to be their friend and stabs them in the back early on, and over again as the story progresses.
- Has a small chance to leave behind his way of life and start anew after being basically left for dead, decides even more violent crime is the solution instead.
- Has a love interest that is also a constant cause of stress.
- Begins to develop an empire of crime and a large pile of bodies, while decrying violence & crime in every 2-3 cutscenes.
- "Oh woe is me" syndrome.
- Eventually gets consumed by his criminal lifestyle and pays the price for it by having someone dear to him get clipped.
- Still doesn't learn his lesson about crime, gets more bloody revenge that is sure to leave loose ends instead.
- Semi-cliffhanger ending that implies the protagonist still hasn't learned a goddamn thing.

And I'm probably in the minority, but I much prefer being an empty NPC like Claude over a "deep" character like Niko, Michael, or Victor. It just doesn't make sense to make a brooding/self-analyzing character the anti-hero in a game about excess, greed, apathy, and crime. Claude is soulless and sociopathic, without the cringe of being Trevor Phillips; the perfect protagonist for a game like GTA.
At least make them more like Tommy, Luis, or CJ; cynical assholes who know they're the baddies but fuck it, "I'm here to get mine."

There's a reason most people went straight to cheats in the PS2 games.
Autism and the novelty of sandboxes of the time.
The idea of going anywhere you wanted and being a jerkoff to the environment and it's inhabitants was almost unheard of back then.
 

Solid Snek

kiwifarms.net
And I'm probably in the minority, but I much prefer being an empty NPC like Claude over a "deep" character like Niko, Michael, or Victor. It just doesn't make sense to make a brooding/self-analyzing character the anti-hero in a game about excess, greed, apathy, and crime. Claude is soulless and sociopathic, without the cringe of being Trevor Phillips; the perfect protagonist for a game like GTA.
At least make them more like Tommy, Luis, or CJ; cynical assholes who know they're the baddies but fuck it, "I'm here to get mine."

I like blank slate PCs, too. As an autist, having a character who doesn't speak - or at least has a very generic and minimally fleshed out "personality" - helps me role-play and come up with a 300-page backstory for my character. I got bored with Niko after about twenty minutes, but Claude I could never get tired of.

(oddly enough, this is one of the reasons why I liked GTAV Online more than GTAV. I liked my Online character, and "understood" her "motives", far more than Michael and Co, specifically because I didn't have some hack writer interrupting the gameplay every three minutes, telling me who my character was supposed to be.)

Autism and the novelty of sandboxes of the time.
The idea of going anywhere you wanted and being a jerkoff to the environment and it's inhabitants was almost unheard of back then.

It's almost unheard of now, too. (:_(
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
@Ita Mori I like your thinking.

GTA IV's story was GTA VCS with minor changes & a bigger budget.

- Protagonist with a dark past looking for a way to make ends meet.
- Changes scenery and strives to get on the straight and narrow.
We don't know where Vic came from when entering the army. I wouldn't say Vic had a "dark past," just a tough upbringing with a drug addict mother and two brothers he's responsbile for.

- Has a comedy- relief relative with delusions of grandeur, that is a cause of stress and a tendency to invite trouble into their lives.
Lance's childlike unpredictability is more apparent in VCS than in VC. In Vice City, he appears to be more serious but lacked rational thinking. You can see his family troubles come into light with conversations to Tommy.

- Has a love interest that is also a constant cause of stress.
Who are you referring to, Michelle or Kate?

- "Oh woe is me" syndrome.
Niko has that more than Vic. Vic wants to get the job done for his family.
- Semi-cliffhanger ending that implies the protagonist still hasn't learned a goddamn thing.
I don't like how R* retconned Vic's fate in VC. How did he go back to the drug game after scorning it at the end of VCS?

And I'm probably in the minority, but I much prefer being an empty NPC like Claude over a "deep" character like Niko, Michael, or Victor. It just doesn't make sense to make a brooding/self-analyzing character the anti-hero in a game about excess, greed, apathy, and crime. Claude is soulless and sociopathic, without the cringe of being Trevor Phillips; the perfect protagonist for a game like GTA.
At least make them more like Tommy, Luis, or CJ; cynical assholes who know they're the baddies but fuck it, "I'm here to get mine."
I actually agree with you. Michael is the worst in this regard. It is off-putting being in a life of crime when you have a family. Especially when you have the family around you and you're just mowing down civilians around them. There's a disconnect with having a "deep" character and the freedom that GTA provided.

This dynamic CAN work. Let's use Scarface as an example. Tony Montana does not kill civilians; the game itself doesn't allow it. Distracting, sure. But it strengthens the role you're playing. I like having complex characters in crime games. Victor I find to be a good complex character in the GTA universe. If you pay attention, you realize that Vic is not your average criminal. He has morals and principles.
 

TVStactic

kiwifarms.net
I don't believe there was ever a plan for the casino to be a single player thing. Very early into GTA Onlines life there were audio files of Madrazo telling you that the casino had opened and other such things. IIRC the files pertaining to the casino in Online were around as early as Heists, maybe even predating Heists release.

troongle keeps giving me shit results unless i'm very specific, i guess i need to say i want to find the motherfucking files from gtaforums instead of some retarded gayass youtuber that has nothing to do with my fucking search...

GTA IV had the best story of any GTA game but was honestly one of the shittiest in terms of gameplay. Outside of story missions, it was boring as fuck.
Eh, even the story missions were boring as fuck after the first playthrough.
Start at A - Go to B - Scripted Chase/Tailing a car - Shootout
Technically and Narratively it was a big push forward, but structure/gameplay wise it was kind of a huge step back.
and very handholding, if you deviated the game would warn you then fail, similar to how GTA5/Online currently are.
Every element of the basic gameplay in GTA3/VC/SA is worse than IV. Combat, driving, police ai in chases. There's a reason most people went straight to cheats in the PS2 games.

Complaining about srsnss of the plot in IV has more basis than this weak nostalgiafag shit about how the gameplay is worse than the games where cops spawn one at a time 12 feet from you from thin air. Going on a 5 star chase and rampage in the PS2 games is fucking garbage.

And that description of mission structure applies to 85% of the missions in 3/VC/SA too. Every mission that isn't an outright gimmick/tutorial mission is some permutation of that.
lolno, GTAIV can still be played if you forgot, XPac is right, they were objective based but the handholdy missions were limited on the 3D era games, on the HD which started with IV, faggotry started with it as well.
And I'm probably in the minority, but I much prefer being an empty NPC like Claude over a "deep" character like Niko, Michael, or Victor. It just doesn't make sense to make a brooding/self-analyzing character the anti-hero in a game about excess, greed, apathy, and crime. Claude is soulless and sociopathic, without the cringe of being Trevor Phillips; the perfect protagonist for a game like GTA.
At least make them more like Tommy, Luis, or CJ; cynical assholes who know they're the baddies but fuck it, "I'm here to get mine."
the other characters aside from claude are supposed to have an arc of growth, claude is just hustling, see the cinematics, there's no growth with claude, just a mission and fuck it, even in the ending where the chick supposedly gets shot for being too fucking annoying that not even claude stands shows he's more of a lone wolfe job done dude, he is a blank slate.

Tommy's arc is scarface with buddy cop stuff until the backstab.
CJ's arc is him from being a ex-failed gangsta to full CEO.
Niko's arc is supposed of him finishing whatever loose ends he had and living a new life in the new world.
Luis's arc is finally get his head a bit above the water until TONIH moves out of LC
Bikernigga's arc is him trying to live his gayfag biker life until they kill him in GTA5 to show that trevar is "badass"

GTA5's main characters are retarded and inconsistent.

I don't like how R* retconned Vic's fate in VC. How did he go back to the drug game after scorning it at the end of VCS?
yo nigger you said it yourself, it's lance's impulsive behavior that enrolls vic once he sets foot in the game, he's kicked out of the army because of his code and because he was the fall guy for the spic dude then lance comes in and he suddenly becomes retarded, they even make notions of his conscience or whatever but it doesn't seem consistent because he only acts mindful when near that chick.

on a note: google search is shit lately. fucking wrongthunk police and their retardedness.
 
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Ita Mori

💔This is the best way to go💔
kiwifarms.net
Who are you referring to, Michelle or Kate?
Both, tbh. Karen Daniels/Michelle brings trouble to his life while Kate brings stress, as Niko initially seems to feel a woman raised among Micks is too high caliber for a peasant like himself, in a very similar manner that Vic felt Louise wasn't just the widow of a petty white trash drug dealer and sister of an alcoholic, deadbeat draft dodger (I can't prove Phil was just larping as a super-patriot gun-ho soldier, but I also have no doubt he's full of shit given his inconsistencies [poor bastard can't even decide which arm he lost between games <3] ) but rather the best trailer park trash Vice City could supply and a tier above his mostly broke mulatto ass.

That said, I felt Louise and Vic had better chemistry due to Louise being more easy-going and relaxed than Kate's uptight ass or Michelle's glowie dialogue ("Tell me interesting things!").

Victor I find to be a good complex character in the GTA universe.
Victor is my favorite as far as characters go. If VCS was a novel instead of a game it'd be my favorite.
But the problem I have is, again, the tone is all over the place as one minute you're a man going on a date trying your best to not to blow it and be suave yet tactful, then 5 minutes later you're trying to boost your businesses pimping hos and destroying businesses who refused to pay your extravagant "protection" money.

If you pay attention, you realize that Vic is not your average criminal. He has morals and principles.
The III era protagonists sans Claude, since he's whatever you want him to be, all do, to an extent.

Tommy does have a soft side as seen with the printworks and his relationship with Earnest Kelly.
Heck, a good portion of the businesses Tommy buys, he bought with the intent of running legitimately:
- The print works were supposed to print actual magazines.
- The Cherry Popper Ice Cream company was supposed to just sell ice cream.
- Kaufman Cabs were supposed to run without any funny business.
- The Boatyard was meant to be just that.
Funny enough, grey area businesses like the Pole Position or InterGlobal Films run business as usual. The only business Tommy purchases with an ulterior motive is the Malibu.
Tommy is a psychopath like his inspiration Tony Montana, but he's also got a code he follows.
CJ and Tony similarly don't seem interested in attacking those who do not deserve it or who aren't players in "the game".

GTA5's main characters are retarded and inconsistent.
And extremely underdeveloped unless you force yourself to look for their development by doing activities with your friends/relatives. I was low-key mad that a lot of interaction between characters is tucked away between golfing and getting shitfaced mini-games, and only available at certain points of the story; pass a certain mission and you're locked out of certain backstory or development between Michael and his family or Franklin and Lamar.
It's nice that R* thought to give mini-games a reason to exist, but crucial character development is not the prize to dangle. That shit needs to be front and center. Offer instead anecdotes that are irrelevant in the grand scheme, but offer insight into their tastes, humor, and personality. I'd have much rather known why Michael's wife and son can't stand him and just how much of a deadbeat fuck up and infidel Michael is than know why Trevor is a "proto-hipster". When you realize just what an asshole Michael is, you start to understand and maybe even side with his family's reactions as opposed to feeling like they're all ungrateful gits who see Michael as an ATM and nothing more while Michael does nothing but provide. The whole proto hipster shit should've been locked away instead. It doesn't add anything to the main story or answer any questions, but it is a nice piece of interaction that fleshes out Michael and Trevor's once solid bond of friendship.


V could've worked if they had chosen 1 of the 3 characters and run with him solo.
I hope they never try to do the 3-in-1 gimmick ever again; it's bad and pleased no one since no single character gets their proper time to shine.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
Vic felt Louise wasn't just the widow of a petty white trash drug dealer and sister of an alcoholic, deadbeat draft dodger (I can't prove Phil was just larping as a super-patriot gun-ho soldier, but I also have no doubt he's full of shit given his inconsistencies [poor bastard can't even decide which arm he lost between games <3] ) but rather the best trailer park trash Vice City could supply and a tier above his mostly broke mulatto ass.
To be fair, in VC when he blew his arm off, he was drunk as all hell. VCS said he was in the service. Maybe he sobered up when he moved to Liberty City.
But the problem I have is, again, the tone is all over the place as one minute you're a man going on a date trying your best to not to blow it and be suave yet tactful, then 5 minutes later you're trying to boost your businesses pimping hos and destroying businesses who refused to pay your extravagant "protection" money.
Louise recommended for Vic to take over Marty's businesses and be a gang boss. I don't find the disconnect with Vic's morals and GTA as I do with Niko or Micheal.
V could've worked if they had chosen 1 of the 3 characters and run with him solo.
I hope they never try to do the 3-in-1 gimmick ever again; it's bad and pleased no one since no single character gets their proper time to shine.
DLC could've fleshed them out. But no...
 

Ita Mori

💔This is the best way to go💔
kiwifarms.net
To be fair, in VC when he blew his arm off, he was drunk as all hell. VCS said he was in the service. Maybe he sobered up when he moved to Liberty City.
I was mainly referencing that in the mission Boomshine Saigon, the opening cutscene has Phil with his right arm missing; every other instance has him missing his left arm.

Louise recommended for Vic to take over Marty's businesses and be a gang boss. I don't find the disconnect with Vic's morals and GTA as I do with Niko or Micheal.
Vic's morals didn't include prostitution or drug running/smuggling, three of six criminal empires he indulges in.
He also states he despises hurting the innocent or the weak, which is what every loan sharking/protection racket business preys upon. That's 5/6,

I love Vic and I like VCS, but it set the standard for story/gameplay incoherence going forward.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
In GTA III, there is no map when you pause the game. How did we get by without that?

And in 3/VC, some missions require you to pick up a certain vehicle. How would you know which car to get? It's not like the game would describe what they look like.
 

FunPosting101

Ebin posting only. No other posts allowed. :DDDD
kiwifarms.net
In GTA III, there is no map when you pause the game. How did we get by without that?

And in 3/VC, some missions require you to pick up a certain vehicle. How would you know which car to get? It's not like the game would describe what they look like.
For the first question, didn't GTA 3 come with a paper map? I vaguely remember having one when I got a copy of that game for my PS2. I dunno if it was much help though, since I vaguely remember being really frustrated with navigating the environments in GTA3.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
For the first question, didn't GTA 3 come with a paper map? I vaguely remember having one when I got a copy of that game for my PS2. I dunno if it was much help though, since I vaguely remember being really frustrated with navigating the environments in GTA3.
It did. I meant a map IN the game. I've never used the paper map. How did I figure it out as a kid, I guess you keep playing and you remember stuff. Thank goodness the map was small.
 

Long Tongue Silver

Goes into places other tongues can't. Or won't.
kiwifarms.net
It did. I meant a map IN the game. I've never used the paper map. How did I figure it out as a kid, I guess you keep playing and you remember stuff. Thank goodness the map was small.
That's what I loved most about VC -- being able to memorize the whole damn map like the back of my hand because of how relatively compact it was. I wound up playing San Andreas so much that I had the vast majority of it down pat, too, despite it being much bigger.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
That's what I loved most about VC -- being able to memorize the whole damn map like the back of my hand because of how relatively compact it was. I wound up playing San Andreas so much that I had the vast majority of it down pat, too, despite it being much bigger.
Bigger isn't always better. GTA VC was the sweet spot.

GTA V is on Game Pass currently. I may play it again to mop up 100% and the Kifflom side mission again. Perhaps even try some strategies to get some money on Online.

Edit: played Online after a few years. Logged in, already rewarded $1,050,000. Huh
 

Duncan Hills Coffee

Not a normal human
kiwifarms.net
In GTA III, there is no map when you pause the game. How did we get by without that?

And in 3/VC, some missions require you to pick up a certain vehicle. How would you know which car to get? It's not like the game would describe what they look like.
I played GTA III well after the sequels, including Vice City and San Andreas, and I was thrown off guard by the lack of an in-game map. There was a radar, but no overall map, which struck me as a bit backwards. I got used to the lack of a map since the world is pretty small, but I never did get used to the fact that the radar offered little to no info on important locations like gun stores.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
I played GTA III well after the sequels, including Vice City and San Andreas, and I was thrown off guard by the lack of an in-game map. There was a radar, but no overall map, which struck me as a bit backwards. I got used to the lack of a map since the world is pretty small, but I never did get used to the fact that the radar offered little to no info on important locations like gun stores.
I think that was added in Vice City.

I played GTA 3 first, then Vice City. The size of San Andreas threw me off.
 

jje100010001

kiwifarms.net
And extremely underdeveloped unless you force yourself to look for their development by doing activities with your friends/relatives. I was low-key mad that a lot of interaction between characters is tucked away between golfing and getting shitfaced mini-games, and only available at certain points of the story; pass a certain mission and you're locked out of certain backstory or development between Michael and his family or Franklin and Lamar.
It's nice that R* thought to give mini-games a reason to exist, but crucial character development is not the prize to dangle. That shit needs to be front and center. Offer instead anecdotes that are irrelevant in the grand scheme, but offer insight into their tastes, humor, and personality. I'd have much rather known why Michael's wife and son can't stand him and just how much of a deadbeat fuck up and infidel Michael is than know why Trevor is a "proto-hipster". When you realize just what an asshole Michael is, you start to understand and maybe even side with his family's reactions as opposed to feeling like they're all ungrateful gits who see Michael as an ATM and nothing more while Michael does nothing but provide. The whole proto hipster shit should've been locked away instead. It doesn't add anything to the main story or answer any questions, but it is a nice piece of interaction that fleshes out Michael and Trevor's once solid bond of friendship.


V could've worked if they had chosen 1 of the 3 characters and run with him solo.
I hope they never try to do the 3-in-1 gimmick ever again; it's bad and pleased no one since no single character gets their proper time to shine.
GTA V could have worked with just Michael and Trevor playing off each other, since they have an interesting chemistry IMO.

On top of that, I feel like Rockstar had Michael as the main story character, Trevor as the deranged lunatic for violent gameplay and Franklin as a blank slate for the player to basically speculate through. As such, Franklin was a third wheel for all that matters, unfortunately.
 
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TVStactic

kiwifarms.net
Edit: played Online after a few years. Logged in, already rewarded $1,050,000. Huh
chump change but it's half way into kosatka if you start with a zeroed account. then cayo perico becomes the main grinding point and usually people forget about the other stuff since it's cooldown is really short.
Bigger isn't always better. GTA VC was the sweet spot.
in SA's defense the map being bigger allows for atmosphere (and invisible tress while you are flying), in the "dead" sections of the map you'll see the ambience work they gave to it and the engine glitching with broken car spawns even gives a spoopy vibe to it, while on the desert you won't get that issue since the glitch only happens on the mountain area. hawks will spawn but no groundlife at all. on VC it's packed with people until it rains and shit but that's the ambience of a city. while on SA you are going around 3 places that are different on their own, rural areas are less populated than cities and on "wild" areas there's hardly people to see until you get to the road. that's cool and shows that they had some care to it, each GTA has their own amount of care given to it, even 5 until you get to online because animals have spawn disabled. on the desert area and even near the sandy shores airport on SP you'll see the coyotes while on online there's usually a bunch of friends/CEO+associates fighting.
I played GTA III well after the sequels, including Vice City and San Andreas, and I was thrown off guard by the lack of an in-game map. There was a radar, but no overall map, which struck me as a bit backwards. I got used to the lack of a map since the world is pretty small, but I never did get used to the fact that the radar offered little to no info on important locations like gun stores.
you can memorize pretty much all maps in the games from the back of your hand, including alleys and whatnot you can use as shortcuts, the pickups in GTA3 and stores are detailed enough to stand out from the normal view, a thing that remained until SA, then 4 and 5's stores became one with the environment and you need to check the minimap to find them.
 

The Last Stand

I don't want to sound racist, but...
True & Honest Fan
kiwifarms.net
chump change but it's half way into kosatka if you start with a zeroed account. then cayo perico becomes the main grinding point and usually people forget about the other stuff since it's cooldown is really short.
I'm level 55 and have $1.5 million currently. I think I will do the collectibles scattered around the map, San Andreas Flight School and a few PvP modes before investing in a business.
 

Syaoran Li

Carter Stanley Lives!
True & Honest Fan
kiwifarms.net
It's obvious that Vice City is just Scarface with some elements from Miami Vice in terms of its story.

But San Andreas is pretty much The Count of Monte Cristo with some elements from Boyz in The Hood and Menace II Society in its first act.
 
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