Grand Theft Auto - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 10 2.0%
  • Grand Theft Auto: London 1969

    Votes: 9 1.8%
  • Grand Theft Auto 2

    Votes: 28 5.7%
  • Grand Theft Auto III

    Votes: 50 10.2%
  • Grand Theft Auto: Vice City

    Votes: 164 33.3%
  • Grand Theft Auto: San Andreas

    Votes: 195 39.6%
  • Grand Theft Auto: Advanced

    Votes: 4 0.8%
  • Grand Theft Auto: Liberty City Stories

    Votes: 20 4.1%
  • Grand Theft Auto: Vice City Stories

    Votes: 17 3.5%
  • Grand Theft Auto IV

    Votes: 127 25.8%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 48 9.8%
  • Grand Theft Auto V

    Votes: 100 20.3%
  • Grand Theft Auto: Online

    Votes: 26 5.3%
  • My Mother's My Sister!

    Votes: 65 13.2%

  • Total voters
    492

James Roancrest

kiwifarms.net
That's the best part of RDOnline though.

Or do you want a pegasus that can shoot homing lightning out of its ass and UFOs?
By lifeless, I meant interactions with NPCs.

I would like some of the features from the story mode and other QoL improvements (e.g., better interactions with random NPCs; random encounters; more variety in face, hair, facial hair, and clothing options that feel authentic to the period).

Also, I would prefer to have a customizable character with a set voice and personality, but with a flexible morality that is determined by the player (i.e., Shepard from Mass Effect, V from Cyberpunk 2077, or Arthur Morgan from... well, yeah).

Bethesda is the best at making open world RPGs where the player determines their character's personality and backstory (albeit mostly through headcanon and playstyle). I would not trust BGS with deciding the player character's backstory and personality (e.g., see Fallout 4).

Rockstar can write really good protagonists, and I would prefer their writing and personality choices to having a mute character who never comments on the world surrounding them.

Note: Lifeless and barren can also refer to the small player count, though I prefer my "solo sessions."
 

X Pac Heat

Games Shouldn't Be Art
kiwifarms.net
I would like some of the features from the story mode and other QoL improvements (e.g., better interactions with random NPCs; random encounters; more variety in face, hair, facial hair, and clothing options that feel authentic to the period).

Also, I would prefer to have a customizable character with a set voice and personality, but with a flexible morality that is determined by the player (i.e., Shepard from Mass Effect, V from Cyberpunk 2077, or Arthur Morgan from... well, yeah).

Bethesda is the best at making RPGs where the player determines their character's personality and backstory (albeit mostly through headcanon). I would not trust BGS with covering these areas (e.g., see Fallout 4).

Rockstar can write really good protagonists, and I would prefer their writing and personality choices to having a mute character who never comments on the world surrounding them.

Why not just play single player then? It has all that. Just ignore the story after the prologue and do what you want.
 

James Roancrest

kiwifarms.net
Why not just play single player then? It has all that. Just ignore the story after the prologue and do what you want.
Because I like making characters in my video games. Also, multiplayer has some clothes and guns that are not in single player.

Also, isn't it about time Rockstar didn't make a half-assed multiplayer?
 

X Pac Heat

Games Shouldn't Be Art
kiwifarms.net
Because I like making characters in my video games. Also, multiplayer has some clothes and guns that are not in single player.

Also, isn't it about time Rockstar didn't make a half-assed multiplayer?

You want to make your own character, that has a set personality and set voice, while playing alone in a multiplayer mode?

I don't know. I guess I just don't get it. It sounds like the game you want is there minus making a character that looks like you.

Also while I agree Rockstar should make a better multiplayer, I don't think adding immersive single player content like talking to the NPC's would be the way to do that. After all, the multiplayer part is meant to be about playing and interacting with other people.
 

James Roancrest

kiwifarms.net
You want to make your own character, that has a set personality and set voice, while playing alone in a multiplayer mode?

I don't know. I guess I just don't get it. It sounds like the game you want is there minus making a character that looks like you.

Also while I agree Rockstar should make a better multiplayer, I don't think adding immersive single player content like talking to the NPC's would be the way to do that. After all, the multiplayer part is meant to be about playing and interacting with other people.
My problem is that I just see RDO as a gimped RDR2 with friends and other people. I say add the missing RDR2 features/elements to RDO to make it fun.

Rockstar has the money to do it, they have made enough money from GTA Online to fund a small country (probably).

I know what I want isn't realistic, it's just what I would enjoy in a Rockstar multiplayer.

Note: This is also what I wanted Destiny to be before it launched. A large open world with a compelling narrative that could be played solo or with friends. Not realistic, but it sounds neat imo.
 

albert chan

I write computer programs for a living
True & Honest Fan
kiwifarms.net
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Chef Hanlon

Born on the other side Of the track
kiwifarms.net
I recently played the Lost and Damned expansion for GTA 4 last week and I actually quite enjoyed it. I feel like despite how short it was, it managed to be an overall good experience for me. A few features felt kinda useless like the addition of the pipe bombs/grenade launcher and the crew leveling system. None of the NPCs besides Terry and Clay stick around long enough for it to even really matter. Even then I barely notice much improvement in their effectiveness.

One detail I felt differentiated it from the mainline GTA 4 story was that Johnny never really has any ambition to socially climb up the ladder and get rich, unlike Niko who's representative of the American dream. Johnny is always poor for the most part and doesn't really get a huge payout at the end like most GTA protagonists do. The Lost always serve working as errand boys to earn scraps to fund their lifestyle. I feel like similar to Red Dead being set at the end of the wild west era. TLAD seems to reflect the idea of The Lost being lost in time (pun intended) like modern day cowboys. They are a remnant of a by gone age struggling to find a place in the modern world. Eventually going out in a blaze of glory before having their club torn apart by the realities of the world.

Now that I've played it, I can say in the GTA Online Biker update there were some good elements they borrowed from TLAD, but not nearly enough to make it really memorable. All I remember people using the MC president feature for is the cocaine business and spawning the Oppressor. I think how they could have improved it is if they added a main storyline for the MC club similar to the Casino missions. It would cement a cohesive story to the DLC and give it a solid identity instead of feeling like a bunch of elements and pieces that exist but haven't been put together.

Instead it's so forgettable it's become Great Value CEO. Most people don't even ride motorcycles as a president anymore and I don't blame them because it's not viable anymore for combat.
 

TVStactic

kiwifarms.net
Allegedly fixed some exploits to do solo public lobbies as well from what people told me. But I haven't played in a year now so I'm not sure how true that is.
the solo public lobby fix had nothing to do with the fan patch. it's a longer timeout that will DC you instead if you try the old method. new one is more trickier.
 

The Last Stand

Be very, VERY gay.
True & Honest Fan
kiwifarms.net
One detail I felt differentiated it from the mainline GTA 4 story was that Johnny never really has any ambition to socially climb up the ladder and get rich, unlike Niko who's representative of the American dream. Johnny is always poor for the most part and doesn't really get a huge payout at the end like most GTA protagonists do.
Johnny had wanted what's best for the club. And for his band of brothers. Billy was a thorn to all of that.

Even with all that, there wasn't much to spend in IV other than guns, clothes and food. Missions were basically the only way to spend and make money.
TLAD seems to reflect the idea of The Lost being lost in time (pun intended) like modern day cowboys. They are a remnant of a by gone age struggling to find a place in the modern world. Eventually going out in a blaze of glory before having their club torn apart by the realities of the world.
I think V took that sentiment literally. Such a shame, The Lost and Damned was underrated. Gang wars were a blast, motorcycles had weight and durability, Liberty City felt different because of the biker gang theme.
 

albert chan

I write computer programs for a living
True & Honest Fan
kiwifarms.net
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