Hat Fortress 2: America's #1 War-themed Hat Simulator -

Best class(es) to play as?


  • Total voters
    120

Kudgel

kiwifarms.net
I thought this thread might be kinda dead, but I looked for it anyway. I just got back into this game after two or three years of playing some shitty fighter, and boy, am I fucking glad I did. Nice to see the general exceptionalism of most players stayed the same, but you can still meet some cool people in community servers.
Mainly just been pubstomping and playing MvM; Mann Up has reminded me of how I trade and pay for a glorified Boot Camp experience (i.e., people playing two of the same unnecessary class for whatever reason, elitists who turn out to be awful, general arguing over mic). Frustrating, but nostalgic all the same.
 

X-Shaped Weeaboo

Not another anime avatar!
kiwifarms.net
Nice to see the general exceptionalism of most players stayed the same
When I joined the game back in like 2010, I was surprised at how many Snipers I played with were genuinely incompetent and didn't know what they were doing. But I'm a good sport, and I thought that many, like me, were still new at the game and I looked forward to seeing the skill of the players around me improve over years.

It's 2019 and the sight of a Sniper sharing the same Team Colors as me causes me to go into a drunken stupor. I don't know how Valve managed to create a game in which the simplest class to play in almost anything ever is also the one no one can actually play but by God did they find a way.

Fuck Snipers.
 

MRfive

here lies joops tablet, RIP
kiwifarms.net
nothing will ever top the time i got 9 intels in a row as a fucking battle medic because the enemy wasnt smart enough to put a few engineers in the base im dead
 
Reactions: Piss and Tard Baby

Kudgel

kiwifarms.net
When I joined the game back in like 2010, I was surprised at how many Snipers I played with were genuinely incompetent and didn't know what they were doing. But I'm a good sport, and I thought that many, like me, were still new at the game and I looked forward to seeing the skill of the players around me improve over years.

It's 2019 and the sight of a Sniper sharing the same Team Colors as me causes me to go into a drunken stupor. I don't know how Valve managed to create a game in which the simplest class to play in almost anything ever is also the one no one can actually play but by God did they find a way.

Fuck Snipers.
I find good Snipers in, ironically, MvM and fucking VSH (Versus Saxton, just in case anyone doesn't play that gamemode). 2Fort snipers stay dumb, tho.

Anybody here main a class but feel like they're kind of stagnating? I'm kind of disappointed in myself because I used to play Scout religiously because I loved the cleaver/Sandman combo, but after realizing my aim was shit after years of not playing any shooters and the Sandman being nerfed (fucking thanks, Valve), I'm not really sure who I should play anymore.
 

Monsieur Guillotine

Arrogant and standoffish
kiwifarms.net
Anybody here main a class but feel like they're kind of stagnating? I'm kind of disappointed in myself because I used to play Scout religiously because I loved the cleaver/Sandman combo, but after realizing my aim was shit after years of not playing any shooters and the Sandman being nerfed (fucking thanks, Valve), I'm not really sure who I should play anymore.
Sandman+Cleaver was aids, just like airblast+Reserve Shooter and old Saharan Spy (couldn't hear the decloak unless they were right behind you). The old Sandman stun was annoying as it was, but nothing was less fun than losing ~200 health and not being able to do shit about it.

If you want to do burst damage as Scout, equip almost any of his primaries.
 

X-Shaped Weeaboo

Not another anime avatar!
kiwifarms.net
Anybody here main a class but feel like they're kind of stagnating? I'm kind of disappointed in myself because I used to play Scout religiously because I loved the cleaver/Sandman combo, but after realizing my aim was shit after years of not playing any shooters and the Sandman being nerfed (fucking thanks, Valve), I'm not really sure who I should play anymore.
Was formerly a dedicated Soldier main back in 2012-2014. I held them front-lines, escorted many a payload, and blasted into the air more than I could conceivable count. For me, it was all about the job which made me different from most Soldiers; I would put myself in front of my team and usually only Rocket Jumped away from a fight or to finish a fight rather than did all the complicated stuff Soldiers are known for. Got me some good runs, but eventually as I experienced higher level play I realized that my skills just weren't cutting it anymore and that I should leave the skies clear for the real Solly's. It's a hard pill to swallow when you realize you don't meet the cut and can't catch up to your peers, but somehow I knew that me and the rocket launcher were drifting apart and rather than pretend that I still stood a chance I bowed out early after accepting my limits.

I danced around with Engie for a time while I got my bearings on other classes but then, as if destiny were spitting in my face, I picked Pyro on a whim and discovered one of two classes that filled the ol' niche of my long lost Soldier from ages ago. I'm usually a flex player nowadays, but Demoman and Pyro have become my go-to's. They're less specialized classes that have tons of utility, and they don't require the frame-tight execution factor of the Soldier. Demoman particularly allowed me to still alleviate pressure from my teammates while also being a capable defender and I never missed the added mobility because of it.

Pyro, on the other hand, was exactly what I was looking for: A little bit of everything but with exceptionally high potential to combo with pretty much every class in the game barring Sniper. I could defend key players on the team, force a push, assassinate, crowd control, deny space, sponge damage, etc. Pyro is usually known for being very brain-dead, a reputation I agree with, but Pyro's best attribute is his ability to perfectly partner with most classes in combat and being a great battle buddy; Heavies appreciate his ability to scatter power classes and deny their projectiles, Soldier's can be spared from Ubered counters and other rockets and bombs, Demos can take advantage of a Pyro ambush to do tons of damage, Medics and Engies can be protected from Spies, Scouts have a friend that can cover pushes or retreats, and even Spies can better pick targets that retreat from a Pyro.

It sucks that Pyro is known for idiots walking around with their flamethrowers out, but if you can understand his flexibility, you begin to take note that he's a surprisingly good team player.

Shame it took Valve fucking ages to give him some decent new weapons.
 

Piss

kiwifarms.net
nothing will ever top the time i got 9 intels in a row as a fucking battle medic because the enemy wasnt smart enough to put a few engineers in the base im dead
hahaha I've done that before. Some servers are just full of people who just don't understand anything other than team deathmatch.
 

Tard Baby

The Codex of Ultimate Wisdom???
True & Honest Fan
kiwifarms.net
Was formerly a dedicated Soldier main back in 2012-2014. I held them front-lines, escorted many a payload, and blasted into the air more than I could conceivable count. For me, it was all about the job which made me different from most Soldiers; I would put myself in front of my team and usually only Rocket Jumped away from a fight or to finish a fight rather than did all the complicated stuff Soldiers are known for. Got me some good runs, but eventually as I experienced higher level play I realized that my skills just weren't cutting it anymore and that I should leave the skies clear for the real Solly's. It's a hard pill to swallow when you realize you don't meet the cut and can't catch up to your peers, but somehow I knew that me and the rocket launcher were drifting apart and rather than pretend that I still stood a chance I bowed out early after accepting my limits.

I danced around with Engie for a time while I got my bearings on other classes but then, as if destiny were spitting in my face, I picked Pyro on a whim and discovered one of two classes that filled the ol' niche of my long lost Soldier from ages ago. I'm usually a flex player nowadays, but Demoman and Pyro have become my go-to's. They're less specialized classes that have tons of utility, and they don't require the frame-tight execution factor of the Soldier. Demoman particularly allowed me to still alleviate pressure from my teammates while also being a capable defender and I never missed the added mobility because of it.

Pyro, on the other hand, was exactly what I was looking for: A little bit of everything but with exceptionally high potential to combo with pretty much every class in the game barring Sniper. I could defend key players on the team, force a push, assassinate, crowd control, deny space, sponge damage, etc. Pyro is usually known for being very brain-dead, a reputation I agree with, but Pyro's best attribute is his ability to perfectly partner with most classes in combat and being a great battle buddy; Heavies appreciate his ability to scatter power classes and deny their projectiles, Soldier's can be spared from Ubered counters and other rockets and bombs, Demos can take advantage of a Pyro ambush to do tons of damage, Medics and Engies can be protected from Spies, Scouts have a friend that can cover pushes or retreats, and even Spies can better pick targets that retreat from a Pyro.

It sucks that Pyro is known for idiots walking around with their flamethrowers out, but if you can understand his flexibility, you begin to take note that he's a surprisingly good team player.

Shame it took Valve fucking ages to give him some decent new weapons.
Die, Pyro main, die.
 
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Kudgel

kiwifarms.net
Was formerly a dedicated Soldier main back in 2012-2014. I held them front-lines, escorted many a payload, and blasted into the air more than I could conceivable count. For me, it was all about the job which made me different from most Soldiers; I would put myself in front of my team and usually only Rocket Jumped away from a fight or to finish a fight rather than did all the complicated stuff Soldiers are known for. Got me some good runs, but eventually as I experienced higher level play I realized that my skills just weren't cutting it anymore and that I should leave the skies clear for the real Solly's. It's a hard pill to swallow when you realize you don't meet the cut and can't catch up to your peers, but somehow I knew that me and the rocket launcher were drifting apart and rather than pretend that I still stood a chance I bowed out early after accepting my limits.

I danced around with Engie for a time while I got my bearings on other classes but then, as if destiny were spitting in my face, I picked Pyro on a whim and discovered one of two classes that filled the ol' niche of my long lost Soldier from ages ago. I'm usually a flex player nowadays, but Demoman and Pyro have become my go-to's. They're less specialized classes that have tons of utility, and they don't require the frame-tight execution factor of the Soldier. Demoman particularly allowed me to still alleviate pressure from my teammates while also being a capable defender and I never missed the added mobility because of it.

Pyro, on the other hand, was exactly what I was looking for: A little bit of everything but with exceptionally high potential to combo with pretty much every class in the game barring Sniper. I could defend key players on the team, force a push, assassinate, crowd control, deny space, sponge damage, etc. Pyro is usually known for being very brain-dead, a reputation I agree with, but Pyro's best attribute is his ability to perfectly partner with most classes in combat and being a great battle buddy; Heavies appreciate his ability to scatter power classes and deny their projectiles, Soldier's can be spared from Ubered counters and other rockets and bombs, Demos can take advantage of a Pyro ambush to do tons of damage, Medics and Engies can be protected from Spies, Scouts have a friend that can cover pushes or retreats, and even Spies can better pick targets that retreat from a Pyro.

It sucks that Pyro is known for idiots walking around with their flamethrowers out, but if you can understand his flexibility, you begin to take note that he's a surprisingly good team player.

Shame it took Valve fucking ages to give him some decent new weapons.
After like a couple of days of fucking around in MGE with some Soldier mains, I can actually strafe correctly and don't suck w/ Soldier anymore, so I'm starting to lean towards him as my offense main. I have met a lot of Pyros complaining about how "braindead" Soldier players are because they can't airblast properly and end up dying, so I guess I'm having fun? It's not hard to deflect as Pyro so long as you don't jump the gun, so that's kind of a dumbass complaint. 2Fort Pyro bitches, stay bad.
Aside from that, all I play right now is Demo, Engineer, and Medic because I love that crossbow shit.
 

Monsieur Guillotine

Arrogant and standoffish
kiwifarms.net
After like a couple of days of fucking around in MGE with some Soldier mains, I can actually strafe correctly and don't suck w/ Soldier anymore, so I'm starting to lean towards him as my offense main. I have met a lot of Pyros complaining about how "braindead" Soldier players are because they can't airblast properly and end up dying, so I guess I'm having fun? It's not hard to deflect as Pyro so long as you don't jump the gun, so that's kind of a dumbass complaint. 2Fort Pyro bitches, stay bad.
Aside from that, all I play right now is Demo, Engineer, and Medic because I love that crossbow shit.
A lot of Pyro mains that don't rely on lucky airblasts tend to analyze your movement while shooting. A lot of low-to-mid-tier Soldiers will just W+SPACE+M1, which these Pyro mains expect. I find that if you jump without shooting, you can usually bait out their airblast and hit them while it's cooling down.
 

Kudgel

kiwifarms.net
A lot of Pyro mains that don't rely on lucky airblasts tend to analyze your movement while shooting. A lot of low-to-mid-tier Soldiers will just W+SPACE+M1, which these Pyro mains expect. I find that if you jump without shooting, you can usually bait out their airblast and hit them while it's cooling down.
Baiting out airblasts from some players is so funny. Jumping definitely helps, but some of them get too antsy and M2 just from me moving side-to-side.
Also, my Scout skills are kind of coming back to me. Only tough part is I'm trying to learn how to manage or use my shitty twitches to my advantage when I aim because fooling with mouse sensitivity tends to just fuck me over.
 
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Cactus Wings

Coughing for Cash
kiwifarms.net
A lot of Pyro mains that don't rely on lucky airblasts tend to analyze your movement while shooting. A lot of low-to-mid-tier Soldiers will just W+SPACE+M1, which these Pyro mains expect. I find that if you jump without shooting, you can usually bait out their airblast and hit them while it's cooling down.
At my pyro-best I could more or less time how fast a soldier would turn around and shoot if I fired up his ass. It felt really empowering. Pyro is also a colossal meme and attracts all those skillful players because reflecting back projectiles is for some reason super empowering to them. They die because they focus on reflecting as opposed to holding down mouse1. I play pyro with shotgun and homewrecker and I perform better than most of those unusual-wearing youtubers. People forget the role of the classes once they get too comfortable. Play 9v9 once and you quickly remember the actual duty of a pyro; ambushing and defending buildings.

I played this shit 6v6 for years and basically improved very little. I do however still have nostalgic feelings about it and even find myself playing it again after several years, but sadly everyone else has moved on. TF2 is to many FPS players what WoW is to.. Everyone.

With the vast amount of meme servers and maps, if you were on your pc during a summer break as a kid, you were on TF2. You could both get your fuck-around fill from pubs but also the recognition of being good by playing competitively. TF2 truly was a great game, and while it's getting more and more LAN support and events, they literally only have 5-6 devs on it. It has no real future beyond what it has now.

I mean sure, competitive is entirely a player-creation and won't die in the near future, but it does suck. I want to get back into 6v6 but what's the alternative? New pretty games with updates and relevancy. Hell, R6: Siege is more or less niche in today's FPS landscape, but it's still vastly more appealing in terms of relevancy than TF2.

That said, crossbow for medic made it a fucking dream to play. It kicked out all the idiots who got into high divisions by being medic drones, cus now you actually needed to aim as well. It feels so good to save an idiot and they barely realize you just healed them up from 2% across the map.
 

xxXDxx

just magic, ain't gotta explain shit
kiwifarms.net
When I joined the game back in like 2010, I was surprised at how many Snipers I played with were genuinely incompetent and didn't know what they were doing. But I'm a good sport, and I thought that many, like me, were still new at the game and I looked forward to seeing the skill of the players around me improve over years.

It's 2019 and the sight of a Sniper sharing the same Team Colors as me causes me to go into a drunken stupor. I don't know how Valve managed to create a game in which the simplest class to play in almost anything ever is also the one no one can actually play but by God did they find a way.

Fuck Snipers.
In my experience, especially in free to plays but in general every shooter, the majority of snipers are subhuman.

I don't know a better way to describe it, but every annoying sniper main I've encountered has the same traits. Complete unwillingness to change class / help the team. Complete focus on their own score, which ironically is usually pretty terrible. I've seen snipers sit in a bush for an hour with 2 kills, 0 deaths, and 0 captures. And an almost universal edgy, angry, anti-social streak. They become wildly aggressive if you tell them they aren't contributing. I legitimately think snipers, as a class and regardless of the game, attract a certain type of mentally ill.
 
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