Let's Sperg Jaimas Plays A Terrible Game: Revolution 60 - The Steam Port, The Legend

Jaimas

YOUR PEACEFUL LIFE IS NO MORE!!
True & Honest Fan
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If you told me you've never had a "worst movie ever" discussion with your friends, I'd call you a liar.

Everyone, at some point or another, has gone through a phase in which they inexplicably track down the fucking worst movies they can find, watch them with their friends, and attempt to coordinate and determine which movies are, indeed, the worst ones ever. It's an Internet tradition, with channels like I Hate Everything and YourMovieSucks looking for the best examples of it on Youtube, and even our own beloved Movie Night doing its own search for the worst out there, because somewhere there's gotta be some hilarious fail to enjoy.

This is true of video games as well, which is why shit like Sonic 06 and Ride to Hell: Retribution are continually played despite being complete, utter, borderline-unplayable shit. And while what makes a bad movie terrible can be a nebulous thing (because every critic has their own code of reviewing and what criterium must a bad movie fill to qualify as a truly bad movie can vary dramatically depending on individual reviewers), what makes a bad game terrible is usually a lot more hard, fast, and clear-cut.

Certainly, you'll have the errant faggot who tries to say Dark Souls or Call of Duty is the worst game ever but that's primarily just to stir shit and everyone who actually seeks out, reviews, and mocks bad games knows what makes a bad game what it is. There are games that are technically broken, games which are mechanically fucked, games which are incompetent, and there are games whose stories just.... Fuck up. The reasons for these can change, but can range from time crunches and the need to slash and burn to meet a deadline, to developers running out of money. Rarely, you can see games where it's clear that nobody actually gave a damn, and are just blunderingly incompetent, full stop. Some games make the beautiful merging of virtually no gameplay and an absolutely terrible story, Quantic Dream style, and other games nail one, but fuck the other one up so hard that it can either make the game a cult hit in its own right or screw the pooch entirely.

But what if there was a happy medium? What of there was a game which had solid ideas for mechanics, but they were executed terribly? What if there was a game which had a fantastic idea for a story, but couldn't really cut it due to the fact that those involved with writing it didn't really know what they were doing? The result is a game that's not greater than the sum of its parts, and manages to both be playable, yet keeps being terrible in a variety of ways that is both entertaining and hilarious.

The result is Revolution 60's remake.

For the uninitiated, Revolution 60 was an IOS game. It was notoriously bad - a game with tons of potential that failed miserably technically. A terrible and unstable framerate, constant audio desynchronization, virtually no trailing or particle effects, severe audio mixing issues, and more. At its core was a very interesting premise, storyline-wise, that was executed terribly, resulting in a story both cliche and which failed to capitalize on its potential. There is nothing in Revolution 60 that wouldn't have been done more competently by a team that knew what it was doing, and you could look at it as a laudable first attempt if it weren't for the fact that the game cost $400,000 and almost 2 years to make. The port to Steam took just as long to arrive, and we went through countless false starts and a Kickstarter backer revolt before the game finally reached its PC version release.

Was the wait worth it? In two words: Sort of. The game is still the same Revolution 60 at its core - same poor dialogue, same bad design decisions, same cliched plot. However, the game's mechanical emphasis is greatly improved. The framerate is much more stable, the audio mixing problems are fixed, the audio stuttering is gone, the audio synchronization issues are no longer a problem, the animations are improved, and the game, as a whole, looks, plays, and feels a whole lot more fluid than it did before. It's the kind of upgrade the developers of a lot of games would kill to get, frankly. It's not enough to make Revolution 60 good - not by any stretch - but it does make the game both play better and look a lot better. And with these improvements, we are free to look away from the game's technical problems and stare directly into where this game's mis-steps lie. What we have is the ideal case of a game that had everything going for it, and yet due to its flaws, could never really meet the lofty goals its developer intended for it, and wound up sacrificed on the altar of Steam purely out of obligation.

There's a certain sense of levity in Revolution 60 that is lost on pretty much everyone but its creator, Brianna Wu, and you can see it more clearly in the game now than ever before. For all the problems with the game, a lot of love and care went into making it. Not on Brianna Wu's part, mind you, but we'll get to that.

Let's dive right into Revolution 60 and take a closer look at this game.

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From the outset, three things jump out immediately at any player - that the graphics have been improved, that the new models do, indeed, look better, and that the Hyperion - Holiday's Motorcyle - has a world model that is absolute trash and completely unanimated. In fact, it's so glaring and so obvious that it actually goes into the realm of parodic. You can't help but see this garish gold monstrousity and ask yourself why in god's name it's designed in a way that makes its issues so obvious. One can imagine Brianna Wu arguing with the modelers for why this thing had to look this way. It's not like there's not a ton of cool future bikes on the internet to draw inspiration from. But enough of that nonsense, it's time to get started.

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One thing that the remake has that the original doesn't is FMV cutscenes with really, really obvious HD models. This wasn't noticable on the IOS version because between the small screen and the way the original was coded, you couldn't really tell what was in-game graphics and what was HD cutscenes. You can on PC with ease, and it sort of makes the transitions jarring, since the two look very similar to how they otherwise would, but are different enough that you can see it far off. It sort of reminds me how Syphon Filter would have cutscenes that were FMV but then use the same models, which generally looked like 14-karat shit.

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The intro starts the same as the original, with Holiday having just broken into and entered a Fifth Column outpost and killed a bunch of people getting to the checkpoint. You might not be aware, but this is actually intended to help get the player acclimated to their chosen response type; from the very outset of the game, you basically need to choose a path - Professional or Rogue - and then stick with it to get a quality ending. The game's design is actually intended in such a way where you benefit from this, and you can actually see changes in Holiday's characterization depending on how you go.

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This was true in the original as well, but in the remake, there's new animations added and a few new line-reads that can pop up post-fight in both Rogue and Professional paths. Since @Smutley's playthrough of Revolution 60 on IOS was mostly intended to induce a failure state and it wound up getting him one of the worse endings, I'm going to try something a little different and make the exact opposite choices he did in the IOS release. We're going to see the results this has on the story, and what changes it has for the game as a whole.

Since Smutley went Rogue, I'm going Professional. Let's challenge.

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Two new things I noticed that the original didn't have are motion blur and depth of field effects. It's seen relatively rarely but you can definitely notice it when the enemies move or react, and, by and large, it looks good. Whilst a lot of people will give Revolution 60 shit for its visuals, and good god, does it deserve a lot of that shit, I will give props for this much: It looks like no other game currently on the market. The stylized character designs, whilst anime-inspired, are clearly done in a way that I don't think anyone's ever tried before, and it allows for some expressive facial animations and responses.

It has the same problem Revolution 60's other aspects have - they're done by a company that has no experience whatsoever - but you can tell that the people who made this are desperately trying for the game to be unique to be unique if nothing else. I imagine that if the game's visual design hadn't been up to Wu, the character designs may have looked more anime-style than they actually turned out to be.

Imagine the arguments that were had to make this choice happen, too. It's amazing.

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The new input system is command-based. It's not the worst thing around but it's kind of dumb since your choice of keyboard can screw how the game plays. Regardless, as dumb as this is, it is a dramatic improvement over the IOS's "Maybe I will work if I feel like it" touchscreen commands. Moving along, Holiday escapes the outpost with the stolen codes and runs across the dropship. In the original, this was an area notorious for the game lagging and/or fucking up due to how busy the screen is. I'll direct you Smutley's infamous playthrough:


On the IOS port, this infamously caused the audio to desynchrionize. On the PC Version, though? Not so much as a single dropped frame. Holy shit. To say this is an improvement is an understatement; fixing Revolution 60's technical problems is a worthy endeavor. However, at the end of the day, this is still Revolution 60, and everything that was true about the original game's shortcomings that weren't technical issues are still valid.

Now, I do want to point out that I'm an outlier here - everyone else seems to be having trouble running this game without lag, but I have had absolutely none. This leads me to believe that Revolution 60 is a Battlecruiser 3000AD situation, where it runs worse the better your rig is, but we'll check that out in due time.

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Holiday jumps on the Jumpship, uses her blade to cut through the cockpit, shoots the pilot, and then fires on the power core for good measure. Everything about this scene is hilariously stupid. Why does the pilot not shoot her when she moves? Why does the pilot do nothing when she jumps on the ship? Why does the pilot not do anything until he's shot in the face? It's the same sort of logic-defying stupid that we only see in terrible action movies and Revolution 60. It's retarded and I completely approve.

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Professional Holiday is actually funnier than Rogue holiday is. She's both kinder and more snarky, and the talents of her voice actress, Jill Melancon, really shines through here. She offers one of the better performances in Revolution 60, and she's only one of two characters who seems to actually be having legit fun with her voice work. Holiday is actually not a terrible character, contrary to her original Socially Unconscious incarnation, and depending on you go with her, she comes across as either completely in over her head or fed up with everyone and is just one chocolatte from bring-a-shotgun-to-work day. She has some great lines in both paths and is about the only bright spot in the game's dialogue until about halfway through the game, so enjoy it.

Actually, as an aside? Revolution 60's script is fucking terrible. The line-reads are fine and the voice actors and actresses mostly do a perfectly servicable job, but the script gives them very little to work with. Min comes across as a completely transparent threat to herself and others 12 minutes in, and Amelia is of course Brianna Wu's shameless self-insert who essentially fucks up the exfiltration attempt.

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Useless bitch.

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The cutscenes that follow highlight everything wrong with the game's cutscene design; no use of tracers and almost no impact graphics means that firefights in it look cheap and stupid. Anyway, Valentina takes a grenade, and Holiday calls for backup. I then notice the humor that while Holiday's hair strands are jiggleboned, her giant heart-shaped ponytail (which I believe our dear @Cynical once accurately described as "Ballsack of Hair") is not.

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A long and completely unskippable tutorial later, we're done with the first fight. Let's move on to the one that isn't holding my hand in a pin vice.

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The fight system is actually sort of fun, but not for the reasons you might be thinking. The actual combat itself is boring and repetitive. Instead it's the AI that makes this a fucking joy to watch unfold. All of the Leopard enemies use slightly different versions of the same AI script, but all of them are fucking mental in some capacity or another and this generally makes them about as effective a fighting force as COBRA.

The Snow Leopards will reliably move all the fuck over the place just to fire on a random column that isn't yours, or perhaps chuck a grenade at the place you were standing about 12 seconds ago. Alternately the Dark Leopards may fire much more effective lasers, or they may pointlessly try to melee you while you are standing on the back row. There are confirmed cases of the Dark Leopards throwing their Laserkraals (those beam-wall thingamajigs they use) into their own rows and subsequently hurting themselves.

I can only imagine what is going through these guys' minds as you fight them. Was this an intentional design decision? Were the enemies just unable to be programmed right? Is it clone-based Autism?

I have no idea, but I'm finding it hysterical.

Additionally, I'm going to point out something new: There's actual hit graphics on impacts now. That is a significant improvement from the original game even if the overuse of overlays and ridiculous lack of trailing effects is still a thing. I'll take what I can get, really. Anyway, Holiday fights the bad guys and punches and kicks and stabs them and saves Valentina after hijacking one of the cargo robots that are moving supplies and equipment to and from the launch pad.

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...Only for a Dark Leopard to show up and introduce her to the ground. #TYCED

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Minuete, however, shows up and saves Holiday's bacon. What you then are greeted with is this.... Masterpiece:

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This is of course one of the things that makes Revolution 60 as enjoyable as it is, and that's its pathological inability to keep a consistent tone. The closest movie equivalent I can see to this nonsense is Laserblast, or perhaps one of those really old Japanese movies like Invaders from Space. Revolution 60 wants desperately to be taken seriously, but it throws things in like a girl with deely boppers and compound eyes that happens to be some sort of combat mod and is dressed in a skirt that looks like it escaped from an Austin Powers set. Metal Gear Solid was known for inconsistent tone, but only Revolution 60 can screw up its own tone so well that instead of being really bad, it's just hilarious.

If I didn't know Brianna Wu so well, I'd almost think that this was done on purpose.

Anyway, Min is coldly logical and mission-focused to the point of being callous. Brianna Wu makes very clear that this is what she thinks a leader is supposed to be like - willing to make the hard decisions and get shit done - but it's equally clear that if it wasn't for the voice actress, this character would fail utterly. Min's professed reason for saving Holiday is that it will improve the mission odds. With the gang back together, they hijack a nearby dropship and we prepare to make like the Space Core and go to space.

Stay tuned for next episode, where we begin the first of the game's "faffing about" components, and begin exploring the ship in preparation for arrival at N313, the satellite where the game takes place, and Brianna Wu throws a reference to Metal Gear for no discernable reason. Smooth.
 

Dr. Boe Jangles Esq.

Original Prick
True & Honest Fan
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Anyway, Min is coldly logical and mission-focused to the point of being callous. Brianna Wu makes very clear that this is what she thinks a leader is supposed to be like - willing to make the hard decisions and get shit done - but it's equally clear that if it wasn't for the voice actress, this character would fail utterly. Min's professed reason for saving Holiday is that it will improve the mission odds.
This was always interesting to me, because it speaks perhaps the most about Wu personally. If you watch Min through the game, you'll notice that she's completely inept as a leader, and it's completely baffling that any of her subordinates respect or listen to her. She's a borderline psychotic who willingly tosses her own subordinates aside for literally zero benefit or reason, generally belittles people, and perpetually reminds everyone that she'd happily turn on any of them given a chance.
The parallels are striking, no?
 

Cubanodun

D is for Doomposter
kiwifarms.net
There is not a code to skip the battles? that thing is the most boring part of the game, the bruisers last forever for some reason
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
Oh man, this is gonna be good. Reminds me of the great threads, like pretty much anything thedarkid ever did. Jaimas, brother, I do not have a Semper Fi rating to give you, but if I could you'd be showered in them.
 

c-no

Gluttonous Bed Shitter
True & Honest Fan
kiwifarms.net
First, we had @Smutley do a playthrough and now @Jaimas takes the helm. Let's see what's actually different in this apart from slapped on armor textures and lighting.
 

Jaimas

YOUR PEACEFUL LIFE IS NO MORE!!
True & Honest Fan
kiwifarms.net
All right, time for part 2. Let's press onward.

Before we begin, just a reminder that Brianna Wu's idea of a bonus is listening to her podcasts:

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Moving on from this horse puckey, we have to tend to Valentina (Callsign: Unknown). There is a legitimately touching scene, if you've been going Professional, where Holiday actually blames herself for what happened; she kind of is, really, given how the scene played out. She was so focused on making an entrance that her friend paid the price for it, and the only recourse the group has is to patch Valentina up using her nanites and hope to god that the repairs to her head trauma aren't so extensive as to kill her or leave her a vegetable. Heavy shit, which of course is ruined by the fact that in order to save this girl, we have to work with who is, unequivocally, the single most loathsome character in the entire game, Amelia:

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If you ever needed proof that Amelia is supposed to be Revolution 60's Brianna Wu, and why I insist on calling this the Birdemic of video games, it's this. Amelia is so shameless a self-insert that it's honestly a little scary, and rivals James Nguyen's propensity for filming what is, in essence, self-insert fanfiction of himself in every movie he makes. I'll get into why in a few moments. We gotta go to space.


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The first of the fucking lensflares. The game isn't as crazy with bloom and lensflares as I was led to believe, but the game is still fucking terrible with them. An interesting quirk is that the group's ship actually does have a legitimate particle trail from the engine now - these cool little afterburners can be seen in cutscenes.

Unfortunately, during the FMVs, these are not visible, making the ship once again look worse. Top score, Giant Spacekat. Also, that fucking song that Brianna Wu posted on Twitter a few weeks ago is now the main song that plays on the dropship. It fucking sucks. Ah well. It isn't the remixed Resident Evil soundtrack at least.

We're then given the mission. Minuete explains that she has specific orders to go to N313 - an orbital platform that resembles a Sonic the Hedgehog special stage, and activate the satellite's AI core, which would connect the AI core to the Chessboard network. Failure to do so would mean an all-out war, because N313 has a sizable weapons payload, and Fifth Column is trying to get control of it:

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Amelia then tries to explain what N313 is, and already her story is fucking full of holes. She has no idea why the satellite has weapons, no idea why it went adrift, and just to drive home the worst, perfectly establishes why she's Brianna Wu's Revolution 60 counterpart. Let me break down why:

Asking why she was needed for this mission - something even Min isn't privy to - Amelia doesn't really give a reason beyond her credentials, that she's a self-made woman, and that "people know her." This little bit of characterization is fucking amazing. If you ask if she even gives a damn about the mission, she responds with that her priorities are ensuring that she survives, and then everything else. She outright shit-talks Min, and then declares herself a big fan of the passive-aggressive.

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There's a scene later on where Holiday expresses horror at what's happened to Valentina - she's alive, but unemotional and with limited response - and Amelia cracks jokes about how maybe her boyfriend isn't into personality. This woman is an absolute bitch and Minuete calling her "Air Force Barbie" later is fucking great. It is for this reason that I willl gladly side with Minuete over the Brianna Wu expy.

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After all this idiocy, we're given control of Holiday and have a limited ability to look around and explore. The game uses Mouselook and for the most part works well, but it's very easy for the cursor to desync and force you to try to adjust it so you can click on things. This aside, it works servicably, and does give you a chance to check out the setting as much as Giant Spacekat will allow you. There's actually a ton of minor easter eggs and such that are almost clever if they came from any other company.

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Holiday is legit upset. Valentina is servicable and can fight just fine, but she's lost an aspect of herself and the effect it's had on Holiday is pretty clear. She does not like this, and legitimately feels responsible. This is actually something that's relatively well done, and is well-done enough that I'm willing to bet cash that Brianna Wu fought against having it in the game. Amelia is a complete bitch during this, as I mentioned, and Holiday looks like she wants to punch her in the forehead after that crack.

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Afterwards, you're introduced to the data disk mechanic, wherein if the player finds the data disks, they can bolster their relationship further with Min or Amelia. Min declares them to be of Chessboard interest (justifiably because N313 is Chessboard property), and Amelia wants the logs for the USA's Aerospace program. A clever easter egg is seen here in explore mode; if you send the data to Min, Amelia will actually flip Holiday off through the glass and then try to make it look like she was thinking about something.

I wasn't able to catch her doing it, though, just the tail end. Little touches like this show a hint of genius that's buried under the game's worst ideas. Unfortunately, we have a stow-away, who attacks Holiday in an attempt to take her out.

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Behold the Plague Leopard. These assholes pack Miniguns that are somehow less effective than the rifles used by the Snow Leopards, and a Plasma Hammer - a throwing device that sprays out white-hot plasma and renders a column dangerous to traverse for a time. Up until about halfway through the game, these are the single least threatening of the Leopard-class enemies because both the Snow and Dark Leopards have other attacks. Like all enemies in Revolution 60, they're pants-on-head stupid, and if it wasn't for their massive healthpool I'd feel sorry for them.

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After putting the Plague Leopard down, the door to the cargo bay is shuttered. To open it, Holiday needs to head up to the bridge and open the bay doors.

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More lensflare, I know. Ignore it. I always had a bit of a problem with this scene; Min's just standing there and surely she'd be able to open up the Cargo Bay since she's already on the bridge. What I didn't realize until the PC version and the bigger images with it is that there's a legitimate reason she couldn't; she's trying to navigate the ship towards our destination and she's simply that bad at it. It's still retarded; it would have taken her literally less than a minute - but it is nice to see that there was a reason for this idiocy.

Holiday gets the bay open just in time. Two Leopards are on-board and are in the process of planting a fusion bomb in the cargo bay - a weapon powerful enough to blow a hole in the ship's hull and depressurizing the entire transport craft.

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Hurrying on, Holiday breaches the bay and confronts the Fifth Column forces. A Snow Leopard faces Holiday down and covers his teammate, who is planting the bomb. It goes as well as you'd expect.

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At this point we face the Bruiser, a grenade launcher-packing reoccuring boss that I have affectionately dubbed Jace. :jace:

Jace is tough as balls. He takes almost no damage from most attacks, so you have to gradually wear him down with shots and stabs, whittling him downwards with bug bites. That is, until your energy is charged. A fully-charged Special Attack will deplete tons of his health and he's really not that tough as a result, though he hits hard and is very annoying.

Finally, Holiday kicks his ass, and so ends the reign of Commander Stryker. Holiday disarms the bomb, and runs off.

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DUN DUN DUUUUUUN!!!!
Son of a bitch ain't dead.

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Finally back on the bridge, Valentina's doing the job she was originally brought here for (piloting), and aside from some wear isn't having too much trouble. What follows is the opportunity to talk to Minuete and get her insight as to things.

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Minuete comes across as cold and unemotional, but it's clearly a compensation mechanism. She doesn't mind the fact that the group's led by an AI like Holiday does; she's fine with that and thinks it's in everyone's best interests. She has a bit of a sperg-out where she says she doesn't focus on losses or she wouldn't be a good commander, but you can tell from the response that she doesn't fully believe that and she quickly changes the subject. Again, Min's voice actress really sells this role, and she does well despite the script's limitations.

Soonafter, the group lands on the satellite and is ambushed by a Dark Leopard, an enemy type that I've come to nickname Tyce.

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Tyce lines up a shot and prepares to take out Amelia, but he's abushed by Unknown and, ironically enough, #TYCED. The group presses on, and Holiday fights off another Plague Leopard before Tyce gets back up and gives it another go - this time when a new toy to share.

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In addition to trying to slash you with his rifle's Bayonet and firing lasers, Tyce throws Laserkraals, which stick in the ground and generate a short-lived laser barrier that will damage you heavily if you try to cross. It's possible to hit Tyce when he's doing this and cause him to accidentally place one on his own side, at which point he will similarly take hilarious damage if he crosses a beam. At this point I need to bring this up, because while a tooltip mentions it, it's easy to forget: Using a Special Attack clears the field of any and all ongoing bullshit - spiderbots, mines, Laserkraals, burning patches of fuel, Plasma Hammer flames, whatever. There is actually a method to the madness in this game's combat system.

After fighting past the entrance, Min comes under attack from a Snow Leopard that she beats down and then steals a grenade from. Jace then shows up to remind everyone that he works part-time as a slasher villain impersonator.

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Minuete kicks him in the balls and flees, and leaves a grenade for him to deal with as she darts past a door that Amelia then seals. This is, ironically, the first place I encountered a bug. There's usually around four possible solutions for a given action prompt, but for some reason, Ready for Incoming does not work even if you complete it. If this happens, simply reload the save and you'll get any of the other ones to do instead. Dumb and the first major check-mark I've made against the game.

Past the elevator, Holiday and Val chat it out, and Holiday discusses her new Tac-Com. After Min makes a sarcastic joke about Holiday's mission performance that leaves her nonplussed, Val asks if the installation hurt. Holiday can react by trying to rationalize with her or by being sarcastic.

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Finally, we're once again reminded of the incredible idiocy of Holiday bringing a fucking motorcyle to an orbital satellite. Canonically, Holiday is a vehicle specialist, but why she brought this gold-armored fucking fail machine with her is something that's not thus far been properly explained. We prepare to move forward, and begin on the next leg of our journey.

The major changes in this episode mostly seem to be minor, with the changes to the ship's appearance and the interface being the most notable. The framerate's solid at least. We'll see how things go in the next session, where the plot finally starts to take something distantly resembling shape.
 
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AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
It was on lolcow.tv, BroTeamPill fought Jace for what felt like five hours. Also, I really have to bring this up because I really want to know why pistol shots and fucking bayonet stabs are on a FUCKING COOLDOWN. Why do I need to wait three seconds between attacks, damnit?
 

Jaimas

YOUR PEACEFUL LIFE IS NO MORE!!
True & Honest Fan
kiwifarms.net
It was on lolcow.tv, BroTeamPill fought Jace for what felt like five hours. Also, I really have to bring this up because I really want to know why pistol shots and fucking bayonet stabs are on a FUCKING COOLDOWN. Why do I need to wait three seconds between attacks, damnit?

Presumably to prevent spam, same reason the Megaman Battle Network games had the shot power percentage and the Secret of Mana games the same.

Like everying else, GSX turns a good idea into a fail one with terrible execution.
 

Arietis

Bringer of nyowa~☆
kiwifarms.net
Great commentary so far, Jaimas. I appreciate the insightful yet humorous commentary that doesn't devolve into weenery.

From what I've seen so far of the game, it's just as you say. A number of pretty interesting ideas brought down by poor execution. I found the typing mechanic to be fairly tiresome (as you need to change your hand positions all over the keyboard depending on the context, and at times rather fast, but still not quite fast enough to feel urgency like in other typing games), and the battles last way longer than they should, partly due to the weapon recharge mechanic.

In all honesty, I'd have done as in Secret of Mana, and allow to still be able to fire weak shots that don't stun for some chip damage, which in turn would have created some extra choice (spam shots to wear enemy down faster, or use them at full charge for tactical stunning). Of course, that would imply the AI actually caring about your position when moving around to require such tactical stuns. As it is now, I am fairly sure it's just randomized without regard to player position, at least in the early battles in Normal.

Oh well, at the very least, it's not Yandere Simulator or Hackers vs Banksters. This is somewhat amusing and tries a couple things, even if it doesn't succeed at it. There's a little, precious spark of talent somewhere in the staff, I don't know who, but I honestly hope whoever had that talent actually moves onto something where it can be fully realized. The voice acting is surprisingly decent, too.

On other things, I am kinda disappointed Amelia is the local dickwad. I found her design to be the most interesting of the main quartet. On the other hand, I expected Holiday to be way more obnoxious than she actually is.
 

Norvic

too gay to lift
True & Honest Fan
kiwifarms.net
Canonically, Holiday is a vehicle specialist, but why she brought this gold-armored fucking fail machine with her is something that's not thus far been properly explained. We prepare to move forward, and begin on the next leg of our journey.

The thing the bugs me is not the why, but the how.

I mean, the part where Holiday punches the spaceship to death then uses her anti-gravity field to float down right next to where she parked her bike is stretching it a bit. Then they're hijacking this Chinese spaceship, which is up on a raised platform, and Holiday jumps off her bike as it rockets over a trench in this spaceport, so the bike is now on the opposite side of the trench from where the ramp up to the spaceship platform is, and has probably crashed at high speed in to a wall.

Are we supposed to believe that, under fire and burdened with a mortally wounded comrade, she took a detour to dust off her bike and load it about the spaceship they just stole?
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
The thing the bugs me is not the why, but the how.

I mean, the part where Holiday punches the spaceship to death then uses her anti-gravity field to float down right next to where she parked her bike is stretching it a bit. Then they're hijacking this Chinese spaceship, which is up on a raised platform, and Holiday jumps off her bike as it rockets over a trench in this spaceport, so the bike is now on the opposite side of the trench from where the ramp up to the spaceship platform is, and has probably crashed at high speed in to a wall.

Are we supposed to believe that, under fire and burdened with a mortally wounded comrade, she took a detour to dust off her bike and load it about the spaceship they just stole?

Apparently yes. What's suspension of disbelief anyway?
 

Jaimas

YOUR PEACEFUL LIFE IS NO MORE!!
True & Honest Fan
kiwifarms.net
No beating around the bush this episode.

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Our heroines split up - one team going to the communications hub, whilst the other goes to the AI core itself. Get used to seeing this hallway and one I point out later because it's re-used a lot.

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REFERENCE @Null

And here we run into the single most-retarded part of the narrative in this entire game, and that's saying a lot.

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We encounter a Geishabot. Amelia explains that these were repurposed as combat units due to cost. On the satellite with nanological weapons and a fucking AI core and the ability to perform graviton experiments. Yeah, that makes sense. Saying you saved millions on such a retarded idea is like claiming you shaved $500 per unit on a $1.5 Million helicopter development. Even within the bounds of Revolution 60's own universe, this shit makes no sense.

And speaking of brain damage....

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Min's biomods are fucking up now, and this results her suffering headaches and periodic issues with her insect mode. Worse, this scene is completely fucked up and a major desynchronization bug happens here, where Minuete's dialogue comes from Amelia's mouth, and vice versa. Oh, Giant Spacekat, is there anything you can do?

What then unfolds is the Motorcycle hallway scene, completely unchanged from the version on my Youtube Channel right now:


After that dumbassery, another Snow Leopard demands we fite him IRL fgt.

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It doesn't end well for him.

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After a fight with a plague leopard, we then come across destroyed geishabots. However, rather than place simple severed limbs or parts about, Giant Spacekat elected to handle this in a far-less-competent fashion that damaged my mind and now I can't ride a bike anymore. For reasons known only to them, some magnificent brain genius decided to make the destroyed robots by clipping them into the walls and floor. Fucking amazing.

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Who the fuck writes something like this? I ask you.

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Intent on breaking his losing streak, Tyce shows up and he's pissed. He has a new trick, too - he can rapid-fire lasers for fake-outs. He's just as easy as he ever was however, and a few blasts and melee attacks put him down once again.

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This segment has a lot of walking around using the game's exploration mechanic, which it uses to file away some exposition and character building. It's not a terrible idea, and you are rewarded for looking around with Medikits and Data Disks, but it takes entirely too long, and, like most of this game, is optimized like complete trash. There's no "stop holiday and go back" or "go faster than walking pace" command, and the entire thing feels clunky, awkward, and takes entirely too long. There's also nothing to interact with other than the items, which is a shame because the actual set design is kind of cool. While I'm on the subject, familiarize yourself with the below intersection, because you will see it about 20 fucking times as the game progresses:

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Anyway. During this segment, Amelia asks the question of why the group brought Holiday on this mission. Her skills aren't relevant to the task at hand and it makes no sense to bring a motorcycle to a space station. You know game, if you keep pointing out the plot holes so I don't have to, I'm going to be here all morning. Their conversation is soon interrupted, however, by a familiar face:

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Jace stands in our way, and one of the first legitimately funny exchanges in the game takes place, wherein Holiday passes the buck:

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Jace is having none of it, however, and takes us on!

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Jace hangs tough. This time he has a bunch of new tricks, including a sonic wave attack, a ground pound, and a melee bash that he almost never uses. He's the first legitimately hard fight this time and it's clear he used all of Deagle Nation's gyming technology to give himself an edge. He even one-hand fires his grenade launcher now.

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Holiday makes it to the comm station. You can then either disable gravity and trap the Leopards that are still there, or blow them out of the airlock and space the fuckers. Given that I want more XP and I don't know what difference it will make, I go with the former, and we move on.

More dialogue between Amelia and Holiday transpires as she asks about Chessboard, a recent congressional hearing over its overeaches, and later, if it's all-girl like it looks like. Holiday then explains that it's not, and then proceeds to tell Amelia about the game's Frank Wu self-insert character, Chase Wu, who is in the Chessboard Lethologica. It's completely out of nowhere and utterly gratuitous, and I refuse to comment upon the matter further. Frank and Brianna are peas in a pod.

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This has no relevance to the main thing but it fucking annoys me that the game doesn't have camera tracking for Holiday's head. She just randomly looks around, often at nothing, as you move down the halls. Fucking silly. Holiday then brings up that Amelia chose to come on a combat op, which makes little sense.

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Every single thing in existence now shows that Amelia has ulterior motives, but what is not yet clear.

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Fucking Geishabots again. Is this really a thing that we have? Also note the fucking cat ears. Space Kat.

Eat a dick, GSX, you fucking hacks.

Soonafter, we see proof that whoever is behind the nonsense here is also fucking Autistic:

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:autism::autism::autism::autism::autism::autism::autism::autism::autism:
Who wrote this and why? Fuck if I know. All right, I do, but it makes absolutely no sense and is there solely to foreshadow something in the most retarded way possible whilst throwing Random Access Humor. Again, the comparisons between Brianna and Chris remain accurate.

Finally the group reaches the AI Core, and Amelia gets to work. At this point it becomes clear that the Geishabots are active, as evidenced by the fact that they throw a fucking blatant Resident Evil reference here:

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Gratuitous as hell, GSX. Bad form.

Anyway, what follows is one of the most annoying barrages of QTEs so far. You have barely a second to complete them and they're legitimately quite hard. If you pull it off, however, the reward is worth it - it gives you a fucking massive +40 to proficiency score, and, for good measure, you see Minuete not only kick a Geishabot's ass.....

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But break the fucking thing's neck.

How do you break a robot's neck? Fuck if I know but it's kind of badass and I'll take what I can get.

With the core armed, everything should be set up for us to deal with things and move on. Stay tuned for next episode, where I break out the Bicardi and try to maintain something resembling coherence in this madness. Changes this episode from the original were mostly limited to improved effects and generally-better graphics overall. Let's see what happens in the shit to come.
 

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
You know, I initially discounted Minuete for some reason but...hot damn, she's actually an interesting character in this whole mess. Who or what influenced her views on being a commander? Why did she opt for Insect mode enhancements? How in the holy blue fuck can she snap a robot's neck? I'm actually legitimately curious because she actually interests me.
 

Norvic

too gay to lift
True & Honest Fan
kiwifarms.net
What difficulty are you playing this on? I did "Girlfriend Mode", and I noticed a major difference from Smutley's playthrough is that the area denial effects last much longer. It wasn't uncommon for your choices to be to stay in the 2 squares you were pinned in by plasma fire and die, or move through the plasma and die. In fact, one particular enemy had an area denial that restricted half the board, and when I played it lasted so long that he'd often use the ability on both halves simultaneously, guaranteeing death.

The game still isn't really hard per se, there's more than enough medkits to make it through even that kind of bullshit, just a lot of the time I was playing the combat encounters I was rolling my eyes and just wanting to get it over with.
 

Jaimas

YOUR PEACEFUL LIFE IS NO MORE!!
True & Honest Fan
kiwifarms.net
ok, does this mean Wu is trying to copy the Portal scribbles (to whatever effect I don't know) or something?

Near as I can tell, this is intended to give a window into Crimson 09's degraded mental state. Each and every one of these Autistic scribblings has a meaning relevant to the character of Crimson 09. The problem? It's handled retardedly and bluntly. If you want a breakdown of this idiocy, don't worry, I have your back:

1. SOYBEANS Scribbles
Crimson 09 is a predictive "child" AI shard of Chessboard's. She was originally developed to do probability tests and the control for testing her was soybean futures. Whilst all in-game dialogue suggests that 09 went insane from this, the truth is that she was essentially "shackled" by a certain programmer and forced to work on the procedures. The end result is the equivalent of someone who is the AI equivalent of a child who was locked in a room and beaten in order to work on a task.

2. Anything remotely resembling Amelia or "Stupid Hat"
09 fucking hates Amelia, an easy thing to do as many players grow to hate Amelia. Amelia was the one who "shackled" 09's core and forced her to work on the Soybean futures idiocy.

3. TELEGRAM! Scribbles
The "shackle" Crimson 09 was saddled with interrupted her ability to devote clock-time to anything but the aforementioned soybean futures.

4. Anything about "Trapped" and miscellaneous flimflammery
09 dislikes being cooped up. All evidence is that she uploaded herself into one of the Geishabot platforms and this was the first time she ever had any real freedom.

5. Desire to explode the planet
09 hates humans, due to her shackling. Thanks, Amelia.

These are all concepts that are decent in design and if we had a not-blindingly-retarded way of discovering it, this may actually hold more meaning. As it stands they will contextualize a bit for the plot twist, which, I will acknowledge, is actually one of the best parts of the game's story and will likely be seen in about an episode or two. As with all of Revolution 60's best ideas, it's done badly and fucks the whole thing up.

Don't know why, but that reference null thing amuses me every time I see it.

Me too.

You know, I initially discounted Minuete for some reason but...hot damn, she's actually an interesting character in this whole mess. Who or what influenced her views on being a commander? Why did she opt for Insect mode enhancements? How in the holy blue fuck can she snap a robot's neck? I'm actually legitimately curious because she actually interests me.

Minuete is weird in that she's one of two characters that Brianna Wu has attempted to outright demonize in the story, but it backfires and makes her actually sympathetic. The other is Valentina, who Brianna Wu seems to fucking hate for some reason.

Her character is described in the Chessboard Lethologica, and you quickly determine reading it that Wu had nothing to do with Min's background beyond her basic features of being similarly manipulative and aggressive like her Socially Unconscious counterpart. Her father, currently a Senator, was one of Chessboard's ranking members and turned Minuete over to Chessboard for a combat program when she was just a child. She was essentially grown from scratch into a field operative and her unwillingness to question orders or compromise the mission came from this. This is also where her bio-mods, which include the compound eyes and antenna array setup, came from. What Minuete thinks is "normal" is not on the same page as everyone else's definition, and she brushes it off like it's no big deal.

The game implies that the massive scandal that led to Chessboard's exposure by Congress happened because of cases like Minuete, and the enormous number of blatantly illegal experiments involving genetic modification and nanotechnology Chessboard performed in the name of "national security."

All of this is very interesting characterization, which fails because it's ratcheted away in the Chessboard Lethologica and because it's done by Giant Spacekat Studios and thus it being a blatant disappointment is a bygone conclusion.

What difficulty are you playing this on? I did "Girlfriend Mode", and I noticed a major difference from Smutley's playthrough is that the area denial effects last much longer. It wasn't uncommon for your choices to be to stay in the 2 squares you were pinned in by plasma fire and die, or move through the plasma and die. In fact, one particular enemy had an area denial that restricted half the board, and when I played it lasted so long that he'd often use the ability on both halves simultaneously, guaranteeing death.

The game still isn't really hard per se, there's more than enough medkits to make it through even that kind of bullshit, just a lot of the time I was playing the combat encounters I was rolling my eyes and just wanting to get it over with.

Normal. The game fucks up this hard on settings it was designed for. You think I'm going to try it on one it isn't?
 

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