That makes sense. The reviews I saw talked about how the board goes from an all encompassing threat to an ineffective annoyance, and heavy handed quests like suicide = vandalism of company property are mostly dropped in favor of a super villain plot that is actually fairly reasonable.I’ve played outer worlds, and you’re a little off. The anti-capitalist shit is prominent in every single area, in fact it gets even worse after the first planet. You’re always allowed to side with the capitalists, which helps lower the intentional ridiculous store prices(get it? everything is over priced because in capitalism only the rich can afford basic things) but this is always seen as the bad thing to do. Your party is constantly bitching about your choices.
It’s a solid enough game though. I just wish there was more variety in the weapon selection.
as for Bioshock Infinite , I hate to use this person, but Yahtzee of all people gave probably the only honest review. He pointed out how absurd and pretentious the plot was and that Comstock was basically right in the grand scheme of things while still overall calling it a good game.
Though I want to ask. Is the best/most heavy stuff early on, is does it lay it on thick the entire game? How big is the drop in quality after the first few hours if there is one?
I think it was more that it retconned a lot of shit into the first game. I remember a friend complaining a major villain who is super important, but she never got so much as a reference in the entire first game.Playing through Bioshock 2 again was a... well, shock to the system. I remember so many reviewers absolutely lambasting it and that tainting it for me.
Playing through it now, it holds up better than 1 for gameplay and equivalent in story. In fact, I'd consider its story a necessary sequel. Where as 1 deals with what happens when you take an individualistic and libertarian model too far, the second deals with what happens when a collectivist, central planned model goes to far. They are foils to eachother story wise.
I do wonder then how much of the negative press was an early example of the commi-shits in games media.
I do remember one of the DLCs for the game being considered really good, but was saddled to the base game which nobody liked.
Like The Outer Worlds, I've not played it. Just saying what I remember the complaints being at the time.
At least in the UK I remember silly Debt Consolidation adverts also cropping up on kids channels which freaked me out.
Maybe targeted advertisement was something that happened back then? It's not just kids TV, I don't remember the ads being all old people ads during day time TV.Those are for parents, not for the kids. Cartoon Network did a study when the channel first came out and found that the audience was 51% kids and 49% adults. Which almost equaled to one adult per kid. But they examined further and found that only about half of these adults were watching with a child, studies have shown that several adults gravitate to cartoons either as a form of escapism at the end of the day, or because the have nostalgia.(obviously there’s autists and animation nuts, but they aren’t added into most polls).
With this information, it’s not hard to find cars and other grown up products to advertise on kids channels and during kids shows.
Another explanation could that the only people who watch TV these days are old people and children, so more general audience ads don't get played any more?