That's what I think, too.I suspect even in "primitive" times it was much like it is now. People who were respectful to each other, regardless of their stations, would do well. People who were utter dicks, regardless of their stations, might tend to end up accidentally dead and maybe nobody would care how that happened.
It was a time where you were expected to fight in the first line of battle alongside your men, so you better be sure they are loyal and drag your ass out of the mud if your horse gets lanced under your ass and some asshole with a warhammer knocks you out.
Also, a knight isn't just a fancy soldier, when you've got your own fiefdom, you have to manage that, too, which means you have to engage with many people of many different backgrounds in order to run the place. To some degree, you might even have to settle minor conflicts and act as a judge between your subjects.
With a certain amount of power, they might be dicks to people, but such people don't stay in power for long. Especially since the people on top expect loyalty from their subjects, but the subjects in turn expect protection (both of their assets as well as their social standing).
In German, the word for "politeness" is directly derived from the word "(noble) court" (politeness is thus "courtly behaviour"), which I doubt is a coincidence.
Something that fascinates me a lot:
When we think of barbarians or savages, we can't help but think of vikings and their era, but even in such a society, unfree slaves (called thralls) had certain rights. For instance, thralls had the right to one free day of the week and if their master forced them to work on that day, he'd have to pay a penalty (this might have been a christian thing, though, but still).
I'm a bit of a history geek and I particularly like the 14th century, so this game is a true godsend, since it's almost the exact region and time period that I like.you know a lot about this topic
I really like Hans Capon. You're pretty much roped into a conflict with him early on, that I didn't want to engage in, but since it turned out the way it did, I actually like that.Which is (SPOILERS) part of the character development throughout the game. Hans Capon starts out as a horrible, spoilt brat who, when he comes of age, will become Lord of Rattay (Sir Hanush of Leipa is only standing is as a regent until Capon is old enough) and many characters openly dread that idea because he has no idea how to run a city. He basically treats Henry like a skivvy. But then things happen to him and he is forced to have increasing amounts of respect for our protagonist because said protagonist has pulled Hans Capon's arse out of a sling several times and generally got things done.
True, there was nothing saying that a lord had to grant that respect to a peasant, but the lords who were effective and useful (i.e. Radzig Kobyla, Sir Hanush, etc.) did, because that's how things get done.
When the conflict with him arose, I feared that he migth become a minor bad guy or nuisance later on in the game due to some feud with Henry, so I was very happy to see that trope subverted the moment you set out to that hunting trip.
It's one of the moments where the character interaction was a lot of fun to watch, as far as I'm concerned.