Superman got raped for 8 months LoL
- Jan 31, 2015
Game producers tend to have a hold over what things are prioritized in game development. Essentially how much of the budget gets spent where. He's also the one who is usually to blame when a game gets delayed or if it ships rushed. He doesn't have any actual control over the money since EA's floating the cost. Producers do have a big effect on the development of the game, at times more than the actual game director, because they can usually veto things like a particular level being in the game or a character.I mean, isn't being a producer just the money man? How much can that affect DA4 more that being under BioWare development is doing already?
Bioware itself is clearly incompetent but I doubt that they'd have made their single player RPGs into "games as service" with tacked on multiplayer on their own.Is there any evidence EA are responsible for this shit? All accounts I've read, including the post mortem of Anthem, indicate EA is generally hands off and pretty fucking tolerant overall.
EA's contribution to Bioware's decline has mostly been indirect, mismanagement on the part of the studio is more to blame. The first three games they made entirely under EA ownership (ME2, DA2, ME3) were all on pretty brutal production schedules (which may have been EA's fault, I don't know) and Bioware's approach to solving that problem was to throw money and manpower at it, which ballooned the studio to something like 4-5x as many people as it had been before that and completely changed the creative culture.Is there any evidence EA are responsible for this shit? All accounts I've read, including the post mortem of Anthem, indicate EA is generally hands off and pretty fucking tolerant overall.
EA clearly had a hand in guiding Anthem's development however Bioware dug their own grave with the game due to their managerial incompetence. Since Dragon Age Inquisition (this was the first game to have devs outright speak out about its troubled development but it most likely happened earlier with ME3 and DA2) Bioware has become very disinterested in planning their projects out realistically. With DAI one of the reasons why the game was so repetitive had to do with how much of the final game was only made in the last year of development, most of the development time was wasted because they came up with ideas that didn't pan out. And the development staff just assumed the game would be great because Bioware up until that point hadn't released a "bad game" and they had "Bioware magic". DAI was a financial success so this indirectly led to them continuing this with ME:A and AnthemIs there any evidence EA are responsible for this shit? All accounts I've read, including the post mortem of Anthem, indicate EA is generally hands off and pretty fucking tolerant overall.