Let me tell you about a very fun D&D 3.5 Campaign I play. -

Dunsparce

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Earlier this year I joined an Egyptian-themed campaign with some friends, and I have to say one of my favorite aspects of the group is the sheer size of our characters' group despite there only being four players. First I'll talk about the party and their allies, then get to the actual plot.

Here are the actual PC's:
Current Party Members:
-Eliwood (CN Male Human Mystic Ranger): My character. He's an Archery-based Mystic Ranger(a variant that gives up their animal companion and gets slower/less combat style and favored enemy progression in return for level 0 and 5 spells and advances almost like a Sorcerer for the first ten levels). He loves arrows and shooting things full of arrows, thus earning him the nickname "Arrows". He's a bit of an oddball, and very unpredictable. He loves lizard jerky and his pet dog Meatgrinder, and is infatuated with one of the cleric's followers.

-Galvish (NE Male Halfling Wizard/Rogue): Even though he's evil, he manages to get along with everyone in the party. He plans to become a Arcane Trickster, and fights by dualweilding daggers. He often threatens to Scorching Ray various people that annoy him, including other PCs, but only in jest. He's not too fond of the party cleric, and the reverse is true, so they often bicker a lot. He is probably the best trapfinder I've ever played with, with his combination of arcane spells and rogue levels.

-Zook (CN Male Gnome Cleric of Bes): A vernerable old man that loves testing his luck (So much to have the trickery and luck domains). Keeps our party alive most of the time. Loves drinking enough they we often have many barrels of booze with us on our journeys. He eventually took the leadership feat and has taken an NPC we all adore in and out of character under his command as his cohort and many other NPCs we know as followers(It's more of a homebrew version of leadership where instead of a bunch of faceless mooks you get a handful of more useful NPCs with actual backstories and personalities).

-Whip Chaino (TN Male Human Fighter): Whip Chaino is a simple man. He only cares about whipping things with his spiked chain and not much else. He's quite good at it, too, having disarmed numerous opponents and is often the one to land the finishing blow on various opponents. He joined the party to help rob a tomb of a pharaoh, thus giving us the frontliner we had been needing for a long while.

Ex-Party Members:
-Name Forgotten ("LG" Male Half-Elf Paladin/Fighter): was only around for the first session. Didn't seem that into the game and overall was useless do to the wonkiness of his build. Was a Paladin until we told him he was not lawful or good in anyway so he turned into a Fighter halfway through his only session.

-Name Unknown (CN Female Human Sorcerer): a mutual friend of the group joined the campaign as a sorcerer(He always plays sorcerers) and was only around for one session because he couldn't play with the rest of the group's schedule.

Cohorts and Followers:
-Sepal (TN "Female" Humanoid Plant Creature Bard): Sepal is a plant creature that looked like a teenaged girl that we bought from a farmer for 50 Gold who harvest's her species' saliva to make a rare ail. He's not that bright, but the party adores her and make sure she's always happy. She seems to have a constant look of terror on her face for some reason, and drools a lot. Are the first time she killed someone, she hated it and decided to become a pacifist. When Zook picked up the leadership feat, she become his cohort and started taking levels in bard (despite her 11 Charisma) and plays the bongo drums.

-Meatgrinder (TN Male Warbeast Dog): Meatgrinder originally started as a diseased dog that was part of an enounter with bandits. After the fight eliwood befriended him and got his disease removed. He later became Eliwood's Wild Cohort and was allowed to gain the Warbeast template even though he was Small sized(Being a regular dog of the non-riding variety). He's the bulkiest member of the party and acts as a second pair of eyes and ears for the Ranger.

-Solara (NG Female Human Cleric of Ra): A young woman who was once an enemy to the party. after we killed her allies she cut out her tongue with a dagger that prevents regeneration, and was bascially a hostage until she realized she was rooting for the wrong team and joined us. She later got horribly mutilated by a guy posing as a doctor, but later by getting a bunch of break enchantments and regenerations she was back to normal, tongue and all. She formerly joined as a follower to Zook, and is the secret object of Eliwood's affections.

-Jack (CG Male Human Jester): Jack was once a jester of a noblewoman and was fired for insulting her weight. The party later came across him in a town and joined us as entertainment. He was originally going to be a bard that dressed like a jester, but I told the DM about the Jester class from Dragon Compendium so he was altered mid-introduction. He is the second of Zook's followers. Unfortunatley he was killed by another follower after getting into an argument.

-Tya (LN Female Imp): ______ was originally discovered disguised as Solaira, with no memory of her own. We later discovered she was actually an imp sent to infiltrate the party and kill us, but due to amnesia forgot that. Using some memory rewriting to fill in the blanks she became not only Zook's third follower and an ally of the party, but Galvish's wife. She's the only follower that regularly fights, being an imp she has many useful abilities. Later she stopped being a follower of Zook and became Galvish's Familair.

-Rasta (TN Female Commoner): Rasta is a 13 year old girl that became a follower of Zook solely so we could have someone look after Eliwood's "kids" while the party was away, which will be brought up next.

-Zera (TN Female Mandrake): A bizzare part-plant, part-humanoid creature we found in the basement of a house in a village that was taken over by an evil artifact that corrupted the land. We decided to have her join us and we got info that Mandrakes don't have souls of thier own and thus need to suck the souls out of other living beings until they can form one of thier own. Eventually killed our Jester Jack and nothing of value was lost. Just recently gained a soul of her own.
 

Dunsparce

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kiwifarms.net
Since I'm telling the whole story, in need to get the beginning out of the way, sorry if there isn't much going on it it.

Part I: The Little Paladin/Fighter that couldn't.

Starting Party:
-Eliwood (Mystic Ranger)
-Galvish (Rogue)
-Zook (Cleric)
-Paladin/Fighter whose name I can't remember, so let's call him Bobert.

We started the campaign in the middle of a town square, getting out introductions out of the way, when suddenly a halfing stole some clothes from a ladie's clothes line. Being the heroic sort of guy that he is, Eliwood shot him in the back with an arrow and Zook had to quick heal him before we got charged with murder right at the start of the campaign. To this day I swear he was asking for it.

We were asked to deliver some medical supplies to the next town over so we obliged. The Cleric's player decided to take 15 minutes to explain why his pet Donkey was name Eddie but suddently we ran into a powerful foe: The Great Mamfoodle, the world's worst professional Sorcerer(He was also a gnome)! To say he was a challange would be a lie, he died instantly. Afterwords we defeated him, we found his apprentice cowering behind a rock, and Eliwood(me) wanted to keep him(also a gnome) as a pet but the mean gnome cleric wouldn't let him.

Though the actions of this fight, it was obvious that Bobert wasn't the least bit Lawful or Good, both of which are requirements to be a Paladin, so he literally changed into a Fighter halfway through the section. I should note that Bobert's player wasn't on of our normal D&D players, he was a friend/aquantence/somthing for Zook's player, and he really didn't seem to understand D&D all that well. I know it was his first time playing the game, but he really slowed everything down and didn't seem that into it.

We eventually reached the town and delivered the medicine, which was apparently for a very nasty disease we had the misfortune of running into a sufferer of. Luckily we also ran into a Female Kobold Cleric that needed our help save her clan! but first, shopping! Bobert took forver mulling over the items to buy, but in the end it didn't matter because he quit the game after this session.

Next time: Actual Adventuring!
 
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