Let's Play The Elder Scrolls III: Morrowind -

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Screaming Llama

kiwifarms.net
I just bought this classic on Steam for a bargain bin price of US$9.95. Better still, it's the Game Of The Year Edition which includes the Tribunal and Bloodmoon expansions. I've only played Oblivion and Skyrim on PS3 before, so this will be a blind playthrough with no mods.

How this is going to work: I will post each segment of the LP on my LiveJournal, using screenshots hosted on my photobucket account (which is usually how I do LPs). Each post will them be linked to in this thread both in the OP and in successive posts. I like to have audience participation in my LPs, so I will frequently solicit advice and encourage commentary.

As always, let's start with character creation. Please choose my character's specs:

Gender:
Name:
Race:
Class:
Anything else that might be relevant:
 

Surtur

Destroyer of the Universe.
Retired Staff
kiwifarms.net
@ Screaming Llama - Wed Dec 25, 2013 6:27 am{ MCHAT_IP } 122.149.76.140 Edit Delete
OK, I made the LP thread, go shit in it

Caganer_back.jpg
 

Judge Holden

NO!!! MASSA NO!!!
True & Honest Fan
kiwifarms.net
Gender: Male (i.e. JERK)
Class: custom class troll (witchunter with more emphasis on offense but with alchemy and enchanting as big skills so you can use the exploit)
Race: either dark elf or high elf
Name: The Ruse Cruiser
 

haina

kiwifarms.net
Awesome, I'm just setting up my heavily modded copy. Morrowind is my favourite game of all time and the modding community is incredible. Here are a list of ideas, I'll edit if I think of any more.

Create a custom Curse-Ye-Ha-Me-Ha spell, perhaps one that damages your character (maybe the Personality attribute) and benefits the target.

Install a small housing mod (or use Caius's house) and create your own custom hoard of junk.

Choose a hang-out spot, spend all your time there, and act so obnoxious that you eventually get arrested. Return a week later and attack the proprietor with a summoned Ogrim.

Every time you run out of fatigue, you should 'crash into slumber'.

Refuse to talk to every Redguard 'niggo' you meet.

Mutter 'goes down salty' to yourself every time you have sujamma, or a similar alcoholic beverage.

Never touch moon sugar or skooma, and fume that filthy 'skoomacky' should be shot to the moon. Masser or Secunda, you're not fussy.

All Ordinators are Jerkops. Get in as much trouble with them as possible.

When you meet Vivec, immediately zone out and begin daydreaming about Sonichu.

Dagoth Ur is Clyde Cash, King of the Trolls.

Wander through various shopping districts (e.g. Vivec Foreign Quarter) trying to attract a 'boyfriend-free, 18-[my current age]-year old, caring, skooma-free, non-alcoholic Nord girl'.

Enchant a common amulet with a weak electricity based spell, and it can be a Sonichu medallion.

Install Better Bodies with the Peanut Gallery option (for those who want to see naked women but are deathly afraid of pickles).

Create your own Amnyfest Ring from a Common Ring and a weak enchantment, perhaps one damaging Personality.

ShecameforCHIM.jpg.
 

haina

kiwifarms.net
Screaming Llama said:
You must be joking, right? Nords drink booze the moment they leave the breast. There's a reason "milk-drinker" is a Nord insult.

Exactly, it's as realistic as Chris's search for a teen/early twenties girl who doesn't drink.
 

Screaming Llama

kiwifarms.net
Not necessarily. I know a few ladies who don't imbibe and I live in Australia, a country with a drinking problem to rival the Republic of Ireland.

Back on topic: Experiencing some minor technical problems relating to screenshots, should be fixed soon.
 

c-no

Gluttonous Bed Shitter
True & Honest Fan
kiwifarms.net
Gender: Jerk
Name: Pickleman
Race: Redguard
Class: Troll
Anything else that might be relevant: I don't know
 

Screaming Llama

kiwifarms.net
OK, here we go!

Welcome to the CWCki Forums Let's Play of The Elder Scrolls III: Morrowind.

Remember, this is a blind LP, I've never played this game before, only its descendants.

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We start off with the intro, some stuff about a prophecy and a disembodied voice telling me I've been shipped from Cyrodiil to Morrowind on a prison transport.

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The scene then changes to a Dunmer by the name of Jiub waking me up from a nightmare and asking if I'm OK. We're on the aforementioned prison ship. What's my name?

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Jiub tells me we've arrived and a guard comes down to bring me up to the deck and tells me to behave. I don't have any weapons, so don't worry, I'm not going to pick a fight with anyone.

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This is my stop, Seyda Neen. I front up to another guard and he says something about missing paperwork and needing to identify me properly. I think I have some ID here somewhere...

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Once we've established what I look like, it's time to hit the census office. Really hard. With my head.

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Now that I've filled out all the paperwork, I'm given my release papers and shooed off to go see some other dude. But before I get too far, the game engine accosts me with a mini tutorial involving daggers, lockpicks and other such things. It takes me three tries to get the little chest on the bookshelf open.

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Once I'm done there, I go outside, get a little ring out of a barrel and enter the next building to find Sellus Gravius, Knight Errant of the Imperial Legion (sounds fancy, but he's really just a glorified gopher-type bureaucrat).

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SG: Your identification papers, please.
Me: Here you go.
SG: Thank you. Word of your arrival only reached me yesterday. I am Sellius Gravius. But my background is not important. I'm here to welcome you to Morrowind.
Me: Why don't you tell me about your background anyway?
SG: I'm a Knight Errant of the Imperial Legion. That's all you need to know.
Me: Okay. So this is Morrowind?
SG: (speaking to me like I might be a slow-in-da-mind) Yes, you're in Morrowind. I don't know why you're here, or why you were released from prison and shipped here, but your authorization comes directly from Emperor Uriel Septim VII himself, and I don't need to know any more than that. When you leave this office, you're a free man.
Me: Woohoo!
SG: But before you go, I have instructions about your duties. Instructions from the Emperor, so pay careful attention.
Me: Uriel Septim?
SG: *stress sigh* Yes, Uriel Septim is still the emperor. According to my instructions, he has personally authorized your release from prison and your delivery here. It's all very mysterious, but that's the way the Empire works: Silence. Secrecy. Let not the left hand know what the right hand is doing.
Me: So what are my duties, then?
SG: This package came with the news of your arrival. You are to take it to Caius Cossades, in the town of Balmora. Go to the South Wall Cornerclub and ask for Caius Cossades, they'll know where to find him. Serve him as you would serve the Emperor himself. I also have a letter for you, and a disbursal to your name.

So that's that, then. I take my leave of the stuffy Imperial and exit the building into the main drag of Seyda Neen:

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I plod over to Arrille's Tradehouse, but it's closed and the door is locked. So I wander around, checking out buildings and talking to people. Eventually a helpful Imperial fellow points me in the right direction and off I go.

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There's a stiltstrider service nearby just like the Imperial said, but I'd rather walk, get the lay of the land, pick up some alchemy ingredients and maybe even get into a few fights.

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It's not long before I get into my first fight... with a rat. I draw my dagger and give the rodent a few good swipes, take its meat, dispose of the corpse and move on.

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After discovering the 'always run' function, I make pretty good time to Balmora, gathering ingredients as I go and making only one detour to check out the entrance to a cavern. Then I happen across an Imperial woman who says she was robbed, but the bandit was apparently very charming and she's fallen for him so will I pretty please go and find him? What say you, audience?
 

haina

kiwifarms.net
Bgheff said:
Ja, me's like the liveplays. Just so you know, this game is pretty Long

For Morrowind without the expansions, it's 48 hours (on average) for the main story alone.
 

Judge Holden

NO!!! MASSA NO!!!
True & Honest Fan
kiwifarms.net
Surtur said:
Murder her and loot her corpse.

Insanity_Wolf_by_zanardo.jpg


(p.s. yes i know this meme has been deader longer than chris's autist soul but i still stand by my use of it)
 

Watcher

Cishet dudebro
True & Honest Fan
kiwifarms.net
haina said:
Bgheff said:
Ja, me's like the liveplays. Just so you know, this game is pretty Long

For Morrowind without the expansions, it's 48 hours (on average) for the main story alone.

The base main quest isn't really that long. It's more-so that people get distracted and stop playing the main quest for a good chunk of their game. In reality if you just powered through the main quest you could complete it in maybe 12 hours.

Now trying to complete some of the other questlines it does indeed take that long.
 

haina

kiwifarms.net
Dr. Cuddlebug said:
The base main quest isn't really that long. It's more-so that people get distracted and stop playing the main quest for a good chunk of their game. In reality if you just powered through the main quest you could complete it in maybe 12 hours.

Now trying to complete some of the other questlines it does indeed take that long.

I think it's fairly long, and part of the reason for the length is that it's pretty punishing at the start. You have to spend some time training your character (although if you've cash, trainers are readily available). I've had many a character who's been killed by a rat just outside Seyda Neen, or in the cave near the silt strider port, mainly because of how the game works (more like D&D than a modern console game). And the first quest you get in Balmora is pretty punishing for a starting character. Someone did it in 4 minutes 19 anyways, but I think that was by exploiting a bug.

http://www.howlongtobeat.com/game.php?id=9850
 

Watcher

Cishet dudebro
True & Honest Fan
kiwifarms.net
haina said:
Dr. Cuddlebug said:
The base main quest isn't really that long. It's more-so that people get distracted and stop playing the main quest for a good chunk of their game. In reality if you just powered through the main quest you could complete it in maybe 12 hours.

Now trying to complete some of the other questlines it does indeed take that long.

I think it's fairly long, and part of the reason for the length is that it's pretty punishing at the start. You have to spend some time training your character (although if you've cash, trainers are readily available). I've had many a character who's been killed by a rat just outside Seyda Neen, or in the cave near the silt strider port, mainly because of how the game works (more like D&D than a modern console game). And the first quest you get in Balmora is pretty punishing for a starting character. Someone did it in 4 minutes 19 anyways, but I think that was by exploiting a bug.

http://www.howlongtobeat.com/game.php?id=9850

The speedrun for Morrowind wasn't via a bug. It was by finding Tarhiel outside Seyda Neen and getting his spell that lets you jump ridiculously high. Usually doing so just kills you, but speedrunners tailor a high agility/acrobatics character and jump right to the final dungeon where the trigger for the end of the main quest happens.

Granted a bug is utilized that was later patched, which causes constant item attribute changes. But it's still very possible without it.

[youtube]T_fFApDyki4[/youtube]
 

haina

kiwifarms.net
Dr. Cuddlebug said:
The speedrun for Morrowind wasn't via a bug. It was by finding Tarhiel outside Seyda Neen and getting his spell that lets you jump ridiculously high. Usually doing so just kills you, but speedrunners tailor a high agility/acrobatics character and jump right to the final dungeon where the trigger for the end of the main quest happens.

Granted a bug is utilized that was later patched, which causes constant item attribute changes. But it's still very possible without it.

I was referring to the latter bug, which allowed him to 'gain an extreme amount of speed, agility, luck, fortify health...strength, endurance and luck'. Anyways my point is that unless you have a strong understanding of the game's mechanics and setting (which means you pretty much have to have played the game a couple of times before) it'll take quite a long time to complete.
 
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