I'm ready12. A Harsh Mistress
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We'll take on the Battleship first. I noticed that both Willy and HIram have completed the first round of psionic training, so I immediately have them taken off grunt duty and issued MC Disruptors. The entire command staff is transfered to the rear of the Triton where they can hone their psionic skills with minimal threat to their lives. The newly promoted Johan Schmidt is issued the DPL.
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Well that's a hell of a lot of enemies.
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We may have four troops using psionics but with the possible exception of Dragoon they are all amateurs. Willy and Hiram are still incapable of launching more than two attacks per turn. Thus we still need to rely on explosives to deal with large groups of enemies.
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It seems like almost every time Dragoon makes a psionic attack I'm bound to get a successful mind control. I'm not really sure why this is, Dear Leader and Dragoon should hypothetically have the same psionic training and practice. Perhaps getting a few early successes is all it takes to leap ahead.
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That first assault has their defensive lines in disarray. I don't think they were expecting to be disrupted so violently right out of the gate.
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A Clockwork Soybean is one of our star rookie. Excellent throwing accuracy, excellent marksmanship, and even impressive reaction fire such as what you see here.
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Two mind controls later...
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Rookie RSU 1741 adavances in preparation to breach the USO. Two grenades go off inside, splattering the TEntaculat waiting above the doorway and killing one of the Lobstermen who threw it.
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Shit, have we see Lobstermen panic yet in this game?
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A Tentaculat gets the drop on @RSU 1741 before he can actually set foot inside the USO.
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I have wtfNeedSignUp burst the zombie and then somewhat recklessly fire on the two Tentaculats with a DPL. The blast is so powerful it kills @wtfNeedSignUp along with them. In retrospect I should have just used a regular Sonic Pulser.
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The last Lobsterman is mind controlled after a short firefight.
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Overall, could have gone worse. Our psionics allowed us to spot most of the Tentaculats early and take them down before they became a serious problem.
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The team is ready to rock and roll again in short order.
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Looks like we're right on top of them this time.
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Already three Lobstermen have taken cover in this patch of coral which I have utterly no time for.
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A mix of psionic attacks and some impressive marksmanship from A-Z0-9 and Disc clear out two of them. The third is left wounded and vanishes into the silt. I figure it will bleed out or be mopped up by my advance.
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A Clockwork Soybean and Rack of CDs make short work of a Lobsterman that walks out the main doors, with reaction fire no less.
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We're not the only ones with a DPL launcher though. @A-Z0-9 is obliterated by a direct DPL hit.
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While I'm distracted looking for the DPL Lobsterman to the north, the survivor from the coral patch turns out to still be alive. It opens the door to the Triton and blasts @AssManWaitingInTheSkies before quickly being shot to pieces by the rest of the submarine. Somehow nobody hits anyone else with reaction fire.
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I make an attempt ot get rid of this Lobsterman with a stun launcher to the door by having him bomb an oil pipeline he's standing next to. The explosions not only fail to kill him, but also shroud him in a cloud of islt allowing him to slink off.
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I take a chance and have Disc climb on to a hill so he can get a look at the roof. Sure enough there's a Lobsterman armed with a DPL launcher up there. I have HiramTheGrift seize control of it.
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I proceed to waste all of the Lobsterman's ammo bombing the top deck over the next three turns.
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After disposing of the DPL Lobsterman I get tangled up in a battle between three Lobstermen in various hard to reach locations that I keep mind controlling intermittently.
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The Lobsterman Squad Leader from earlier reappears and stuns one of his mind controlled comrades. Then the next turn stuns himself trying to shoot at another one.
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What these screenshots don't show you is me wasting about five turns waiting for these two dipshits to finally score a hit on each other so I can kill the winner.
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The last enemy is found hiding in a corner on the decimated third floor. Its mind controlled without incident.
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A bunch of the rookies get promoted, while the new golden boy A Clockwork Soybean rises to the rank of Lieutenant.
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After selling off a bunch of shit I finally have the cash to invest in equipping Shark Trip with a Transmission Resolver.
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We continue chipping away at the research for the Ultimate Craft.
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Another round of new recruits arrive as well.
Newcomers: @StraightShooter2, @Neo-Holstien
Clones/Resurrections: @Thomas Highway, @Plant Aqua Mammal @Just_Somebody, @L50LasPak, @Mary the Goldsmith, @Kane Lives, @LullerDerbyRollin, @Forever Sunrise
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Shit, the Dreadnought headed for Japan appears on our scope but we lose it before anything can intercept. XCOM has almost certainly lost Japan.
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Or not. It turns out the aliens weren't targeting Japan at all, and have instead infiltrated the minor funding naiton of Federated Korea. For some reason the state of New Mexico is particularly unhpapy with us this month, even though all of the other countries in its zone are increasing our funding.
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Another Alien Colony is added to our pile of shit to do.
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Research on the Pulse Wave defenses complete and I order construction of three of them at Vulcania, the most we can afford without breaking the bank right now.
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Ugh.
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Hopefully with our abundance of psionics this battle will go a bit better than last time.
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In the original XCOM, psioncs feel insanely broken once you train a squad up to full strength with them. Particularly if you don't have the restraint I did and train up 8-10 psionic soldiers. In Terror From The Deep, psionics merely feel like you're finally leveling the playing field against the enemy's bullshit.
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Few things in life as a satisfying as watching these annoying fucks kill each other.
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The next 15 or so screenshots in my folder are alien panic messages, no exaggeration.
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At this point the battle is just a matter of mopping up.
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Out of nowhere, @Rack Of CDs is killed by a Sonic Pulser, no doubt thrown by a Tasoth that dorpped its weapon earlier. I'm forced to send our more troops to resweep the battlefield.
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I left @Penne Dreadful outside the Triton to keep watch, thinknig it was mostly safe, but that turned out to be a bad idea.
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Another alien grenade claims @Disc.
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A bunch more aliens get blown up.
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Just when I think I've gotten the last of the Tasoths, a sharpshooter picks off @A Clockwork Soybean from beyond visual range.
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About five more turns of almost nothing happening follow as I track down the last two random aliens remaining on the map.
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Thank god this is almost over.
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I don't even have the troops I need to keep the lifts protected, but psionics hlep me fill in the gaps in my defenses.
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We're able to pick off most of the enemies but this Tentaculat in one of these corner areas gives us some trouble.
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Its overkill but the only way to be sure. The DPL takes out the alien, but in a stunning turn of bullshit kills @Overcast along with it. The silt from the explosion doesn't even spread anywhere near where Overcast is standing! Also for some reason Ample Apricots who was right next to him isn't harmed at all.
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Super Sad Smile is ordered to form a team with an alien of all things, mind controlled by the rest of the team. In retrospect I should have sent a second marine along, but there just weren't anymore to spare that close by at the moment. I expected the Tasoth to be killed on the way there anyway.
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Super Sad Smile makes it to the control room with his odd bodyguard.
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Now that we've taken care of that, we can get the fuck out of this shithole.
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For some reason this Tasoth completely defies convention when it doesn't panic after the lull in mind controls. Instead it gets reaction fire and amushes @Super Sad Smile before he can make it down the stairs.
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Whatever, I don't care anymore.
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This stupid mission literally cost us every promising new recruit we'd built up over the last three missions. The ocean is a harsh mistress indeed.
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Next time: More of the same I expect. Probably another round of recruits at this rate.